CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2009_727
id cf2009_727
authors de Vries, Bauke; Jessurun, Joran and Sadowski-Rasters, Gaby
year 2009
title Dynamic plan modelling and visualization: Converting an urban development plan into a transition scenario
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 727- 739
summary Application of 3D models in urban planning practice is still limited to visualization of existing or newly designed situations. Municipalities are looking for possibilities to communicate the transition process of the urban development area with the citizens. A prototype system was developed to investigate what the technical requirements are of such a tool and what the organizational consequences will be. As an example, screenshots are shown of a district in Eindhoven at different moments in time. Finally, recommendations are given on what is needed to turn the prototype into a professional tool.
keywords GIS, 3D modeling, transitions, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_017
id caadria2009_017
authors Bruton, Dean
year 2009
title On Distributed Network Rendering Systems
doi https://doi.org/10.52842/conf.caadria.2009.065
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 65-74
summary This paper reports an investigation of the establishment and performance of a distributed computer rendering system for advanced computer graphics production within a centralized university information technology environment. It explores the proposal that the use of distributed computer rendering systems in industry and universities offers synergies for university-industry collaborative agreements. Claims that cluster computing and rendering systems are of benefit for computer graphics productions are to be tested within a standard higher education environment. A small scale distributed computer rendering system was set up to investigate the development of the optimum use of intranet and internet systems for computer generated feature film production and architectural visualisation. The work entailed using monitoring, comparative performance analysis and interviews with relevant stakeholders. The research provides important information for practitioners and the general public and heralds the initiation of a Centre for Visualization and Animation research within the School of Architecture, Landscape Architecture and Urban Design, University of Adelaide.
keywords Render farm, processing, computer graphics, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_105
id cf2009_105
authors Chevrier, Christine; Perrin, Jean-Pierre
year 2009
title Generation of architectural parametric components: Cultural heritage 3D modelling
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 105-118
summary This paper deals with 3D modeling of complex architectural elements for virtual 3D scene reconstruction based on images or point clouds. It presents a new method at the opposite of classical photogrammetry and lasergrammetry techniques: parametric components are created and then adapted to the measured data. We have conceived and developed a parametric shape generator tool for virtual 3D reconstruction of cultural heritage monuments. We present the geometrical study on the cupola shapes with all their diversity. It is illustrated with the Suleymaniyé Mosque in Turkey. The results are promising. The modeling time is greatly reduced.
keywords 3D modeling, architectural component, parametric modeling, cultural heritage
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_2001
id sigradi2009_2001
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2009
title O "túnel de vento" - um exercício de projeto baseado em técnicas de animação [The "Wind Tunnel" - A Design Exercise Based in Animation Techniques]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation; design process; digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id ascaad2009_tellef_dannevig
id ascaad2009_tellef_dannevig
authors Dannevig, Tellef; Jostein Akre Thorvaldsen and Ramzi Hassan
year 2009
title Immersive Virtual Reality in Landscape Planning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 349-364
summary In Norway there has been an increased focus on participatory planning the latter years. The public is now supposed to be included in the planning process. The documents which the public have access to usually consists of the project`s technical drawings. In some cases, the documents include perspective drawing or computer rendering supplied by the stakeholder. Most affected parties are non professional in terms of planning, and have little or no experience dealing with the plans. Therefore, the information they rely on most cases is the perspective images, which easily can be manipulated. A system that enables all parties engaged in the planning process to visualize planning scenarios in a much realistic way is therefore needed. Virtual Reality is a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of interactivity can be added. The Norwegian University of Life Sciences (UMB) has recently installed a new immersive Virtual Reality system based on the idea of ConCave theatre. This research study is making use of the new ConCave theatre in order to test whether VR can be used as an enhancement of the communication process between professionals and amateurs and between professionals. By presenting digital models of different level of detail to two subject groups consisting of students with planning background and two groups without such experience we first investigated perception in an immersive VR-environment.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_025
id ecaade2009_025
authors Dounas, Theodoros; Sigalas, Alexandros
year 2009
title Blender, an Open Source Design Tool: Advances and Integration in the Architectural Production Pipeline
doi https://doi.org/10.52842/conf.ecaade.2009.737
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 737-744
wos WOS:000334282200089
summary We examine an open source 3d suite of tools called blender, as a tool for architectural design. The unique features of blender are examined in terms of ease of use and integrated nature since blender incorporates a simulation engine and a game engine that can be used creatively in the design process. The unique data structure of Blender is examined with the features and work flow that this structure brings in the design process. Also a simple comparison is made between Blender and 3ds max in terms of features and workflow as visualization tools together with an assessment of a two year seminar that took place in the Department of Architecture, in Volos Greece.
keywords Integrated design, open source cad
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2009_585
id cf2009_585
authors E. Swarts, Matthew; A. Sheward, Hugo
year 2009
title Using multi-level virtual environments as a medium for conducting design review through a shared IFC dataset
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 585- 597
summary For a long time the Architecture-Engineering-Construction (AEC) community has had difficulty in communicating the content of their work, not only the various specialties involved, but also to their clients. Studies (Doorst and Cross 2001; Bakhtin 1994) suggest the importance of multi-role collaborative environments in supporting design processes. We are developing a Multi Level Design Review Tool for the AEC industry which allows multiple actors to congregate and interact as agents around a central Building Model. It merges real-time virtual 3D visualization technologies with Industry Foundation Classes (IFC) to support both high levels of semantic content and seamless interoperability.
keywords Design review, virtual environment, interoperability
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_487
id cf2009_487
authors Gursel, Ipek; Sariyildiz, Sevil; Stouffs, Rudi and Akin, Ömer
year 2009
title Contextual ontology support as external knowledge representation for building information modelling
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 487- 500
summary There is an increasing awareness of formal ontologies in knowledge-intense problem domains in the AEC industry. This paper analyzes the general use of ontologies, points to the importance of context-dependent ontology descriptions in AEC, and describes the use and management of multiple (external) ontologies as knowledge management tools within a complex information model of a building performance assessment tool CLIP (Computational support for Lifecycle Integral Performance assessment), previously developed by the authors. The paper provides a discussion of our approach, analysis of the benefits and limitations of external ontologies, suggestions for further development and research areas for the integration of multiple AEC knowledge representations.
keywords Building lifecycle performance assessment, knowledge modeling, contextual ontologies, product models
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ijac20097406
id ijac20097406
authors Hanafin, Stuart; Greg Pitts; Sambit Datta
year 2009
title Non-Deterministic Exploration through Parametric Design
source International Journal of Architectural Computing vol. 7 - no. 4, 605-622
summary This paper explores non-deterministic parametric modelling as a design tool. Specifically, it addresses the application of parametric variables to the generation of a conceptual bridge design and the use of repeatable discrete components to the conceptual form. In order to control the generation of the bridge form, a set of design variables based on the concept of a law curve have been developed. These design variables are applied and tested through interactive modelling and variation, driven by manipulating the law curve. Combining this process with the application and control of a repeatable element, known as a Representative Volumetric Element (RVE), allows for the development and exploration of a design solution that could not be achieved through the use of conventional computer modelling. The competition brief for the Australian Institute of Architects (AIA) ‘Dialectical Bridge’ has been used as a case study to demonstrate the use of non-deterministic parametric modelling as a design tool. The results of the experimentation with parametric variables, the law curve and representative volumetric elements (RVE) are presented in the paper.
series journal
last changed 2010/09/06 08:02

_id ascaad2009_abdullah_jenaidab
id ascaad2009_abdullah_jenaidab
authors Jenaidab, Abdullah and Mahmoud Ahmed Eissa
year 2009
title Digital Modeling in Traditional Architecture Learning: the method and benefits
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 153-162
summary This paper looks at learning from The traditional architecture with the aid of digital 3D modelling aimed to support the process of architectural design in a studio environment where designs can be tested without the practicalities of the real world. The process of architectural design in itself is an unknown phenomenon for new students of architecture, so they look to digital 3D modelling to help them in understanding the vernacular or traditional architecture vocabulary. The question therefore, is how can digital 3D modelling underpin a student’s own design philosophy and experience? Also is there any place for the older students, in making this process more productive? The digital 3D modelling of a sample traditional house in historical Jeddah has allowed for a study and learning from of traditional architecture. Observing students over one semester, it was apparent that a more open critical ability developed in understanding the vernacular or traditional architecture vocabulary. Based on feedback from students, we have developed guidelines and recommendations for teaching traditional architecture with the help of 3D digital modelling technologies. We believe we have improved the quality of the Department's small-group teaching and encouraged students to treat communication and 3D modelling skills as valuable. Our results show techniques of creating 3D digital modelling can be very helpful in teaching the vocabulary of our traditional architecture. Digital 3D modelling in this way seems an ideal tool in traditional architectural education which is presently neglected.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_934
id sigradi2009_934
authors Kobayashi, Yoshihiro; Michael McDearmon
year 2009
title Rapid SmartCode Modeling - Procedural Modeling for Urban Environments
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents an image-driven method to rapidly generate 3D digital urban models for presentation in a real-time Virtual Reality (VR) environment. Several computational tools and methods are developed in order to give the end user the ability to transform a single 2D image into a realistically textured and rendered a 3D urban model. Using this method, city models based on SmartCode, a template for planning and urban design, are generated and presented in a VR visualization tool. The methods to generate VR city models including inputs, process, output, and pipeline are explained. One generated 3D city model is demonstrated in the results section.
keywords 3D city modeling; urban design; virtual reality; SmartCode, MaxScript
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2009_091
id caadria2009_091
authors Pitts, Greg; Sambit Data
year 2009
title Parametric Modelling of Architectural Surfaces
doi https://doi.org/10.52842/conf.caadria.2009.635
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 635-644
summary Parametric modelling is gaining in popularity as both a fabrication and design tool, but its application in the architectural design industry has not been widely explored. Parametric modelling has the ability to generate complex forms with intuitively reactive components, allowing designers to express and fabricate structures previously too laborious and geometrically complex to realise. This allows designers to address a project at both the macro and micro levels of resolution in the governing control surface and the individual repetitive component. This two level modelling control, of component and overall surface, can allow designers to explore new types of form generation subject to parametric constraints. Shading screens have been selected as the focus for this paper and are used as a medium to explore form generation within a given set of functional parameters. Screens can have many applications in a building but for the purpose of the following case studies, lighting quality and passive sun control are the main functional requirement. A set of screen components have been designed within certain shading parameters to create a generic component that can automatically adapt to any given climatic conditions. These will then be applied to surfaces of varying degrees of geometric complexity to be analysed in their ability to correctly tessellate and create a unified screening array true to the lighting requirements placed on the generic component.
keywords Parametric Modelling: Screening; Design; Fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id ascaad2009_ahmad_rafi
id ascaad2009_ahmad_rafi
authors Rafi, Ahmad; Ruzaimi Mat Rani and Peter Woods
year 2009
title Human Perception of Visualization Tools Used for Visual Impact Assessment
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 29-36
summary This paper discusses the visualization tools and methods used to examine human perception in Visual Impact Assessment (VIA). One of the key conservation areas in Kuala Lumpur was selected in the study to measure the impact of different types of visualization tools. This paper recommends that human perception contributes towards the improvements of the visualization tools for VIA. The study found out that the common visualization tools used were not the most preferable tools among respondents. On the contrary most respondent preferred interactive visualization that offered more visual possibilities leading to a better understanding of landscape design. Apart from this, the study identified that the visual perception between the respondents who have different formal education background have similar concerns on the visualization tools tested to them.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2009_320
id caadria2009_320
authors Schoch, Odilo
year 2009
title Ubicomp-Kaizen
doi https://doi.org/10.52842/conf.caadria.2009.215
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 215-224
summary This paper describes the successful development of a design supporting method called ‘Ubicomp-Kaizen’ for the design of computerintegrated ‘smart’ buildings. The tool uses known methods of qualitymanagement of the car-manufacturing industry and integrates them into the architectural design process. By this, the CAAD-topics ‘design methodology’, ‘ubicomp/smart buildings’, ‘interactive architecture’ and ‘Building Information Model (BIM)’ are involved. In result it proves the successful integration and application of tools known from the product development industry such as ‘Quality-Function-Deployment (QFD)’ and ‘Failure Mode and Effects Analyze (FMEA)’ within the iterative building design. The outlook formulates a side-result which is the setup of a digital decision supporting tool and the extension of the IFC-definitions in order to integrate aspects of user-interaction and ubicomp."
keywords design processing, building information modelling (BIM), methodology, sustainability, ubicomp, interdisciplinary
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2009_116
id ecaade2009_116
authors Schork, Tim; Burrow, Andrew; Minifie, Paul
year 2009
title CloudNets: A Workbench for Emergent Urbanism and Architectural Form
doi https://doi.org/10.52842/conf.ecaade.2009.417
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 417-424
wos WOS:000334282200050
summary This paper reports on the development of the computational tool CloudNets that allows for the modelling and investigation of emergent relational phenomena and provides two worked examples of how the tool was used by architecture students within the context of a computational design seminar taught by the authors at RMIT University.
keywords Design tool development, scripting, urbanism, graph-ca, emergence
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2009_bhzad_sidawi
id ascaad2009_bhzad_sidawi
authors Sidawi, Bhzad
year 2009
title The Consideration of Lifelong Owner’s and Property’s Characteristics in Nd Cad System: The case of affordable housing in kingdom of Saudi Arabia
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 191-204
summary Residential property value is affected by several factors during its useful time. . These factors include people’s lifestyles, traditions and culture, and the way they live and interact with the built environment. The property characteristics such as its location, building quality, adaptability, and energy efficiency would also have an impact on the property value. On the other hand, the nD CAD research that emerged in the late 1990s proposed endless dimensions of CAD modelling that would incorporate the building regulations’ requirements, basic user needs and client requirements. However, there is a need to implement lifelong parameters that would have significant effect on the property value in 3D models during the early stages of design. This can be done through a knowledge base integrated into a 3D model and links the lifelong property’s and the user’s characteristics with the property’s value. A survey was carried out on banks and Real Estate Development Fund (REDF) in the Kingdom of Saudi Arabia to find out the level of impact of lifelong users and property characteristics on the property’s value. The results of the survey showed a number of lifelong property and user driven parameters that may have major impact on the property’s value. The implementation of lifelong parameters in nD CAD models would have a number of benefits. It would provide the decision makers such as banks and investors with a tool to assess the level of impact of possible lifelong factors on the property value and consider alternative schemes. Designers would use it during the early stages of design to produce optimum design solutions that provide an adequate product that is evaluated regarding its lifelong value to the end users. Eventually it would provide a comfortable environment that is tailored to the user’s needs and aspirations, while reserving the property’s lifelong value.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1008
id sigradi2009_1008
authors Silva, Isabel Cristina Siqueira da; Vinicius de Moraes Netto; Carla Maria Dal Sasso Freitas
year 2009
title Novos Caminhos para Simulação Urbana: Integrando Métodos de Visualização de Informações e Modelagem de Agentes e Redes Espaciais [Integrating Information Visualization methods in an agent-based approach to urban simulation]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper defines paths into the integration of urban simulation and new methods of Information Visualization (IV) first observing the current state of IV methods in general, and visualization in urban modelling and simulation in particular. Secondly, it proposes a set of issues where progress in forms of integrating IV methods into urban simulation techniques can be made – namely, through the concept of ontologies (rules of relations between categories of objects and information) – in stages like problem definition and analysis, information processing and the generation of user-friendly graphic outputs for simulated scenarios and analyses.
keywords Visualização de Informações; Urbanismo; Ontologias
series SIGRADI
email
last changed 2016/03/10 10:00

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