CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 590

_id cf2009_700
id cf2009_700
authors Lee, Juhyun; Song, Jeong Hwa and Oh, Kunsoo
year 2009
title RFID applications in a building project
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 700- 712
summary As a new paradigm for construction in the ubiquitous era, IT Technology like RFID is an emerging issue in the building industry. For the purpose of RFID technology application in the building industry, this research suggests the Information Lifecycle Management using RFID technology in apartment building project and deals with the context-aware scenario for RFID technology application. The final objective of the research intends to develop the RFID application for the construction industry. From the tagging nodes at the material manufacture stage to the reading nodes at the end stage of the construction process, the flow of the RFID information deals with the synthetic application connecting physical construction material with electronic RFID information for the management. Furthermore, we suggest how to systematize, distribute and manage the construction material with the Information Lifecycle Management.
keywords RFID, management, material, scenario, lifecycle
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_091
id caadria2009_091
authors Pitts, Greg; Sambit Data
year 2009
title Parametric Modelling of Architectural Surfaces
doi https://doi.org/10.52842/conf.caadria.2009.635
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 635-644
summary Parametric modelling is gaining in popularity as both a fabrication and design tool, but its application in the architectural design industry has not been widely explored. Parametric modelling has the ability to generate complex forms with intuitively reactive components, allowing designers to express and fabricate structures previously too laborious and geometrically complex to realise. This allows designers to address a project at both the macro and micro levels of resolution in the governing control surface and the individual repetitive component. This two level modelling control, of component and overall surface, can allow designers to explore new types of form generation subject to parametric constraints. Shading screens have been selected as the focus for this paper and are used as a medium to explore form generation within a given set of functional parameters. Screens can have many applications in a building but for the purpose of the following case studies, lighting quality and passive sun control are the main functional requirement. A set of screen components have been designed within certain shading parameters to create a generic component that can automatically adapt to any given climatic conditions. These will then be applied to surfaces of varying degrees of geometric complexity to be analysed in their ability to correctly tessellate and create a unified screening array true to the lighting requirements placed on the generic component.
keywords Parametric Modelling: Screening; Design; Fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_1000
id sigradi2009_1000
authors Albuquerque, Mércia de Assis; Mônica Moura
year 2009
title O Design de Informação na Web 2.0: A interface Resultante de uma Construção Coletiva [Design Information Web 2.0: the interface result of a collective construction]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary We will address the challenges of design information in designing interfaces and functional dynamics considering a content part of the collaboration of users whose commitment to the project reaches various levels. The use of a well-structured iconography and the availability of help, shortcuts and tutorials are some of the resources already exploited, however, there is still room for reflection on the use of visuals and sounds aimed at facilitating the navigability on such projects. Here are some important details that must be considered by examining models of existing applications.
keywords Design; Information; Interface; Hypermedia
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia09_252
id acadia09_252
authors Baker, William; Beghini, Alessandro; Carrion, Juan; Tort, Cenk
year 2009
title Scripting for a New Architecture: Studies in Structural Optimization
doi https://doi.org/10.52842/conf.acadia.2009.252
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 252-254
summary This paper describes how scripting has been successfully used by structural engineers at Skidmore, Owings & Merrill, LLP (SOM) to rediscover, apply, and develop several tools for structural optimization. Some of these methods are described in this paper for applications to high-rise buildings and long-span roof structures
series ACADIA
type Short paper
email
last changed 2022/06/07 07:54

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
doi https://doi.org/10.52842/conf.caadria.2010.457
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2009_073
id caadria2009_073
authors Dave, Bharat; Jules Moloney
year 2009
title Augmenting Time and Space in Design Inquiries
doi https://doi.org/10.52842/conf.caadria.2009.523
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 523-532
summary Our research revolves around developing applications of augmented reality technologies to support changing temporal contexts in architectural design. In order to ground this research in contemporary professional culture, we first undertook a structured data gathering exercise, analysis of which will inform development of new AR technologies and tools to support temporal visualisation of architectural designs. This paper reports on the first phase of this project in which we undertook extended conversations and documentation of 22 design offices that represent practices of varying sizes and competencies. The intention of this data collection exercise was to map out spectrum of design issues and representations that specifically revolve around changing temporal or spatial contexts in design. This paper reports collection and preliminary analysis of data intended for developing specifications of future AR applications.
keywords augmented reality; design representations; spatio-temporal design; contextual design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ijac20097203
id ijac20097203
authors Eilouti, Buthayna h.
year 2009
title A Digital Incorporation of Ergonomics into Architectural Design
source International Journal of Architectural Computing vol. 7 - no. 2, 235-253
summary A project that is particularly designed for digital studio settings is described. Facilitated by multiple computer modeling and animation software, the project incorporates concepts and applications of ergonomics and kinetics as two ingredients and concept generators with problem-based learning techniques into architectural designing. Reflections about the project and its outcomes are reported and discussed. The results indicate that considerations of ergonomics, flexibility, mobility and responsiveness in dynamic structures and their interactions with users can enrich and optimize generated designs. Similarly, the application of problem-based designing approach seems to foster critical thinking of participants and improve their involvement in collaborative design processing.
series journal
last changed 2009/08/11 08:39

_id acadia09_278
id acadia09_278
authors Fritz, Randolph; Hsiao, Chih-Pin; Johnson, Brian
year 2009
title Gizmo & WiiView: Tangible User Interfaces Enabling Architectural Presentations
doi https://doi.org/10.52842/conf.acadia.2009.278
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 278-280
summary Widespread use by 3D designers of simple digital modeling applications such as Google’s SketchUp may displace the use of physical models in design. However, the difficulties often faced by non-experts in the ad hoc navigation of digital models during design reviews have not been eliminated. Keyboards and mice are clumsy navigational devices and difficult to share in a collaborative setting. This work explores the combination of new, inexpensive interface hardware technologies with a popular 3D modeler in order to create a viable surrogate for physical models. Two architectural model navigation and presentation interfaces were developed, one based on an Inertial Measurement Unit (IMU) circuit board (“Gizmo”), and one that used a Wii Remote Controller (“WiiView”). Both were interfaced with the popular architectural modeling program SketchUp. Anecdotal responses and preliminary user testing results are presented.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:50

_id ascaad2023_091
id ascaad2023_091
authors Haddad, Naif
year 2023
title From Digital Heritage Documentation to 3D Virtual Reconstruction and Recreation for Heritage Promotion and Reinterpretation: The Case of the iHeritage Project
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 7-23.
summary In the last two decades, the digital age Information and Communication Technologies (ICT) development and concerns combined with rapid technology have permitted the dissemination of different digital applications (including digital documentation, virtual reality (VR), augmented reality (AR), mixed reality (MR), digital gaming, and holograms etc.) oriented toward past, present and future communication using digital three-dimensional audio-visual content. Today, we must acknowledge that 3D virtual 3D reconstruction and recreation has become an established way to build, understand, reinterpret, and promote Cultural Heritage (CH). The virtual 3D reconstruction world and multimedia industry are often considered potential marketing channels for World Heritage Sites (WHS) and heritage tourism. 3D digital/virtual reconstruction merges and embodies subjectivity in one process, playing an attractive role in heritage tourism destinations and creating image experiences, providing the first enjoyable interpretation and information for most audiences. Based on the EU-funded iHERITAGE project ICT Mediterranean platform for the UNESCO CH, this paper attempts to examine some insights into constructing the optimistic image of heritage promotion and tourism in the context of CH as it flows through both physical and virtual spaces to give a glimpse of the future of virtual reconstruction. It illustrates the development of the concepts and practice, challenges and opportunities, advantages and disadvantages, and the negative and the positive sides of the related issues of only 3D digital reconstructions, and some issues concerning the ethics based on the International Chartres and Conventions mainly in the field of scientific visualisation, such as the London Charter (2009) and Seville Principles (2011). Finally, as a practical dimension, it presents some representative examples of 3D digital/virtual reconstruction of characteristic monuments of the WHS of Nabataean Petra in Jordan for the first time.
series ASCAAD
email
last changed 2024/02/13 14:40

_id cf2009_547
id cf2009_547
authors Kobayashi, Yoshihiro; Hawker, Ronald; Terzidis, Kostas; Narahara, Taro; Abdelhameed, Wael; Fukuda, Tomohiro; Labarca, Claudio; Calderon, Carlos and Jemtrud, Michael
year 2009
title World8: International working group for new virtual reality applications in architecture
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 547- 556
summary This paper introduces the activities of World8, an international working group on virtual reality, and demonstrates the group’s developed VR applications in architecture. Group members come from eight universities around the world, including the United States, the United Kingdom, Japan, Chile, Canada, Egypt, and the United Arab Emirates. The main objective is to develop a research framework for collaboration between architectural schools and a software developing company. Specifically, the group is looking to create new applications for VR visualizations of urban settings with dynamic agents such as human and vehicular traffic. Models developed by these members are explained, and the project is reviewed based on survey results.
keywords Virtual reality, 3D city modeling, agent-based simulations, international project, education
series CAAD Futures
type normal paper
email
last changed 2010/04/04 16:41

_id ijac20097409
id ijac20097409
authors Madkour, Yehia; Oliver Neumann; Halil Erhan
year 2009
title Programmatic Formation: Practical Applications of Parametric Design
source International Journal of Architectural Computing vol. 7 - no. 4, 587-604
summary Programmatic Formation explores design as a responsive process. The study we present engages the complexity of the surroundings using parametric and generative design methods. It illustrates that responsiveness of designs can be achieved beyond geometric explorations. The parametric models can combine and respond simultaneously to design and its programmatic factors, such as performance-sensitive design-decisions, and constraints. We demonstrate this through a series of case studies for a housing tower. The studies explore the extent to which non-spatial parameters can be incorporated into spatial parametric dependencies in design. The results apply digital design and modeling, common to the curriculum of architecture schools, to the practical realm of building design and city planning. While practitioners are often slow to include contemporary design and planning methods into their daily work, the research illustrates how the incorporation of skills and knowledge acquired as part of university education can be effectively incorporated into everyday design and planning.
series journal
last changed 2010/09/06 08:02

_id acadia09_242
id acadia09_242
authors Miranda, Pablo; Derix,Christian; Gamlesaeter, Asmund; Helme, Lucy
year 2009
title Aedas R&D: Global Practices of Computational Design
doi https://doi.org/10.52842/conf.acadia.2009.242
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 242-244
summary This paper gives an overview of the approach of working methods at the Aedas R&D computational Design and Research [CDR] Group. It first contextualizes research in architectural practice and tries to propose an explanation for the difficulties in implementing it; then explains the evolution of the groups’ computing approach from bespoke to heuristic sets of lightweight applications. It concludes with examples of the developed computational design approach.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:58

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia09_52
id acadia09_52
authors Sabin, Jenny E
year 2009
title Code, Context, and Perception: Matrix Architecture and the Architect Weaver
doi https://doi.org/10.52842/conf.acadia.2009.052
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 52-57
summary Recent technological leaps in data production and computation have afforded both architects and scientists an extraordinary ability to generate information and complex form. Rather than deal in the composition of wholes, architects specializing in generative and parametric design strategies—more formally known as design computation—have adopted a bottom-up approach to the negotiation of constraints within the design process. This renewed interest in complexity has offered alternative methods for investigating the interrelationships of parts to their wholes, and emergent self-organized pattern systems at multiple scales and applications. The contemporary architecture avant-garde has provided many examples that showcase the proven power such digital tools afford the designer, inspiring and leading to the generation of beautiful form. But what are our next steps in addressing complexity? How should architects with expertise in design computation situate themselves in larger design dialogues concerning pressing topics such as those concerning our environment? Biology provides useful systems-based models for architects to study to understand how context specifies form, function, and structure.
keywords Design systems, biology, complexity, self-organized systems
series ACADIA
type Normal paper
last changed 2022/06/07 07:56

_id ascaad2009_tayeb_sahnoune
id ascaad2009_tayeb_sahnoune
authors Sahnoune, Tayeb and Brahim Nuibat
year 2009
title Digital Design Tools and Case Study Reasoning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 451-463
summary This study investigates how the use of digital technology in general, and electronic information and automation, especially during the course of study and preparation of urban and architectural designs on the one hand, and analysis of the impact of these applications and uses of the media automation and information technology at various stages of Physical planning and architectural design of projects, on the other hand. The comparison between modern and traditional methods, to determine the positives and negatives of both sides on the economic (economy, effort, money and time) and technical, which includes (graphic representation: painting, measure, Quality, precision, colours, details and other ....). The answer to whether computer and digital development has invented, added, or nothing of substance to content of architecture and urban planning designs, or has enabled us to solve the urban and architectural problems related to social and cultural aspects. We have in this study, the city of _Boussa_da_ in the south of Algeria as an example, through which presentation and analysis of two types of field projects carried in our architectural office using; media techniques and various programs: (Architectural3.3/Accurender/Art-lantis...) mentioning That, the two projects have been completed and approved, and are now in the process of realisation. The first project represents a residential neighbourhood area of (82.65 ha), through the action plan and land uses called _Plan d_occupation des sols_ in Algeria, No.09, in order to create and prepare the new town for extension, establish administrative and commercial centre, and determine the nature of land use; (equipment, facilities and housing),for a population number estimated (12,264)inhabitants, and projected number of housing estimated at 2409 houses, with a density of 150 inhabitants / ha. The second project is to study the architecture of the 50 houses earmarked for social Tzhmia working group, formed 25 three-room apartment type with(67.00 m 2) and 25 four-room apartment type with(77.00m2). However, The study aims to identify the impact of automated information applications and information technology used at different stages of urban planning and architectural design of these projects under consideration by the comparison between the traditional design table, and electronic design table to determine the pros and cons of each one of these means on the one hand, and stages of concepts and design, On the other, before concluding to how to use the media automation and digital technology, trying to find a point of hugs between the means and tools of Planning and design, through the analysis of the historical path of each of these elements.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1089
id sigradi2009_1089
authors Santos, Eduardo Toledo
year 2009
title Building Information Modeling and Interoperability
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Interoperability is the ability of two or more systems to exchange information. It is one of the pillars of BIM because the information contained in a BIM model needs to be exchanged to be useful. IFC is cited as the best option for achieving interoperability in Construction but, although several applications have been certified to be IFC-compliant, flawed exchanges are too common yet. Behind IFC, some other less known standards play an important role to make BIM interoperability a reality. Among them are IDM, MVD and IFD. This paper will briefly show how these standards take part in data exchange and discuss the reasons why AEC interoperability is still such an elusive goal.
keywords BIM; interoperability; IFC; IDM; IFD; MVD
series SIGRADI
email
last changed 2016/03/10 09:59

_id ascaad2009_ahmed_sarhan
id ascaad2009_ahmed_sarhan
authors Sarhan, Ahmed and Peter Rutherford
year 2009
title EDVIS-Game: A framework for utilizing game engine reporting agents for environmental design education and visualisation
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 205-214
summary In recent years, the architectural design process has witnessed a demand for professionals who can resolve the highly complex social, cultural, technological, and economical issues associated with “Sustainable Design”. At present, many designers use environmental data generated from building performance simulation applications such as “Ecotect”. The wealth of data generated from such applications is often presented in a rather complicated format through graphs and tables, relying significantly on the designer’s expertise to read, analyze, interpret and correlate these data. This paper presents a framework for developing a method that helps design students and untrained professionals to visualise and understand the implications of these environmental data during the different stages of the design process. This method mainly targets students and designers who are not fully equipped to solidly interpret these complex data sets or use them in the decision-making process. The proposed method aims therefore to present relevant analysis of the environment-related data within the context of a simple, user-friendly virtual game environment, relying on embodied agents within the game engine to trigger events and actions performed by the users, and present pertinent data subsequently.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

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