CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_071
id ecaade2009_071
authors Thompson, Emine Mine; Horne, Margaret
year 2009
title Sharing 3D City Models: An Overview
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 261-268
doi https://doi.org/10.52842/conf.ecaade.2009.261
wos WOS:000334282200032
summary This study describes the computing methods now available to enable the sharing of three-dimensional (3D) data between various stakeholders for the purposes of city modeling and considers the need for a seamless approach for sharing, transmitting, and maintaining 3D city models. The study offers an overview of the technologies and the issues related to remote access, collaboration, and version control. It builds upon previous research on 3D city models where issues were raised on utilizing, updating and maintaining 3D city models and providing access to various stakeholders. This paper will also describe a case study which is currently analyzing the remote access requirements for a sustainable computer model of NewcastleGateshead in England. Options available will be examined and areas of future research will be discussed.
keywords 3D City Models, sharing, remote access, virtual NewcastleGateshead
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ijac20097106
id ijac20097106
authors Brown, Andre; Saeed, Ghousia; Knight, Michael
year 2009
title Finding Your Way Around Heritage Sites: the Delivery of Digital Information to Mobile Devices
source International Journal of Architectural Computing vol. 7 - no. 1, 105-120
summary An information enriched 3D digital city model connected wirelessly with the real-time user interaction has the potential to deliver an effective piece in the pervasive computing jigsaw. Real-time location awareness can contribute to the effective delivery of 3D digital city models and associated information to small mobile devices. Location awareness is also one of the vital elements of ubiquitous computing systems; together the mobile hardware and its interactive contents can be thought of as 'everyware'. This paper describes the work - undertaken with different technological systems that have potential for pedestrian location sensing connecting the pedestrian user with real and virtual environments simultaneously. In particular we look at how users can be correctly located and efficiently informed about buildings and artefacts that are part of the spectrum of built forms that together are referred to as Architectural Heritage sites.
series journal
last changed 2009/06/23 08:07

_id ecaade2009_193
id ecaade2009_193
authors Frumar, Jerome; Zhou, Yiyi
year 2009
title Beyond Representation: Real Time Form Finding of Tensegrity Structures with 3d ‘Compressed’ Components
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2009.021
wos WOS:000334282200001
summary Tensegrity structures are of interest to architecture and engineering as a practical means to explore lightweight and rapidly deployable modular structures that have a high degree of geometric freedom and formal potency. The notion of tensegrity structures with 3D ‘compressed’ components is introduced and their feasibility is demonstrated through selected physical models. Attempts to further explore the architectural potential of tensegrity structures within a computational environment have proven difficult, as they are statically indeterminate and require form finding procedures to “find a geometry compatible with a self-stress state” (Motro 2002). An overview of tensegrity ‘capable’ software that can be used for architectural design is followed by a discussion that introduces an additional computational method based on particle-spring systems. This approach enables real time manipulation of tensegrity networks. Two projects that utilize this unique tool are described.
keywords Form finding, particle-spring, tensegrity, 3D compressed component
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2009_547
id cf2009_547
authors Kobayashi, Yoshihiro; Hawker, Ronald; Terzidis, Kostas; Narahara, Taro; Abdelhameed, Wael; Fukuda, Tomohiro; Labarca, Claudio; Calderon, Carlos and Jemtrud, Michael
year 2009
title World8: International working group for new virtual reality applications in architecture
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 547- 556
summary This paper introduces the activities of World8, an international working group on virtual reality, and demonstrates the group’s developed VR applications in architecture. Group members come from eight universities around the world, including the United States, the United Kingdom, Japan, Chile, Canada, Egypt, and the United Arab Emirates. The main objective is to develop a research framework for collaboration between architectural schools and a software developing company. Specifically, the group is looking to create new applications for VR visualizations of urban settings with dynamic agents such as human and vehicular traffic. Models developed by these members are explained, and the project is reviewed based on survey results.
keywords Virtual reality, 3D city modeling, agent-based simulations, international project, education
series CAAD Futures
type normal paper
email
last changed 2010/04/04 16:41

_id sigradi2009_934
id sigradi2009_934
authors Kobayashi, Yoshihiro; Michael McDearmon
year 2009
title Rapid SmartCode Modeling - Procedural Modeling for Urban Environments
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents an image-driven method to rapidly generate 3D digital urban models for presentation in a real-time Virtual Reality (VR) environment. Several computational tools and methods are developed in order to give the end user the ability to transform a single 2D image into a realistically textured and rendered a 3D urban model. Using this method, city models based on SmartCode, a template for planning and urban design, are generated and presented in a VR visualization tool. The methods to generate VR city models including inputs, process, output, and pipeline are explained. One generated 3D city model is demonstrated in the results section.
keywords 3D city modeling; urban design; virtual reality; SmartCode, MaxScript
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2009_1086
id sigradi2009_1086
authors Abdelhameed, Wael; Yoshiro Kobayashi
year 2009
title Urban Wiki: An online urban design system
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research involves the framework and design of Urban Wiki, an online urban design system employing Wiki concept. The term Urban Wiki is created by the researchers; its concepts and methodology will be introduced and presented. Urban Wiki aims to creating a networking system of urban designs, enabling the collaborative work between users around the world. The presented system framework is created and tested by the researchers from two different locations in the world. The purpose of the research is to study how the users can share effectively designing/modeling large scale urban projects. An urban project of a village scale is used to demonstrate the potentials of Urban Wiki, presenting its functions and highlighting the possible uses in the urban area. Moreover, using the created models opens up various urban paths of designing, decision-making, and sharing. Techniques employed in the design of Urban Wiki can potentially be used to build up scalable, easily navigable and extensible models of large-scale entities.
keywords Urban design; urban planning; networking; urban wiki; modeling systems
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097308
id ijac20097308
authors Penttila, Hannu
year 2009
title Services in Digital Design: new visions for AEC-field collaboration
source International Journal of Architectural Computing vol. 7 - no. 3, 459-478
summary The objective of this paper is to describe contemporary digital building design from a service provider aspect. The constrained framework of this work is digital architectural design practice. When design is seen in the context of the AEC field, a process oriented approach is commonly used in describing collaboration and evolutionary progress of the design work as a project. Design projects are scheduled chains of activities which result in design delivery or actual physical buildings as the end products of the project. Recently developments in building information modelling (BIM) have presented fundamentally new ways for collecting, exploring, and sharing design information. This study develops the novel digital approach: BIM as design services. The key finding of the study is that parts of the design domain can be described as services in the changing digital environment. The scientific contribution of this paper is in describing contemporary digital design practice with an alternative service approach. A framework for such services is also presented. This work will expand the authors' contribution to research on preliminary architectural design using building information models.
series journal
last changed 2009/10/20 08:02

_id cf2009_poster_07
id cf2009_poster_07
authors Ashraf, Mohamed-Ahmed and Pierre Côté
year 2009
title The Impact of Three Cognitive Functions on Digital Media Aided Architectural Ideation: A Proposed Investigation
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary From a cognitivist perspective the architectural design seen as an iterative process of search for an “acceptable” solution from initial design assumptions (Simon 1974) requires representation. These representation which may be internal (mental/cognitive activities) and external (sketches 3D models) are essential to any creative act and in all phases of the design process since they constitute a projection of the architect’s thought and know-how.
keywords Cognitive function, ideation
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id cf2009_119
id cf2009_119
authors Boeykens, Stefan; Neuckermans, Herman
year 2009
title Architectural design analysis, historical reconstruction and structured archival using 3D models: Techniques, methodology and long term preservation of digital models
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 119-132
summary With the increased usage of 3D modeling, visualization, simulation and Building Information Modeling, architects produce 3D models, both for new designs and for historic reconstructions. However, these models are seldom shared to transfer structured information about the project. Even if they are exchanged, they are often not usable outside of their original design application. Additionally, digital archives with architectural content can not easily provide structured information about these 3D models, limiting their usefulness. This article discusses an approach to provide better structured models, using a combination of a sound methodology, the application of open file formats and additional metadata creation.
keywords CAAD, design analysis, reconstruction, archival, preservation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ijac20097101
id ijac20097101
authors Boulaassal, H.; Landes, T.; Grussenmeyer, P.
year 2009
title Automatic Extraction of Planar Clusters and their Contours on Building Facades Recorded by Terrestrial Laser Scanner
source International Journal of Architectural Computing vol. 7 - no. 1, 1-20
summary Since 3D city models need to be realistic not only from a bird's point of view, but also from a pedestrian's point of view, the interest in the generation of 3D façade models is increasing. This paper presents two successive algorithms for automatically segmenting building façades scanned by Terrestrial Laser Scanner (TLS) into planar clusters and extracting their contours. Since majority of façade components are planes, the topic of automatic extraction of planar features has been studied. The RANSAC algorithm has been chosen among numerous methods. It is a robust estimator frequently used to compute model parameters from a dataset containing outliers, as it occurs in TLS data. Nevertheless, the RANSAC algorithm has been improved in order to extract the most significant planar clusters describing the main features composing the building façades. Subsequently, a second algorithm has been developed for extracting the contours of these features. The innovative idea presented in this paper is the efficient way to detect the points composing the contours. In order to evaluate the performances of both algorithms, they have successively been applied on samples with different characteristics, i.e. densities, types of façades and size of architectural details. Finally, a quality evaluation based on the comparison of planar clusters and contours obtained manually has been carried out. The results prove that the proposed algorithms deliver qualitative as well as quantitative satisfactory results and confirm that both algorithms are reliable for the forthcoming 3D modelling of building façades.
series journal
last changed 2009/06/23 08:07

_id sigradi2009_708
id sigradi2009_708
authors Bruscato, Underlea Miotto
year 2009
title Espacios de Encuentro y Memoria para enclaves patrimoniales en el sur de Brasil [Memory and Meeting Places for heritage settlements in the southern Brazil]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper exposes the development of heritage settlements in southern Brazil and virtual systems to diffuse cultural features and touristic services. These settlements are related to European immigration and diverse economic and cultural activities spread on mountain regions. Including religious missions, vineyards, agriculture, bakery, etc. They requires information systems to proper diffusion and exploitation. It proposes an virtual system based on territorial data, linked to cultural and touristic information, as well 3D models of architectural landmarks and social networks. That suggest an integrated approach the cultural and economic development of heritage settlements.
keywords Virtual heritage; Social Networks; Brazil
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_904
id sigradi2009_904
authors Castañe, Maria Dora; Carlos Tessier
year 2009
title Reconocimiento Patrimonial de Ciudad Intermedia Utilizando Base de Datos Espaciales, y Modelos Urbanos Virtuales [Heritage recognition of intermediate city - Using space data base, and virtual urban models]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This project advances in the research on the urban architectonic cultural heritage of one Buenos Aires intermediate city in order to obtain some lines of proposals on policies of action applied to the chosen city. It is taken as training center of MERCEDE’S city, located in the nor west of Buenos Aires province –Argentina. Within the project digital technological tools of three-dimensional modelling are used and their interphases of space bases with different representational levels of complexity 2d-3d-4d-5d, applied to the recognition and research of the cultural and urban architectonic heritage These would allow to qualify to facilitate other ways to research rescue and re-construct the city, for one better understanding of their present and past.
keywords Patrimonio; base de datos espaciales; urbanismo; hipermedios; preservación
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2009_727
id cf2009_727
authors de Vries, Bauke; Jessurun, Joran and Sadowski-Rasters, Gaby
year 2009
title Dynamic plan modelling and visualization: Converting an urban development plan into a transition scenario
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 727- 739
summary Application of 3D models in urban planning practice is still limited to visualization of existing or newly designed situations. Municipalities are looking for possibilities to communicate the transition process of the urban development area with the citizens. A prototype system was developed to investigate what the technical requirements are of such a tool and what the organizational consequences will be. As an example, screenshots are shown of a district in Eindhoven at different moments in time. Finally, recommendations are given on what is needed to turn the prototype into a professional tool.
keywords GIS, 3D modeling, transitions, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_066
id ecaade2009_066
authors François, Guéna; Lecourtois, Caroline
year 2009
title Aided Architectural Sketching with Markov Models: Dromies and Recognition
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 745-752
doi https://doi.org/10.52842/conf.ecaade.2009.745
wos WOS:000334282200090
summary This article presents the current state of an ongoing research project developed at the ARIAM-LAREA laboratory of the school of Paris La Villette. The aim of this research is to offer architects digital tools that allow them to explore the project with freehand sketches as they do with pencil and paper. The role of these tools is to interpret the freehand sketches in order to work on them and transform them. They produce from these freehand sketches a digital model from which it will be possible to build a 3D representation, or to evaluate the project from any technical point of view. This paper only shows the part of the system that recognizes particular strokes in an architectural drawing.
keywords Design, digital aid, architecturology, sketch interpretation, Hidden Markov Model
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia09_278
id acadia09_278
authors Fritz, Randolph; Hsiao, Chih-Pin; Johnson, Brian
year 2009
title Gizmo & WiiView: Tangible User Interfaces Enabling Architectural Presentations
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 278-280
doi https://doi.org/10.52842/conf.acadia.2009.278
summary Widespread use by 3D designers of simple digital modeling applications such as Google’s SketchUp may displace the use of physical models in design. However, the difficulties often faced by non-experts in the ad hoc navigation of digital models during design reviews have not been eliminated. Keyboards and mice are clumsy navigational devices and difficult to share in a collaborative setting. This work explores the combination of new, inexpensive interface hardware technologies with a popular 3D modeler in order to create a viable surrogate for physical models. Two architectural model navigation and presentation interfaces were developed, one based on an Inertial Measurement Unit (IMU) circuit board (“Gizmo”), and one that used a Wii Remote Controller (“WiiView”). Both were interfaced with the popular architectural modeling program SketchUp. Anecdotal responses and preliminary user testing results are presented.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:50

_id ijac20097102
id ijac20097102
authors Georgopoulos, A.; Ioannidis, C.h.; Chrysostomou, C.h.; Ioakim, S.; Shieittanis, N.; Ioannides, M.
year 2009
title Contemporary Digital Methods for the Geometric Documentation of Churches in Cyprus
source International Journal of Architectural Computing vol. 7 - no. 1, 21-37
summary Recent advances in digital methods incorporating information technology have enabled the traditional surveyor and monument recorder to work faster, more accurately and in an automated way in order to produce advanced digital products, more versatile and more useful to the end users. Such methods include tacheometry, digital photogrammetry, as image-based method, terrestrial laser scanning and the development of specialized software in order to fully exploit the digital data acquisition. Usually, a combination of these methods gives the most efficient cost benefit results, by providing 2D vector and raster products and 3D textured models. In this paper two examples of the implementation of these methods in the geometric documentation of two churches, both significant for the history of Cyprus, are presented. It is concerned with the churches of Virgin Mary (Panayia) Podithou, in Galata and St. George Nikoxylitis in Droushia. The applied methodology, using classical and contemporary techniques of commercial and in-house developed software is presented. Comparative tests for the achieved accuracies and the completeness of each method's products have been made, and their merits and usefulness are explained.
series journal
last changed 2009/06/23 08:07

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
wos WOS:000330322400039
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_1006
id sigradi2009_1006
authors Kós, José Ripper; Thêmis da Cruz Fagundes; Almir Francisco Reis; Filipe Lima Botelho
year 2009
title Modelo urbano 3D como instrumento de integração de pesquisas acadêmicas [3D city model as a tool for connecting academic research]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper describes the city modeling process of Florianopolis, Brazil, within an architecture graduate program. The model focuses the city urban evolution and aims to integrate different research groups that have Florianopolis as their study object. The process of interpreting historical and other analog data in order to include them into the model becomes a tool to connect research information and stimulate collaboration with researchers who have worked separately. We discuss some tools applied to the modeling process and some research projects that are starting to be embedded in the model.
keywords Modelo urbano 3D; evolução urbana; práticas colaborativas; Florianópolis
series SIGRADI
email
last changed 2016/03/10 09:54

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