CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 593

_id ascaad2009_wael_abdelhameed
id ascaad2009_wael_abdelhameed
authors Abdelhameed, Wael
year 2009
title Assessment of a Physical Planning Project through Virtual Reality: A case study
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 365-378
summary The study reports an application of VR models in the assessment of a part of physical planning project. The project outputs were different reports, GIS data and maps, and CAD drawings. The GIS data were used to create the VR models by importing Shpfiles of the GIS project outputs to VR software. The study presents VR models and the assessment of the physical planning project in terms of: 1) effect of the population increase, 2) effect of the required residential units, and 3) quality assurance for the current situation and future situation. The method used to build up the VR Models was through satellite images (by Google Earth Pro) and VR software (by UC Win/Road). Different models were built up to visualize and assess the alternative solutions and various influential factors. The study employed Virtual Reality in various urban and planning problems through models that are employed as tools of communication and design. The visualized environment and the associated models facilitated the evaluation of important areas, namely: impact of different factors and alternative solutions. The study concludes that the processes, such as decision making, visualization and representation, performed through VR manifest its importance to different design phases of urban and physical planning.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1086
id sigradi2009_1086
authors Abdelhameed, Wael; Yoshiro Kobayashi
year 2009
title Urban Wiki: An online urban design system
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research involves the framework and design of Urban Wiki, an online urban design system employing Wiki concept. The term Urban Wiki is created by the researchers; its concepts and methodology will be introduced and presented. Urban Wiki aims to creating a networking system of urban designs, enabling the collaborative work between users around the world. The presented system framework is created and tested by the researchers from two different locations in the world. The purpose of the research is to study how the users can share effectively designing/modeling large scale urban projects. An urban project of a village scale is used to demonstrate the potentials of Urban Wiki, presenting its functions and highlighting the possible uses in the urban area. Moreover, using the created models opens up various urban paths of designing, decision-making, and sharing. Techniques employed in the design of Urban Wiki can potentially be used to build up scalable, easily navigable and extensible models of large-scale entities.
keywords Urban design; urban planning; networking; urban wiki; modeling systems
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
doi https://doi.org/10.52842/conf.caadria.2009.005
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
doi https://doi.org/10.52842/conf.ecaade.2009.475
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
wos WOS:000334282200057
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2009_157
id ecaade2009_157
authors Barczik, Günter; Labs, Oliver; Lordick, Daniel
year 2009
title Algebraic Geometry in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009.455
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 455-464
summary We describe the exploration of the manifold novel shapes found in algebraic geometry and their application in architectural design. These surfaces represent the zero-sets of certain polynomials of varying degrees. They are therefore very structured, coherent and harmonious yet at the same time geometrically and topologically highly complex. Their application in design is mostly unprecedended as they have only recently begun to become accessible through novel software tools. We present and discuss experimental student design and research projects where shapes found in algebraic geometry were developed into pavilion designs. We describe historic precedents for the inspiration of art and architecture through mathematics and show how algebraic surfaces can be used to expand architects’ sculptural vocabulary, make the utmost of three-dimensional sculptural qualities, employ shapes that have a strong internal structure, transcend the imaginable and explore polynomials as a new kind of shape-making tool.
wos WOS:000334282200055
keywords Geometry, algebraic geometry, shape, sculpture, design, tool, experiment, methodology, software
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2009_mustapha_ben_hamouche
id ascaad2009_mustapha_ben_hamouche
authors Ben-Hamouche, Mustapha
year 2009
title Gis in Architectural Education: Design as a place-making process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 393-407
summary Responsiveness to site conditions and environment is one of the axioms of architectural design. However, most students’ design is made in a non-geo-coordinated cyberspace through CAAD design and thus leading to “flying” proposals” that are not attached to the context. GIS teaches students in architecture to initially refer to real locations as the space in which they design is geo-coordinated and provides the wider context of the project. Along the design process, the project surroundings from macro scale; that is the globe, to the micro-scale that is reflected in the existing buildings, the road network and the topography are constantly present. At the end stage, the project is seen not as a free standing building but rather as an integral part in a real place on Earth. The 3-D urban visualization gives the possibility of evaluating the degree of success of place-making and the fitness of the project to its context. The aim of the paper is to present how a GIS course can support CAAD and improve the architectural design process as well as the quality of the design output towards a contextual architecture. The paper is based on the experience of the author who is architects and urban planner, in teaching design studios and Urban Planning based on GIS as an elective course to graduating students in architecture at the University of Bahrain. It presents an alternative method that is called Permanent Presence of the Real World PPRW.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_314
id cf2009_314
authors Boerner, Andrea; Maquil, Valérie
year 2009
title Enhancing synergies between computer science and urban disciplines: Semi-automated applications for tangible user interfaces, a case study
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 314-327
summary This paper explores an interdisciplinary design approach for coupling semi-automated applications with tangible user interfaces. It describes communication methods based on parameters and diagrams, between computer scientists and urban, architectural professionals and the matching abilities to give meaning to the various parts and elements of the system. By means of the development of two rule based applications it exploits different degrees of automation and kinds of feedback possibilities and its impact on discourse and decision making. It discusses design methods for interactive urban planning applications, which integrate the different requirements and benefits from both disciplines.
keywords Tangible user interfaces, semi-automation, decision making, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_andrea_cammarata
id ascaad2009_andrea_cammarata
authors Cammarata, Andrea
year 2009
title Rebuilding Architecture: An analysis and critical investigation practice
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 121-134
summary The Cooperative Design Environment Laboratory (CoDE Lab) is carrying out a research with students, trainees and seniors who have previously participated to CAAD-assisted design courses. These courses were developed with the aim of making participants independent from the pre-analytical phase project to the renderings of the final artifact. The programs that have been used so far are Autodesk Revit, Graphisoft Archicad and Nemetschek Allplan.The teaching workgroup has always believed that analyzing, deconstructing and reconstructing the architecture teaches much in terms of understanding. If the process is done correctly, it entirely re-traces the creative dynamics developed by the original designer. Subsequently, the educational practice is to choose a notable architectural work, designed and/or created by a Master of architecture, and to reproduce it in all details: aesthetical-formal, morphological, technological, structural, modular, etc. The final result is an archive of well-developed reconstructed models of great specific interest. The students on the other hand thoroughly learn how to control the tools and all BIM planning procedures.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia09_281
id acadia09_281
authors Campbell, Cameron
year 2009
title Compu-Kinetic Mediapod
doi https://doi.org/10.52842/conf.acadia.2009.281
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 281-283
summary This paper describes an interactive experiment in which “middleware” is interpreted as the architecture of non-building, and the making of media as mediator between physical and visual; temporal and fixed; digital and analog. Leon Battista Alberti, Jorge Silvetti, and other architectural critics have posited that architects do not make buildings but, rather, representations of buildings. The simple translation of this is that architects make drawings, models, computer simulations, and the like for the ultimate purpose of making a building. This work challenges the notion that architects make only representation media, and expands the role of architecture to include mediation as an act upon a space that is both physical and analytical. What if architects make, but they don’t make for the end result of a building? What if architects make representations that are physical and experiential, and that are designed and built without the presumption of a building? This is the space that middleware occupies.
keywords Media, interactive design, middleware
series ACADIA
type Short paper
email
last changed 2022/06/07 07:54

_id sigradi2009_974
id sigradi2009_974
authors Cardoso, Eduardo; Branca Freitas de Oliveira
year 2009
title Uso da Tecnologia Computacional como Ferramenta para a Tomada de Decisão no Projeto de EstruturasMetálicas [Use of Computer Technology as a Decision-Making Tool in Metal Structure Projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary A world of intense and quick changes has led the society to the Information and Knowledge Age. The use of information technologies leads to deep changes and new processes. Systems and organizations must be prepared for the growing amount and speed of information. The main objective of this work is the application of the computer simulation tools CAD/CAE to help decision-making in architecture and engineering projects, specifically metal structure projects. This work presents the application of the finite element method-based software Abaqus/CAE to analyze and propose possible project solutions to the case study of a metal structure which covers a food court in a shopping mall.
keywords Design; CAD; CAE; Metal Structure; Computacional Simulation
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2009_133
id cf2009_133
authors Charbonneau, Nathalie; Grussenmeyer, Pierre
year 2009
title Making use of 3D programming to document and enhance an architectural vocabulary: Case study dealing with artefacts of the Canadian built heritage
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 133-142
summary This paper examines the objectives and describes the methodology of an ongoing research project concerned with the built heritage of Montreal, Canada; more precisely, with the openings (doors, windows, bow-windows, dormers, etc.) in residential buildings. Within the framework of this project, we aim to implement digital environments to document and enhance the architectural vocabulary of openings. We adopt 3D programming to describe the way in which the artefacts are assembled from different components. The aim of this process is to enable the introduction of variations into the principles governing the composition of the artefacts, so as to generate new configurations.
keywords Built heritage, openings, 3D programming, typology
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_poster_37
id cf2009_poster_37
authors Chen, Tzu-Hao
year 2009
title Construction Improvements for the Making of Free-Form Glass Surfaces
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The development of computer technology and new media in architecture has given new rise to the creativity of designers and lead architecture to new break through in construction. The making of CAD/CAM free-form structures, can be divided into the making of curved surfaces and the skeleton.
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id sigradi2009_627
id sigradi2009_627
authors Corrêa, Roberto Machado
year 2009
title Geração de Vistas Ortográficas pelo Método dos Rebatimentos em CAD 3D [Generation of Ortographics Views Using the Method in 3D CAD rotations]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This method consists in doing copys of modeling 3D solid in CAD enviroment, tri-dimensions rotations to positioning the copys like ortographics views, wen they are projects in one plan. The tri-dimensions rotations simule projection plan rotation, making students understand the process of views generate in mongean system. The result has being better in primary and second auxiliar views, witch depends of descriptive geometry study and spacial interpretation to be understand. The aplications of this method have been doing with sencond year students of engeneering course.
keywords Technical Drawing, orthographic views; rotation; CAD; education
series SIGRADI
email
last changed 2016/03/10 09:49

_id ijac20097305
id ijac20097305
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2009
title Space Making Between the Virtual and the Physical
source International Journal of Architectural Computing vol. 7 - no. 3, 403-414
summary Digital technologies and processes have been used to generate architectural form for over two decades; recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated into real time, space and place? This paper describes the preliminary explorations of research which attempts to address these questions.
series journal
last changed 2009/10/20 08:02

_id ascaad2009_tellef_dannevig
id ascaad2009_tellef_dannevig
authors Dannevig, Tellef; Jostein Akre Thorvaldsen and Ramzi Hassan
year 2009
title Immersive Virtual Reality in Landscape Planning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 349-364
summary In Norway there has been an increased focus on participatory planning the latter years. The public is now supposed to be included in the planning process. The documents which the public have access to usually consists of the project`s technical drawings. In some cases, the documents include perspective drawing or computer rendering supplied by the stakeholder. Most affected parties are non professional in terms of planning, and have little or no experience dealing with the plans. Therefore, the information they rely on most cases is the perspective images, which easily can be manipulated. A system that enables all parties engaged in the planning process to visualize planning scenarios in a much realistic way is therefore needed. Virtual Reality is a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of interactivity can be added. The Norwegian University of Life Sciences (UMB) has recently installed a new immersive Virtual Reality system based on the idea of ConCave theatre. This research study is making use of the new ConCave theatre in order to test whether VR can be used as an enhancement of the communication process between professionals and amateurs and between professionals. By presenting digital models of different level of detail to two subject groups consisting of students with planning background and two groups without such experience we first investigated perception in an immersive VR-environment.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_065
id cf2009_065
authors Dorta, Tomás; Lesage, Annemarie and Pérez, Edgar
year 2009
title Design tools and collaborative ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 65-79
summary This paper presents the results of a comparative study between traditional analogue tools (sketches and physical models), a CAD software (digital) and a hybrid tool (digital and analogue) that allows immersive freehand sketching and model making (the Hybrid Ideation Space), in order to assess their respective abilities to support collaborative ideation. By comparing these tools, we were able to better understand the relationship between the activity of collaborative ideation, the tools that support it and the experience of the designer in order to provide principles for the development of collaborative tools in design.
keywords Collaborative ideation, design flow, hybrid ideation space
series CAAD Futures
email
last changed 2009/06/08 20:53

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