CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2009_michael_ambrose
id ascaad2009_michael_ambrose
authors Ambrose, Michael A.
year 2009
title Spatial and Temporal Sequence: Film, animation and design theory - toward a constructed morphology
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 165-176
summary This paper presents an investigation of film, space, form and motion to expose issues of spatial perception. The objective is to use a brief moment of constructed moving imagery (a film scene) as the vehicle to develop a spatial/temporal sequence. The design research focuses on an examination of the procedure or process constructed by the director/cinematographer. The changing position of the camera continually changes the relationship of the frame to the viewed context. The project asks the student to interpret the spatial and temporal transformation, through the continual oscillation between foreground and background, in an effort to unravel the pretext of the singular point of view to reveal the intention of the filmmaker. The project discussed here focuses on a relationship between the projection of space in architectural representation and the production of space through complex geometries relative to temporal discontinuities and the way in which they agitate and alter one another. Drawing topological relationships between of the paths, or trajectories of movement, within a proposed scene of a film is the vehicle for investigation in this project. An event or configuration complete in itself, but forming part of the larger collection, is modelled and transformed to suggest various structural and temporal definitions with respect to spatial portrayal through the composition of time and the cinematic frame. In particular, spatial animation of a sequence of framed condition was to be explored in the development of a spatial episode.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
doi https://doi.org/10.52842/conf.caadria.2009.005
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia09_82
id acadia09_82
authors Bitonti, Francis
year 2009
title Computational Tectonics
doi https://doi.org/10.52842/conf.acadia.2009.082
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 82-89
summary The goal of this research is to define a methodology for the construction of complex non-repeating surfaces and structures that rely on the formulation of a singular tectonic mechanism. Computational systems like cellular automata seem to suggest that it might be possible for modular material systems to self-assemble into complex organizations. A single series of modular parts could be capable of producing not only complex behavior, but also, depending on initial conditions, simple periodic behavior. The research outlined in this paper uses simple geometric transformations to produce tectonic computers that can be applied to a variety of building systems. This paper outlines a methodology for encoding and decoding material assemblages as discrete computational systems. Exploiting the combinatorial nature of tectonic systems makes it possible to produce a population of “material algorithms” capable of exhibiting a wide range of behaviors. Encoding assemblages as discrete systems affords the designer the ability to enumerate and search all possible permutations of a tectonic system. In this paper, we will discuss the calculations and computational processes used to encode material assemblages as populations of discrete algorithms.
keywords Fabrication, modular system, structure, enumeration systems, material algorithms
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:52

_id sigradi2009_662
id sigradi2009_662
authors Haeusler, Matthias Hank
year 2009
title Transition in spatial authorship: Towards a pluralistic modulation of space when designing in a voxel matrix
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In the past, culture expressed through built environment has been confined to results generated by a single author or small team, but has rarely been considered in light of data produced by a society with various sociological backgrounds. The state of a society can, however, be represented by social data used as a transmitter of cultural identity. Voxel facades use data as a generator for defining space. This paper defines: voxel facades; explains how data are fed into the voxel facade, proposes ways in which data can be represented meaningfully; it evaluates the cultural design intervention and investigates results.
keywords Voxel façade; spatial representation of data; spatial authorship; multilayered surface; decay function
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2009_marek_hnizda
id ascaad2009_marek_hnizda
authors Hnizda, Marek
year 2009
title Systems-Thinking: Formalization of parametric process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 215-223
summary This paper details a design process focused on explicit digital parametric modeling as an integral system-outcome design. This investigation isolates and alters a simple geometric form (cylinder) in a constructed architectural design method. Systems are defined as logical, sequential operations inherent to the resultant effects. These operations within each system are composed of various parameters, singular entities containing or referencing data. Given specific data, operations are preformed culminating with corresponding outcomes. The two main components of this research pertain to object extraction and transformation. A single grain silo (cylinder), as the architectural/geometric object under examination, is tested using a system of varied parameters inputted into the program Grasshopper, an “explicit history” graphic plug-in for Rhinoceros. This application is utilized to digitally manipulate parameters as objects in a nodal arrangement. Throughout the operations execution, this isolated silo will be transformed into a multitude of versions, then regrouped into the original cluster of silos to expose the implications from patterning, adjacency, and repetition given the proximity of the each silo and its new parametric characteristics. As the various parameters in specific operations affect the system as a whole, so is each adjacent silo in proximity given the same or similar operation? This then is translated and reflected in the outcome. This research seeks to explore design process by applying constant digital 3-D reductive geometric, modular forms inviting systems thinking in parametric environments that can lead to architectural design implications. By focusing on the technical aspect of the parameterization and valuing functionality rather then style, the process becomes focused on formal qualities as the system-outcome relationships. This research tests the “aesthetic implications” of a varied mode of digital design, namely the investigation of an architectural process utilizing parametric design.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_259
id cf2009_259
authors Janssen, Patrick H. T.
year 2009
title An evolutionary system for design exploration
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 259-272
summary This paper reports on the development of a multi-objective evolutionary developmental design environment, called EDDE. The goal of the system is to make it easier for designers to use evolutionary techniques to explore design possibilities. The system consists of a generic evolutionary core into which a set of design specific scripts need to be plugged in. The system uses a web based client-server architecture that can either be run on a single computer or on multiple computers in parallel. Initial experiments have shown the system to be effective in evolving designs.
keywords Generative, evolutionary, genetic, search, optimisation, simulation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_027
id caadria2009_027
authors Khampanya, Rom ; Surapong Lertsithichai
year 2009
title Tangidesk: A Tangible Interface Prototype for Urban Design and Planning
doi https://doi.org/10.52842/conf.caadria.2009.705
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 705-714
summary This paper describes the design and implementation of TangiDESK, a tangible interface prototype to assist in the design and planning of urban design projects. The prototype derives from the need for an intuitive user interface similar to a designer’s or architect’s CAD system but also simple enough for non-designers like city planners and developers who are not accustomed to CAD interfaces to use and understand easily. Users can manipulate the objects or modify its relationship with other elements in the site while making preliminary design decisions together in a single environment. With TangiDESK, designers and planners can collaborate and make informative decisions more effectively and accurately in early stages of an urban design project.
keywords Tangible user interface; urban design and planning; computeraided design; collaborative design; project feasibility
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2009_934
id sigradi2009_934
authors Kobayashi, Yoshihiro; Michael McDearmon
year 2009
title Rapid SmartCode Modeling - Procedural Modeling for Urban Environments
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents an image-driven method to rapidly generate 3D digital urban models for presentation in a real-time Virtual Reality (VR) environment. Several computational tools and methods are developed in order to give the end user the ability to transform a single 2D image into a realistically textured and rendered a 3D urban model. Using this method, city models based on SmartCode, a template for planning and urban design, are generated and presented in a VR visualization tool. The methods to generate VR city models including inputs, process, output, and pipeline are explained. One generated 3D city model is demonstrated in the results section.
keywords 3D city modeling; urban design; virtual reality; SmartCode, MaxScript
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2009_146
id ecaade2009_146
authors Liapi, Katherine; Kim, Jinman
year 2009
title Tensegrity Structures of Helical Shape: A Parametric Approach
doi https://doi.org/10.52842/conf.ecaade.2009.053
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 53-58
summary Tensegrity grids composed of tensegrity units that form double layer cable nets of single or double curvature can find applications in architecture as surface structures. In this paper a parametric process for the geometric configuration and representation of double layer tensegrity structures of helical shape is discussed. Departing from the geometric construction process, an algorithm that facilitates the parametric description of helical tensegrity structures has been developed. The algorithm reflects the interdependence of all parameters involved in the design of helical tensegrity structures and has been integrated into a software application that enables the automatic generation of virtual models of helical configurations in a graphic environment.
wos WOS:000334282200005
keywords Modular tensegrity structures, helical surface structures, double layer tensegrity grids
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2009_carl_lostritto
id ascaad2009_carl_lostritto
authors Lostritto, Carl R.
year 2009
title Teaching Systems-Thinking with Algorithmic Process: Introduction to computation and programming with processing programming language
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 37-46
summary This research investigates how algorithm design and scripting as pedagogy can affect generalized design ability and understanding. Logical, systematic thinking is considered foundational in developing architectural design aptitude and is explicit when designing algorithms. The course work presented mandates the construction of process rather than product. Scripting is implemented not as a means to an end but rather a medium for exploration. More valuable than formal generator or problem-solver, these scripted designs test direct aesthetic implications. Further tested is the role of animation in de-linearizing the design process. By isolating the algorithm as topic, technique, and concept, scripting skills and the produced artifact are extendable and are translatable to other media. Algorithm design is presented as a 2-dimensional but temporal endeavor: students script an animate, interactive vector-based image. This facilitates the transition from algorithm to spatial experience while also readying students for form-based explorations. The 2-d temporal exercise is of a similar order of complexity to a 3-dimensional static condition. Pieces of the animation structure are provided as a canvas, specifically the ability of the viewer to manually control a single parametric variable that affects the visual output through a user-interface element. The following and final project of the course expands upon the technique of scripting image in the design of an experience by collaging video, images and animation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_158
id ecaade2009_158
authors Matcha, Heike; Quasten, Gero
year 2009
title A Parametric-Typological Tool: More Diversity for Mass Produced Single Family Homes Through Parametrized Design and Customized Mass Production
doi https://doi.org/10.52842/conf.ecaade.2009.409
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 409-416
summary We present a research program in which a plug-in tool for the generation of vertically stacked single family homes is developed and implemented in the software Autodesk Revit Architecture. The parametrized typology will provide for more variety, individuality and appropriateness in the homes themselves and also in the urban structures created by them. CAAM methods furthermore drastically reduce the production costs. The research is government-funded and sponsored by the building and software industry with the aim to both extend the functionality of an existing software package and to build a prototype urban development.
wos WOS:000334282200049
keywords Plug-In Tool, parametrized typology, CAAM methods, design tool development, new design concepts and strategies, mass customization
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2009_emmanuel_ruffo
id ascaad2009_emmanuel_ruffo
authors Ruffo, Emmanuel
year 2009
title Programming As an Evolutionary Concept for Architectural Education: From natural systems to computer science materialization to emergent and evolutionary embedded architectural design
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 47-59
summary Logic and evolution in ontogenetic processes for Architectural design was the title for a summer program taught at the Escuela de Arquitectura of the Universidad Anahuac from June to July 2008 in the State of Mexico, Mexico. Every single result in architectural design follows logical steps enclosed in the design processes. These logical processes evolve through space-time sequences in order to generate a diversity of possible solutions. In Biology an ontogenetic process refers to the development of an individual organism, anatomical or behavioral feature from the earliest stage to maturity. Following this development criteria students were encouraged to understand the main logics of natural and physical systems through the aid of computer programming. These logics must be understood as tridimensional geometries digitally generated. Right from the beginning all processes generated during the explorations and investigations had to be visualized as integral design performances. The integral design system must embedded structure, function, form and material capacities through the aid of computer programming, digital fabrication technologies and material assembling techniques. It is important to note that final prototypes had to demonstrate the diversity of capacities of the whole system in order to automate the components in evolution.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_poster_19
id cf2009_poster_19
authors Wang, Wie; Xiangyu Wang and (Irene) Rui Chen
year 2009
title Spatial Faithful Display Groupware For Remote Design Collaboration
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Traditional remote collaboration technologies and platforms are found restrained and cumbersome for supporting geographically dispersed design activities. Based on Single Display Groupware (SDG) (Stewart, Bederson, and Druin, 1999) and Mixed Presence Groupware (MPG) (Tang, Boyle, Greenberg, 2004), a Spatial Faithful Groupware is presented in this paper to address some issues in remote collaboration. This paper discusses some of these limitations and argues how these limitations could possibly impair efficient communication among designers.
keywords Groupware, remote collaboration, spatial faithfulness
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id sigradi2009_957
id sigradi2009_957
authors Baerlecken, Daniel Michael; Gernot Riether
year 2009
title From texture to volume: an investigation in quasi-crystalline systems
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in “De re aedificatoria” (Book VI, Chapter 2), is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty. Only the ornamentation adds pulcritudo to the raw structure and massing. Rather than starting with a volume and applying texture afterwards, the Digital Girih project started with textural operations that informed the overall volume later. The stereometric, top-down methodology is questioned through the bottom-up methodology of the Girih project. Girih lines of traditional Islamic patterns were used as a starting point. The aspect of 3-dimensionality was developed analogue as well as digital, using the deformability of different materials at various scales and digital construction techniques as parameters. The flexibility within the Girih rules allowed the system to adapt to different tasks and situations and to react to different conditions between 2- and 3- dimensionality. The project in that way explored a bottom-up process of form generation. This paper will describe the process of the project and explain the necessity of digital tools, such as Grasshopper and Rhino, and fabrication tools, such as laser cutter and CNC fabrication technology, that were essential for this process.
keywords Generative Design; Parametric Design; Tessellation; Form Finding; Scripting
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20097101
id ijac20097101
authors Boulaassal, H.; Landes, T.; Grussenmeyer, P.
year 2009
title Automatic Extraction of Planar Clusters and their Contours on Building Facades Recorded by Terrestrial Laser Scanner
source International Journal of Architectural Computing vol. 7 - no. 1, 1-20
summary Since 3D city models need to be realistic not only from a bird's point of view, but also from a pedestrian's point of view, the interest in the generation of 3D façade models is increasing. This paper presents two successive algorithms for automatically segmenting building façades scanned by Terrestrial Laser Scanner (TLS) into planar clusters and extracting their contours. Since majority of façade components are planes, the topic of automatic extraction of planar features has been studied. The RANSAC algorithm has been chosen among numerous methods. It is a robust estimator frequently used to compute model parameters from a dataset containing outliers, as it occurs in TLS data. Nevertheless, the RANSAC algorithm has been improved in order to extract the most significant planar clusters describing the main features composing the building façades. Subsequently, a second algorithm has been developed for extracting the contours of these features. The innovative idea presented in this paper is the efficient way to detect the points composing the contours. In order to evaluate the performances of both algorithms, they have successively been applied on samples with different characteristics, i.e. densities, types of façades and size of architectural details. Finally, a quality evaluation based on the comparison of planar clusters and contours obtained manually has been carried out. The results prove that the proposed algorithms deliver qualitative as well as quantitative satisfactory results and confirm that both algorithms are reliable for the forthcoming 3D modelling of building façades.
series journal
last changed 2009/06/23 08:07

_id caadria2009_318
id caadria2009_318
authors Burke, Anthony
year 2009
title Competing "Intelligences"
doi https://doi.org/10.52842/conf.caadria.2009.607
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 607-611
summary In this paper, the dominant definitions of intelligence are explored in order to establish a set of working principals towards the development of higher order computational design processes in architecture. A review of intelligence as it has been understood over the last 60 years since Alan Turing (1950) first asked the question “can machines think?” shows the question of intelligence is far from clearly understood. Principals of intelligence however can be identified within the neurophysiological and artificial intelligence (AI) communities that differ significantly from the notion of intelligence as it is commonly used in architecture typically relating to the phenomena of emergence and critical point material physics. While distinct, these definitions provide a foundation for understanding intelligence specifically in computational architecture at a moment when it is necessary to develop a foundational taxonomy of systems thinking and processes. Through critiquing the principals of intelligence as it is understood in these different discipline areas, the thesis of this paper is that it is possible to frame a productive general theory of intelligent systems applicable to design processes, while simultaneously distinguishing the goals of design oriented higher order computational systems from those goals of general Artificial Intelligence research.
keywords Intelligence; computation; design; architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_969
id sigradi2009_969
authors Bustos Lopez, Gabriela Ilusion
year 2009
title Derivaciones de la Arquitectura por la seducción de la tecnología digital [Architecture derivations in light of seductive digital technology ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research shows the theoretical foundations in the use of digital architectural technology. In order to reach this goal, it is necessary to study three generations of designers involved with this technology. The first theoretical foundation studied is the one of Massad and Guerrero, which brings together two generations of designers. A third generation of designers is called “regeneration,” because of their development of a bio-anthropological-cultural context in a digital post-revolution. This third re-generation has its starting point in Morin’s definition of complex epistemology. Morin’s contribution allows the understanding of complex epistemology in architectural design with digital technology.
keywords digital technology; digital post-revolution; complex epistemology; architectural design
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_749
id sigradi2009_749
authors Cardoso, Daniel Ribeiro; Daniel Lenz Costa Lima; André Nogueira Paes de Paula Rodrigues
year 2009
title Design de uma poiesis [Design of a poiesis]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article seeks an adequate manner to stand for a generative process in architecture. The processes of typology development in a vernacular architecture is adopted. As a proper cultural object, a type is perceived as a general principle of creation, a supra-individual mechanism. In that context, there are some issues concerning the research problem: how to adequately represent a poiesis? The related theories to support this research development are distinct. However, the theoretical framework point out shape grammar as a base for generative process representation in architecture. A generative system that operates with the same generative logic is proposed.
keywords architecture; generative grammar; generative process; modeling
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2009_078
id caadria2009_078
authors Chen, Zi-Ru
year 2009
title Simplicity
doi https://doi.org/10.52842/conf.caadria.2009.361
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 361-370
summary The goal to reach Simplicity has been the key point of Human- Computer Interface since 1980s. In this research, we would like to know what Simplicity is and how to reach it. We used case studies to get two factors of Simplicity, which are the information modeling and the experience of perception through senses. Based on the factors, we implemented a prototype to refine the concepts of simplicity. The prototype was a new attempt to consider only the simplicity of HCI. Further research efforts on emotion, creativity, and aesthetics related to simplicity are important.
keywords Human-computer interface; easy to use; ambient display
series CAADRIA
email
last changed 2022/06/07 07:54

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