CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2009_017
id caadria2009_017
authors Bruton, Dean
year 2009
title On Distributed Network Rendering Systems
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2009.065
summary This paper reports an investigation of the establishment and performance of a distributed computer rendering system for advanced computer graphics production within a centralized university information technology environment. It explores the proposal that the use of distributed computer rendering systems in industry and universities offers synergies for university-industry collaborative agreements. Claims that cluster computing and rendering systems are of benefit for computer graphics productions are to be tested within a standard higher education environment. A small scale distributed computer rendering system was set up to investigate the development of the optimum use of intranet and internet systems for computer generated feature film production and architectural visualisation. The work entailed using monitoring, comparative performance analysis and interviews with relevant stakeholders. The research provides important information for practitioners and the general public and heralds the initiation of a Centre for Visualization and Animation research within the School of Architecture, Landscape Architecture and Urban Design, University of Adelaide.
keywords Render farm, processing, computer graphics, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_119
id ecaade2009_119
authors Talašová, Zuzana; Achten, Henri
year 2009
title Fuzzy Rule Bases as a Tool of the History of Architecture: Application to the Analysis of Villas Designed by Adolf Loos
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 705-712
doi https://doi.org/10.52842/conf.ecaade.2009.705
wos WOS:000334282200085
summary This article explores possibilities of using fuzzy models as a new research tool in the history of architecture. Namely, Adolf Loos’s villas are studied using these models. Fuzzy expert models will be used to analyze the principles of Adolf Loos’s work. Rules applied by A. Loos in villa design will be expressed in the form of fuzzy rule bases. The formulation of rules will result from the analysis of individual villa designs and will be based on theoretical concepts pertaining to Loos’s work -- in particular, on his designing process drawing on the concept of a Raumplan. Further, the concepts of the theory of architecture, related to a general procedure of construction design, will be utilized. The article also gives examples how to employ fuzzy sets in describing a building and its characteristics.
keywords Fuzzy models, expert systems, architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_458
id cf2009_458
authors Dillenburger, Benjamin; Braach, Markus and Hovestadt, Ludger
year 2009
title Building design as individual compromise between qualities and costs: A general approach for automated building generation under permanent cost and quality control
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 458-471
summary We introduce an evolutionary design approach for the automatic arrangement of a predefined space program on a given site. The design goal is to distribute floor spaces while ensuring the essential building performance and usage. The presented evolutionary strategy is applied to acquire optimal design solutions considering both environmental conditions and inner organization under diversified fitness functions. The evaluation process consists of the direct analysis of the spatial network and the physical factors in an adequate accuracy. The method provides a fast generation of qualified volumetric studies. The resulting buildings become a manifested compromise between qualities and cost.
keywords Evolutionary strategy, multi-fitness criteria, dual graph representation, network analysis, building envelope
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_146
id caadria2009_146
authors Fagerström, Gustav
year 2009
title Dynamic Relaxation of Tensegrity Structures
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2009.553
summary The structural hierarchy inherent to tensegrities enables a building skin that performs on multiple levels simultaneously. While having one function in the global building mechanics, its individual components can work as self-contained systems balancing tensile and compressive forces locally within them. The behavior of elements under load is linear and thus describable analytically. When these are aggregated in a tensegrity however, the performance of the assembly as a whole is non-linear. In order to investigate further these relationships a method of dynamic relaxation will be developed. This tool allows for simulation and load analysis of a complex tensegrous network, based on the relationships between force, stiffness and dimension formulated by Young and the computational means provided by a parametric/associative modeling environment. This research investigates the possible formfinding through computational means of a double-layer tensegrity grid.
keywords Dynamic; relaxation; tensegrity; form finding
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2009_149
id ecaade2009_149
authors Ilal, Mustafa Emre
year 2009
title The Building Performance Perspective for Interoperability: Requirements for a Future Analysis Network
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 89-94
doi https://doi.org/10.52842/conf.ecaade.2009.089
wos WOS:000334282200010
summary There is an increasing demand for building performance assessment among architects mostly due to a rising awareness for issues related to environmental sustainability. However, after thirty years of research, interoperability of performance analysis tools with CAAD environments is still far from being seamless. Yet, all commercial CAAD vendors have recently started offering an array of building analysis tools. It is fair to expect a new surge of efforts in integrating prediction and evaluation capabilities within CAAD systems over the next few years. Building on lessons learned, this paper argues the need for a unification infrastructure for building performance and outlines the requirements for building an analysis network.
keywords Building performance analysis, interoperability, BIM
series eCAADe
type normal paper
email
last changed 2022/06/07 07:49

_id ecaade2009_126
id ecaade2009_126
authors Kocatürk, Tuba; Codinhoto, Ricardo
year 2009
title Dynamic Coordination of Distributed Intelligence in Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 61-68
doi https://doi.org/10.52842/conf.ecaade.2009.061
wos WOS:000334282200006
summary Recent introduction and coupling of digitally mediated design and production environments facilitated a radical deviation from the traditional ways of using representations, knowledge assets, organizational forms and standards. Consequently, we observe an abundance of the traditional views of design and the emergence of new cognitive models/constructs based on the emerging relationships between the designer, the design object (artefact), the design tools/systems and the organizational network of the various actors and their activities in building design & production. The paper reports on the initial findings of an ongoing research which aims to uncover the ways in which digitalization and digital tools have recently been adopted to the work practices of multidisciplinary firms and the evolving socio-technical networks and organizational infrastructures within architectural practice.
keywords Distributed intelligence, coordination of digital design, socio-technical change, building information modelling, parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia09_122
id acadia09_122
authors Oxman, Neri
year 2009
title Material-Based Design Computation: Tiling Behavior
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 122-129
doi https://doi.org/10.52842/conf.acadia.2009.122
summary From natural objects to man-made artifacts, tiling is all around us: it is the act of rationalizing highly complex form by breaking it up into smaller, continuous components. If well pursued, tiled objects can be easily designed and assembled. However, a geometric-centric view of tiling, whereby a predefined form determines the shape, size, and organization of tiles, has victimized the field of digital design. This paper questions the role of tiling as rationalizing method and offers an alternative theoretical framework and technical grounding for tiling behavior: the act of generation-through-tessellation informed by material behavior. The tools developed are implemented in the design of a 3D-printed chaise lounge, using multiple materials. The technical objective is to introduce a quantitative characterization and analysis of property mapping, as it is applied to a tiling algorithm using Voronoi cell tessellation. The network of tessellated Voronoi cells is used as an element in the Voronoi Finite Element Method (V-FEM) that the author developed. Various characterization functions and geometric parameters are generated, and V-FEM is executed for plane-strain analysis of doubly curved surfaces, from which global and local responses are evaluated.
keywords Tessellation, tiling, Voronoi, Algorithmic design
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
doi https://doi.org/10.52842/conf.caadria.2009.757
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id ijac202119302
id ijac202119302
authors BuHamdan, Samer; Alwisy, Aladdin; Bouferguene, Ahmed
year 2021
title Generative systems in the architecture, engineering and construction industry: A systematic review and analysis
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 226–249
summary Researchers have been extensively exploring the employment of generative systems to support design practices in the architecture, engineering and construction industry since the 1970s. More than half a century passed since the first architecture, engineering and construction industry’s generative systems were developed; researchers have achieved remarkable leaps backed by advances in computing power and algorithms’ capacity. In this article, we present a systematic analysis of the literature published between 2009 and 2019 on the utilization of generative systems in the design practices of the architecture, engineering and construction industry. The present research studies present trends, collaborations and applications of generative systems in the architecture, engineering and construction industry in order to identify existing shortcomings and potential advancements that balance the need for theory development and practical application. It provides insightful observations that are translated into meaningful recommendations for future research necessary to progress the incorporation of generative systems into the design practices of the architecture, engineering and construction industry.
keywords Generative systems, architecture, engineering and construction industry, performative design, generative design, systematic literature review, future directions
series journal
email
last changed 2024/04/17 14:29

_id cf2009_472
id cf2009_472
authors Ciblac, Thierry
year 2009
title L’analyse dimensionnelle comme aide à l’optimisation en phase de conception architecturale: applications à des cas de structures; Dimensional analysis as support toward optimization in architectural conception phase: applications to structural cases
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 472- 486
summary One of the research ways carried out in the ARIAM-LAREA laboratory aims at giving to architects computing tools for early evaluation of structures. A particular approach uses dimensional analysis and similitude properties in order to define parameter variation laws. Such laws are illustrated by analytical cases using the theory of strength of materials. For complex structures, a heuristic is proposed to give indications of parameter variation influence on mechanical behavior. Some applications are presented for early determination of structural size and limit values, using computations by finite element method.
keywords Structure, design, dimensional analysis, similitude
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_027
id ecaade2009_027
authors Ho, Hsin­Yi; Wang, Ming-Hung
year 2009
title Meta Form as a Parametric Design Language
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 713-718
doi https://doi.org/10.52842/conf.ecaade.2009.713
wos WOS:000334282200086
summary This study is about building a conceptual architecture called Meta-form that can perform the acts of parametric design to generate various house forms. The study limits its scope to four genotypes of residential houses in the world. Typological Analysis is employed as a technique of distinguishing the key variables shared by the built forms. The result, with respect to each genotype, there are specific meta-form systems account for the generation of cases of phenotype by assigning different values to each corresponding parameter. With its generative power the meta-form system is evidently a useful tool to assist type-based form productions. As such, the parametric values also acquired the descriptive power of specifying built form characters.
keywords Meta form, genotype, phenotype, typological analysis, parametric design
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097109
id ijac20097109
authors Tost, Laia Pujol; Economou, Maria
year 2009
title Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
source International Journal of Architectural Computing vol. 7 - no. 1, 157-176
summary The goal of this paper is to investigate whether immersive virtual reality is suitable for learning about archaeology and the past in cultural heritage settings. To that end it presents the conclusions related to learning from the visitors' survey undertaken in 2007 by the Museology Laboratory of the University of the Aegean at the Hellenic Cosmos (the exhibition centre of the Foundation of the Hellenic World) in Athens, and contrasts these with other similar studies. This project was aimed at comparing the learning outcomes, perception and use by audiences of two different virtual reality systems and a related exhibition. It included qualitative and quantitative analysis of the data gathered through in situ observations, interviews with museum educators and face-to-face questionnaires with visitors. The results confirmed that, as previous studies have shown, virtual reality systems allow a different kind of learning, but also questioned the common believe about their advantage for children in comparison with other interpretation methods.
series journal
last changed 2009/06/23 08:07

_id sigradi2009_1086
id sigradi2009_1086
authors Abdelhameed, Wael; Yoshiro Kobayashi
year 2009
title Urban Wiki: An online urban design system
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research involves the framework and design of Urban Wiki, an online urban design system employing Wiki concept. The term Urban Wiki is created by the researchers; its concepts and methodology will be introduced and presented. Urban Wiki aims to creating a networking system of urban designs, enabling the collaborative work between users around the world. The presented system framework is created and tested by the researchers from two different locations in the world. The purpose of the research is to study how the users can share effectively designing/modeling large scale urban projects. An urban project of a village scale is used to demonstrate the potentials of Urban Wiki, presenting its functions and highlighting the possible uses in the urban area. Moreover, using the created models opens up various urban paths of designing, decision-making, and sharing. Techniques employed in the design of Urban Wiki can potentially be used to build up scalable, easily navigable and extensible models of large-scale entities.
keywords Urban design; urban planning; networking; urban wiki; modeling systems
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_085
id ecaade2010_085
authors Ulu, Ebru Arkut; Arkut, Burcu; Gun, Onur Yuce
year 2010
title Future Community in Istanbul: An interpretation of Istanbul to generate a new urban life
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.295-303
doi https://doi.org/10.52842/conf.ecaade.2010.295
wos WOS:000340629400031
summary The parametric design techniques are developed over the past 15 years. And a new style called parametricism is born, which is the style rooted in digital animation techniques. The parametricism is based on the advanced parametric design systems and scripting method (Schumacher, 2009). This study is the research of defining the city of Istanbul and the skyscraper together in the sense of the parametricism. The result is expected to be a self-sufficient urban living proposal by using generative and parametric tools and scripting techniques. The other purpose of this study is to examine the relationship between the skyscraper and the natural world, and the urban living.
keywords Skyscraper; Istanbul; Banyan tree; Upwards and downwards growth; Shape grammar
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
doi https://doi.org/10.52842/conf.ecaade.2009
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id ascaad2009_mustapha_ben_hamouche
id ascaad2009_mustapha_ben_hamouche
authors Ben-Hamouche, Mustapha
year 2009
title Gis in Architectural Education: Design as a place-making process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 393-407
summary Responsiveness to site conditions and environment is one of the axioms of architectural design. However, most students’ design is made in a non-geo-coordinated cyberspace through CAAD design and thus leading to “flying” proposals” that are not attached to the context. GIS teaches students in architecture to initially refer to real locations as the space in which they design is geo-coordinated and provides the wider context of the project. Along the design process, the project surroundings from macro scale; that is the globe, to the micro-scale that is reflected in the existing buildings, the road network and the topography are constantly present. At the end stage, the project is seen not as a free standing building but rather as an integral part in a real place on Earth. The 3-D urban visualization gives the possibility of evaluating the degree of success of place-making and the fitness of the project to its context. The aim of the paper is to present how a GIS course can support CAAD and improve the architectural design process as well as the quality of the design output towards a contextual architecture. The paper is based on the experience of the author who is architects and urban planner, in teaching design studios and Urban Planning based on GIS as an elective course to graduating students in architecture at the University of Bahrain. It presents an alternative method that is called Permanent Presence of the Real World PPRW.
series ASCAAD
email
last changed 2009/06/30 08:12

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