CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 465

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
doi https://doi.org/10.52842/conf.acadia.2018.216
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2009_890
id sigradi2009_890
authors Almeida, Fábio de
year 2009
title Documentação e Comunicação Digital do Patrimônio Arquitetônico Moderno: Centro Técnico de Aeronáutica – CTA [Documentation and Communication Digital Architectural Heritage Classic: Aerospace Technical Center - CTA]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper intends to contribute for the analysis of the digital representation applied for documentation, communication and diffusion of architecture as cultural heritage, more specifically the production and communication of informations about buildings and sites of modern movement, arguing the possibilities and limits of this instrumental for the best understanding, recognition, evaluation and diffusion of the architecture on a historiographical perspective. As studies of cases, were selected buildings of an important technical center of aeronautic of Brazil, the CTA (Centro Técnico de Aeronáutica) in São José dos Campos, State of São Paulo.
keywords surveying and reconstruction; Digital Heritage; Modern Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
doi https://doi.org/10.52842/conf.caadria.2009.757
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2009_michael_ambrose
id ascaad2009_michael_ambrose
authors Ambrose, Michael A.
year 2009
title Spatial and Temporal Sequence: Film, animation and design theory - toward a constructed morphology
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 165-176
summary This paper presents an investigation of film, space, form and motion to expose issues of spatial perception. The objective is to use a brief moment of constructed moving imagery (a film scene) as the vehicle to develop a spatial/temporal sequence. The design research focuses on an examination of the procedure or process constructed by the director/cinematographer. The changing position of the camera continually changes the relationship of the frame to the viewed context. The project asks the student to interpret the spatial and temporal transformation, through the continual oscillation between foreground and background, in an effort to unravel the pretext of the singular point of view to reveal the intention of the filmmaker. The project discussed here focuses on a relationship between the projection of space in architectural representation and the production of space through complex geometries relative to temporal discontinuities and the way in which they agitate and alter one another. Drawing topological relationships between of the paths, or trajectories of movement, within a proposed scene of a film is the vehicle for investigation in this project. An event or configuration complete in itself, but forming part of the larger collection, is modelled and transformed to suggest various structural and temporal definitions with respect to spatial portrayal through the composition of time and the cinematic frame. In particular, spatial animation of a sequence of framed condition was to be explored in the development of a spatial episode.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_854
id sigradi2009_854
authors Antoniazzi, Asdrubal; Airton Cattani; Jaqueline Viel Caberlon Pedoni
year 2009
title Procedimentos metodológicos para simulação computacional de ambientes históricos [Methodological procedures for computer simulation of historical surroundings]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This study aims to present a classification of methodological procedures for using computer programmes to simulate architectural historical heritage. Produced for a Master’s Degree dissertation in Architecture, the methodology was developed based on several analyses of applications, possibilities and restrictions, with the assistance of photogrammetric reconstruction and several computer-graphics programmes. The files generated enable production of animations recording the changes experienced by buildings at various historical periods. These procedures were applied to the simulation of several buildings around the Praça Dante Alighieri in the centre of Caxias do Sul, Rio Grande do Sul, demonstrating their appropriateness and effectiveness and also showing the potential of computer-simulation resources for the historical environment, both educationally and in appreciation of architectural heritage.
keywords Three-dimensional geometric modelling; Computer simulation; Digital reconstruction; Historical environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2009_744
id sigradi2009_744
authors Assumpção, Paula Sobrino de Souza;
year 2009
title A influência do usuário sobre a apresentação visual da informação na web: o caso do layout adaptativo e da personalização de layout [User's influence on the visual presentation of information on the web: the case of adaptive layout and layout’s customization]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Ahead of the digital environments expansion which follows the principles of the web 2.0, one can notice a growing opening for user's participation. The proposal of this research is to reflect on how this scenario of participation is strengthening a social structure capable of actively acting not only in the production of digital content, but also in the form of this content presentation. From a survey of cases and a theoretical review, this paper aims to analyze two different types of user’s influence on the visual dimension of web environments. One first - adaptive layout - based on the indirect user’s action and a second - layout’s customization - based on the direct user’s action.
keywords Web design; web 2.0; architecture of participation; visual presentation
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_136
id ecaade2011_136
authors Bohnenberger, Sascha; de Rycke, Klaas; Weilandt, Agnes
year 2011
title Lattice Spaces: Form optimisation throgh customization of non developable 3d wood surfaces
doi https://doi.org/10.52842/conf.ecaade.2011.751
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.751-758
summary This paper discusses a collaborative project by RDAI architects, Bollinger+Grohmann and the timber construction company Holzbau Amann. The project is located in a former swimming pool in Paris and it is part of the new interior of a flagship store of the French fashion label Hermes. In late 2009, Rena Duma Architects, asked Bollinger+Grohmann to collaborate as structural engineers on a challenging design proposal within a very short timeframe. Three wooden lattice structures, the so-called “bulle” and one monumental staircase with a similar design approach characterize the interior of the new flagship store. The lattice structures are dividing the basement into different retail spaces. They vary in height (8-9 m) and diameter (8-12 m) and have a free-form shaped wicker basket appearance. Wood was the chosen material for these structures to strengthen the idea of the wickerbaskets and to create an interior space with a sustainable and innovative material.
wos WOS:000335665500087
keywords Digital production; parametric design; mass customization; wood; digital crafting
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2009_017
id caadria2009_017
authors Bruton, Dean
year 2009
title On Distributed Network Rendering Systems
doi https://doi.org/10.52842/conf.caadria.2009.065
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 65-74
summary This paper reports an investigation of the establishment and performance of a distributed computer rendering system for advanced computer graphics production within a centralized university information technology environment. It explores the proposal that the use of distributed computer rendering systems in industry and universities offers synergies for university-industry collaborative agreements. Claims that cluster computing and rendering systems are of benefit for computer graphics productions are to be tested within a standard higher education environment. A small scale distributed computer rendering system was set up to investigate the development of the optimum use of intranet and internet systems for computer generated feature film production and architectural visualisation. The work entailed using monitoring, comparative performance analysis and interviews with relevant stakeholders. The research provides important information for practitioners and the general public and heralds the initiation of a Centre for Visualization and Animation research within the School of Architecture, Landscape Architecture and Urban Design, University of Adelaide.
keywords Render farm, processing, computer graphics, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_964
id sigradi2009_964
authors Castriota, Leonardo Barci; Rezende
year 2009
title Fotografia digital e imagens multi-perspectivas no estudo de sítios históricos [Digital photography and multi-perspective image in the study of historical sities]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation of panoramic images for depicting urban landscape is a technique that has its origins in Antiquity. These images, which are known to represent large urban areas from multiple views, can be considered true works of art. Recently there has been a growing interest by some researchers, especially in the area of computer graphics, in the production of multi-perspective images for representing historic sites. However, the focus of these studies has been especially the computational aspects of this process, and there are few studies that address the impact and possibilities of these methodologies in historic preservation and urban planning. Realizing this shortcoming and considering the demand for a perspective more connected to cultural heritage, our proposal is to associate the excellent visual results of the multi-perspective images to the rich possibilities of computer simulation that can provide digital photography. The fact is that in recent years we have experienced technological innovations in the field of computer simulation that far exceeded our expectations. While most surveys of buildings are still based on the use of tape measure, pencil, paper and camera, the computer has become increasingly the main interface between the user and the information and is now the preferred instrument for the production and viewing of images, including the creation of virtual environments. Thus, this work seeks to explore the great potential which seems to exist in the combination of digital photography and the technique of multi-perspective image representation, which may provide new approaches and perspectives for the field of historic preservation. For that, we present a rapid and low cost methodology, developed in recent years, which generates orthophotos and metric multi-perspective images, useful for the analysis of built heritage and historic sites. In addition to that, we will also discuss further possible byproducts of this methodology, among which we could highlight the creation of three-dimensional models, and the analysis of building pathologies in combination with thermal photography. As a case study, we will present a representation of the Rua dos Caetés, a listed historic district in Belo Horizonte (MG), Brazil.
keywords Photogametry; Digital Photography; Heritage; Conservation
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2023_253
id sigradi2023_253
authors Cavalcanti, Isabella, Teixeira Mendes, Leticia and Albuquerque, Fernando
year 2023
title From Modeling to Collective Digital Fabrication: Experience of the "Banco Cabaça"
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 543–554
summary This paper presents an experience of collective digital fabrication and parametric modeling of furniture made with recycled plastic waste, inspired by natural elements of the Brazilian northeast. In addition to conventional joinery techniques, we highlight the technologies of rapid prototyping (PR) and digital fabrication (FD) (Volpato, 2007, Pupo, 2008; Pupo, 2009); as tools that promote a paradigm shift, both in the design process and in production and materialization (Kolarevic, 2005), allowing recycled plastic to have new applications. We started with a brief review of digital fabrication processes in Brazil, emphasizing collaboration in design and execution. Then, we contain the recycling of plastic and the need for actions for its best destination. Finally, we present a sustainable and collaborative design experience: the modeling and digital fabrication of furniture, entirely produced from recycled plastic, called “Banco Cabaça”.
keywords Sustainable Design, Digital fabrication, Collaborative process, Parametric modeling, Brazilian design.
series SIGraDi
email
last changed 2024/03/08 14:07

_id 506b
id 506b
authors Christenson, Mike
year 2009
title Testing the relevance of parameterization to architectural epistemology
source Architectural Science Review, Volume 52.2: 135-141
summary Advances in building information modeling (BIM) deeply impact the production of new architecture; its benefits are obvious and its acceptance widespread. But how does BIM impact the study of existing architecture? Can BIM be assumed to operate as a neutral framework, equally applicable to the study of architecture anywhere? Using as a point of departure a recent outline of the conceptual structure of parametric modeling prepared by Sacks, Eastman, and Lee (2004), this paper compares parametric models of two existing works of architecture: Mies van der Rohe’s Crown Hall and Peter Zumthor’s St. Benedict Chapel. The processes of parametrically modeling each building are specifically compared in two ways: first, parameters are established for each model; second, each model is "flexed" as a means of disclosing possible semantic relationships within each work of architecture. Because each building demands a different parameter-establishment strategy, and because the models permit different degrees of flexibility, the comparison illustrates the shortcomings of a "neutral framework" assumption to an architectural epistemology.
keywords Existing architecture, Parametric modeling, Representation
series journal paper
type normal paper
email
more http://www.earthscanjournals.com/asre/052/asre0520135.htm
last changed 2009/06/18 14:24

_id ecaade2009_025
id ecaade2009_025
authors Dounas, Theodoros; Sigalas, Alexandros
year 2009
title Blender, an Open Source Design Tool: Advances and Integration in the Architectural Production Pipeline
doi https://doi.org/10.52842/conf.ecaade.2009.737
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 737-744
summary We examine an open source 3d suite of tools called blender, as a tool for architectural design. The unique features of blender are examined in terms of ease of use and integrated nature since blender incorporates a simulation engine and a game engine that can be used creatively in the design process. The unique data structure of Blender is examined with the features and work flow that this structure brings in the design process. Also a simple comparison is made between Blender and 3ds max in terms of features and workflow as visualization tools together with an assessment of a two year seminar that took place in the Department of Architecture, in Volos Greece.
wos WOS:000334282200089
keywords Integrated design, open source cad
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_097
id ecaade2009_097
authors Estévez, Alberto T.
year 2009
title Biodigital Architecture
doi https://doi.org/10.52842/conf.ecaade.2009.681
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 681-686
summary The latest biological and digital technologies offer new possibilities and benefits for the production of new architecture: There is vast potential in the natural world if we work with DNA as though it were natural software, and in the digital realm if we work with software as though it were digital DNA. Pioneers in these fields converge in the Biodigital Architecture Master’s Degree, with the Genetic Architectures Research Group and Ph.D. Programme, at the ESARQ (Universitat Internacional de Catalunya), in Barcelona. The purpose of this paper is to put forward the theoretical basis and some of the research carried out to date.
wos WOS:000334282200082
keywords Biodigital, architecture, genetics, biology, digital
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2009_805
id sigradi2009_805
authors Gonçalves Costa, Luís Gustavo; Arivaldo Leão de Amorim
year 2009
title Geração de Ortofotos para Produção de Mapas de Danos [Ortophoto creation for damage map production ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present work integrates the ongoing Master Degree Research Project entitled "Damage Map Representation and Pathology Database (Cronidas) Creation". This paper aims to discuss the search for alternatives in the development of a map of damages to be applied on historical buildings in order to assist preservation and restoration projects. Orthophotos of the facades and of the internal walls of buildings will be produced; once generated, these images are vectorized and transformed in drawings which represent the pathologies, in other words, the damage map. The research the following softwares: PhotoModeler®Pro5 for the generation of the orthophotos, Photoshop®CS3 for image treatment, and AutoCAD®2008 for tracing the relevant areas.
keywords damage map; conservation and restoration project; ortophoto; vectorization; building pathologies
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2009_004
id ecaade2009_004
authors Grasl, Thomas; Economou, Athanassios; Branum, Cassie
year 2009
title Combining Triples: Using a Graph Grammar to Generate Courthouse Topologies
doi https://doi.org/10.52842/conf.ecaade.2009.605
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 605-612
summary A graph grammar for the generation of topologies for the U.S. federal courthouse typology is introduced. Possible configurations are enumerated and a nomenclature is proposed.
wos WOS:000334282200073
keywords Production system, graph grammar, courthouse topologies, enumeration
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_129
id ecaade2009_129
authors Hemmerling, Marco
year 2009
title Twister: An Integral Approach towards Digital Design and Construction
doi https://doi.org/10.52842/conf.ecaade.2009.299
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 299-304
summary The paper outlines the relevance of computational geometry within the design and production process of architecture. Based on the case study “Twister”, the digital chain - from the initial form-finding to the final realization of spatial concepts - is discussed in relation to geometric principles. The association with the fascinating complexity, which can be found in nature and its underlying geometry was the starting point for the project presented in the paper. The translation of geometric principles into a three-dimensional digital design model was followed by a process of transformation and optimization of the initial shape, that integrated aesthetic, spatial and structural qualities as well as aspects of material properties and conditions of production.
wos WOS:000334282200036
keywords Geometry, 3D modeling, rapid prototyping, photogrammetry, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia09_291
id acadia09_291
authors Hemsath, Timothy L.; McCracken, Brian; Russell, Darin
year 2009
title Decon Recon: Parametric CADCAM Deconstruction Research
doi https://doi.org/10.52842/conf.acadia.2009.291
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 291-293
summary The deconstruction (DeCon) and repurposing (ReCon) of existing structures and materials are worthwhile and relevant endeavors given the potential for such procedures to be more economically and environmentally sustainable than conventional construction methods. Conventional construction methods often utilize virgin materials for the production of architecture, requiring extensive energy to harvest, process, and manufacture the materials for use. Today, we must face the fact that we exist in a carbon-sensitive economy, and demand design approaches that reduce architecture’s impact on the environment. Our goal was to develop a CADCAM ReCon design methodology that would have the potential to mitigate carbon consumption. To explore this goal, students engaged a design research project that looked for novel and innovative approaches to the DeCon and ReCon of an existing barn. The student researchers created parametric models and surface designs derived from the existing materials. The digitally fabricated tectonic design constructions resulted in economical, novel, and material-efficient design methodologies for DeCon and ReCon.
keywords Fabrication, environment, CADCAM, Parametric Design
series ACADIA
type Short paper
email
last changed 2022/06/07 07:49

_id caadria2009_152
id caadria2009_152
authors Henriques, Gonçalo Castro
year 2009
title Crafting New Artefacts
doi https://doi.org/10.52842/conf.caadria.2009.205
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 205-214
summary The craft of complex artefacts, questioning technological changes and reflecting social and cultural transformation used to be a common attitude in traditional artisans of the pre industrialized society. Traditional craftsman developed special knowledge and skills, implementing their own tools and techniques. After the industrial revolution, the main focus shifted to mass production, and the personalization of artefacts became labour intensive and more expensive. Simultaneously, with technical specialization and the fragmentation of knowledge, the designer’s, builder’s and manufacturer’s approach became more segregated. Currently, information technologies offer new opportunities to the craft of complex objects. The integration of digital process from conception to fabrication, can transform this situation, and as a result personalization is more affordable. Nevertheless, the introduction of these new techniques or tools is lacking a poetic synthesis for the use of technology, and the social and cultural implications that may result of this use. A competition for a public installation was an opportunity to use digital tools to conceive, manufacture and construct a complex structure with a small budget that would be impossible to attain using only traditional tools. At the same time, this project - genetic landscape- could be seen as a metaphor, alluding to the technological interference on the process of creating a new life, or a second nature.
keywords expanding traditional tools; digital craft; complex geometry built-case
series CAADRIA
email
last changed 2022/06/07 07:49

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