CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 593

_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
doi https://doi.org/10.52842/conf.ecaade.2009.475
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
wos WOS:000334282200057
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2009_188
id cf2009_188
authors Crotch, Joanna; Mantho, Robert and Horner, Martyn
year 2009
title SPATIALGENESIS: Event based digital space making
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 188-199
summary Digital technologies and processes have been used to generate architectural form for over two decades, now the recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space and place.
keywords Digital morphogenesis, spatial, social interaction
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ijac20097305
id ijac20097305
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2009
title Space Making Between the Virtual and the Physical
source International Journal of Architectural Computing vol. 7 - no. 3, 403-414
summary Digital technologies and processes have been used to generate architectural form for over two decades; recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated into real time, space and place? This paper describes the preliminary explorations of research which attempts to address these questions.
series journal
last changed 2009/10/20 08:02

_id cf2009_065
id cf2009_065
authors Dorta, Tomás; Lesage, Annemarie and Pérez, Edgar
year 2009
title Design tools and collaborative ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 65-79
summary This paper presents the results of a comparative study between traditional analogue tools (sketches and physical models), a CAD software (digital) and a hybrid tool (digital and analogue) that allows immersive freehand sketching and model making (the Hybrid Ideation Space), in order to assess their respective abilities to support collaborative ideation. By comparing these tools, we were able to better understand the relationship between the activity of collaborative ideation, the tools that support it and the experience of the designer in order to provide principles for the development of collaborative tools in design.
keywords Collaborative ideation, design flow, hybrid ideation space
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_wael_abdelhameed
id ascaad2009_wael_abdelhameed
authors Abdelhameed, Wael
year 2009
title Assessment of a Physical Planning Project through Virtual Reality: A case study
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 365-378
summary The study reports an application of VR models in the assessment of a part of physical planning project. The project outputs were different reports, GIS data and maps, and CAD drawings. The GIS data were used to create the VR models by importing Shpfiles of the GIS project outputs to VR software. The study presents VR models and the assessment of the physical planning project in terms of: 1) effect of the population increase, 2) effect of the required residential units, and 3) quality assurance for the current situation and future situation. The method used to build up the VR Models was through satellite images (by Google Earth Pro) and VR software (by UC Win/Road). Different models were built up to visualize and assess the alternative solutions and various influential factors. The study employed Virtual Reality in various urban and planning problems through models that are employed as tools of communication and design. The visualized environment and the associated models facilitated the evaluation of important areas, namely: impact of different factors and alternative solutions. The study concludes that the processes, such as decision making, visualization and representation, performed through VR manifest its importance to different design phases of urban and physical planning.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_984
id sigradi2009_984
authors Araujo, Nieri Soares de
year 2009
title A materialização do modelo digital no processo de ensino [The materialization of the digital model in the education process]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The research presents the importance of the experimentations within education of architecture project. Since the studies for traditional and emergent ways with use them digital tools, it values the project inquiries in the simulations of the models in 3D. For many times, the digital model for being tangible cannot present a difficulty in the understanding of constructive details. As in the digital tools, more specifically BIM (Building Information Modeling) possess integrated standards complex. The necessity of the materialization becomes inevitable use of the Rapid Prototype (RP) that it is a technology that allows the materialization of the complex digital models facilitating to the tactile and percipient use for better understanding and taking of decision.
keywords Education Process; Physical and Digital Model; Rapid Prototype
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id acadia09_281
id acadia09_281
authors Campbell, Cameron
year 2009
title Compu-Kinetic Mediapod
doi https://doi.org/10.52842/conf.acadia.2009.281
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 281-283
summary This paper describes an interactive experiment in which “middleware” is interpreted as the architecture of non-building, and the making of media as mediator between physical and visual; temporal and fixed; digital and analog. Leon Battista Alberti, Jorge Silvetti, and other architectural critics have posited that architects do not make buildings but, rather, representations of buildings. The simple translation of this is that architects make drawings, models, computer simulations, and the like for the ultimate purpose of making a building. This work challenges the notion that architects make only representation media, and expands the role of architecture to include mediation as an act upon a space that is both physical and analytical. What if architects make, but they don’t make for the end result of a building? What if architects make representations that are physical and experiential, and that are designed and built without the presumption of a building? This is the space that middleware occupies.
keywords Media, interactive design, middleware
series ACADIA
type Short paper
email
last changed 2022/06/07 07:54

_id ecaade2009_111
id ecaade2009_111
authors Cannaerts, Corneel
year 2009
title Models of / Models for Architecture: Physical and Digital Modelling in Early Design Stages
doi https://doi.org/10.52842/conf.ecaade.2009.781
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 781-786
summary This paper questions whether physical and digital models can be seen as models for rather than models of architecture. Stressing the mediated nature of the design process, it questions the role models play in the early stage of architectural design. This research draws from an experimental digital & physical modelling workshop. The conclusion argues for a modelling process that incorporates both physical and digital modelling, and acknowledges the mediated nature of the design process.
wos WOS:000334282200095
keywords Modelling, digital, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia09_234
id acadia09_234
authors Cantrell, Bradley E.; Yates, Natalie A.
year 2009
title Abstraction Language: Digital/ Analog Dialogues
doi https://doi.org/10.52842/conf.acadia.2009.234
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 234-239
summary The connection between biological systems and machines is quickly becoming an important factor in designing the built environment. This paper explores the model of abstraction languages as a method to create communications between biological and mechanical systems, focusing on modes accessible to design professionals. The development of data and control abstraction in programming is explored in order to develop linkages between physical systems and digital interfaces. This examination looks at current methods of data conveyance for the built environment, and at pushing beyond these current methods to suggest a method of abstraction. The researchers are particularly interested in the ability of abstraction to compress ecological/biological complexity into accessible modules for responsive environments.
keywords Abstraction, synthesis, processing, biological systems, responsive design
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_1013
id sigradi2009_1013
authors Chiarella, Mauro; Rodrigo García Alvarado; Underlea Bruscato
year 2009
title Geometría y Arquitectura. De la Rigurosidad Modular al Informalismo [Geometry and Architecture. Of the rigorousness modulating to informalism]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The geometry (science of the form and the space) and the architecture they possess an interesting road along the history of the western thought. The geometry contributes its capacity to interpret the structuring of the world and of the reason; while the architecture contributes with its capacity to transform the semantic and physical aspects of our habitat. The different advances in the geometric representation have defined the characteristics of the architectural spaces that go: since the rigorousness modulating of the Classicism and the birth of the Euclidean geometry, to the contemporary informalism; the incorporation of the digital mathematical calculation, and its strong review of the traditional cartesian space.
keywords Euclidean geometry; cartesian space; contemporary Informalism
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2009_012
id caadria2009_012
authors Chiu, Hao-Hsiu
year 2009
title Research on Hybrid Tectonic Methodologies for Responsive Architecture
doi https://doi.org/10.52842/conf.caadria.2009.493
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 493-502
summary This research intends to provide a comprehensive understanding and tectonic patterns of responsive architecture. By qualitatively analyzing a series of critical responsive buildings from Ito’s early Wind Tower through Diller and Scofidio’s Blur Building to Cloud 9’s recent Habitat Hotel, tectonic themes of “lightness”, “morphing”, ”improvisation”, and “networking” are set to the elucidate methodological relationships between their tectonic expressions and design concepts. Based on these designated themes, manipulation of materiality, techniques of construction, and mechanism of responsiveness in the studied cases are comparatively discussed and demonstrated with visualization of their tectonic design patterns. The objective of this research is to stress on the importance of tectonic consistency and offer evidences in combining physical components with digital configurations in order to achieve poetic expressions of structure, function, as well as aesthetics so that genuine spatial quality for digital era can be truly revealed.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2009_1019
id sigradi2009_1019
authors Christakou, Evangelos Dimitrios; Neander Furtado Silva
year 2009
title Da Perspectiva Artificialis ao Cyberespaço: Motor Gráfico e a Visualisação Interativa da Luz Natural no Interior do Edificio [From perspectiva artificialis to cyberspace: Game-engine and the interactive visualization of the natural light in the interior of the building]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In order to support the conceptual design, the architect used throughout the years, mockups - scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of most important aspects inside building space: the natural light. Although the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design.
keywords omputer simulation; computer visualization; Natural Light; real-time interactivity
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia09_201
id acadia09_201
authors De Kestelier, Xavier; Buswell, Richard
year 2009
title A Digital Design Environment for Large- Scale Rapid Manufacturing
doi https://doi.org/10.52842/conf.acadia.2009.201
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 201-208
summary Innovation in architectural design often follows technological innovation. This innovation can often be related to advances in construction techniques or design tools. This paper focuses on the development of a digital design environment for a new manufacturing process that can produce large architectural components. The design environment can be customized so that it incorporates both the flexibility and the constraints of the construction technology, such that the components produced maximize the core concept of the technology. Rapid Prototyping is a mature technology that has been around for 25 years in the manufacturing and product design industries. It is used primarily to speed up the product design cycle time from concept to physical realization for evaluation; it is now gaining a foothold in contemporary architectural practice. A number of protagonists are taking the Rapid Prototyping concept a stage further by developing large-scale processes capable of printing architectural components; there are even claims of the ability to produce whole buildings. These processes will give the architect a new palette of choice in terms of component design, and promise similar levels of geometric freedom as the Rapid Prototyping counterparts.
keywords Rapid prototyping, fabrication, hardware, concrete printing
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:55

_id cf2009_458
id cf2009_458
authors Dillenburger, Benjamin; Braach, Markus and Hovestadt, Ludger
year 2009
title Building design as individual compromise between qualities and costs: A general approach for automated building generation under permanent cost and quality control
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 458-471
summary We introduce an evolutionary design approach for the automatic arrangement of a predefined space program on a given site. The design goal is to distribute floor spaces while ensuring the essential building performance and usage. The presented evolutionary strategy is applied to acquire optimal design solutions considering both environmental conditions and inner organization under diversified fitness functions. The evaluation process consists of the direct analysis of the spatial network and the physical factors in an adequate accuracy. The method provides a fast generation of qualified volumetric studies. The resulting buildings become a manifested compromise between qualities and cost.
keywords Evolutionary strategy, multi-fitness criteria, dual graph representation, network analysis, building envelope
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_poster_27
id cf2009_poster_27
authors Do, Ellen Yi-Luen
year 2009
title Towards A Smart Living Environment: Happy Healthy Living With Ambient Intelligence and Technology
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Achieving wellness is a Grand Challenge. We are concerned about the quality of life for ourselves and for our society. As human beings we want to develop and cultivate our untapped potential for a happy, healthy, creative and fulfilling life. Technological innovation may be just the key to unlock human potential for the Holy Grail of wellness. Wellness has multiple dimensions: physical, emotional, occupational, social, intellectual and spiritual (Hettler 1976). Below we briefly describe interesting design computing projects employing technological innovations to contribute toward a smart living environment for wellness.
keywords Ambient, intelligence, ubiquitous computing, smart living
series CAAD Futures
type poster
email
last changed 2009/07/08 22:11

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_452685 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002