CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 593

_id ecaade2022_302
id ecaade2022_302
authors Lu, Xin, Meng, Zeyuan, Rodriguez, Alvaro Lopez and Pantic, Igor
year 2022
title Reusable Augmented Concrete Casting System - Accessible method for formwork manufacturing through holographic guidance
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 371–380
doi https://doi.org/10.52842/conf.ecaade.2022.1.371
summary Reinforced concrete has been one of the essential materials for modern architecture for the last hundred years. Its use is entirely global, having been adopted by all cultures and styles since its invention in the late 19th century. Although its value is excellent due to its low cost, durability and adaptability, its environmental impact is significant, being, in fact, one of the most polluting industries in the world (Babor et al. 2009). This experimental project will research a more sustainable use of concrete, exploring a new form of reusable concrete formwork that will ideally reduce the CO2 footprint by removing wood waste in the casting process and replacing it with adaptable metal components. The modular part-based system for the concrete casting also attempts to simplify one of the current complexities for concrete construction, the Skilled-Labour shortage. (Yusoff et al. 2021). To mitigate this problem, the project also proposes using an Augmented Assembly logic for the casting parts to guide the ensemble and dismantle the formwork through an optimised algorithmic logic. The use of Augmented Reality as a replacement for traditional paper instructions will facilitate access to more workers to this construction art and potentially improve access to optimised use of concrete in developing communities with restricted building technological resources.
keywords Mixed Reality, Distributed Manufacturing, Augmented Manufacturing, Sustainability, Computational Design, Concrete Casting
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2009_1108
id sigradi2009_1108
authors Santos, Denise Mônaco dos; Marcelo Tramontano
year 2009
title O projeto Comunidades_online: espacialidades híbridas sob uma perspectiva social [The Online_communities project: hybrid spacialities under a social perspective]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article intends to present the development and the results of an experience about the interlacing information and communication technologies on local communities carried out by the Online_communities project, developed between 2004 and 2008 in Cidade Tiradentes, district of São Paulo. It’s about the elaboration of a critical examination of one interpretation of this project, among many possible, which privileges, on one hand, the links of the different aspects it covers, highlighting its actions which are very distinct. On the other hand, it is about creating hybrid spaces in urban fragments, considering them as spaces constituted from communication insertion through computational systems in communities geographically referred.
keywords Hybrid spaces; Communities; Computational interfaces; Information and Communication Technologies; Digital inclusion
series SIGRADI
email
last changed 2016/03/10 09:59

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id cf2009_poster_41
id cf2009_poster_41
authors Boeykens, Stefan and Herman Neuckermans
year 2009
title Visual Programming in Architecture: Should Architects Be Trained As Programmers?
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Most commercial CAAD applications have online communities of end users, through blogs, discussion forums and learning portals. On many occasions, questions lead to the conclusion that the software can only provide the desired functionality using scripting or programming, to fill in the gaps of the software feature set. However, more than once, people suggest that architects are not programmers and that they should not be responsible for adding this functionality. Similarly, when guiding students through some of their technical design studio problems, a comparable reaction is noticed. This is especially remarkable, considering the fact that these students had prior programming courses, as part of their Bachelor of Architecture curriculum.
keywords Programming, design process, interface, curriculum
series CAAD Futures
type poster
email
last changed 2009/08/21 07:40

_id caadria2009_318
id caadria2009_318
authors Burke, Anthony
year 2009
title Competing "Intelligences"
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 607-611
doi https://doi.org/10.52842/conf.caadria.2009.607
summary In this paper, the dominant definitions of intelligence are explored in order to establish a set of working principals towards the development of higher order computational design processes in architecture. A review of intelligence as it has been understood over the last 60 years since Alan Turing (1950) first asked the question “can machines think?” shows the question of intelligence is far from clearly understood. Principals of intelligence however can be identified within the neurophysiological and artificial intelligence (AI) communities that differ significantly from the notion of intelligence as it is commonly used in architecture typically relating to the phenomena of emergence and critical point material physics. While distinct, these definitions provide a foundation for understanding intelligence specifically in computational architecture at a moment when it is necessary to develop a foundational taxonomy of systems thinking and processes. Through critiquing the principals of intelligence as it is understood in these different discipline areas, the thesis of this paper is that it is possible to frame a productive general theory of intelligent systems applicable to design processes, while simultaneously distinguishing the goals of design oriented higher order computational systems from those goals of general Artificial Intelligence research.
keywords Intelligence; computation; design; architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_151
id ecaade2009_151
authors Ehsani, Ehsan; Chase, Scott
year 2009
title Using Virtual Worlds as Collaborative Environments for Innovation and Design: Lessons Learned and Observations from Case Studies in Architectural Projects
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 523-532
doi https://doi.org/10.52842/conf.ecaade.2009.523
wos WOS:000334282200063
summary In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community’s creativity and intelligence through immersive technology. The paper provides an overview of the latest advances of information and communication technologies in immersive virtual environments and discusses some of the observations and lessons learned which should be taken into account in developing collaboration models for such activities. Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies.
keywords Virtual worlds, open source collaboration, online communities, collaborative design, open innovation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_093
id ecaade2009_093
authors Elkær, Tim Nøhr
year 2009
title Using Computers to Aid Creativity in the Early Stages of Design – or Not!: Rehabilitating the 2D/3D physical representation in Computer-Aided-Ideation
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 761-768
doi https://doi.org/10.52842/conf.ecaade.2009.761
wos WOS:000334282200092
summary The introduction of Rapid Prototyping technology such as 3D printers and diverse Numerically Controlled machines such as laser cutters and milling machines, has made it obvious for many educational institutions, that a paradigm shift is occurring these years, that will forever change the design- and architectural practice, - for better or worse. This paper discusses the current change of role and status of the representation as a means to communicate design in the digital era. It outlines two opposite directions for the development of software technology, and brings forward previous and current research, on the didactic aspects of introducing digital software into the curriculum of architecture and design education. The paper describes a workshop held at the Danish Design School, where students proficient in using digital media, were challenged to use analogue models instead, to rediscover and utilize some of the creative potentials offered by this medium. Two other workshops discussing similar themes with different foci and different participants have been held since. One hosted by the Glass & Ceramic School on Bornholm, where the students are trained as traditional Craftsmen and another hosted by Nordes2009 at AHO in Oslo, where the participants came with a background in the research community. My own research interest lies in establishing or refueling a discussion on the importance of the ambiguity in a physical representation, as opposed to the finite interpretations offered by the digital modeling environment, that the profession is accustomed to work within. This interest has recently been confirmed and renewed by reading “The (soft) Architecture Machine(s)” from 1970+75 and by studying the works of Professor Julio Bermudez and Professor Bennett Neiman.
keywords Ideation, representation, ambiguity, heuristics, design education
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_095
id ecaade2009_095
authors Noriega, Farid Mokhtar; Fynn, JohnD.; McDonald-Rissanen, Mary
year 2009
title UNITALKS: A Blended Learning Platform for University Specific Foreign Language Training for Architecture Students
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 349-356
doi https://doi.org/10.52842/conf.ecaade.2009.349
wos WOS:000334282200042
summary The objective of the UNITALKS project is to develop a blended e-learning solution for foreign language training adapted to the university environment and to careers in architecture and building construction. Based on the VoiceForum project, an Internet or Intranet based platform, the approach aims to create an immersive task-based collaborative learning environment incorporating certain free software tools including a wiki repository where students and tutors can interactively and creatively enrich their learning community with new resources. UNITALKS is forward-looking in its recognition of the social as well as the technological dimension of an effective learning strategy and innovative in its approach to designing discipline-specific content tailored in a staged process to support maximum learner engagement and full operational ability in the professional context.
keywords Education, mobility, task-based approach, blended learning, learning communities
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia09_122
id acadia09_122
authors Oxman, Neri
year 2009
title Material-Based Design Computation: Tiling Behavior
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 122-129
doi https://doi.org/10.52842/conf.acadia.2009.122
summary From natural objects to man-made artifacts, tiling is all around us: it is the act of rationalizing highly complex form by breaking it up into smaller, continuous components. If well pursued, tiled objects can be easily designed and assembled. However, a geometric-centric view of tiling, whereby a predefined form determines the shape, size, and organization of tiles, has victimized the field of digital design. This paper questions the role of tiling as rationalizing method and offers an alternative theoretical framework and technical grounding for tiling behavior: the act of generation-through-tessellation informed by material behavior. The tools developed are implemented in the design of a 3D-printed chaise lounge, using multiple materials. The technical objective is to introduce a quantitative characterization and analysis of property mapping, as it is applied to a tiling algorithm using Voronoi cell tessellation. The network of tessellated Voronoi cells is used as an element in the Voronoi Finite Element Method (V-FEM) that the author developed. Various characterization functions and geometric parameters are generated, and V-FEM is executed for plane-strain analysis of doubly curved surfaces, from which global and local responses are evaluated.
keywords Tessellation, tiling, Voronoi, Algorithmic design
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id caadria2009_031
id caadria2009_031
authors Abdelhameed, Wael
year 2009
title Cognition Model in Conceptual Designing
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 771-780
doi https://doi.org/10.52842/conf.caadria.2009.771
summary Both design researchers and cognitive scientists have developed various process models to study human creative behaviour in design. The models developed are often based on observations of design processes and analysis of design protocols. This research paper reports the-stateof- the-art in the area of cognition models that present design activities in conceptual designing. The research paper investigates the approaches of these cognition models. A new approach of a cognition activity model in conceptual designing is proposed. The new approach used in the introduced model takes into the account factors and activities that are related to the external environment of design (design medium). The external environment has an important role in the cognition activities and the evaluation process in a way that can hardly be ignored or neglected. The presented model of cognition activities in conceptual designing highlights two main factors employed in all the iteration loops of the model, namely: media use and representation. Case studies of architecture students’ designs have been analyzed. The analysis of these case studies helped in forming the proposed model. Various results have been concluded and reported.
keywords Cognition model; conceptual designing; design process; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2009_273
id cf2009_273
authors Abdelmohsen, Sherif M. and Do, Ellen Yi-Luen
year 2009
title Analysing the significance of problem solving expertise and computational tool proficiency in design ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 273-287
summary This paper presents a pilot study to analyze the role of problem solving expertise (PSE) and computational tool proficiency (CTP) of expert and novice architects in the ideation process within a distributed cognition environment. To analyze PSE, we studied the frequency of occurrence of unique problem solving tasks per limited commitment mode (LCM) revisit. We also devised a quantitative measure for analyzing CTP based on the frequency of unique and normally distributed modeling activities per design process flows for a parametric modeling tool. In our study that involved freehand sketching and parametric modeling as two external representations used in the ideation process, we concluded that expert architects have higher levels of both PSE and CTP than novices.
keywords Problem solving, distributed cognition, design ideation, parametric modeling, freehand sketching
series CAAD Futures
email
last changed 2009/06/08 20:53

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_087
id ecaade2009_087
authors Asanowicz, Aleksander
year 2009
title Evolution of Design Support Methods – from Formal Systems to Environment
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 817-824
doi https://doi.org/10.52842/conf.ecaade.2009.817
wos WOS:000334282200100
summary In the paper the main stages of the evolution of aided design methods (which led to the formation of new spaces of creation) will be presented. The first way in which human tried make his work easier were direct introduction of scientific researches in practice. Comprehension and studying the structure of design process creates real conditions for increase of its efficiency. Thanks to methodological researches the systematic design methods were developed. The next steep was introducing the IT technologies into the design process. Firstly as a simple tool, and after as the participant of the creative process. Last years an idea of “direct designing” – the use of VR as an environment for the spatial forms creation was elaborated. The environment starts to play a role of an active mediator joining the real world, the men and the computer. In this environment the designer has access to the processes and sources of creative activity. The qualitatively new process of architectural designing arises.
keywords Methodology, creativity, design environment
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2009_042
id ecaade2009_042
authors Barlieb, Christophe; Richter, Christoph; Greschner, Björn; Tamke, Martin
year 2009
title Whispering Wind: Digital Practice and the Sustainable Agenda
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 543-550
doi https://doi.org/10.52842/conf.ecaade.2009.543
wos WOS:000334282200065
summary Low frequency noise generated by aircraft during pre-takeoff, takeoff, landing and post-landing operations equates to high levels of undesirable ground noise pollution. This phenomenon is gaining heightened popular interest among air transportation specialists and agencies as urban settlements and airports expand beyond post-war city limits to meet demands of the 21st Century. This paper highlights the advantages of employing digital tools in tight collaboration with academics and professionals at the early stages of the design process and revisits ancient architectural design strategies to arrive at more meaningful and sustainable architectural interventions.
keywords Acoustic, architecture, opensource, passive design, sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id 96d8
id 96d8
authors Booth, Peter; Loo, Stephen
year 2009
title Beyond Equilibrium: Sustainable Digital Design
source Sustainable theory/ theorizing sustainability Proceedings from the 5th International Conference of the Association of Architecture Victoria University, New Zealand, 4-5 September 2009
summary Implicit in current understandings of sustainability is the presence of a closed system with the capacity of equilibration. Sustainable practices, including design practices, are therefore assumed to possess a redemptive role: design is deployed (as environmentally sustainable design, etc.) to change habits, develop new technologies and recover marginalized practices in the hope of righting the balance between the environment and human endeavours.

Recent developments in experimental digital design have demonstrated non‐linear and highly complex relations between topological transformations, material change, and the temporal dimension of forces. More importantly, this method of design is bottom‐up, because it does not rely on design solutions presaged by conventions, or restricted by representation, but is emergent within the performance of computational design itself. We argue that digital design processes need to move beyond the flux of determinates and solutions in equilibrium, towards a radically continuous but consistent production, which is in effect, an expression of sustainable pedagogy.

The role of emergent digital techniques has significant impact on the methods in which computation is utilized within both practice and academic environments. This paper outlines a digital design studio on sustainability at the University of Tasmania, Australia that uses parametric modelling, digital performance testing, and topological morphology, concomitant with actual material fabrication, as a potent mode of collaborative design studio practice towards a sustainable design pedagogy.

keywords digital, computation, process, morphogenesis.
series other
type normal paper
email
last changed 2009/09/08 23:21

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_651
id sigradi2009_651
authors Braga, Gisele Pinna
year 2009
title O uso do Blog na formação do arquiteto na era digital [Use of Blogs in architectural education in the digital age]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The digital age provides us many interactive tools from which we can develop our knowledge. Most of them are used daily by students and have a great impact in their lives. In this context, blogs appear as a tool with a great potential for education since students are used to read them. This article describes the experience of the use of a blog (Blog da Pinna) focused on architecture, technology and innovation, to enhance education for architecture students. It also shows the evaluation of this use and reflects about the achievements.
keywords Blog; Educação; Arquitetura; Tecnologia; Inovação
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia09_281
id acadia09_281
authors Campbell, Cameron
year 2009
title Compu-Kinetic Mediapod
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 281-283
doi https://doi.org/10.52842/conf.acadia.2009.281
summary This paper describes an interactive experiment in which “middleware” is interpreted as the architecture of non-building, and the making of media as mediator between physical and visual; temporal and fixed; digital and analog. Leon Battista Alberti, Jorge Silvetti, and other architectural critics have posited that architects do not make buildings but, rather, representations of buildings. The simple translation of this is that architects make drawings, models, computer simulations, and the like for the ultimate purpose of making a building. This work challenges the notion that architects make only representation media, and expands the role of architecture to include mediation as an act upon a space that is both physical and analytical. What if architects make, but they don’t make for the end result of a building? What if architects make representations that are physical and experiential, and that are designed and built without the presumption of a building? This is the space that middleware occupies.
keywords Media, interactive design, middleware
series ACADIA
type Short paper
email
last changed 2022/06/07 07:54

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