CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2009_154
id caadria2009_154
authors Chiang, Shuo-Tao; Sheng-Fen Chien
year 2009
title Notes on Designing Multi-Display spaces
doi https://doi.org/10.52842/conf.caadria.2009.461
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 461-470
summary This research attempts to integrate a new technology–Multi- Display Environment (MDE)–into the design and creation of new architectural spaces–multi-display spaces. The research objective is to formulate a set of design guidelines that advise designers on the effective use of the MDE technology, so that the technology may become a new design element and enables designers to show amplification effects of spaces. Two empirical studies are conducted. Based on the results of empirical studies, a set of multi-display space design guidelines is formulated with three key aspects: scene selection, display allocation and display arrangement. The design guidelines require further validations through practical applications. Nevertheless, the research introduces a new design element for designers to think about the future of architectural spaces with more opportunities and possibilities.
keywords Multi-display environments; spatial cognition; design guidelines
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
doi https://doi.org/10.52842/conf.acadia.2018.216
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id sigradi2009_974
id sigradi2009_974
authors Cardoso, Eduardo; Branca Freitas de Oliveira
year 2009
title Uso da Tecnologia Computacional como Ferramenta para a Tomada de Decisão no Projeto de EstruturasMetálicas [Use of Computer Technology as a Decision-Making Tool in Metal Structure Projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary A world of intense and quick changes has led the society to the Information and Knowledge Age. The use of information technologies leads to deep changes and new processes. Systems and organizations must be prepared for the growing amount and speed of information. The main objective of this work is the application of the computer simulation tools CAD/CAE to help decision-making in architecture and engineering projects, specifically metal structure projects. This work presents the application of the finite element method-based software Abaqus/CAE to analyze and propose possible project solutions to the case study of a metal structure which covers a food court in a shopping mall.
keywords Design; CAD; CAE; Metal Structure; Computacional Simulation
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2009_964
id sigradi2009_964
authors Castriota, Leonardo Barci; Rezende
year 2009
title Fotografia digital e imagens multi-perspectivas no estudo de sítios históricos [Digital photography and multi-perspective image in the study of historical sities]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation of panoramic images for depicting urban landscape is a technique that has its origins in Antiquity. These images, which are known to represent large urban areas from multiple views, can be considered true works of art. Recently there has been a growing interest by some researchers, especially in the area of computer graphics, in the production of multi-perspective images for representing historic sites. However, the focus of these studies has been especially the computational aspects of this process, and there are few studies that address the impact and possibilities of these methodologies in historic preservation and urban planning. Realizing this shortcoming and considering the demand for a perspective more connected to cultural heritage, our proposal is to associate the excellent visual results of the multi-perspective images to the rich possibilities of computer simulation that can provide digital photography. The fact is that in recent years we have experienced technological innovations in the field of computer simulation that far exceeded our expectations. While most surveys of buildings are still based on the use of tape measure, pencil, paper and camera, the computer has become increasingly the main interface between the user and the information and is now the preferred instrument for the production and viewing of images, including the creation of virtual environments. Thus, this work seeks to explore the great potential which seems to exist in the combination of digital photography and the technique of multi-perspective image representation, which may provide new approaches and perspectives for the field of historic preservation. For that, we present a rapid and low cost methodology, developed in recent years, which generates orthophotos and metric multi-perspective images, useful for the analysis of built heritage and historic sites. In addition to that, we will also discuss further possible byproducts of this methodology, among which we could highlight the creation of three-dimensional models, and the analysis of building pathologies in combination with thermal photography. As a case study, we will present a representation of the Rua dos Caetés, a listed historic district in Belo Horizonte (MG), Brazil.
keywords Photogametry; Digital Photography; Heritage; Conservation
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2009_152
id ecaade2009_152
authors de Godoi, Giovana; Celani, Gabriela
year 2009
title Shape Grammars and Historical Town Renovations: A Case Study in Monte Alegre Do Sul
doi https://doi.org/10.52842/conf.ecaade.2009.237
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 237-242
summary Shape grammars have been used in architecture for analysis and synthesis - in the first case, mainly for the characterization of styles and in the later for the generation of novel compositions. The present research proposes the use of shape grammars for establishing guidelines for the requalification of historical areas that have lost their original characteristics due to improper renovations. In order to develop and test the proposed method, a study was carried out in a small Brazilian town called Monte Alegre do Sul. The town was chosen because its original urban morphology, developed in the XIXth century, is still relatively well preserved, although part of the original façades have been transformed. The objective of the research is to develop a shape grammar to set guidelines for the requalification of the already renovated façades in Monte Alegre do Sul.
wos WOS:000334282200029
keywords Façades, generative design systems, rule-based design, shape grammar
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_195
id ecaade2009_195
authors Gürer, Ethem; Çagdas, Gülen
year 2009
title An Emergent Form Generation Method for Supporting Conceptual Design
doi https://doi.org/10.52842/conf.ecaade.2009.167
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 167-172
summary Evolutionary design methodologies generally aim to present new form-finding processes, where nature-based approaches are used, such as self-organization, genetic algorithms etc. This paper aims to present a new architectural design approach that focuses on integrating these different evolutionary methods in an emergent process. The main goal is to achieve a high-level of integration where lacking qualities of each evolutionary method are completed by the other one in a synergic and especially emergent behavior. A multi-level design approach is described in this study. Points highlighted are concerned with the pre-design phases. Within a bottom-top simulation, an infinite high-level solution cluster is revealed from behavioral interactions and collectivity of the low-level entities: agents. Simulated design process is visualized by a determined project area in Istanbul: Kuruçe_me Island on the Bosphorus as an exhibition center. Programmed in 3dsMax, simulation phase supports the creative design process in early phases.
wos WOS:000334282200020
keywords Evolutionary design, bottom-top approach, self-organization, agent, emergence
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2009_179
id ecaade2009_179
authors Halatsch, Jan; Kunze, Antje; Schmitt, Gerhard
year 2009
title Value Lab: a Collaborative Environment for the Planning of Future Cities
doi https://doi.org/10.52842/conf.ecaade.2009.507
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 507-514
summary This paper describes how the Value Lab is a) developed and b) used in education, research and workshops for (1) Interactive urban design and scenario planning that includes methods to support concurrent collaborative urban design over distances, and scenario planning based on defined case studies; (2) Visualization techniques for the detection and prediction of changes in urban environments; (3) Knowledge transfer to synthesize, interact with and communicate essential knowledge and findings from an array of disciplines for decision making, education, training, demonstration, and public discussions.
wos WOS:000334282200061
keywords Urban planning, information architecture, multi-touch displays, simulation, city modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_129
id ecaade2009_129
authors Hemmerling, Marco
year 2009
title Twister: An Integral Approach towards Digital Design and Construction
doi https://doi.org/10.52842/conf.ecaade.2009.299
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 299-304
summary The paper outlines the relevance of computational geometry within the design and production process of architecture. Based on the case study “Twister”, the digital chain - from the initial form-finding to the final realization of spatial concepts - is discussed in relation to geometric principles. The association with the fascinating complexity, which can be found in nature and its underlying geometry was the starting point for the project presented in the paper. The translation of geometric principles into a three-dimensional digital design model was followed by a process of transformation and optimization of the initial shape, that integrated aesthetic, spatial and structural qualities as well as aspects of material properties and conditions of production.
wos WOS:000334282200036
keywords Geometry, 3D modeling, rapid prototyping, photogrammetry, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2009_259
id cf2009_259
authors Janssen, Patrick H. T.
year 2009
title An evolutionary system for design exploration
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 259-272
summary This paper reports on the development of a multi-objective evolutionary developmental design environment, called EDDE. The goal of the system is to make it easier for designers to use evolutionary techniques to explore design possibilities. The system consists of a generic evolutionary core into which a set of design specific scripts need to be plugged in. The system uses a web based client-server architecture that can either be run on a single computer or on multiple computers in parallel. Initial experiments have shown the system to be effective in evolving designs.
keywords Generative, evolutionary, genetic, search, optimisation, simulation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_156
id ecaade2009_156
authors Karzel, Rüdiger; Matcha, Heike
year 2009
title Experimental Design-Build: Teaching Parameter-based Design
doi https://doi.org/10.52842/conf.ecaade.2009.153
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 153-158
summary We present a student design class, in which experimental full-scale parametric objects are planned and built. The class explores the possibilities of digital production chains in which CAAM techniques driven by parametric modeling can expand the range of possibilities for designing and producing architecture. We show how those possibilities and techniques can be integrated into architectural education in facilitating a transition from digital design to actual object. The didactic challenge represents teaching a methodological approach towards parameter-based design, its transfer into a software program and the choice of construction and production method.
wos WOS:000334282200018
keywords Prototyping, parametric design, student design build projects, CAAM methods, evolutionary optimization
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2009_547
id cf2009_547
authors Kobayashi, Yoshihiro; Hawker, Ronald; Terzidis, Kostas; Narahara, Taro; Abdelhameed, Wael; Fukuda, Tomohiro; Labarca, Claudio; Calderon, Carlos and Jemtrud, Michael
year 2009
title World8: International working group for new virtual reality applications in architecture
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 547- 556
summary This paper introduces the activities of World8, an international working group on virtual reality, and demonstrates the group’s developed VR applications in architecture. Group members come from eight universities around the world, including the United States, the United Kingdom, Japan, Chile, Canada, Egypt, and the United Arab Emirates. The main objective is to develop a research framework for collaboration between architectural schools and a software developing company. Specifically, the group is looking to create new applications for VR visualizations of urban settings with dynamic agents such as human and vehicular traffic. Models developed by these members are explained, and the project is reviewed based on survey results.
keywords Virtual reality, 3D city modeling, agent-based simulations, international project, education
series CAAD Futures
type normal paper
email
last changed 2010/04/04 16:41

_id ecaade2009_078
id ecaade2009_078
authors Lyon, Eduardo
year 2009
title Digital Fabrication and Component Optimization Using DFM: Integrating Two-dimensional Cutting and Three-dimensional Milling in Wood Panel Fabrication
doi https://doi.org/10.52842/conf.ecaade.2009.565
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 565-572
summary This research explores new ways to integrate manufacturing knowledge in to design phases. Through the use of design for manufacturing (DfM) concept, and looking at relations between its potential application in component design and its implementation using digital manufacturing technologies, the author implemented a DfM model that varies from previous models by incorporated learning in the process. This process was based on; a knowledge systematization process; and the incremental development and refinement of design heuristics and metrics. Subsequently the attempt on this research is twofold. One is to realize a process to capture and organize manufacturing knowledge, and second to organize that knowledge and make it available as a DfM model for component design using specific CNC technology.
wos WOS:000334282200068
keywords Design Computing, design for manufacturing, knowledge based design, digital manufacturing
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ecaade2009_095
id ecaade2009_095
authors Noriega, Farid Mokhtar; Fynn, JohnD.; McDonald-Rissanen, Mary
year 2009
title UNITALKS: A Blended Learning Platform for University Specific Foreign Language Training for Architecture Students
doi https://doi.org/10.52842/conf.ecaade.2009.349
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 349-356
summary The objective of the UNITALKS project is to develop a blended e-learning solution for foreign language training adapted to the university environment and to careers in architecture and building construction. Based on the VoiceForum project, an Internet or Intranet based platform, the approach aims to create an immersive task-based collaborative learning environment incorporating certain free software tools including a wiki repository where students and tutors can interactively and creatively enrich their learning community with new resources. UNITALKS is forward-looking in its recognition of the social as well as the technological dimension of an effective learning strategy and innovative in its approach to designing discipline-specific content tailored in a staged process to support maximum learner engagement and full operational ability in the professional context.
wos WOS:000334282200042
keywords Education, mobility, task-based approach, blended learning, learning communities
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20097403
id ijac20097403
authors Voyatzaki, Maria
year 2009
title Computing Architectural Materiality: The Hyper-natural Aspirations of the New Paradigm
source International Journal of Architectural Computing vol. 7 - no. 4, 555-564
summary The article is based on the premise that in the history of architecture there has always been an intimate relationship between architectural ideas and the various perceptions of the alive. On this premise the article focuses on and investigates the relationship of the contemporary architectural paradigm labeled as digital, parametric or morphogenetic with the alive. Its objective is to reveal its new profound reasonings which lead and nourish its creative expression; to articulate its new ethos with the extended use of advanced information technologies for the creation of architectural forms, but also for the generation of a broad spectrum of new building materials with properties predefined by the architect. The immaterial, the hybrid, the composite, the mutable, the transformable, the interactive, the dynamic, do not only appear as properties of certain architectural creations or building materials, but also as values expressing this ethos and declaring a new relationship or a reconsidered admiration of the natural, the living, the alive. The article concludes that the new hyper-natural aspiration of the contemporary paradigm constitutes a new dynamic expression of architectural materiality and its guiding intellect.
series journal
last changed 2010/09/06 08:02

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2009_787
id sigradi2009_787
authors Alves, Andressa Schneider; José Luis Farinatti Aymone
year 2009
title A interface gráfica em um software para o encaixe de modelagens no design de vestuário [The graphical interface for a pattern fitting software in garment industry]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items will be developed.
keywords Design do Vestuário; Interface; Usabilidade; Packing; Cutting
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email
last changed 2016/03/10 09:47

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