CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2009_mahmoud_riad
id ascaad2009_mahmoud_riad
authors Riad, Mahmoud
year 2009
title Musical Deconstruction / Reconstruction: Visualizing architectonic spaces through music
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 225-233
summary There is a common belief that music and architecture are connected through a hidden a dimension. Both arts, when abstracted intellectually (through mathematics) or emotionally (through phenomenological experience), share a number of ordering principles, having the same notion of crescendo in sequence and progression. Many have sought to unlock this hidden dimension to create artwork that lets our souls transcend up to the heavens. There are five different methods where architects have used music in their design approach: there are those who use harmonic proportions found in musical consonances as room dimensions to create harmonic spaces, flowing into each other like musical chords (Palladio, Steven Holl); those who believe that music is ‘design in time’ use rhythmic elements of music and apply it to their vertical surfaces and structural grids (Iannis Xenakis, Le Corbusier); those who use architecture as a musical instrument experiment with sound and acoustics to create a phenomenological environment (Bernhard Leitner, Peter Zumthor); those gifted with synethsesia (stimulating one sensory preceptor with another, e.g. seeing colors by listening to music, or vice versa) use certain musical pieces as an inspiration for form generation (Wassily Kandinsky, Steven Holl); and there are those who deconstruct an element in music and reconstruct it to architectural form, highlighting common themes between both arts (Iannis Xenakis, Daniel Libeskind). These five different methods have been the topic of research of many architectural scholars using western music as reference. The question becomes what if the musical reference is changed? Classical, rock, pop, country, jazz, and blues music are very different from one another, yet they share similar foundational musical structures. One may go further and experiment with various world music as reference, which is very different than western music in terms of musical structure. Linguists and musicologists have discussed the origins of music in relation to language. They hypothesize that cognitive elements found in language are somehow carried into the region's music. This paper documents the research of the author in this topic, discussing the digital modeling applications adopted that make such an investigation possible. The interest here is exploring how the visual space is altered when the musical reference is changed, and whether properties of the musical reference are evident in the architectural visualization. The musical references will be limited to Western Classical and Arabic music.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_tellef_dannevig
id ascaad2009_tellef_dannevig
authors Dannevig, Tellef; Jostein Akre Thorvaldsen and Ramzi Hassan
year 2009
title Immersive Virtual Reality in Landscape Planning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 349-364
summary In Norway there has been an increased focus on participatory planning the latter years. The public is now supposed to be included in the planning process. The documents which the public have access to usually consists of the project`s technical drawings. In some cases, the documents include perspective drawing or computer rendering supplied by the stakeholder. Most affected parties are non professional in terms of planning, and have little or no experience dealing with the plans. Therefore, the information they rely on most cases is the perspective images, which easily can be manipulated. A system that enables all parties engaged in the planning process to visualize planning scenarios in a much realistic way is therefore needed. Virtual Reality is a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of interactivity can be added. The Norwegian University of Life Sciences (UMB) has recently installed a new immersive Virtual Reality system based on the idea of ConCave theatre. This research study is making use of the new ConCave theatre in order to test whether VR can be used as an enhancement of the communication process between professionals and amateurs and between professionals. By presenting digital models of different level of detail to two subject groups consisting of students with planning background and two groups without such experience we first investigated perception in an immersive VR-environment.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_065
id cf2009_065
authors Dorta, Tomás; Lesage, Annemarie and Pérez, Edgar
year 2009
title Design tools and collaborative ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 65-79
summary This paper presents the results of a comparative study between traditional analogue tools (sketches and physical models), a CAD software (digital) and a hybrid tool (digital and analogue) that allows immersive freehand sketching and model making (the Hybrid Ideation Space), in order to assess their respective abilities to support collaborative ideation. By comparing these tools, we were able to better understand the relationship between the activity of collaborative ideation, the tools that support it and the experience of the designer in order to provide principles for the development of collaborative tools in design.
keywords Collaborative ideation, design flow, hybrid ideation space
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_151
id ecaade2009_151
authors Ehsani, Ehsan; Chase, Scott
year 2009
title Using Virtual Worlds as Collaborative Environments for Innovation and Design: Lessons Learned and Observations from Case Studies in Architectural Projects
doi https://doi.org/10.52842/conf.ecaade.2009.523
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 523-532
summary In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community’s creativity and intelligence through immersive technology. The paper provides an overview of the latest advances of information and communication technologies in immersive virtual environments and discusses some of the observations and lessons learned which should be taken into account in developing collaboration models for such activities. Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies.
wos WOS:000334282200063
keywords Virtual worlds, open source collaboration, online communities, collaborative design, open innovation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia09_144
id acadia09_144
authors Miller, Nathan
year 2009
title Parametric Strategies in Civic Architecture Design
doi https://doi.org/10.52842/conf.acadia.2009.144
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 144-152
summary Using several NBBJ civic projects as case studies, this paper provides an overview of how NBBJ’s Los Angeles design studio is leveraging parametric and generative processes for the design of projects such as stadiums and exposition halls. A combination of ambitious intent and fast project schedules necessitates the use of advanced parametric tools to quickly solve complex problems, generate unique features, and automate parts of the design process. Designers will utilize digital tools for a variety of purposes, which can be classified under two general categories. The first and most common application of the technology is within the category of rationalization and optimization. The tool, in this case, is limited to the role of a production device that aids the designer in efficiently solving complex design problems. In more unique projects, the advanced technology acts as a generative tool and is an integral part of a working design methodology. In this case, the design technology becomes more than just a tool at the designer’s disposal. Rather, it has the potential to act as a critical lens for identifying new possibilities in the architecture.
keywords Parametric design, complexity, stadium, scripting
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:58

_id acadia09_259
id acadia09_259
authors O’Brien, William
year 2009
title Approaching Irreducible Formations
doi https://doi.org/10.52842/conf.acadia.2009.259
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 259-263
summary This essay codifies and extends contemporary conceptions of systemic organization using architectural case studies within the context of 1950’s space-time. Given the dominance of certain concerns within the profession of architecture during that time—prefabrication and strict modularity—the selected case studies reveal unprecedented characteristics which anticipate current developments in algorithmic and parametric formation. The projects in question demonstrate sophisticated strategies for differentiated part-to-whole relationships which predate contemporary organizational systems, now derived with the aid of digital computation. Their importance to current architectural discourse lies in distinguishing the manner in which they manifest notions of space-time, including transformation, continuity and modulation, as architects increasingly operate within dexterous and interconnected environments.
keywords Geometry, critique, history
series ACADIA
type Short paper
email
last changed 2022/06/07 08:00

_id sigradi2009_629
id sigradi2009_629
authors Spaeth, Achim Benjamin
year 2009
title Rethinking Eiermann’s Horten Tile - A new structuralism?
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The structural idea of a universal structure that is valuable for different situations gets new power through new design and manufacturing methods. Genetic evolutionary algorithms can find pheno-typical solutions based on capable geno-typical structures. These design systems need to transform abstract architectural requirements into geometric parameters. In a studio students were asked to apply this structural idea to the redesign of the Eiermann’s Horten façade.
keywords Evolutionary Strategies; Design Methodology; Structuralism; RhinoScript
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2009_095
id ecaade2009_095
authors Noriega, Farid Mokhtar; Fynn, JohnD.; McDonald-Rissanen, Mary
year 2009
title UNITALKS: A Blended Learning Platform for University Specific Foreign Language Training for Architecture Students
doi https://doi.org/10.52842/conf.ecaade.2009.349
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 349-356
summary The objective of the UNITALKS project is to develop a blended e-learning solution for foreign language training adapted to the university environment and to careers in architecture and building construction. Based on the VoiceForum project, an Internet or Intranet based platform, the approach aims to create an immersive task-based collaborative learning environment incorporating certain free software tools including a wiki repository where students and tutors can interactively and creatively enrich their learning community with new resources. UNITALKS is forward-looking in its recognition of the social as well as the technological dimension of an effective learning strategy and innovative in its approach to designing discipline-specific content tailored in a staged process to support maximum learner engagement and full operational ability in the professional context.
wos WOS:000334282200042
keywords Education, mobility, task-based approach, blended learning, learning communities
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20097109
id ijac20097109
authors Tost, Laia Pujol; Economou, Maria
year 2009
title Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
source International Journal of Architectural Computing vol. 7 - no. 1, 157-176
summary The goal of this paper is to investigate whether immersive virtual reality is suitable for learning about archaeology and the past in cultural heritage settings. To that end it presents the conclusions related to learning from the visitors' survey undertaken in 2007 by the Museology Laboratory of the University of the Aegean at the Hellenic Cosmos (the exhibition centre of the Foundation of the Hellenic World) in Athens, and contrasts these with other similar studies. This project was aimed at comparing the learning outcomes, perception and use by audiences of two different virtual reality systems and a related exhibition. It included qualitative and quantitative analysis of the data gathered through in situ observations, interviews with museum educators and face-to-face questionnaires with visitors. The results confirmed that, as previous studies have shown, virtual reality systems allow a different kind of learning, but also questioned the common believe about their advantage for children in comparison with other interpretation methods.
series journal
last changed 2009/06/23 08:07

_id sigradi2009_775
id sigradi2009_775
authors Alves, Andressa Schneider; José Luis Farinatti Aymone
year 2009
title Modelagem 3D e animação para o desenvolvimento de um modelo virtual interativo em realidade virtual (VRML) na área de moda [3D modeling and animation for the development of an interactive virtual model in virtual reality (VRML) in fashion ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article describes the development of a project that combines modeling and animation of three-dimensional objects (virtual model, clothing, environment) in the software 3D Studio Max with VRML (Virtual Reality Modeling Language). The project allows various interactions between the user and the environment developed. The main interaction is the choice of clothing, in which different parts can be proven in the virtual model. The results can be applied to online sales, marketing strategies and 3D virtual simulation.
keywords Modelagem tridimensional; Animação; Realidade Virtual; Moda; Fashion Design
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20097306
id ijac20097306
authors Balakrishnan, Bimal; Kalisperis, Loukas N.
year 2009
title Design Visualization:A Media Effects Approach
source International Journal of Architectural Computing vol. 7 - no. 3, 415-427
summary This paper proposes an integrative approach in the evaluative phase of the design process, incorporating concepts, methodologies and measurement strategies that are well established in media psychology. The paper suggests a variable-centered approach for conceptualizing visualization technologies and to evaluate their potential to simulate architectural experience. Psychophysiological measures are introduced to capture the affective component of the architectural experience facilitated by visualization tools such as virtual reality. These are important in order to empirically evaluate the experiential aspects of an architectural space through visualization. Ideas are illustrated with examples drawn from prior and ongoing research collaboration between an architectural visualization lab and a media effects research lab.
series journal
last changed 2009/10/20 08:02

_id ecaade2009_042
id ecaade2009_042
authors Barlieb, Christophe; Richter, Christoph; Greschner, Björn; Tamke, Martin
year 2009
title Whispering Wind: Digital Practice and the Sustainable Agenda
doi https://doi.org/10.52842/conf.ecaade.2009.543
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 543-550
summary Low frequency noise generated by aircraft during pre-takeoff, takeoff, landing and post-landing operations equates to high levels of undesirable ground noise pollution. This phenomenon is gaining heightened popular interest among air transportation specialists and agencies as urban settlements and airports expand beyond post-war city limits to meet demands of the 21st Century. This paper highlights the advantages of employing digital tools in tight collaboration with academics and professionals at the early stages of the design process and revisits ancient architectural design strategies to arrive at more meaningful and sustainable architectural interventions.
wos WOS:000334282200065
keywords Acoustic, architecture, opensource, passive design, sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20097401
id ijac20097401
authors Bueno, Ernesto
year 2009
title Algorithmic Form Generation of a Radiolarian Pavilion
source International Journal of Architectural Computing vol. 7 - no. 4, 677-688
summary This paper describes the design stage of an on-going research project for the construction of a pavilion that mimics the bone structures of Radiolarians. In the process, several constructive and generative algorithms are developed, together with geometric and trigonometric functions, all implemented in RhinoScript and a math plug-in for the NURBS modeler Rhinoceros. There has been considerable emphasis on the generation of the Radiolarian cell that is tessellated along a stereographic surface with a honeycomb-based algorithm. It combines design strategies from biomimetics, mathematical functions, generative scripting, process automation and versioning, all integrated into an algorithmic methodology for creating a non-standard structure, capable of being manufactured with CNC technology, and doing so, setting a precedent in the academic and professional environment in which it will be located.
series journal
last changed 2010/09/06 08:02

_id ecaade2009_108
id ecaade2009_108
authors Del Signore, Marcella; Cantrell, Bradley; Roppo, Barbara
year 2009
title HYBRIDS: Urban Systems and Information
doi https://doi.org/10.52842/conf.ecaade.2009.843
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 843-850
summary Digital tools are transforming design pedagogy by continuously redefining approaches to design processes and methodologies. A recurring theme in design education is the link between the analytical processes and the project development. While the investigations are formulated during the first phase, one typically moves back and forth between the two, allowing ideas created from the analysis to influence and modify the overall design directions. The data created through digital tools can be manipulated, altered, modified and, because of its inherent properties, carried throughout the overall design process. The focus of “Hybrids” seminar was to develop a strategy in which the analytical information and data created through digital tools, were able to inform a synergistic analog:digital design process. The seminar asked students to develop a temporary installation at the New Orleans Riverfront (Figure 1) focusing on the liminal condition that exists between the city and waters edge. The site is a nodal point between the French Quarter and the river that presents different levels of information and acts as a threshold between the city and the water edge.
wos WOS:000334282200103
keywords New design concepts and strategies, simulation, prediction and evaluation, modes of production
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2009_083
id cf2009_083
authors El-Khoury, Nada; De Paoli, Giovanni
year 2009
title Compréhension, communication et gestion de l’esprit du lieu : patrimoine et stratégies de développement durable à l’aide des TIC; The understanding, communication and management of the spirit of the location: ICT supported heritage and sustainable development strategies
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 83-94
summary The research results presented in this article propose, with the aid of Information and Communication Technologies and 3D digital modeling, the creation of a communications platform to promote the acquisition of knowledge and to support the management of “sustainable development”. These initiatives are essential if sustainable development practices want to make significant progress. The digital environment proposed, which is by nature multidisciplinary, allows for an efficient collaboration between different disciplines concerned with heritage challenges. The purpose of this study is to understand, communicate, manage and envisage heritage within the optic of sustainable development.
keywords ICT, collaborative work space, wiki, 3D modeling, sustainable development, heritage
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_792
id sigradi2009_792
authors Flório, Wilson
year 2009
title Modelagem Paramétrica em Arquitetura: Estratégias para Materializar Formas Complexas [Parametric Modeling in Architecture:strategies to materializing complex shapes]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research investigates the relation between parametric modeling (PM) and digital fabrication (DF) of complex shapes in architecture. The complexity involving the recent designs in architecture has demanded new procedures, as much during the conception as to make possible its construction. Thus, the PM and the DF have allowed architects and engineers conceiving, detailing and constructing complex structures with more precision and faster. In this paper, the author contributes for a discussion in this field, still incipient in Brazil, particularly in the process of PM teach-learning.
keywords Parametric Modeling; Digital Fabrication; Construction; Contemporary Architecture; Complexity
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia09_90
id acadia09_90
authors Fox, Michael
year 2009
title Flockwall: A Full-Scale Spatial Environment with Discrete Collaborative Modules
doi https://doi.org/10.52842/conf.acadia.2009.090
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 90-97
summary The paper highlights a built example of a human-scale spatial environment composed of discrete collaborative modules. The primary goals were to develop and understand strategies that can be applied to interactive architecture. The design and construction were carried out in an academic context that was displayed to a public audience of approximately 200,000 people over the course of three days. In addressing the performance parameters of the prototype, the concept focused on several key strategies: 1) geometry 2) movement 3) connections 4) scale and 5) computational control, and human interaction. The final objective of the approach was to create an innovative design that was a minimally functional spatial environment with the capability for evolving additional multi-functionality. Heavy emphasis was placed on creating a full-scale environment that a person could walk through, interact with, and experience spatially.
keywords Geometry, design logic, flock behavior, prototype, fabrication, responsive systems
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:50

_id caadria2009_151
id caadria2009_151
authors Fox, Michael A.
year 2009
title Redesigning The Brick
doi https://doi.org/10.52842/conf.caadria.2009.381
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 381-390
summary This research examines the value of “redesigning the brick,” in creating a new vocabulary of basic architectural building blocks with autonomous reconfigurable robotics. The paper highlights several built examples by the author of robotic architectural environments and the work of architecture students whereby individual modules were created within the context of a design studio and applied to scenarios of space making at various scales. Several strategies for decentralized control were explored dictating how individual parts of a system should behave and how local interactions between individual modules can lead to the emergence of global behaviour. The students schematically designed selfreplicating models which would allow for each object to be able to attach, detach, and reconfigure according to predetermined computational logic. The projects successfully demonstrate various strategies for mechanical design, locomotion and control.
keywords Interactive Architecture: Modular Robotics; Robotics; Kinetics; Biomimetics
series CAADRIA
email
last changed 2022/06/07 07:50

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