CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 477

_id ascaad2009_mai_abdelsalam
id ascaad2009_mai_abdelsalam
authors Abdelsalam, Mai
year 2009
title The Use of the Smart Geometry through Various Design Processes: Using the programming platform (parametric features) and generative components
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 297-304
summary The emergence of parametric generative design tools and prototyping manufacturing technology led to radical changes in architectural morphologies. This change increased the opportunity to develop innovative smart geometries. Integrating these algorithms in the parametric softwares led to variations in building design concepts increasing alternatives and decreasing the repetitive work previously needed in conventional CAD software. The chosen software in this research is Generative Components (GC). It is a software design tool for an associative and parametric design platform. It is tested for using Global Variables with associative functions during the concept creation and form GC comprises features. The results presented in this research may be considered an introduction to the smart geometry revolution. It deals with the generative design which applied in the design process from conceptual design phase, defining the problem, exploring design solutions, then how to develop the design phases. Office building is a building type which encourages new forms that needs computational processes to deal with repetitive functions and modular spaces and enclosed in a flexible creative structural skin. Generative design helps the office buildings to be arranged, analysed, and optimized using parameters in early stages in design process. By the end of the research, the use of the smart geometry in a high rise office building is defined and explained. The research is divided into three parts, first a summary of the basic theories of office buildings design and the sustainable requirements that affect it, and should be integrated. Secondly, the previous experiences in generating office buildings by Norman foster and Sergio Araya. At last, a case study is proposed to test and evaluate the use of the parametric generative methodology in designing an office building with specific emphasis on the function, environmental aspects and form generation using Generative Components (GC) Software.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_146
id ecaade2009_146
authors Liapi, Katherine; Kim, Jinman
year 2009
title Tensegrity Structures of Helical Shape: A Parametric Approach
doi https://doi.org/10.52842/conf.ecaade.2009.053
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 53-58
wos WOS:000334282200005
summary Tensegrity grids composed of tensegrity units that form double layer cable nets of single or double curvature can find applications in architecture as surface structures. In this paper a parametric process for the geometric configuration and representation of double layer tensegrity structures of helical shape is discussed. Departing from the geometric construction process, an algorithm that facilitates the parametric description of helical tensegrity structures has been developed. The algorithm reflects the interdependence of all parameters involved in the design of helical tensegrity structures and has been integrated into a software application that enables the automatic generation of virtual models of helical configurations in a graphic environment.
keywords Modular tensegrity structures, helical surface structures, double layer tensegrity grids
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2009_547
id cf2009_547
authors Kobayashi, Yoshihiro; Hawker, Ronald; Terzidis, Kostas; Narahara, Taro; Abdelhameed, Wael; Fukuda, Tomohiro; Labarca, Claudio; Calderon, Carlos and Jemtrud, Michael
year 2009
title World8: International working group for new virtual reality applications in architecture
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 547- 556
summary This paper introduces the activities of World8, an international working group on virtual reality, and demonstrates the group’s developed VR applications in architecture. Group members come from eight universities around the world, including the United States, the United Kingdom, Japan, Chile, Canada, Egypt, and the United Arab Emirates. The main objective is to develop a research framework for collaboration between architectural schools and a software developing company. Specifically, the group is looking to create new applications for VR visualizations of urban settings with dynamic agents such as human and vehicular traffic. Models developed by these members are explained, and the project is reviewed based on survey results.
keywords Virtual reality, 3D city modeling, agent-based simulations, international project, education
series CAAD Futures
type normal paper
email
last changed 2010/04/04 16:41

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ascaad2009_ahmed_sarhan
id ascaad2009_ahmed_sarhan
authors Sarhan, Ahmed and Peter Rutherford
year 2009
title EDVIS-Game: A framework for utilizing game engine reporting agents for environmental design education and visualisation
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 205-214
summary In recent years, the architectural design process has witnessed a demand for professionals who can resolve the highly complex social, cultural, technological, and economical issues associated with “Sustainable Design”. At present, many designers use environmental data generated from building performance simulation applications such as “Ecotect”. The wealth of data generated from such applications is often presented in a rather complicated format through graphs and tables, relying significantly on the designer’s expertise to read, analyze, interpret and correlate these data. This paper presents a framework for developing a method that helps design students and untrained professionals to visualise and understand the implications of these environmental data during the different stages of the design process. This method mainly targets students and designers who are not fully equipped to solidly interpret these complex data sets or use them in the decision-making process. The proposed method aims therefore to present relevant analysis of the environment-related data within the context of a simple, user-friendly virtual game environment, relying on embodied agents within the game engine to trigger events and actions performed by the users, and present pertinent data subsequently.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia13_109
id acadia13_109
authors Thün, Geoffrey; Velikov, Kathy
year 2013
title Adaptation as a Framework for Reconsidering High-Performance Residential Design: A Case Study
doi https://doi.org/10.52842/conf.acadia.2013.109
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 109-118
summary This paper outlines an approach to adaptive residential design explored through recent research and an executed prototype, the North House project (2007-2009), undertaken through an interdisciplinary collaboration of researchers and students from the University of Waterloo, Ryerson University and Simon Fraser University in concert with professional and industry partners. This project aimed to develop a framework for the delivery of adaptive detached residential buildings capable of net-zero energy performance in the temperate climate zone, or the near north. Within this project, the term “adaptive” is developed across several tracts of conceptualization and execution including site and climatically derived models for building material composition and envelope ratios, environmentally-responsive kinetic envelope components, intelligent HVAC controls and interactive interface design aimed at producing co-evolutionary behaviors between building systems and inhabitants. A provisional definition of adaptive architecture is outlined to address this range of considerations that calls into question the stable image of domestic architecture and its relationship to energy and contemporary assumptions regarding sustainable design. This paper also outlines computational approaches to design optimization, distributed building systems integration and the human-controls interfaces applicable to the home’s ecology of physical and information technologies.
keywords next generation technology, responsive buildings, high performance envelopes, sensing and feedback, passive and active systems, energy modeling, user interface
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2009_191
id caadria2009_191
authors Kim, Mi Yun; Jin Won Choi
year 2009
title Classifying and Utilizing The Geo-Spatial Information in Smart City
doi https://doi.org/10.52842/conf.caadria.2009.327
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 327-335
summary It has been difficult to locate necessary information quickly in a complicated geo-spatial information network. Textual and numerical information is disadvantageous in that viewers may not have cognitive power and thus do not understand it properly. Besides, it is thought that a particular means is needed to obtain and to understand the information that we need in a given space. Therefore, this study posits that the geospatial information is complex in the construction of future oriented cities, and a new classification system is required for more effective information visualization. This paper also suggests a classification system of urban geo-spatial information and its possible applications as a way to reflect city dwellers’ opinion in city planning.
keywords Urban information classification; utilization; geo-spatial information; visualization; urban map
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia09_82
id acadia09_82
authors Bitonti, Francis
year 2009
title Computational Tectonics
doi https://doi.org/10.52842/conf.acadia.2009.082
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 82-89
summary The goal of this research is to define a methodology for the construction of complex non-repeating surfaces and structures that rely on the formulation of a singular tectonic mechanism. Computational systems like cellular automata seem to suggest that it might be possible for modular material systems to self-assemble into complex organizations. A single series of modular parts could be capable of producing not only complex behavior, but also, depending on initial conditions, simple periodic behavior. The research outlined in this paper uses simple geometric transformations to produce tectonic computers that can be applied to a variety of building systems. This paper outlines a methodology for encoding and decoding material assemblages as discrete computational systems. Exploiting the combinatorial nature of tectonic systems makes it possible to produce a population of “material algorithms” capable of exhibiting a wide range of behaviors. Encoding assemblages as discrete systems affords the designer the ability to enumerate and search all possible permutations of a tectonic system. In this paper, we will discuss the calculations and computational processes used to encode material assemblages as populations of discrete algorithms.
keywords Fabrication, modular system, structure, enumeration systems, material algorithms
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:52

_id ascaad2009_andrea_cammarata
id ascaad2009_andrea_cammarata
authors Cammarata, Andrea
year 2009
title Rebuilding Architecture: An analysis and critical investigation practice
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 121-134
summary The Cooperative Design Environment Laboratory (CoDE Lab) is carrying out a research with students, trainees and seniors who have previously participated to CAAD-assisted design courses. These courses were developed with the aim of making participants independent from the pre-analytical phase project to the renderings of the final artifact. The programs that have been used so far are Autodesk Revit, Graphisoft Archicad and Nemetschek Allplan.The teaching workgroup has always believed that analyzing, deconstructing and reconstructing the architecture teaches much in terms of understanding. If the process is done correctly, it entirely re-traces the creative dynamics developed by the original designer. Subsequently, the educational practice is to choose a notable architectural work, designed and/or created by a Master of architecture, and to reproduce it in all details: aesthetical-formal, morphological, technological, structural, modular, etc. The final result is an archive of well-developed reconstructed models of great specific interest. The students on the other hand thoroughly learn how to control the tools and all BIM planning procedures.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_835
id sigradi2009_835
authors El-Zanfaly, Dina
year 2009
title Design by Algorithms: A Generative design system for Modular Housing Arrangement
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper explores the applicability of algorithmic design in a real-world architectural context; through the creation of a generative system for modular housing arrangements (MHAS). It is a user interface in Autodesk Maya based on stochastic search to produce various alternatives for the modular housing arrangements. Through the UI, the designer can enter parameters and rules, and then the MHAS will produce 3D alternatives according to the specified frame conditions and renders a selected view. This generative system is expected to facilitate the design process, generate unexpected solutions for well specified rules, and save time consumption in the early design process.
keywords Generative design; Algorithmic design; stochastic search; Modular housing
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2009_151
id caadria2009_151
authors Fox, Michael A.
year 2009
title Redesigning The Brick
doi https://doi.org/10.52842/conf.caadria.2009.381
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 381-390
summary This research examines the value of “redesigning the brick,” in creating a new vocabulary of basic architectural building blocks with autonomous reconfigurable robotics. The paper highlights several built examples by the author of robotic architectural environments and the work of architecture students whereby individual modules were created within the context of a design studio and applied to scenarios of space making at various scales. Several strategies for decentralized control were explored dictating how individual parts of a system should behave and how local interactions between individual modules can lead to the emergence of global behaviour. The students schematically designed selfreplicating models which would allow for each object to be able to attach, detach, and reconfigure according to predetermined computational logic. The projects successfully demonstrate various strategies for mechanical design, locomotion and control.
keywords Interactive Architecture: Modular Robotics; Robotics; Kinetics; Biomimetics
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2009_193
id ecaade2009_193
authors Frumar, Jerome; Zhou, Yiyi
year 2009
title Beyond Representation: Real Time Form Finding of Tensegrity Structures with 3d ‘Compressed’ Components
doi https://doi.org/10.52842/conf.ecaade.2009.021
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 21-30
wos WOS:000334282200001
summary Tensegrity structures are of interest to architecture and engineering as a practical means to explore lightweight and rapidly deployable modular structures that have a high degree of geometric freedom and formal potency. The notion of tensegrity structures with 3D ‘compressed’ components is introduced and their feasibility is demonstrated through selected physical models. Attempts to further explore the architectural potential of tensegrity structures within a computational environment have proven difficult, as they are statically indeterminate and require form finding procedures to “find a geometry compatible with a self-stress state” (Motro 2002). An overview of tensegrity ‘capable’ software that can be used for architectural design is followed by a discussion that introduces an additional computational method based on particle-spring systems. This approach enables real time manipulation of tensegrity networks. Two projects that utilize this unique tool are described.
keywords Form finding, particle-spring, tensegrity, 3D compressed component
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2009_marek_hnizda
id ascaad2009_marek_hnizda
authors Hnizda, Marek
year 2009
title Systems-Thinking: Formalization of parametric process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 215-223
summary This paper details a design process focused on explicit digital parametric modeling as an integral system-outcome design. This investigation isolates and alters a simple geometric form (cylinder) in a constructed architectural design method. Systems are defined as logical, sequential operations inherent to the resultant effects. These operations within each system are composed of various parameters, singular entities containing or referencing data. Given specific data, operations are preformed culminating with corresponding outcomes. The two main components of this research pertain to object extraction and transformation. A single grain silo (cylinder), as the architectural/geometric object under examination, is tested using a system of varied parameters inputted into the program Grasshopper, an “explicit history” graphic plug-in for Rhinoceros. This application is utilized to digitally manipulate parameters as objects in a nodal arrangement. Throughout the operations execution, this isolated silo will be transformed into a multitude of versions, then regrouped into the original cluster of silos to expose the implications from patterning, adjacency, and repetition given the proximity of the each silo and its new parametric characteristics. As the various parameters in specific operations affect the system as a whole, so is each adjacent silo in proximity given the same or similar operation? This then is translated and reflected in the outcome. This research seeks to explore design process by applying constant digital 3-D reductive geometric, modular forms inviting systems thinking in parametric environments that can lead to architectural design implications. By focusing on the technical aspect of the parameterization and valuing functionality rather then style, the process becomes focused on formal qualities as the system-outcome relationships. This research tests the “aesthetic implications” of a varied mode of digital design, namely the investigation of an architectural process utilizing parametric design.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2022_302
id ecaade2022_302
authors Lu, Xin, Meng, Zeyuan, Rodriguez, Alvaro Lopez and Pantic, Igor
year 2022
title Reusable Augmented Concrete Casting System - Accessible method for formwork manufacturing through holographic guidance
doi https://doi.org/10.52842/conf.ecaade.2022.1.371
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 371–380
summary Reinforced concrete has been one of the essential materials for modern architecture for the last hundred years. Its use is entirely global, having been adopted by all cultures and styles since its invention in the late 19th century. Although its value is excellent due to its low cost, durability and adaptability, its environmental impact is significant, being, in fact, one of the most polluting industries in the world (Babor et al. 2009). This experimental project will research a more sustainable use of concrete, exploring a new form of reusable concrete formwork that will ideally reduce the CO2 footprint by removing wood waste in the casting process and replacing it with adaptable metal components. The modular part-based system for the concrete casting also attempts to simplify one of the current complexities for concrete construction, the Skilled-Labour shortage. (Yusoff et al. 2021). To mitigate this problem, the project also proposes using an Augmented Assembly logic for the casting parts to guide the ensemble and dismantle the formwork through an optimised algorithmic logic. The use of Augmented Reality as a replacement for traditional paper instructions will facilitate access to more workers to this construction art and potentially improve access to optimised use of concrete in developing communities with restricted building technological resources.
keywords Mixed Reality, Distributed Manufacturing, Augmented Manufacturing, Sustainability, Computational Design, Concrete Casting
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia09_75
id acadia09_75
authors Ottevaere, Olivier; Hanna, Sean
year 2009
title Quasi-Projection: Aperiodic Concrete Formwork for Perceived Surface Complexity
doi https://doi.org/10.52842/conf.acadia.2009.075
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 75-81
summary Aperiodic tiling patterns result in endlessly varied local configurations of a limited set of basic polygons, and as such may be used to economically produce non-repeating, complex forms from a minimal set of modular elements. Several well-known tilings, such as by Penrose (2D) and Danzer (3D), have been used in architecture, but these are only two examples of an infinite set of possible tilings that can be generated by the projection in two or three dimensions of high-dimensional grids subject to rotations. This paper proposes an interface that enables the user to parametrically search for such tilings. Assembly rules are explained by which arbitrary geometry as specified by NURBS surfaces may be based on the pattern to form a non-repeating complex surface. As an example, the fabrication in concrete of a cylindrical tiling is used to demonstrate the mass production of a continuous, free-flowing structure with the aid of a minimum amount of formwork.
keywords Quasicrystals, aperiodic tiling, strip projection method, assembly rules, tangential continuity, formwork, modularity
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id cf2009_poster_39
id cf2009_poster_39
authors Wang, Chung-Yang
year 2009
title The Modular Units of CAD/CAM Fabrication
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary After Frank O’Gehry’s completion of the fish sculpture in Barcelona, the technique of CAD/CAM fabrication has gradually matured. Designers could use computer to acquire the freedom of form without most restrictions. Typical CAD/CAM fabrication can precisely capture the sections of 3D (three-dimensional) freeform and output those contours into 2D (two-dimensional) structures by computer assistance (Kolarevic 2001; Groover and Emory 1984). In the procedure, due to the accurate output of frameworks, designers could realize the outlines of complicated forms in a low error way. After making frames, architects have to attach suitable skins on the structures according to different situations of form (Lim 2006). It is a traditional CAD/CAM fabrication which has established for a long time.
keywords CAD/CAM, Fabrication, Modular Units
series CAAD Futures
type poster
last changed 2009/08/21 07:39

_id ascaad2009_hafsa_al_omari
id ascaad2009_hafsa_al_omari
authors Al-Omari, Hafsa and Luma Al Dabbagh
year 2009
title Form in Islamic Architecture: A new vision by using 3D Studio Max program
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 433-450
summary Architecture is a record of human civilization, values, principles and concepts. Form (elements and relations) is one of the visual features of identity and self on one hand and expressive features of place and time (scientific and technical development ) on the other hand. Creating new forms from historical forms is considered one of the greatest challenges that face the architect. Research problem centered on the importance of form in Islamic architecture, and the possibility of investment a new scientific method ( 3D Studio Max program) in creating contemporary architecture using historical and traditional Islamic forms. Research divides to three sections. The first is a theoretical framework that determines the importance and the generation and the potentiality of form in Islamic architecture. The second studies the traditional methods that has been used to create a contemporary Arab-Islamic architecture using historical references, then introduce 3D Studio Max program as alternative new scientific method to traditional methods contribute to create a new vision of contemporary Arab Islamic architecture. The conclusions identify the importance of form in the Islamic civilization and showed that the generation of form affected by its potentiality. Research opens new methods that have not been studied previously in creating contemporary Islamic architecture by using the modifier stack in 3D Studio Max program.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2009_111
id caadria2009_111
authors Biswas, Tajin; Ramesh Krishnamurti and Tsung-Hsien Wang
year 2009
title Framework for Sustainable Building Design
doi https://doi.org/10.52842/conf.caadria.2009.043
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 43-52
summary For sustainable building design, computational tools, mostly in the form of simulations, are employed to determine loads and to predict systems performance typically in terms of energy use. Currently, sustainability, in the building domain, is judged by a rating system. Design choices are validated, by measuring against one. The objective of the framework is to provide a general approach to processing the informational needs of any rating system, by identifying, categorizing and organizing relevant data requirements. Aspects of sustainability that designers deal with intuitively will have a structured guideline and gauge as one selects a rating system of choice.
keywords Sustainable design: rating system; framework; building information model
series CAADRIA
email
last changed 2022/06/07 07:52

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