CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 593

_id 96d8
id 96d8
authors Booth, Peter; Loo, Stephen
year 2009
title Beyond Equilibrium: Sustainable Digital Design
source Sustainable theory/ theorizing sustainability Proceedings from the 5th International Conference of the Association of Architecture Victoria University, New Zealand, 4-5 September 2009
summary Implicit in current understandings of sustainability is the presence of a closed system with the capacity of equilibration. Sustainable practices, including design practices, are therefore assumed to possess a redemptive role: design is deployed (as environmentally sustainable design, etc.) to change habits, develop new technologies and recover marginalized practices in the hope of righting the balance between the environment and human endeavours.

Recent developments in experimental digital design have demonstrated non‐linear and highly complex relations between topological transformations, material change, and the temporal dimension of forces. More importantly, this method of design is bottom‐up, because it does not rely on design solutions presaged by conventions, or restricted by representation, but is emergent within the performance of computational design itself. We argue that digital design processes need to move beyond the flux of determinates and solutions in equilibrium, towards a radically continuous but consistent production, which is in effect, an expression of sustainable pedagogy.

The role of emergent digital techniques has significant impact on the methods in which computation is utilized within both practice and academic environments. This paper outlines a digital design studio on sustainability at the University of Tasmania, Australia that uses parametric modelling, digital performance testing, and topological morphology, concomitant with actual material fabrication, as a potent mode of collaborative design studio practice towards a sustainable design pedagogy.

keywords digital, computation, process, morphogenesis.
series other
type normal paper
email
last changed 2009/09/08 23:21

_id sigradi2009_831
id sigradi2009_831
authors Cabral Filho, José dos Santos
year 2009
title Do Moderno ao Digital ao Não Moderno: a Relevância da Cibernética de Segunda Ordem para uma Arquitetura Brasileira [From modern to digital to non modern: the relevance of second order cybernetics for a Brazilian architecture]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Brazilian society is marked by informality, by social plasticity and a predisposition towards game and play. These characteristics are opposed to the perspectival paradigm’s principles, which are the base of modern architecture. Therefore, a modernist practice in Brazil meets an extra level of difficulty because it has to cope with these rather playful aspects. If we consider the second-order cybernetics and its conversation theory, the plasticity that characterizes Brazilian culture may stop being an obstacle and, if coupled with digital technologies, may become the very basis for a truly modern Brazilian architectural practice.
keywords Brazilian modern architecture; second order cybernetics; modernism; Brazil
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2011_409
id sigradi2011_409
authors Bertoni, Griselda; De Monte, Andrea
year 2011
title Mediaciones perceptivas. Desafíos en la incorporación de la tecnología como instrumento potenciador del proceso de aprendizaje en el TCG [Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 472-475
summary This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id caadria2009_318
id caadria2009_318
authors Burke, Anthony
year 2009
title Competing "Intelligences"
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 607-611
doi https://doi.org/10.52842/conf.caadria.2009.607
summary In this paper, the dominant definitions of intelligence are explored in order to establish a set of working principals towards the development of higher order computational design processes in architecture. A review of intelligence as it has been understood over the last 60 years since Alan Turing (1950) first asked the question “can machines think?” shows the question of intelligence is far from clearly understood. Principals of intelligence however can be identified within the neurophysiological and artificial intelligence (AI) communities that differ significantly from the notion of intelligence as it is commonly used in architecture typically relating to the phenomena of emergence and critical point material physics. While distinct, these definitions provide a foundation for understanding intelligence specifically in computational architecture at a moment when it is necessary to develop a foundational taxonomy of systems thinking and processes. Through critiquing the principals of intelligence as it is understood in these different discipline areas, the thesis of this paper is that it is possible to frame a productive general theory of intelligent systems applicable to design processes, while simultaneously distinguishing the goals of design oriented higher order computational systems from those goals of general Artificial Intelligence research.
keywords Intelligence; computation; design; architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_969
id sigradi2009_969
authors Bustos Lopez, Gabriela Ilusion
year 2009
title Derivaciones de la Arquitectura por la seducción de la tecnología digital [Architecture derivations in light of seductive digital technology ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research shows the theoretical foundations in the use of digital architectural technology. In order to reach this goal, it is necessary to study three generations of designers involved with this technology. The first theoretical foundation studied is the one of Massad and Guerrero, which brings together two generations of designers. A third generation of designers is called “regeneration,” because of their development of a bio-anthropological-cultural context in a digital post-revolution. This third re-generation has its starting point in Morin’s definition of complex epistemology. Morin’s contribution allows the understanding of complex epistemology in architectural design with digital technology.
keywords digital technology; digital post-revolution; complex epistemology; architectural design
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_197
id sigradi2010_197
authors Bustos, L Gabriela I.
year 2010
title Epistemología compleja de diseño arquitectónico con tecnología digital: primera generación en un taller virtual [Complex epystemology in architecture design with digital technologies: first generation at a virtual workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 197-200
summary The goal of this paper—part of a doctoral dissertation—is to define a complex epistemology of design that uses digital technology by using Edgar Morin’s study of the theory of complexity to illustrate the concepts of principles and complex paradigms in architectonic design. This paper also establishes the position of digital technology as it is strategically applied in design education in the Architectonic Project I Workshop in the FAD LUZ with participation in Las Americas Virtual Design Studio 2009.
keywords digital technology, complex epistemology, architectural designs
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_715
id sigradi2009_715
authors Fernández Colombo, Mónica Inés; Ricardo Gustavo Piegari; Liliana Bonvecchi
year 2009
title Mutación de la arquitectura de lo analógico a lo digital [Mutation of Architecture, from Analogical to Digital]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The combined experience of GIDCAD (Group of Research and Teaching in Applied Computer Design), and LabPra (Laboratory of Architectural Project), pretends to analyze the newest points of view concerning architecture and to mull around the evolution from the traditional to the digital project, incorporating theory to help decode the mutation of Architecture. The goal is to evaluate the changes caused by architecture’s design and communication from the incorporation of digital technologies, and to check its progress and behavior in the Virtual Community to the service of the discipline’s teaching.
keywords Mutación; Concepción; Comunicación Virtual; Enseñanza
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2009_129
id ecaade2009_129
authors Hemmerling, Marco
year 2009
title Twister: An Integral Approach towards Digital Design and Construction
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 299-304
doi https://doi.org/10.52842/conf.ecaade.2009.299
wos WOS:000334282200036
summary The paper outlines the relevance of computational geometry within the design and production process of architecture. Based on the case study “Twister”, the digital chain - from the initial form-finding to the final realization of spatial concepts - is discussed in relation to geometric principles. The association with the fascinating complexity, which can be found in nature and its underlying geometry was the starting point for the project presented in the paper. The translation of geometric principles into a three-dimensional digital design model was followed by a process of transformation and optimization of the initial shape, that integrated aesthetic, spatial and structural qualities as well as aspects of material properties and conditions of production.
keywords Geometry, 3D modeling, rapid prototyping, photogrammetry, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
wos WOS:000330322400039
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2011_098
id ecaade2011_098
authors Jutraz, Anja; Voigt, Andreas; Zupancic, Tadeja
year 2011
title Exploring Urban Experimental Lab for public participation and education in urban design
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.904-912
doi https://doi.org/10.52842/conf.ecaade.2011.904
wos WOS:000335665500104
summary This paper deals with visual digital collaborative tools for public participation in urban design. First it addresses the problem of the diversity of skills and knowledge levels of all the actors involved. The main focus is on exploring Urban Experimental Lab (Voigt, Kieferle, Wössner, 2009), developed for public participation in urban design, shifting the research focus towards the questions of educating both lay and different professional public through this process. Public participation in urban design is seen as an opportunity for lifelong urban design learning, offering a wide variety of different actions, problems and educational elements. All the participants are expected to improve their knowledge levels through participating in design process.
keywords Digital collaborative tool; urban experimental lab; public participation; education; urban design
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2009_156
id ecaade2009_156
authors Karzel, Rüdiger; Matcha, Heike
year 2009
title Experimental Design-Build: Teaching Parameter-based Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 153-158
doi https://doi.org/10.52842/conf.ecaade.2009.153
wos WOS:000334282200018
summary We present a student design class, in which experimental full-scale parametric objects are planned and built. The class explores the possibilities of digital production chains in which CAAM techniques driven by parametric modeling can expand the range of possibilities for designing and producing architecture. We show how those possibilities and techniques can be integrated into architectural education in facilitating a transition from digital design to actual object. The didactic challenge represents teaching a methodological approach towards parameter-based design, its transfer into a software program and the choice of construction and production method.
keywords Prototyping, parametric design, student design build projects, CAAM methods, evolutionary optimization
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20097301
id ijac20097301
authors Kolarevic, Branko
year 2009
title Towards Integrative Design
source International Journal of Architectural Computing vol. 7 - no. 3, 335-344
summary For many, integration within the building industry is seen as a likely outcome as architecture, engineering, and construction fully engage the digital technologies in the design, analysis, and production of buildings. Concepts such as integrated design, integrated practice and integrated project delivery (IPD) have gained prominence in architecture over the past several years as relatively new paradigms.What is usually meant by these terms is a multidisciplinary, collaborative approach to design in which various participants from the building industry – architects, engineers, contractors, fabricators, etc. – participate jointly from the earliest stages of design, fluidly crossing the conventional disciplinary and professional boundaries to deliver an innovative product at the end.
series journal
last changed 2009/10/20 08:02

_id sigradi2009_985
id sigradi2009_985
authors Mackay, William Iain; Neander Furtado Silva
year 2009
title From Ancient To Digital: The Challenges Of A Major Transition Towards The Virtual Reconstruction Of The Andean Past (With Special Reference To Inca Architecture.)
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The definition of an underlying shape grammar behind Inca architecture can assist in the virtual archaeological reconstruction of destroyed sites; that is, allowing us to step from the ancient to the digital realm. The Inca architectural style tends to be consistent throughout the Andes and was in effect, a statement of power. Geometricity, interlocking patterns, orthogonal layouts, colour and texture reversal, modular compression, derivations, rotation, mirroring, repetition, symmetry, proportion, ratios, recombination and Andean “entasis” are qualities frequently encountered in Andean art and architecture. They are “CAD-friendly” and can be integrated into predictive digital virtual reconstruction techniques representing partially damaged and substantially destroyed ancient Andean monuments (and fine arts).
keywords Inca; virtual reconstruction; shape grammars; kanchas; Ollantaytambo
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2009_haitham_rashed
id ascaad2009_haitham_rashed
authors Rashed, Haitham and Heba Elsharkawy
year 2009
title Virtual Museum: Towards a new typology of the museum in the future
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 269-279
summary Architecture is affected by the information technology, one must consider two conditions: that the physical spaces of architecture as we have always known it (enclosure, form and permanence) will without a doubt persevere, and that it will exist alongside the virtual architecture, surfacing in the digital domain of the internet. Museums are now being constructed, navigated, experienced, comprehended, and altered in their virtual states by countless people across global networks. This new architecture of liquidity, flux and mutability is predicated on technological advances and fuelled by basic human desire to probe the unknown. The path that both types of architecture, the real and the virtual, take will be one of convergence. VR seems to be the next logical step in the path laid by CAD, but it will have a more extensive impact, since it not only transforms the way architects design and visualize, but can also be integrated into the final product of architecture itself: such as museums. The main goal of this paper is to emphasize the new typology of museums of the future in which digital technologies support all kinds of museum activities such as gathering, preserving, researching, exhibiting, and educating. Also, to introduce digital technologies for the digital museum such as media and new human interface technologies for novel exhibition styles and data processing technologies for digital archiving of cultural or historical artifacts. The paper highlights the technology used in this new typology of museums; the virtual museum. It also discusses the advantages and the disadvantages of the virtual museum.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ascaad2009_ben_sassen
id ascaad2009_ben_sassen
authors Sassen, Ben; Sabine Zierold and Frank Petzold
year 2009
title Between the Architectural and the Medial: Educating 21st century media-architects
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 89-101
summary The latter half of the 20th century and the beginning of the 21st century have seen significant change in the definition of the terms ‘architecture’ and ‘architect’. Three fundamental factors affecting these changes have been the continual remoulding of global societal structures, the increasing importance of the reciprocal relationship between media and architecture and the growth of digital technologies in all areas of modern living. Through the rapid proliferation of new technologies, the extension of architecture into virtual spaces and the utilization of media as a tool for shaping experience, the lines between architecture and media have become blurred and new definitions of architectural and medial space have been defined. The use of the word medial in this paper means the relation of architecture to traditional and digital media. This paper describes how the Bauhaus University Weimar has responded to these developments. The paper gives an overview of the interdisciplinary 'MediaArchitecture' post-graduate master's programme as a collaboration between the Bauhaus' Faculty of Architecture and Faculty of Media and describes selected coursework and research projects.
series ASCAAD
email
last changed 2009/06/30 08:12

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