CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 593

_id ascaad2009_bhzad_sidawi
id ascaad2009_bhzad_sidawi
authors Sidawi, Bhzad
year 2009
title The Consideration of Lifelong Owner’s and Property’s Characteristics in Nd Cad System: The case of affordable housing in kingdom of Saudi Arabia
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 191-204
summary Residential property value is affected by several factors during its useful time. . These factors include people’s lifestyles, traditions and culture, and the way they live and interact with the built environment. The property characteristics such as its location, building quality, adaptability, and energy efficiency would also have an impact on the property value. On the other hand, the nD CAD research that emerged in the late 1990s proposed endless dimensions of CAD modelling that would incorporate the building regulations’ requirements, basic user needs and client requirements. However, there is a need to implement lifelong parameters that would have significant effect on the property value in 3D models during the early stages of design. This can be done through a knowledge base integrated into a 3D model and links the lifelong property’s and the user’s characteristics with the property’s value. A survey was carried out on banks and Real Estate Development Fund (REDF) in the Kingdom of Saudi Arabia to find out the level of impact of lifelong users and property characteristics on the property’s value. The results of the survey showed a number of lifelong property and user driven parameters that may have major impact on the property’s value. The implementation of lifelong parameters in nD CAD models would have a number of benefits. It would provide the decision makers such as banks and investors with a tool to assess the level of impact of possible lifelong factors on the property value and consider alternative schemes. Designers would use it during the early stages of design to produce optimum design solutions that provide an adequate product that is evaluated regarding its lifelong value to the end users. Eventually it would provide a comfortable environment that is tailored to the user’s needs and aspirations, while reserving the property’s lifelong value.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_835
id sigradi2009_835
authors El-Zanfaly, Dina
year 2009
title Design by Algorithms: A Generative design system for Modular Housing Arrangement
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper explores the applicability of algorithmic design in a real-world architectural context; through the creation of a generative system for modular housing arrangements (MHAS). It is a user interface in Autodesk Maya based on stochastic search to produce various alternatives for the modular housing arrangements. Through the UI, the designer can enter parameters and rules, and then the MHAS will produce 3D alternatives according to the specified frame conditions and renders a selected view. This generative system is expected to facilitate the design process, generate unexpected solutions for well specified rules, and save time consumption in the early design process.
keywords Generative design; Algorithmic design; stochastic search; Modular housing
series SIGRADI
email
last changed 2016/03/10 09:51

_id ascaad2009_samir_foura
id ascaad2009_samir_foura
authors Foura, Samir and Samira Debache
year 2009
title Thermal Simulation In Residential Building Within Computer Aided Architectural Design: Integrated model
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 235-243
summary Nowadays, the architectural profession is seeking a better energy saving in the design of buildings. The fear of energy shortage in the very near future, together with the rapid rise in energy prices, put pressure on researchers on this field to develop buildings with more efficient heating systems and energy systems. This work is concerned mainly with the development of a software program analyzing comfort in buildings integrated in CAD architectural systems. The problem of presenting the computer with information concerning the building itself has been overcome through integration of thermal analysis with the building capabilities of CAD system. Mainly, such experience concerns the rules for calculating heat loss and heat gain of buildings in Algeria, The program has been developed in order to demonstrate the importance of the innovation of the computer aided-architectural-design field (CAAD) in the technology of buildings such as the three dimensional modeling offering environmental thermal analysis. CAAD is an integrated architectural design system which can be used to carry out many tasks such as working drawings, perspectives and thermal studies, etc., all from the same data. Results are obtained in tabular form or in graphical output on the visual display. The principle of this program is that all input data should be readily available to the designer at the early stages of the design before the user starts to run the integrated model. Particular attention is given to the analysis of thermal aspects including solar radiation gains. Average monthly energy requirement predictions have been estimated depending on the building design aspect. So, this integrated model (CAAD and simulation comfort) is supposed to help architects to decide on the best options for improving the design of buildings. Some of these options may be included at the early design stages analysis. Indications may also be given on how to improve the design. The model stored on CAAD system provides a valuable data base for all sort analytical programs to be integrated into the system. The amount of time and expertise required to use complex analytical methods in architectural practice can be successfully overcome by integration with CAAD system.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_113
id ecaade2009_113
authors Henriques, Gonçalo Castro; Duarte, José Pinto; Brito, António Carvalho
year 2009
title TetraScript: Development of an Integrated System Capable of Optimizing Light in a Circumscribed Space
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 31-38
doi https://doi.org/10.52842/conf.ecaade.2009.031
wos WOS:000334282200002
summary The purpose of this research is to develop a process capable of optimizing the capture of light in a circumscribed space, using a responsive system of skylights. Research is focused on the design of irregular dome-like pavilion spaces circumscribed by curved surfaces, but the envisioned process might be applied to other functional, formal, and spatial typologies. The design of the pavilion starts with the generation of a surface, later tessellated into a matrix of skylights depending on the geographic location and sun orientation. In the constructed pavilion, the skylights react to the variation of daylight intensity during the day to satisfy specified internal lighting needs. Simultaneously, the integration of conception and fabrication using digital tools (CAD-CAM) facilitates the construction of a non-standard, parametric geometry, thereby diminishing the costs of production and allowing for personalization, while assuring global sustainability.
keywords Scripting, digital fabrication, automation, responsive system
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2009_259
id cf2009_259
authors Janssen, Patrick H. T.
year 2009
title An evolutionary system for design exploration
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 259-272
summary This paper reports on the development of a multi-objective evolutionary developmental design environment, called EDDE. The goal of the system is to make it easier for designers to use evolutionary techniques to explore design possibilities. The system consists of a generic evolutionary core into which a set of design specific scripts need to be plugged in. The system uses a web based client-server architecture that can either be run on a single computer or on multiple computers in parallel. Initial experiments have shown the system to be effective in evolving designs.
keywords Generative, evolutionary, genetic, search, optimisation, simulation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ascaad2009_regina_ruschel
id ascaad2009_regina_ruschel
authors Ruschel, Regina C.; Ana Lúcia C.N. Harris; Silvia A.M.G. Pina; Ana Maria M.G. Monteiro; Núbia Bernardi; Daniel C. Moreira; Ana Regina M. Cuperschmid and Autímio B. Guimarães Filho
year 2009
title Beyond Traditional CAAD: E-Learning supporting design thinking
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 71-87
summary A study based on a post-occupancy-evaluation (POE), conducted in housing developments in the region of Campinas, Brazil, evaluated quality of life and sustainability indicators. These indicators were then related to site planning design guideline for low-income public housing projects that considered recommendations for integrated community and security, street and path system and parking, public and private open space and landscaping. Since this work is part of a broader study, which aims to develop evaluation tools, the proposed design guidelines were used by students in a graduate class, in order to verify its effectiveness. Bloom’s Taxonomy was used to determine educational goals for design thinking in this class. First design thinking was instigated based on students’ prior knowledge of life quality and sustainability indicators for housing design. Comprehension of proposed design guidelines was stimulated by the reading and discussion of related literature, paraphrasing or extension of proposed design guidelines and respective illustration with reference images. An existing low-income housing development, with award winning design, was selected and an evaluation of its conformance to proposed design guidelines was conducted comparing site or design images to reference images. This evaluation subsidized a design exercise for the selected housing development. The class was offered as a partially distance course with an agenda including: tutorials, theoretical classes, seminars and conceptual discussions. A new Brazilian open source e-learning environment was experimented and critiqued. Beyond traditional CAAD tools others such as wiki, blog, polls, chat, conferencing, web authoring and visit broadcasting supported collaborative learning and design. Results indicate the viability of design teaching in distance education courses for competent designers; however the experience shows the need for innovation in synchronous communication and visualization tools specific for architectural design users. Students evaluation of selected housing development and final projects indicate that the proposed guidelines for low-income public housing projects successfully supports the decision making process in order to incorporate quality of life and sustainability indicators in design. The experience presents a model of design education which incorporates technology integrated to human and environmental dimensions.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1134
id sigradi2009_1134
authors Silva, Luciano Falcão da; Sebastião Arthur Lopes de Andrade; Pedro Colmar Gonçalves da Silva Vellasco; Bruno Feijó
year 2009
title Projeto e Construção de Estruturas de Aço Utilizando um Sistema de Projeto Integrado Baseado em CAD e Internet [Structural Steel Design and Construction using an Integrated System based on CAD and Internet]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The steel construction industry should also benefit from collaborative work advantages developed according to concurrent engineering concepts i.e. integrated system for design and planning. This paper presents an integrated system centred on the use of the Internet as the communication medium, a central database, a data model, using a well-known protocol for the communication of the various involved programs, and also presents the development of a system architecture prototype for integrating its various satellite modules. The central database uses concepts developed for the CIS/2 protocol, conceived for the CIMsteel project, that incorporated ideas of segments of the steel construction industry.
keywords Projeto Integrado; Engenharia Simultânea; Estruturas de Aço; CIMSteel; Sistema Colaborativo
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2009_911
id sigradi2009_911
authors Teixeira, Fábio Gonçalves; Sérgio Leandro dos Santos
year 2009
title VirtusCADE, um Sistema para o Design Virtual de Produtos [VirtusCADE, A system for virtual design of products]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The knowledge of latest technology that allows the development of competitive products in reduced times is crucial to guarantee a sustainable growth of the national industry. This work presents the development of a computational system for the Virtual Design of products, the VirtusCADE, which is a CAD/CAE interactive software (Computer Aided Design/Computer Aided Engineering). The VirtusCADE includes 3D geometric modeling of surfaces and solids and mesh generation. The system uses the parametric modeling of surfaces, including algorithms for determination of intersection between surfaces and for triangular mesh generation in trimmed parametric surfaces. The graphical interface is interactive and allows the direct real time manipulation of objects (lines, surfaces and solids) in 3D using the OpenGL technology. The system prioritizes the usability, implementing several graphic tools that facilitate the manipulation in 3D. The VirtusCADE contemplates the structural simulation through the Finite Element Method. The code architecture is based on oriented object programming, which allows great scaling capability for the implementation of new tools. This project has great applicability in numerical simulation of physical phenomena, such structural analysis of buildings, vehicles parts, with impact in the industries of civil construction, metal-mechanics, aerospatial, naval and automotive.
keywords Virtual Design; Geometric modeling; Finite elements
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia09_248
id acadia09_248
authors Verde, Marco
year 2009
title Multiperformative Efficient Systems (MES) Towards System Thinking
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 248-251
doi https://doi.org/10.52842/conf.acadia.2009.248
summary In order to address the demands of an ever-increasingly data-driven architectural practice, the designer must become an interdisciplinary specialist. Therefore, it is necessary to rethink new strategies in order to establish a robust connective tissue between disciplines and specializations. Bringing new digital productions to the scale of a real building implies the need for radical innovation in non-standardized building solutions. This paradigm shift implies rethinking buildings as systems rather than the juxtaposition of optimized and monofunctional layers. This paper is rooted in a personal research agenda based in Systems Thinking, currently under development at Hyperbody, the research group
series ACADIA
type Short paper
email
last changed 2022/06/07 07:58

_id sigradi2009_864
id sigradi2009_864
authors Arruda, Anna Karla Trajano de; Arivaldo Leão de Amorim
year 2009
title Preservação e Gestão de Sítios Históricos: a contribuição do Heritage Information System [Preservation and Management of Cultural Heritage: the contribuition Heritage Information System]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present article aims to discuss the application of the digital technologies in the preservation and management of cultural heritage development. The GIS is used by the international agencies heritage like UNESCO. The GIS applications that are largely applied in built cultural heritage are internationally known as Heritage Information System – HIS. In HIS, the space configuration of the historical sites is represented by a map or for a DTM, with the quantitative and qualitative attributes, 3D geometric models and hypermedia products. Their visualization are enriched by techniques of virtual reality and published in the web.
keywords Preservação e Gestão; Patrimônio Cultural; Documentação Arquitetônica; Geographic Information System; Banco de dados; Heritage Information System
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_137
id caadria2009_137
authors Baerlecken, Daniel; Judith Reitz
year 2009
title Combinatorial Productivity
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 761-770
doi https://doi.org/10.52842/conf.caadria.2009.761
summary The paper investigates knotting techniques as a method for generating wall systems. The essential matter of the paper is to demonstrate the potential of knotted, algorithmic architecture through different research studies, which share the knotting of linear elements as a common methodology for design development. Combinatorial Productivity implies that by combining linear elements hidden properties of a system emerge and thereby the system becomes productive.
keywords Generative Design; Design methodology; Parametric Form Generation; Knot Theory; Scripting
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id acadia09_82
id acadia09_82
authors Bitonti, Francis
year 2009
title Computational Tectonics
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 82-89
doi https://doi.org/10.52842/conf.acadia.2009.082
summary The goal of this research is to define a methodology for the construction of complex non-repeating surfaces and structures that rely on the formulation of a singular tectonic mechanism. Computational systems like cellular automata seem to suggest that it might be possible for modular material systems to self-assemble into complex organizations. A single series of modular parts could be capable of producing not only complex behavior, but also, depending on initial conditions, simple periodic behavior. The research outlined in this paper uses simple geometric transformations to produce tectonic computers that can be applied to a variety of building systems. This paper outlines a methodology for encoding and decoding material assemblages as discrete computational systems. Exploiting the combinatorial nature of tectonic systems makes it possible to produce a population of “material algorithms” capable of exhibiting a wide range of behaviors. Encoding assemblages as discrete systems affords the designer the ability to enumerate and search all possible permutations of a tectonic system. In this paper, we will discuss the calculations and computational processes used to encode material assemblages as populations of discrete algorithms.
keywords Fabrication, modular system, structure, enumeration systems, material algorithms
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:52

_id cf2009_314
id cf2009_314
authors Boerner, Andrea; Maquil, Valérie
year 2009
title Enhancing synergies between computer science and urban disciplines: Semi-automated applications for tangible user interfaces, a case study
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 314-327
summary This paper explores an interdisciplinary design approach for coupling semi-automated applications with tangible user interfaces. It describes communication methods based on parameters and diagrams, between computer scientists and urban, architectural professionals and the matching abilities to give meaning to the various parts and elements of the system. By means of the development of two rule based applications it exploits different degrees of automation and kinds of feedback possibilities and its impact on discourse and decision making. It discusses design methods for interactive urban planning applications, which integrate the different requirements and benefits from both disciplines.
keywords Tangible user interfaces, semi-automation, decision making, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_708
id sigradi2009_708
authors Bruscato, Underlea Miotto
year 2009
title Espacios de Encuentro y Memoria para enclaves patrimoniales en el sur de Brasil [Memory and Meeting Places for heritage settlements in the southern Brazil]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper exposes the development of heritage settlements in southern Brazil and virtual systems to diffuse cultural features and touristic services. These settlements are related to European immigration and diverse economic and cultural activities spread on mountain regions. Including religious missions, vineyards, agriculture, bakery, etc. They requires information systems to proper diffusion and exploitation. It proposes an virtual system based on territorial data, linked to cultural and touristic information, as well 3D models of architectural landmarks and social networks. That suggest an integrated approach the cultural and economic development of heritage settlements.
keywords Virtual heritage; Social Networks; Brazil
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_017
id caadria2009_017
authors Bruton, Dean
year 2009
title On Distributed Network Rendering Systems
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2009.065
summary This paper reports an investigation of the establishment and performance of a distributed computer rendering system for advanced computer graphics production within a centralized university information technology environment. It explores the proposal that the use of distributed computer rendering systems in industry and universities offers synergies for university-industry collaborative agreements. Claims that cluster computing and rendering systems are of benefit for computer graphics productions are to be tested within a standard higher education environment. A small scale distributed computer rendering system was set up to investigate the development of the optimum use of intranet and internet systems for computer generated feature film production and architectural visualisation. The work entailed using monitoring, comparative performance analysis and interviews with relevant stakeholders. The research provides important information for practitioners and the general public and heralds the initiation of a Centre for Visualization and Animation research within the School of Architecture, Landscape Architecture and Urban Design, University of Adelaide.
keywords Render farm, processing, computer graphics, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_749
id sigradi2009_749
authors Cardoso, Daniel Ribeiro; Daniel Lenz Costa Lima; André Nogueira Paes de Paula Rodrigues
year 2009
title Design de uma poiesis [Design of a poiesis]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article seeks an adequate manner to stand for a generative process in architecture. The processes of typology development in a vernacular architecture is adopted. As a proper cultural object, a type is perceived as a general principle of creation, a supra-individual mechanism. In that context, there are some issues concerning the research problem: how to adequately represent a poiesis? The related theories to support this research development are distinct. However, the theoretical framework point out shape grammar as a base for generative process representation in architecture. A generative system that operates with the same generative logic is proposed.
keywords architecture; generative grammar; generative process; modeling
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_834
id sigradi2009_834
authors Correia, Maria João Felgueiras Teixeira Machado; Cristina Caramelo Gomes
year 2009
title ICT as generators of a new paradigm in architecture – humanism and scale
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Despite the global and universal characteristics of nowadays’ society, the new information and communication technologies, seem, in paradox, to direct Architecture to growing individualism, shown in the nervous search for each one’s form. This path seems to end up in cities filled up with iconic buildings with no respect neither for the consolidated built environment, nor for the human being. Known as an innovation tools, with huge power and able to make all the visionary and utopian projects become real seem to further Architecture away from its humanist basis. The architect, selfish and egocentric, dives deep into his own craziness, in an era where the new technologies allow everything. If boundaries are not established, a new architectural paradigm is anticipated, where all the individualisms live but that the individual cannot inhabit, and where the innovation seems to enter in conflict with built heritage.
keywords ICT; form; expressionism; individualism; humanism
series SIGRADI
email
last changed 2016/03/10 09:49

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