CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
Written for: Practitioners, academics, researchers, and graduate students at universities, and industrial researchers who work with MR and digital media in design and construction
Table of contents PREFACE, by Xiangyu Wang and Marc Aurel Schnabel;
1 MIXED REALITIES: Framing Mixed Realities, by Marc Aurel Schnabel;
2 MIXED REALITY IN DESIGN COLLABORATION: Approaches to Augmenting Virtual Design Environments with Reality, by Xiangyu Wang and Rui Chen; Communication in Augmented Reality Aided Architectural Design, by Hartmut Seichter; A Technological Review to Develop an AR-Based Design Supporting System, by Jin Won Choi; Exploring Presence and Performance in Mixed Reality-Based Design Space, by Xiangyu Wang and Mi Jeong Kim;
3 MIXED REALITY IN ARCHITECTURE: Mobile Architectural Augmented Reality, by Mark Billinghurst and Anders Henrysson; Augmented Reality Visualisation Facilitating the Architectural Process, by Bruce Hunter Thomas; Simulation of an Historic Building Using a Tablet Mixed Reality System, by Atsuko Kaga; Temporal Context and Concurrent Evaluation, by Jules Moloney;
4 MIXED REALITY IN CONSTRUCTION: Key Areas and Issues for Augmented Reality Applications on Construction Sites, by Phillip S Dunston and Do Hyoung Shin; Tracking Technologies for Outdoor Mixed Reality Applications, by Amin Hammad; Augmented 3D Arrows Reach their Limits in Automotive Environments, by Marcus Tönnis and Gudrun Klinker;
5 MIXED REALITY IN EDUCATION / LEARNING: Visualising Future Cities in the ETH Value Lab, by Remo Burkhard and Gerhard Schmitt; Interplay of Domains: New Dimensions of Design Learning in Mixed Realities, by Marc Aurel Schnabel; Debating Opportunities: Learning Design through Different Structures, by Thomas Kvan;
POSTSCRIPT: Epilogue, by Marc Aurel Schnabel and Xiangyu Wang;
Author Biographies; Glossary; References; Index.
Recent developments in experimental digital design have demonstrated non‐linear and highly complex relations between topological transformations, material change, and the temporal dimension of forces. More importantly, this method of design is bottom‐up, because it does not rely on design solutions presaged by conventions, or restricted by representation, but is emergent within the performance of computational design itself. We argue that digital design processes need to move beyond the flux of determinates and solutions in equilibrium, towards a radically continuous but consistent production, which is in effect, an expression of sustainable pedagogy.
The role of emergent digital techniques has significant impact on the methods in which computation is utilized within both practice and academic environments. This paper outlines a digital design studio on sustainability at the University of Tasmania, Australia that uses parametric modelling, digital performance testing, and topological morphology, concomitant with actual material fabrication, as a potent mode of collaborative design studio practice towards a sustainable design pedagogy.
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