CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2009_626
id cf2009_626
authors Bhatt, Anand; Martens, Bob
year 2009
title The topics of CAAD: An evolutionary perspective – a research for representing the space of CAAD
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 626- 641
summary This paper is concerned with the ongoing changes and the evolution of CAAD using machine-assisted techniques. It is feasible to create a hypothesis of the identity of the discipline depicted in the archived published output, and semantically link it to the data cloud. This allows for expansion of the meanings embodied in the research and inference about what CAAD is, and to trace back how the field progressed. We present several case-studies showing how this inference is done and finally, observations are elaborated and an outlook on further work is discussed.
keywords Ontology, clustering, metrics, machine learning, data mining
series CAAD Futures
type normal paper
email
last changed 2010/07/01 07:19

_id ecaade2009_keynote1
id ecaade2009_keynote1
authors Stiny, George
year 2009
title When is Generative Design Design?
doi https://doi.org/10.52842/conf.ecaade.2009.x.f3p
source Computation: The New Realm of Architectural Design [27th eCAADe Conference] Istanbul (Turkey) 16-19 September 2009
summary The question in my title is neatly put in a counterfactual: HOW WOULD CALCULATING BE DIFFERENT IF TURING WERE AN ARTIST OR DESIGNER AND NOT A LOGICIAN? A generative process – in design or wherever calculating is tried – uses recursive rules. But RECURSION alone isnʼt design. EMBEDDING is needed, as well. This entails a switch from blindly following rules to seeing what happens. Then calculating in Turingʼs way by counting is a special case of calculating in an artistʼs or designerʼs way by seeing. And creativity as recursion – in logic, linguistics, and computer science – extends to art and design. Generative design is design if thereʼs embedding, that is to say, anytime thereʼs seeing. Usually, seeing is outside a generative process, when it stops and you look at the results. What recursive rules imply may not be what you see. But embedding works with recursion, so that rules let you see as you go on inside a generative process. Seeing starts anew – without stopping – every time a rule is tried. Recursion and embedding together make generative design design. This is summarized in a formula: GENERATIVE DESIGN + EMBEDDING = DESIGN // The equivalence is a useful heuristic for new research in calculating, and for art and design.
series eCAADe
type keynote paper
last changed 2022/06/07 07:50

_id ecaade2009_162
id ecaade2009_162
authors Kontaxakis, Dimitris G.; Papadimitriou, Spiros I.
year 2009
title The ‘‘Formalization’’ of the In-Formal: Design and Materialization Evolution of ‘Paramana’ Square as a Case Study
doi https://doi.org/10.52842/conf.ecaade.2009.399
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 399-406
summary Informal has to do with shifting certainties and the insertion of unexpected, chance and improvisation. The ‘formalization’ of the informal is the subject of this paper; seeking to explore the possibility to have atypical and not rigorous formalizations. But if that is possible until what point informality can be described and designed? By presenting an experimental and realized architectural project we bring forward the necessity of rethinking the concepts of design and construction evolution. There is a strong relation between techniques and the generation, control and construction of complex forms. It is clear that the animation techniques and the dynamic vectorial systems that they are used during the design process played a vital role in the liberation from a pre-conceived typology, as well as in morphing, in controlling, and in materialization of the new that didn’t exist before.
wos WOS:000334282200048
keywords Informality, animation techniques, dynamic design systems, optimization, rationalization
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2009_poster_07
id cf2009_poster_07
authors Ashraf, Mohamed-Ahmed and Pierre Côté
year 2009
title The Impact of Three Cognitive Functions on Digital Media Aided Architectural Ideation: A Proposed Investigation
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary From a cognitivist perspective the architectural design seen as an iterative process of search for an “acceptable” solution from initial design assumptions (Simon 1974) requires representation. These representation which may be internal (mental/cognitive activities) and external (sketches 3D models) are essential to any creative act and in all phases of the design process since they constitute a projection of the architect’s thought and know-how.
keywords Cognitive function, ideation
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id caadria2009_078
id caadria2009_078
authors Chen, Zi-Ru
year 2009
title Simplicity
doi https://doi.org/10.52842/conf.caadria.2009.361
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 361-370
summary The goal to reach Simplicity has been the key point of Human- Computer Interface since 1980s. In this research, we would like to know what Simplicity is and how to reach it. We used case studies to get two factors of Simplicity, which are the information modeling and the experience of perception through senses. Based on the factors, we implemented a prototype to refine the concepts of simplicity. The prototype was a new attempt to consider only the simplicity of HCI. Further research efforts on emotion, creativity, and aesthetics related to simplicity are important.
keywords Human-computer interface; easy to use; ambient display
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
doi https://doi.org/10.52842/conf.caadria.2010.599
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2009_005
id ecaade2009_005
authors Gül, Leman Figen
year 2009
title Studying the Impact of Immersion on Design Cognition
doi https://doi.org/10.52842/conf.ecaade.2009.615
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 615-622
summary With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium and what impact the digital medium have on designers’ cognition. The latter one is the subject of this paper. The paper presents the methodology and the initial results of a pilot to investigate the impact of immersion on design cognition. The initial result of the pilot study indicates that the designers were able to adapt to each design environment which affords different kinds of activities and requires different cognitive load.
wos WOS:000334282200074
keywords Design cognition, digital design environments, virtual worlds, protocol analysis, immersion
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2009_034
id caadria2009_034
authors Huang, Yu-Chun; Kuan-Ying Wu and Yu-Tung Liu
year 2009
title A Timing Home Pub
doi https://doi.org/10.52842/conf.caadria.2009.577
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 577-586
summary This paper describes how humans can communicate naturally with spaces in our daily lives by using instruments of daily life, such as whiskey glasses, cups, and MP3 players. We provided a smart space, which can not only adjust the environmental atmosphere by human activities, but also solidify connections between human feelings/memories, and record what happens inside it. The challenge of this work lies in how to create an alternative communication channel which can solidify family ties by using a natural and unobtrusive interface. The space is also able to automatically adapt to human feelings by changing the atmosphere, such as by changing the background lighting, music, and appropriate feedback.
keywords Smart space: human-computer interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2009_614
id cf2009_614
authors Hung, Pei-Chien
year 2009
title How do media influence one’s thinking? The “habit media” in design thinking
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 614- 625
summary This paper presents a preliminary observation of the digital media as “habit media” in designing act. The digital media has become a costumed vehicle for designers for a long time. The author investigated the supports of different media for how a specific media conditioned the design thinking and the reasons behind the behaviors of choice-use of designers’ choice. The results showed that designers using “habit media” could do most part of things they wanted to do; when the media are “habit media”, its inherent restrictions do not limit user’s accomplishment. Once a digital medium is habitually practiced, it can support the functions and characteristics that this medium does not ever possess.
keywords Habit media, design thinking, cognitive behavior
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_245
id cf2009_245
authors Ireland, Tim
year 2009
title Emergent space diagrams: The application of swarm intelligence to the problem of automatic plan generation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 245-258
summary This work investigates how diagrams of architectural space might self-organize relative to specific associational parameters to generate diagrams of spatial organization. The premise is that buildings are systems of spatial relations defined by the dynamic interactions of various autonomous spatially discrete entities. Looking to swarm intelligence, the focus here is on the problem of circulation and explicit spatial arrangement. The paper reports an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction. An array of ant colonies defines the system. A colony’s nest represents a specific space. Space-agents transmit information throughout the space-colony population, defining an emergent communication network.
keywords Agents, pheromones, ant colonies, spatial configuration, emergence
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_740
id cf2009_740
authors Kendir, Elif; Schork, Tim
year 2009
title Tools for conviviality : Transcribing design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 740- 753
summary This paper presents the outcomes and findings of a semester long trans-disciplinary design studio recently taught at RMIT University, involving students from the disciplines of architecture, industrial design and landscape design. The focus of the studio was to investigate the creation and appropriation of tools for innovative design processes. Drawing on craft theory and theories of design and computation, this paper illustrates how tools can transgress disciplinary boundaries and investigates how an understanding of the intricate relationship between tools, techniques, the media they operate in and the design outcome is the premise of a more informed design approach.
keywords Craft Theory, Design and Computation, Design studio pedagogy, Tooling
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_383
id cf2009_383
authors Kwee, Verdy
year 2009
title The Secret Garden via CAD education: Online digital architectural information presentation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 383-394
summary Could information presentation on the digital platform aide knowledge formation to the extent that it changes the discourse of the overall architectural discipline? This paper discusses issues and possibilities related to architectural information presentations – how tradition has shaped our position and thinking today, and how architecture students could possibly redefine digital information presentation and its conventions tomorrow. The paper highlights an experimental approach to a CAD course reintroducing digital presentation where visual explanations in architectural presenta-tions were emphasized while the strengths and indispensability of other abstractions acknowledged. The paper also discusses the process, challenges, caveats and outcomes of the course.
keywords CAD education, architectural presentation, online delivery, architectural information, cognition
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_700
id cf2009_700
authors Lee, Juhyun; Song, Jeong Hwa and Oh, Kunsoo
year 2009
title RFID applications in a building project
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 700- 712
summary As a new paradigm for construction in the ubiquitous era, IT Technology like RFID is an emerging issue in the building industry. For the purpose of RFID technology application in the building industry, this research suggests the Information Lifecycle Management using RFID technology in apartment building project and deals with the context-aware scenario for RFID technology application. The final objective of the research intends to develop the RFID application for the construction industry. From the tagging nodes at the material manufacture stage to the reading nodes at the end stage of the construction process, the flow of the RFID information deals with the synthetic application connecting physical construction material with electronic RFID information for the management. Furthermore, we suggest how to systematize, distribute and manage the construction material with the Information Lifecycle Management.
keywords RFID, management, material, scenario, lifecycle
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_092
id caadria2009_092
authors Liu, Chun-Hung; Chang-Franw Lee
year 2009
title The Design of a Mobile Navigation System Based on QR Codes for Historic Buildings
doi https://doi.org/10.52842/conf.caadria.2009.103
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 103-112
summary Due to the rapid development of mobile and compact electronic devices such as PDAs and smart phones, designers and developers now have to consider user mobility and the dynamic context of use in the design of interactive systems. In this study, literatures associated with mobile navigation systems in museums and historic buildings are first reviewed in order to understand the features, advantages, and drawbacks of current mobile navigation technology. The feasibility of applying QR codes in the navigation of historic buildings is then discussed, and the mobile navigation principles mentioned in previous literatures are applied in our proposed system. A number of common problems are encountered in the navigation of local historic buildings or museums. Visitors (1) cannot understand what makes an exhibited item a work of art; (2) do not know where to start or how to get started; (3) feel rushed by guides during the guided tour; and (4) find that the audio guide is not clear enough. Managers of historic buildings or museums are generally concerned about (1) the high cost of constructing a mobile navigation environment; (2) possible damage to devices; and (3) the cost of device maintenance. This study attempts to solve the above issues by constructing an affordable digital navigation environment that enables users to clearly understand each exhibited item and its location.
keywords Mobile navigation; QR code; historic buildings
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_khaled_nassar
id ascaad2009_khaled_nassar
authors Nassar, Khaled
year 2009
title Beyond Distance: New criteria for spatial configuration of design
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 17-28
summary Simple Euclidean distance has thus far been the dominating concept in analyzing architectural and urban spaces. This paper demonstrates that distances between spaces cannot be measured solely in terms of simple Euclidean Distance, but instead other kind of distances (e.g. City block, Chebyshev, Minkowski, Canberra distance or Angular separation) are shown to offer new meaningful insight into space and its denotation. Several issues are raised in light of these new measures such as how much are these measurement techniques influenced by what counts as "space"? In addition is there a difference between the physical distance and the human perception of distance? More importantly, how do these methods alter design or offer a new process of designing? Applications and analysis is applied to classical examples of architecture.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_poster_45
id cf2009_poster_45
authors Okuda, Shinya
year 2009
title Bio-shell (Biodegradable vacuum-formed modularized shelter)
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary This poster demonstrates how digitally fabricated vacuum-formed components can provide a new type of lightweight construction applicable to architecture. Surface-active systems such as a thin-shell concrete domes are some of the most material-efficient structures. Despite their efficiency few have been constructed recently due to necessary extensive labor cost. However, the growing concern for a worldwide shortage of natural resources and rising material costs, suggests that we reconsider the use of efficient structures, such as surface-active systems. Vacuum formed plastics mainly used in industrial design have strong merit based on their fast and low-cost mass production. Together with the recent emergence of digital fabrication technologies, the vacuum forming process is becoming an attractive fabrication technique for new and innovative lightweight structures.
keywords Digital Fabrication, Biodegradable, lightweight structure
series CAAD Futures
type poster
email
last changed 2009/08/21 07:41

_id ascaad2009_mahmoud_riad
id ascaad2009_mahmoud_riad
authors Riad, Mahmoud
year 2009
title Musical Deconstruction / Reconstruction: Visualizing architectonic spaces through music
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 225-233
summary There is a common belief that music and architecture are connected through a hidden a dimension. Both arts, when abstracted intellectually (through mathematics) or emotionally (through phenomenological experience), share a number of ordering principles, having the same notion of crescendo in sequence and progression. Many have sought to unlock this hidden dimension to create artwork that lets our souls transcend up to the heavens. There are five different methods where architects have used music in their design approach: there are those who use harmonic proportions found in musical consonances as room dimensions to create harmonic spaces, flowing into each other like musical chords (Palladio, Steven Holl); those who believe that music is ‘design in time’ use rhythmic elements of music and apply it to their vertical surfaces and structural grids (Iannis Xenakis, Le Corbusier); those who use architecture as a musical instrument experiment with sound and acoustics to create a phenomenological environment (Bernhard Leitner, Peter Zumthor); those gifted with synethsesia (stimulating one sensory preceptor with another, e.g. seeing colors by listening to music, or vice versa) use certain musical pieces as an inspiration for form generation (Wassily Kandinsky, Steven Holl); and there are those who deconstruct an element in music and reconstruct it to architectural form, highlighting common themes between both arts (Iannis Xenakis, Daniel Libeskind). These five different methods have been the topic of research of many architectural scholars using western music as reference. The question becomes what if the musical reference is changed? Classical, rock, pop, country, jazz, and blues music are very different from one another, yet they share similar foundational musical structures. One may go further and experiment with various world music as reference, which is very different than western music in terms of musical structure. Linguists and musicologists have discussed the origins of music in relation to language. They hypothesize that cognitive elements found in language are somehow carried into the region's music. This paper documents the research of the author in this topic, discussing the digital modeling applications adopted that make such an investigation possible. The interest here is exploring how the visual space is altered when the musical reference is changed, and whether properties of the musical reference are evident in the architectural visualization. The musical references will be limited to Western Classical and Arabic music.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_847
id cf2009_847
authors Rosenberg, Daniel
year 2009
title Designing for the unpredictable: Novel model for the design of emergence through real-world behavior
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 847- 860
summary Most current approaches to unpredictability, within architectural discourse, lie either in the design of unbuildable emergent shapes or in performance simulations to test already designed outcomes. Even though some recent explorations have enabled the construction of emergent shapes, the unpredictability of real-world behaviors as the rules’ source for the unpredictability of shape generation remains unexplored. This paper proposes a novel model for the design of unpredictable buildable shapes, based on real-world behaviors. Initially, current methodologies are studied in order to find how they deal with the unpredictability of shape generation and real-world behaviors. Finally, a comprehensive novel model is proposed and tested through an empirical experiment, to show how it can be applied in architecture.
keywords Unpredictability, emergence, simulation, folding structures
series CAAD Futures
email
last changed 2009/06/08 20:53

_id acadia09_52
id acadia09_52
authors Sabin, Jenny E
year 2009
title Code, Context, and Perception: Matrix Architecture and the Architect Weaver
doi https://doi.org/10.52842/conf.acadia.2009.052
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 52-57
summary Recent technological leaps in data production and computation have afforded both architects and scientists an extraordinary ability to generate information and complex form. Rather than deal in the composition of wholes, architects specializing in generative and parametric design strategies—more formally known as design computation—have adopted a bottom-up approach to the negotiation of constraints within the design process. This renewed interest in complexity has offered alternative methods for investigating the interrelationships of parts to their wholes, and emergent self-organized pattern systems at multiple scales and applications. The contemporary architecture avant-garde has provided many examples that showcase the proven power such digital tools afford the designer, inspiring and leading to the generation of beautiful form. But what are our next steps in addressing complexity? How should architects with expertise in design computation situate themselves in larger design dialogues concerning pressing topics such as those concerning our environment? Biology provides useful systems-based models for architects to study to understand how context specifies form, function, and structure.
keywords Design systems, biology, complexity, self-organized systems
series ACADIA
type Normal paper
last changed 2022/06/07 07:56

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