CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia09_284
id acadia09_284
authors Cheng, Nancy Yen-wen; Hegre, Erik
year 2009
title Serendipity and Discovery in a Machine Age: Craft and a CNC Router
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 284-286
doi https://doi.org/10.52842/conf.acadia.2009.284
summary Our digital carving experiments reveal ways to invite discovery into the design process. Working with sketched lines, handcrafted finishing, geometric overlay, and tool path coding can lead a designer to unexpected results. Concentrating on forming processes moving through material over time encourages open-ended play. Iteratively examining how computer operations generate carved results provides a craftsman’s understanding of tools and materials.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:55

_id sigradi2009_1100
id sigradi2009_1100
authors Celento, David
year 2009
title Digital Craft Meets the Ancient Art of Ceramics: Would the Bauhaus Approve?
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The Bauhaus was founded upon the controversial premise that emergent mechanical processes offered new and creative ways to explore materials. Today, we encounter equally tendentious scenarios where the designer often appears one step further removed—automated CNC machines are driven by computational machines. Like the early activities of the Bauhaus some view digital pursuits with suspicion; however, digital design/fabrication is the “Nächster Bauhaus Bewegun” offering opportunities for design innovation equal in significance to that of the Bauhaus. This paper partially examines the theoretical implications of digital design/fabrication, then presents a collaboration between an architect and artist re-examining the architectural cladding possibilities using digital tools to shape one of mankind’s most venerable materials—ceramics.
keywords Ceramics in architecture, mass customization, digital fabrication, parametric design
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
doi https://doi.org/10.52842/conf.acadia.2018.216
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
doi https://doi.org/10.52842/conf.caadria.2009.005
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_957
id sigradi2009_957
authors Baerlecken, Daniel Michael; Gernot Riether
year 2009
title From texture to volume: an investigation in quasi-crystalline systems
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in “De re aedificatoria” (Book VI, Chapter 2), is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty. Only the ornamentation adds pulcritudo to the raw structure and massing. Rather than starting with a volume and applying texture afterwards, the Digital Girih project started with textural operations that informed the overall volume later. The stereometric, top-down methodology is questioned through the bottom-up methodology of the Girih project. Girih lines of traditional Islamic patterns were used as a starting point. The aspect of 3-dimensionality was developed analogue as well as digital, using the deformability of different materials at various scales and digital construction techniques as parameters. The flexibility within the Girih rules allowed the system to adapt to different tasks and situations and to react to different conditions between 2- and 3- dimensionality. The project in that way explored a bottom-up process of form generation. This paper will describe the process of the project and explain the necessity of digital tools, such as Grasshopper and Rhino, and fabrication tools, such as laser cutter and CNC fabrication technology, that were essential for this process.
keywords Generative Design; Parametric Design; Tessellation; Form Finding; Scripting
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2009_626
id cf2009_626
authors Bhatt, Anand; Martens, Bob
year 2009
title The topics of CAAD: An evolutionary perspective – a research for representing the space of CAAD
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 626- 641
summary This paper is concerned with the ongoing changes and the evolution of CAAD using machine-assisted techniques. It is feasible to create a hypothesis of the identity of the discipline depicted in the archived published output, and semantically link it to the data cloud. This allows for expansion of the meanings embodied in the research and inference about what CAAD is, and to trace back how the field progressed. We present several case-studies showing how this inference is done and finally, observations are elaborated and an outlook on further work is discussed.
keywords Ontology, clustering, metrics, machine learning, data mining
series CAAD Futures
type normal paper
email
last changed 2010/07/01 07:19

_id sigradi2009_651
id sigradi2009_651
authors Braga, Gisele Pinna
year 2009
title O uso do Blog na formação do arquiteto na era digital [Use of Blogs in architectural education in the digital age]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The digital age provides us many interactive tools from which we can develop our knowledge. Most of them are used daily by students and have a great impact in their lives. In this context, blogs appear as a tool with a great potential for education since students are used to read them. This article describes the experience of the use of a blog (Blog da Pinna) focused on architecture, technology and innovation, to enhance education for architecture students. It also shows the evaluation of this use and reflects about the achievements.
keywords Blog; Educação; Arquitetura; Tecnologia; Inovação
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_003
id ecaade2009_003
authors Brell-Cokcan, Sigrid; Reis, Martin; Schmiedhofer, Heinz; Braumann, Johannes
year 2009
title Digital Design to Digital Production: Flank Milling with a 7-Axis CNC-Milling Robot and Parametric Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 323-330
doi https://doi.org/10.52842/conf.ecaade.2009.323
wos WOS:000334282200039
summary Just recently Flank Milling has opened up new possibilities in detailing large-scale architectural building envelopes. Whereas examples such as the Hungerburgbahn by Zaha Hadid show the application of Flank Milling at the end of the architectural manufacturing process, our research, in contrast, focuses on the implementation of constraints immanent to manufacturing techniques as early architectural design parameters. This process is explored by the help of generative modeling tools, to allow an intuitive design of freeform parametric curves and surfaces while at the same time obeying crucial geometric conditions. In this paper, we will focus on the “digital design to digital production” process on a 7-axis industrial CNC -robot.
keywords CNC milling technologies, robot-milling, parametric design, freeform surface, digital architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20097401
id ijac20097401
authors Bueno, Ernesto
year 2009
title Algorithmic Form Generation of a Radiolarian Pavilion
source International Journal of Architectural Computing vol. 7 - no. 4, 677-688
summary This paper describes the design stage of an on-going research project for the construction of a pavilion that mimics the bone structures of Radiolarians. In the process, several constructive and generative algorithms are developed, together with geometric and trigonometric functions, all implemented in RhinoScript and a math plug-in for the NURBS modeler Rhinoceros. There has been considerable emphasis on the generation of the Radiolarian cell that is tessellated along a stereographic surface with a honeycomb-based algorithm. It combines design strategies from biomimetics, mathematical functions, generative scripting, process automation and versioning, all integrated into an algorithmic methodology for creating a non-standard structure, capable of being manufactured with CNC technology, and doing so, setting a precedent in the academic and professional environment in which it will be located.
series journal
last changed 2010/09/06 08:02

_id sigradi2009_948
id sigradi2009_948
authors Cardoso, Daniel
year 2009
title Generative Craft
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Popular discourses and representations of automation in design practice have often committed to an ontology of design and creativity where both materials, media and tools are rendered passive actors in design processes. The ways in which these narratives are articulated have consequences for how the materiality of media and of construction elements is construed in both design discourses and environments. Providing a brief critical history of the mutual construction of design technologies and notions of creativity and design is a concern of this paper, which concludes with a critical re-writing of disembodied conceptions of automation in design.
keywords Design studies; Generative design; Design automation; Cultural studies of design
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2009_974
id sigradi2009_974
authors Cardoso, Eduardo; Branca Freitas de Oliveira
year 2009
title Uso da Tecnologia Computacional como Ferramenta para a Tomada de Decisão no Projeto de EstruturasMetálicas [Use of Computer Technology as a Decision-Making Tool in Metal Structure Projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary A world of intense and quick changes has led the society to the Information and Knowledge Age. The use of information technologies leads to deep changes and new processes. Systems and organizations must be prepared for the growing amount and speed of information. The main objective of this work is the application of the computer simulation tools CAD/CAE to help decision-making in architecture and engineering projects, specifically metal structure projects. This work presents the application of the finite element method-based software Abaqus/CAE to analyze and propose possible project solutions to the case study of a metal structure which covers a food court in a shopping mall.
keywords Design; CAD; CAE; Metal Structure; Computacional Simulation
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2009_000
id caadria2009_000
authors Chang, Teng-Wen; Eric Champion, Sheng-Fen Chien and Shang-Chia Chiou(eds.)
year 2009
title CAADRIA 2009 - Between Man and Machine
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, 795p.
doi https://doi.org/10.52842/conf.caadria.2009
summary Digital designing takes place through processes of interaction between human designers and computers. As such, its location is the in-between, a shared realm of conversation where capabilities of both man and machine are amplified. CAADRIA 2009 addresses this conversation in terms of three perspectives that drive both research and practice in the computer-aided architectural design field: Digital design as integrating, intuitive and intelligent. CAADRIA 2009 aimed to provide a forum in which ideas pertaining to these notions can be explored, discussed and developed. l Digital design is integrative. With the diverse and fast speed of the global economy in the 21st century, the barrier between different disciplines is being overcome digitally. The integration of multiple disciplines is crucial for facing the next wave of global challenges. l Digital Design is intuitive. With advanced computational technology, how humans will cooperate with machines after the computing era will surely become the next challenge for all computational design-related researchers. Intuitive interaction or computing design is the second theme addressed in CAADRIA 2009. l Digital Design is Intelligent. With artificial intelligence, design intelligence is the third theme we would like to address this year. We wish to challenge global researchers to provide a smart and responsive environment for improving our lives and stimulating our economy in innovative ways.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
doi https://doi.org/10.52842/conf.caadria.2010.599
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2022_367
id ecaade2022_367
authors Doumpioti, Christina and Huang, Jeffrey
year 2022
title Field Condition - Environmental sensibility of spatial configurations with the use of machine intelligence
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 67–74
doi https://doi.org/10.52842/conf.ecaade.2022.2.067
summary Within computational environmental design (CED), different Machine Learning (ML) models are gaining ground. They aim for time efficiency by automating simulation and speeding up environmental performance feedback. This study suggests an approach that enhances not the optimization but the generative aspect of environmentally driven ML processes in architectural design. We follow Stan Allen's (2009) idea of 'field conditions' as a bottom-up phenomenon according to which form and space emerge from local invisible and dynamic connections. By employing parametric modeling, environmental analysis data, and conditional Generative Adversarial Networks [cGAN] we introduce a generative approach in design that reverses the typical design process of going from formal interpretation to analysis and encourages the emergence of spatial configurations with embedded environmental intelligence. We call it Intensive-driven Environmental Design Computation [IEDC], and we employ it in a case study on a residential building typology encountered in the Mediterranean. The paper describes the process, emphasizing dataset preparation as the stage where the logic of field conditions is established. The proposed research differentiates from cGAN models that offer automatic environmental performance predictions to one that spatial predictions stem from dynamic fields.
keywords Field Architecture, Environmental Design, Generative Design, Machine Learning, Residential Typologies
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2009_971
id sigradi2009_971
authors Duarte, Rovenir Bertola
year 2009
title Uma Investigação da Ideia de uma Nova Espacialidade através da Representação Arquitetônica Contemporânea: Impactos Tecnológicos [A research of the idea of new spatiality through contemporary architectural drawing: technological impacts]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The idea of spatiality is changing with the explosion of concrete boundaries in this age; this new idea is between the limited space and the continuum space. This paper shows a critical reading of three architectural drawings – ‘Micromegas’ (Daniel Libeskind), ‘The Block’ (Bernard Tschumi) and ‘The World’ (Zaha Hadid); the objective is discussing an idea of space impressed in these drawings, and the relationships with digital realm too. The base of this discussion is in Vidler´s Warped Space and Virilio´s Lost Dimension, searching to understand characteristics and influences that help the construction of this idea of space.
keywords Espaço arquitetônico; desenhos arquitetônicos; warped space; idéia de espaço; neovanguarda
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2009_093
id ecaade2009_093
authors Elkær, Tim Nøhr
year 2009
title Using Computers to Aid Creativity in the Early Stages of Design – or Not!: Rehabilitating the 2D/3D physical representation in Computer-Aided-Ideation
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 761-768
doi https://doi.org/10.52842/conf.ecaade.2009.761
wos WOS:000334282200092
summary The introduction of Rapid Prototyping technology such as 3D printers and diverse Numerically Controlled machines such as laser cutters and milling machines, has made it obvious for many educational institutions, that a paradigm shift is occurring these years, that will forever change the design- and architectural practice, - for better or worse. This paper discusses the current change of role and status of the representation as a means to communicate design in the digital era. It outlines two opposite directions for the development of software technology, and brings forward previous and current research, on the didactic aspects of introducing digital software into the curriculum of architecture and design education. The paper describes a workshop held at the Danish Design School, where students proficient in using digital media, were challenged to use analogue models instead, to rediscover and utilize some of the creative potentials offered by this medium. Two other workshops discussing similar themes with different foci and different participants have been held since. One hosted by the Glass & Ceramic School on Bornholm, where the students are trained as traditional Craftsmen and another hosted by Nordes2009 at AHO in Oslo, where the participants came with a background in the research community. My own research interest lies in establishing or refueling a discussion on the importance of the ambiguity in a physical representation, as opposed to the finite interpretations offered by the digital modeling environment, that the profession is accustomed to work within. This interest has recently been confirmed and renewed by reading “The (soft) Architecture Machine(s)” from 1970+75 and by studying the works of Professor Julio Bermudez and Professor Bennett Neiman.
keywords Ideation, representation, ambiguity, heuristics, design education
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_046
id ecaadesigradi2019_046
authors Ferreira Borges, Marina
year 2019
title Conversations between architects and engineers
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 99-108
doi https://doi.org/10.52842/conf.ecaade.2019.1.099
summary The structural education in architectural schools emphasize that the dialogue between professionals is what should be raised as the point of connection between the conception of the structural morphology to be carried out by the architect and its validation and construction by the structural engineer. However, is this dialogue occurring? The proposal of this work is to study the conversational model proposed by Paul Pangaro (2009), based on Gordon Pask's Conversation Theory (1976a), and investigate if in fact a dialogic process between architectural design and structures education in architectural schools occurs, or if there exist the possibility of proposing a new conversational model, promoting transdisciplinary participation and collaboration procedures.Please write your abstract here by clicking this paragraph.
keywords Architectural Design Teaching; Structural Education; Conversation Theory
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2009_148
id ecaade2009_148
authors Gil, Jorge; Montenegro, Nuno C.; Beirão, José Nuno; Duarte, José Pinto
year 2009
title On the Discovery of Urban Typologies: Data Mining the Multi-dimensional Character of Neighbourhoods
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 269-278
doi https://doi.org/10.52842/conf.ecaade.2009.269
wos WOS:000334282200033
summary In sustainable urban development the first stage of the urban design process should consist of a pre-design phase where the context of the site is analysed both qualitatively and quantitatively. In this paper we present a methodology for data mining an urban Geographic Information System (GIS) data set, consisting of three main phases: representation, analysis and description. The process reveals a series of block and street typologies at various levels of detail that highlight the different character of two neighbourhoods. This methodology is demanding in the preparation phase and requires a high level of GIS and statistics expertise in the analysis phase. However, it successfully addresses the complex multi-scale and multi-level nature of cities in a systematic way, providing a tool for systematic profiling of neighbourhoods, which is site and problem specific.
keywords Data mining, GIS, sustainable development, urban typologies, urban context
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2023_091
id ascaad2023_091
authors Haddad, Naif
year 2023
title From Digital Heritage Documentation to 3D Virtual Reconstruction and Recreation for Heritage Promotion and Reinterpretation: The Case of the iHeritage Project
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 7-23.
summary In the last two decades, the digital age Information and Communication Technologies (ICT) development and concerns combined with rapid technology have permitted the dissemination of different digital applications (including digital documentation, virtual reality (VR), augmented reality (AR), mixed reality (MR), digital gaming, and holograms etc.) oriented toward past, present and future communication using digital three-dimensional audio-visual content. Today, we must acknowledge that 3D virtual 3D reconstruction and recreation has become an established way to build, understand, reinterpret, and promote Cultural Heritage (CH). The virtual 3D reconstruction world and multimedia industry are often considered potential marketing channels for World Heritage Sites (WHS) and heritage tourism. 3D digital/virtual reconstruction merges and embodies subjectivity in one process, playing an attractive role in heritage tourism destinations and creating image experiences, providing the first enjoyable interpretation and information for most audiences. Based on the EU-funded iHERITAGE project ICT Mediterranean platform for the UNESCO CH, this paper attempts to examine some insights into constructing the optimistic image of heritage promotion and tourism in the context of CH as it flows through both physical and virtual spaces to give a glimpse of the future of virtual reconstruction. It illustrates the development of the concepts and practice, challenges and opportunities, advantages and disadvantages, and the negative and the positive sides of the related issues of only 3D digital reconstructions, and some issues concerning the ethics based on the International Chartres and Conventions mainly in the field of scientific visualisation, such as the London Charter (2009) and Seville Principles (2011). Finally, as a practical dimension, it presents some representative examples of 3D digital/virtual reconstruction of characteristic monuments of the WHS of Nabataean Petra in Jordan for the first time.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ecaade2009_014
id ecaade2009_014
authors Haeusler, Matthias Hank
year 2009
title Media-Augmented Surfaces: Embedding Media Technology into Architectural Surface to Allow a Constant Shift between Static Architectural Surface and Dynamic Digital Display
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 483-490
doi https://doi.org/10.52842/conf.ecaade.2009.483
wos WOS:000334282200058
summary The way screens are attached to architecture at present limits architectural surfaces to carriers of signs. The research presented in this paper offers a possible solution that allows architectural surfaces to be both a space-defining element that has certain architectural material qualities and at the same time allows media technology to be embedded. These surfaces can alter their state from static material to dynamic image in an instance. The paper presents a prototype capable of fulfilling this requirement. It also positions the research within the architectural discussion by comparing it to works of others and confirming its research value by reference to work in a similar direction. Finally, the paper evaluates the research and concludes that it could offer a ‘fabric’ to be used as a sort of media clothing for architecture in the electronic age (Ito, 2001).
keywords Media facade technology, media-augmented spaces, architectural screen design, media architecture, digital displays
series eCAADe
email
last changed 2022/06/07 07:51

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