CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 584

_id sigradi2009_1085
id sigradi2009_1085
authors Herrera, Pablo C.
year 2009
title Patrones y convenciones en el uso de Rhinoscripting [Patterns and Conventions in the Use of Rhinoscripting]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Two exhibits made evident that complex shapes generated through scripts are the attention focus of both educators and professionals. These projects did not start with traditional representation conventions (front view, plan and cross section) but with biological, geometrical or mathematical references, where patterns are recurrent. Using scripts it is possible to write and represent possibilities; blogs allow the publication of the results. In this context, a blog was created (2008) to publish methods and subjects extracted from workshops and manuals featuring rhinoscripting. During a year more than 57000 users accessed; the results of this documentation are hereby presented.
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2009_957
id sigradi2009_957
authors Baerlecken, Daniel Michael; Gernot Riether
year 2009
title From texture to volume: an investigation in quasi-crystalline systems
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in “De re aedificatoria” (Book VI, Chapter 2), is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty. Only the ornamentation adds pulcritudo to the raw structure and massing. Rather than starting with a volume and applying texture afterwards, the Digital Girih project started with textural operations that informed the overall volume later. The stereometric, top-down methodology is questioned through the bottom-up methodology of the Girih project. Girih lines of traditional Islamic patterns were used as a starting point. The aspect of 3-dimensionality was developed analogue as well as digital, using the deformability of different materials at various scales and digital construction techniques as parameters. The flexibility within the Girih rules allowed the system to adapt to different tasks and situations and to react to different conditions between 2- and 3- dimensionality. The project in that way explored a bottom-up process of form generation. This paper will describe the process of the project and explain the necessity of digital tools, such as Grasshopper and Rhino, and fabrication tools, such as laser cutter and CNC fabrication technology, that were essential for this process.
keywords Generative Design; Parametric Design; Tessellation; Form Finding; Scripting
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_124
id ecaade2009_124
authors Beirão, José Nuno; Duarte, José Pinto; Stouffs, Rudi
year 2009
title An Urban Grammar for Praia: Towards Generic Shape Grammars for Urban Design
doi https://doi.org/10.52842/conf.ecaade.2009.575
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 575-584
summary This paper presents a shape grammar for planned urban spaces intending an implementation for generative urban design. This implementation will form part of an urban design support tool defined to formulate, generate and evaluate urban designs. The goal is to formulate urban program descriptions according to context conditions using a description grammar and generate alternative design solutions using a shape grammar. The generation is guided by several evaluation processes performed by an evaluation module. In this paper we are focusing on the definition of the generic shape grammar using an existent urban plan as a case study. The aim is to encode the design moves of the urban designer into generic grammar rules amenable for specific instantiations through the customization of rule parameters.
wos WOS:000334282200069
keywords Shape grammars, patterns, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id 4c44
id 4c44
authors Beirão, José; Duarte, José; Gil, Jorge; Montenegro, Nuno
year 2009
title Monitoring urban design through generative design support tools: a generative grammar for Praia
source Proceedings of 15 Congresso da APDR, Cidade da Praia, Cabo Verde.
summary Abstract Urban planning and design has a considerable impact on the economic performance of cities and regions. It is a complex process that extends for a long period and involves many participants. The lack of integrated tools to support this process hampers the ability to maximize the response of plans to contextual conditions while using the least resources. This paper describes research that aims to develop such a tool, integrating formulation, generation, and evaluation capabilities. It is focused on the generation module which relies on the encoding of Urban Induction Patterns (UIP) using shape grammars. A grammar for the extension plan of the city of Praia is presented as one of the case studies used to support UIP definition and illustrate its application. The paper also discusses how the proposed tool can be used for developing and monitoring urban plans.
keywords shape grammars; generative urban design; planning
series other
type normal paper
email
more http://www.apdr.pt/congresso/2009/
last changed 2009/07/30 15:58

_id caadria2009_278
id caadria2009_278
authors Lostritto, Carl
year 2009
title Scripting Animation
doi https://doi.org/10.52842/conf.caadria.2009.747
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 747-754
summary Relationships are amplified and collapsed together as animate surfaces in the formal and spatial manifestation of design parameters. Animation is demonstrated as a medium to express topologies, as each frame is the resultant of a programmed serious of computations, the result of which varies with a parameter: effectively, time. Related conditions are parameterized through the design of algorithms as a means of direct translation into animation. Interrelated forces and limits can conversely congeal into statics with animate qualities. Process and product merge to create a language of phenomenological effects and patterns. While animation is exploited to represent parametric relationships there is a maintained awareness of time and space. The systemization and codification of design “problems” simultaneously facilitates functional, solution-driven architecture. The output is characterized by complex, performative, and specific solutions uniquely relevant to emerging models for fabrication and construction. Usage requirements and site conditions carry the weight of information-based contexts and experience-based symbols as fuel for the inherently cyclical process.
keywords algorithm: animation; scripting; computation; aesthetics
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_913
id sigradi2009_913
authors Bruno, Fernando Batista; José Luis Farinatti Aymone; Fábio Gonçalves Teixeira; Tânia Luisa Koltermann da Silva
year 2009
title Programa de modelagem 3D em VRML para web [VRML 3D modeling software for Web]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This work describes a software which is a VRML (Virtual Reality Modeling Language) modeler based on Web and a learning object for this language. The modeler, developed using PHP, HTML and JavaScript, runs directly on a website and it is able to show the model and its VRML code during the creation process, and to record it on the user machine. The software developed is able to model primitive forms, as box, cylinder and sphere, and faceset surfaces, helping users to model 3D objects and to understand VRML syntax. The model material is chosen according to color and transparency.
keywords Web; VRML; 3D Modeling; Virtual Reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_773
id sigradi2009_773
authors Carniel, Denize Regina; José Luis Farinatti Aymone
year 2009
title Desenvolvimento virtual e visualização de produtos a partir de banco de dados e modelagem 3D [Virtual development and product visualization with database and 3D modeling ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article presents a methodology for product virtual development using a developed database application and virtual reality technology VRML (Virtual Reality Modeling Language) for final product visualization. To do that, information technology and communication in industry, virtual reality and computational resources for concept and prototyping are investigated. An example of product assembly is presented to illustrate the methodology proposed.
keywords Information Technology and Communication; Virtual Prototyping; Virtual Reality; VRML; Database
series SIGRADI
email
last changed 2016/03/10 09:48

_id ascaad2023_091
id ascaad2023_091
authors Haddad, Naif
year 2023
title From Digital Heritage Documentation to 3D Virtual Reconstruction and Recreation for Heritage Promotion and Reinterpretation: The Case of the iHeritage Project
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 7-23.
summary In the last two decades, the digital age Information and Communication Technologies (ICT) development and concerns combined with rapid technology have permitted the dissemination of different digital applications (including digital documentation, virtual reality (VR), augmented reality (AR), mixed reality (MR), digital gaming, and holograms etc.) oriented toward past, present and future communication using digital three-dimensional audio-visual content. Today, we must acknowledge that 3D virtual 3D reconstruction and recreation has become an established way to build, understand, reinterpret, and promote Cultural Heritage (CH). The virtual 3D reconstruction world and multimedia industry are often considered potential marketing channels for World Heritage Sites (WHS) and heritage tourism. 3D digital/virtual reconstruction merges and embodies subjectivity in one process, playing an attractive role in heritage tourism destinations and creating image experiences, providing the first enjoyable interpretation and information for most audiences. Based on the EU-funded iHERITAGE project ICT Mediterranean platform for the UNESCO CH, this paper attempts to examine some insights into constructing the optimistic image of heritage promotion and tourism in the context of CH as it flows through both physical and virtual spaces to give a glimpse of the future of virtual reconstruction. It illustrates the development of the concepts and practice, challenges and opportunities, advantages and disadvantages, and the negative and the positive sides of the related issues of only 3D digital reconstructions, and some issues concerning the ethics based on the International Chartres and Conventions mainly in the field of scientific visualisation, such as the London Charter (2009) and Seville Principles (2011). Finally, as a practical dimension, it presents some representative examples of 3D digital/virtual reconstruction of characteristic monuments of the WHS of Nabataean Petra in Jordan for the first time.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ecaade2009_048
id ecaade2009_048
authors Key, Sora
year 2009
title A Computable Language of Architecture: Description of Descriptor Language in Supporting Compound Definitions
doi https://doi.org/10.52842/conf.ecaade.2009.431
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 431-438
summary Language is a particular kind of formal structure. It allows systematic approach to the subject matter for the speaker while providing an exploratory space to reason with. In this paper, we present a simple language that describes spatial qualities of architecture based on the geometry of built elements. We also provide a detailed description of the components and the structure of our language and show how one might construct compound definitions using the language. We then discuss the implication of constructing a language and how we can use it as a tool and research model in the study of architecture.
wos WOS:000334282200052
keywords Computational representation, qualitative analysis, design tool, spatial description, architecture design
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_862
id sigradi2009_862
authors Nogueira, Fabiano Mikalauskas de Souza; Marcos Rogério Estevam; Arivaldo Leão de Amorim
year 2009
title Combinando Arquiteturas: Modelagem de Websites para Documentação Arquitetônica de Sítios Históricos [Interfacing architectures: websites modeling for architectural documentation of historical sites.]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The architectural documentation of historical sites using digital technologies produces a huge database which may be difficult to access by the local community because of academic language or technical issues. Local community involvement on Cultural Heritage questions has been strongly discussed and represents an important challenge for historical sites preservation. This work proposes to create a website for divulgation of architectural documenting data from Rio de Contas to the local community and specialized users. Using appropriated technologies, relevant metaphors and friendly interfaces it will be possible to encourage the public interest on cultural heritage preservation.
keywords Architectural Documentation; Cultural Heritage; Digital Heritage; Hypermedia; Information Architecture
series SIGRADI
email
last changed 2016/03/10 09:56

_id ascaad2009_mahmoud_riad
id ascaad2009_mahmoud_riad
authors Riad, Mahmoud
year 2009
title Musical Deconstruction / Reconstruction: Visualizing architectonic spaces through music
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 225-233
summary There is a common belief that music and architecture are connected through a hidden a dimension. Both arts, when abstracted intellectually (through mathematics) or emotionally (through phenomenological experience), share a number of ordering principles, having the same notion of crescendo in sequence and progression. Many have sought to unlock this hidden dimension to create artwork that lets our souls transcend up to the heavens. There are five different methods where architects have used music in their design approach: there are those who use harmonic proportions found in musical consonances as room dimensions to create harmonic spaces, flowing into each other like musical chords (Palladio, Steven Holl); those who believe that music is ‘design in time’ use rhythmic elements of music and apply it to their vertical surfaces and structural grids (Iannis Xenakis, Le Corbusier); those who use architecture as a musical instrument experiment with sound and acoustics to create a phenomenological environment (Bernhard Leitner, Peter Zumthor); those gifted with synethsesia (stimulating one sensory preceptor with another, e.g. seeing colors by listening to music, or vice versa) use certain musical pieces as an inspiration for form generation (Wassily Kandinsky, Steven Holl); and there are those who deconstruct an element in music and reconstruct it to architectural form, highlighting common themes between both arts (Iannis Xenakis, Daniel Libeskind). These five different methods have been the topic of research of many architectural scholars using western music as reference. The question becomes what if the musical reference is changed? Classical, rock, pop, country, jazz, and blues music are very different from one another, yet they share similar foundational musical structures. One may go further and experiment with various world music as reference, which is very different than western music in terms of musical structure. Linguists and musicologists have discussed the origins of music in relation to language. They hypothesize that cognitive elements found in language are somehow carried into the region's music. This paper documents the research of the author in this topic, discussing the digital modeling applications adopted that make such an investigation possible. The interest here is exploring how the visual space is altered when the musical reference is changed, and whether properties of the musical reference are evident in the architectural visualization. The musical references will be limited to Western Classical and Arabic music.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_833
id sigradi2009_833
authors Stoyanov, Momchil
year 2009
title Análise lumínica virtual de elementos construídos por meio de programação: exemplo de aplicação em software do tipo BIM [ Analysis of Virtual Elements Constructed by Means of Programming: The Example of BIM-Application Software]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Daylighting is an important part of designing sustainably. Daylighting is the use of natural light for primary interior illumination. This reduces our need for artificial light within the space, thus reducing internal heat gain and energy use. Direct sunlight, once it enters the building, is not only light but heat, and that additional heat will need to be taken into account in your energy analysis." While Autodesk Revit Architecture 2010 (ARA) itself cannot perform the actual analysis, there are some ways to do that. This papper focuses on the study of parametric modeling using a BIM tool for daylighting analysis. This paper presents the first part of the building method of LUME, a plug-in maked whit C# programming language in Microsoft Visual Studio 2010 and ARA Software Developer Kit (SDK) package. The script accepts as its input a standard three dimensional model of building opening and his position on space.
keywords Script language; BIM; Revit Architecture; Energy analysis; Daylighting; Parametric design process
series SIGRADI
email
last changed 2016/03/10 10:01

_id cf2009_890
id cf2009_890
authors Beirão, José; Duarte José, Stouffs Rudi
year 2009
title Grammars of designs and grammars for designing - grammar-based patterns for urban design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009
summary Analytical work has demonstrated the potential of shape grammars for capturing rules embedded in existing design styles, and generating designs within such styles that match given design contexts. However, the creation of grammars for new design styles, from exploratory rules to design synthesis, remains elusive. The combined use of patterns and discursive grammars is here proposed as a way of encoding the semantics behind recurrent urban design operations and enable the development of a tool to support the creation of new grammars. The idea is that by exploring the combination of generative patterns designers may arrive at new grammars.
series other
type normal paper
email
last changed 2009/08/21 07:43

_id caadria2009_012
id caadria2009_012
authors Chiu, Hao-Hsiu
year 2009
title Research on Hybrid Tectonic Methodologies for Responsive Architecture
doi https://doi.org/10.52842/conf.caadria.2009.493
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 493-502
summary This research intends to provide a comprehensive understanding and tectonic patterns of responsive architecture. By qualitatively analyzing a series of critical responsive buildings from Ito’s early Wind Tower through Diller and Scofidio’s Blur Building to Cloud 9’s recent Habitat Hotel, tectonic themes of “lightness”, “morphing”, ”improvisation”, and “networking” are set to the elucidate methodological relationships between their tectonic expressions and design concepts. Based on these designated themes, manipulation of materiality, techniques of construction, and mechanism of responsiveness in the studied cases are comparatively discussed and demonstrated with visualization of their tectonic design patterns. The objective of this research is to stress on the importance of tectonic consistency and offer evidences in combining physical components with digital configurations in order to achieve poetic expressions of structure, function, as well as aesthetics so that genuine spatial quality for digital era can be truly revealed.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2009_173
id cf2009_173
authors Din, Edouard; Economou, Athanassios
year 2009
title Emergent symmetries: visual computations – A group theoretical analysis of the Smith House by Richard Meier
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 173-187
summary This work proposes the use of partial order lattices along with represent-ational schemes to account for patterns of ambiguity and emergence in the description of designs. The complexity of such designs is viewed as an aggregation of spatial layers that can all be decomposed by the subgroup relations of the symmetry of the configuration. At the end, this methodology points to a combinatorial approach that generates visual prototypes for future use in design synthesis. Here, Meier’s work is just a case study that validates the group theoretical approach.
keywords Abstraction, partial order lattice, recombinant, visual prototype
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_145
id ecaade2009_145
authors Gün, Onur Yüce
year 2009
title Value through Precision, Beyond the Realms
doi https://doi.org/10.52842/conf.ecaade.2009.377
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 377-384
summary Today we portray designs with analytical systems and systems with the emerging terminology of computational design. Generative, intelligent, digital, parametric, associative, biomimetic designs sound valuable, whereas the integrity remains questionable. The tool, enabling designer to play with forms, patterns, models is neither granting him the knowledge nor teaching him the appropriate technique. Are we really able to digest and master all the information we’re subject to, to be used in our designs? Or do we have much to learn about the investigations of the renaissance men to reach to a level of proficiency?
wos WOS:000334282200045
keywords Computation, design, precision, digital, scripting, CAD, data, scripting, visualization, optimization, rationalization
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2009_180
id ecaade2009_180
authors Halatsch, Jan; Mamoli, Myrsini; Economou, Athanassios; Schmitt, Gerhard
year 2009
title The Hellenistic City Model Inspired by Koolhaas: A Test Case for a Generic City Model
doi https://doi.org/10.52842/conf.ecaade.2009.279
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 279-286
summary In this paper, we suggest a generic city description model suited for purposes like semi-automatic city modeling and urban layout evaluation. The generic city model refers to basic vital functions of a (computable) city. Feature patterns are used to extend the generic city model with global and local characteristics. The Hellenistic cities serve as a platform for a first implementation to test a semi-automatic city model generation. As a result four cities are reconstructed as a first example of our ongoing work, Miletus, Knidos, Priene and Olynthus. Future work will deal with the application of the generic city model to the performance simulation of contemporary urban layouts.
wos WOS:000334282200034
keywords City modeling, semi-automatic, design grammars, urban planning, archeological reconstruction, generic city
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2009_214
id cf2009_214
authors Ireland, Tim
year 2009
title Sniffing space II: The use of artificial ant colonies to generate circulation patterns in buildings
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 214-227
summary This model uses agents, which lay and respond to alternative pheromone trails to define circulation routes between specific locations. There is no a priori knowledge embedded in the model. The communication network generated between the colonies represents a routing structure, which is emergent and dynamic. The intended application is for building types that are specifically defined by complex circulation parameters, such as airports, hospitals and schools. Proposed here, is a generative process in which the circulation patterns between specific destinations and the spatial arrangement emerges in a process of mutual compatibility.
keywords Agents, pheromones, circulation, building typologies, stigmergy
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_985
id sigradi2009_985
authors Mackay, William Iain; Neander Furtado Silva
year 2009
title From Ancient To Digital: The Challenges Of A Major Transition Towards The Virtual Reconstruction Of The Andean Past (With Special Reference To Inca Architecture.)
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The definition of an underlying shape grammar behind Inca architecture can assist in the virtual archaeological reconstruction of destroyed sites; that is, allowing us to step from the ancient to the digital realm. The Inca architectural style tends to be consistent throughout the Andes and was in effect, a statement of power. Geometricity, interlocking patterns, orthogonal layouts, colour and texture reversal, modular compression, derivations, rotation, mirroring, repetition, symmetry, proportion, ratios, recombination and Andean “entasis” are qualities frequently encountered in Andean art and architecture. They are “CAD-friendly” and can be integrated into predictive digital virtual reconstruction techniques representing partially damaged and substantially destroyed ancient Andean monuments (and fine arts).
keywords Inca; virtual reconstruction; shape grammars; kanchas; Ollantaytambo
series SIGRADI
email
last changed 2016/03/10 09:55

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