CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 586

_id caadria2009_000
id caadria2009_000
authors Chang, Teng-Wen; Eric Champion, Sheng-Fen Chien and Shang-Chia Chiou(eds.)
year 2009
title CAADRIA 2009 - Between Man and Machine
doi https://doi.org/10.52842/conf.caadria.2009
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, 795p.
summary Digital designing takes place through processes of interaction between human designers and computers. As such, its location is the in-between, a shared realm of conversation where capabilities of both man and machine are amplified. CAADRIA 2009 addresses this conversation in terms of three perspectives that drive both research and practice in the computer-aided architectural design field: Digital design as integrating, intuitive and intelligent. CAADRIA 2009 aimed to provide a forum in which ideas pertaining to these notions can be explored, discussed and developed. l Digital design is integrative. With the diverse and fast speed of the global economy in the 21st century, the barrier between different disciplines is being overcome digitally. The integration of multiple disciplines is crucial for facing the next wave of global challenges. l Digital Design is intuitive. With advanced computational technology, how humans will cooperate with machines after the computing era will surely become the next challenge for all computational design-related researchers. Intuitive interaction or computing design is the second theme addressed in CAADRIA 2009. l Digital Design is Intelligent. With artificial intelligence, design intelligence is the third theme we would like to address this year. We wish to challenge global researchers to provide a smart and responsive environment for improving our lives and stimulating our economy in innovative ways.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia09_18
id acadia09_18
authors d’Estrée Sterk, Tristan
year 2009
title Introduction: Thoughts for Gen X-Speculating about the Rise of Continuous Measurement in Architecture
doi https://doi.org/10.52842/conf.acadia.2009.018
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 18-22
summary We are here, in Chicago, not to talk about what we know, but what we do not know. We are here to share ideas and to speculate about what the world might look like if it were challenged, rethought, and rebuilt. We are here to uncover, piece by piece, a sense of our own ambitions for an architecture influenced by today but motivated by tomorrow. We are all speculators and dreamers. We find places for dreaming in our work, our models, our essays, our lectures, our research, and our teaching. Through these activities we speculate on the architecture of tomorrow. Sometimes these speculations hold great promise, while at other times they do not – certainly much of what we do can be improved, refined, qualified, quantified, and genuinely benefit from being computed. This could be horrifying; it could set the scene for an engineered architecture if we do not adapt.But architecture is changing and responding to very fresh and different ways of thinking. As a movement, young architects are questioning their inheritance and establishing new values, new methods, and new forms of practice. We might best think of these young architects as the Generation X of architecture – a generation who shapes discourse through technological, social, and environmental lenses. From its smallest technical process to its highest level of thought, this conference represents the spirit of this movement.
keywords Introduction, Measurement, dynamic design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2009_034
id caadria2009_034
authors Huang, Yu-Chun; Kuan-Ying Wu and Yu-Tung Liu
year 2009
title A Timing Home Pub
doi https://doi.org/10.52842/conf.caadria.2009.577
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 577-586
summary This paper describes how humans can communicate naturally with spaces in our daily lives by using instruments of daily life, such as whiskey glasses, cups, and MP3 players. We provided a smart space, which can not only adjust the environmental atmosphere by human activities, but also solidify connections between human feelings/memories, and record what happens inside it. The challenge of this work lies in how to create an alternative communication channel which can solidify family ties by using a natural and unobtrusive interface. The space is also able to automatically adapt to human feelings by changing the atmosphere, such as by changing the background lighting, music, and appropriate feedback.
keywords Smart space: human-computer interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id ecaade2009_157
id ecaade2009_157
authors Barczik, Günter; Labs, Oliver; Lordick, Daniel
year 2009
title Algebraic Geometry in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009.455
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 455-464
summary We describe the exploration of the manifold novel shapes found in algebraic geometry and their application in architectural design. These surfaces represent the zero-sets of certain polynomials of varying degrees. They are therefore very structured, coherent and harmonious yet at the same time geometrically and topologically highly complex. Their application in design is mostly unprecedended as they have only recently begun to become accessible through novel software tools. We present and discuss experimental student design and research projects where shapes found in algebraic geometry were developed into pavilion designs. We describe historic precedents for the inspiration of art and architecture through mathematics and show how algebraic surfaces can be used to expand architects’ sculptural vocabulary, make the utmost of three-dimensional sculptural qualities, employ shapes that have a strong internal structure, transcend the imaginable and explore polynomials as a new kind of shape-making tool.
wos WOS:000334282200055
keywords Geometry, algebraic geometry, shape, sculpture, design, tool, experiment, methodology, software
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097106
id ijac20097106
authors Brown, Andre; Saeed, Ghousia; Knight, Michael
year 2009
title Finding Your Way Around Heritage Sites: the Delivery of Digital Information to Mobile Devices
source International Journal of Architectural Computing vol. 7 - no. 1, 105-120
summary An information enriched 3D digital city model connected wirelessly with the real-time user interaction has the potential to deliver an effective piece in the pervasive computing jigsaw. Real-time location awareness can contribute to the effective delivery of 3D digital city models and associated information to small mobile devices. Location awareness is also one of the vital elements of ubiquitous computing systems; together the mobile hardware and its interactive contents can be thought of as 'everyware'. This paper describes the work - undertaken with different technological systems that have potential for pedestrian location sensing connecting the pedestrian user with real and virtual environments simultaneously. In particular we look at how users can be correctly located and efficiently informed about buildings and artefacts that are part of the spectrum of built forms that together are referred to as Architectural Heritage sites.
series journal
last changed 2009/06/23 08:07

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_057
id caadria2009_057
authors Gu, Ning; Leman Figen Gul, Anthony Williams and Walaiporn Nakapan
year 2009
title Conquering New Worlds
doi https://doi.org/10.52842/conf.caadria.2009.153
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 153-164
summary Two Architecture Schools that are geographically separated provided students with a learning experience in Collaborative Virtual Environments (CVEs). Reported in this paper is the experience of the students as well as a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. A comprehensive questionnaire was developed and used in the end of the collaboration for students to reflect and evaluate their design and collaborative experiences. Based on the questionnaire results, this paper documents the issues that the students experienced in CVEs from the communication aspect, the design support aspect, and the collaboration and teamwork aspect. The paper concludes with insights on how this initiative can inform the way that we can better support design education in CVEs.
keywords Design Education; Collaborative Virtual Environments; and Student Perception
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2009_053
id caadria2009_053
authors Hu, Hui-Jiun; Jen Yen
year 2009
title Conceptual Model for Design Team toward Website Construction
doi https://doi.org/10.52842/conf.caadria.2009.503
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 503-510
summary Since mid 1990s internet has been developing rapidly to become the most booming and emerging media in late history and play an important role in living. Therefore, how to design an interface of easy to use has become an important issue pertaining to Human Computer Interaction. Norman (1986) proposed in the human computer interaction, there is a design model in the mind of designer. In turn, the designer will follow design model and to design a set of system image that is functional, learnable, and usable. Therefore, we want to understand the critical factor of influencing toward website construction, we should find out the mental model that web design team at first. In this paper, we using the Interactive Qualitative Analysis (IQA) approach. The data collection method of the participant of the focus group’s silent brainstorming is adopted. Further analyze web design team’s the conceptual model on website construction through inductive coding and axial coding. The result shows the affinities of 9 web design team is thus produced. And, Business Decision, Team Performance, Self-Fulfillment and Entrepreneur Communication are main influence factor. These factors can lead trend and goal of a website.
keywords website construction; web design team; conceptual model; Interactive Qualitative Analysis (IQA)
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_abdullah_jenaidab
id ascaad2009_abdullah_jenaidab
authors Jenaidab, Abdullah and Mahmoud Ahmed Eissa
year 2009
title Digital Modeling in Traditional Architecture Learning: the method and benefits
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 153-162
summary This paper looks at learning from The traditional architecture with the aid of digital 3D modelling aimed to support the process of architectural design in a studio environment where designs can be tested without the practicalities of the real world. The process of architectural design in itself is an unknown phenomenon for new students of architecture, so they look to digital 3D modelling to help them in understanding the vernacular or traditional architecture vocabulary. The question therefore, is how can digital 3D modelling underpin a student’s own design philosophy and experience? Also is there any place for the older students, in making this process more productive? The digital 3D modelling of a sample traditional house in historical Jeddah has allowed for a study and learning from of traditional architecture. Observing students over one semester, it was apparent that a more open critical ability developed in understanding the vernacular or traditional architecture vocabulary. Based on feedback from students, we have developed guidelines and recommendations for teaching traditional architecture with the help of 3D digital modelling technologies. We believe we have improved the quality of the Department's small-group teaching and encouraged students to treat communication and 3D modelling skills as valuable. Our results show techniques of creating 3D digital modelling can be very helpful in teaching the vocabulary of our traditional architecture. Digital 3D modelling in this way seems an ideal tool in traditional architectural education which is presently neglected.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_048
id ecaade2009_048
authors Key, Sora
year 2009
title A Computable Language of Architecture: Description of Descriptor Language in Supporting Compound Definitions
doi https://doi.org/10.52842/conf.ecaade.2009.431
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 431-438
summary Language is a particular kind of formal structure. It allows systematic approach to the subject matter for the speaker while providing an exploratory space to reason with. In this paper, we present a simple language that describes spatial qualities of architecture based on the geometry of built elements. We also provide a detailed description of the components and the structure of our language and show how one might construct compound definitions using the language. We then discuss the implication of constructing a language and how we can use it as a tool and research model in the study of architecture.
wos WOS:000334282200052
keywords Computational representation, qualitative analysis, design tool, spatial description, architecture design
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2009_thorsten_loemker
id ascaad2009_thorsten_loemker
authors Loemker, Thoreten M. and Albrecht Degering
year 2009
title How much is it? About the use of the element method in conjunction with optimization techniques
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 5-15
summary It is obvious that the preparation and compliance with cost estimates for a proposed architectural design is indispensable for successful realization of building projects. A variety of methods exists that can be used by the architect to achieve this objective. However, most of these methods are regularly not used until the design is completed. In many cases this procedure leads to cost overruns. Hence, our paradigm is to estimate the total building costs prior to the generation of detailed designs and thus use the costs of building elements as design parameters right from the beginning to produce design solutions which entail the least possible costs. For this purpose we invert the customary process through the use of building element costs as a means for the automatic generation of monetarily assessable design solutions. For various reasons we concentrate on the design of housing projects. The methodology however, can be adopted to any other kind of building typology.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id cf2009_poster_45
id cf2009_poster_45
authors Okuda, Shinya
year 2009
title Bio-shell (Biodegradable vacuum-formed modularized shelter)
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary This poster demonstrates how digitally fabricated vacuum-formed components can provide a new type of lightweight construction applicable to architecture. Surface-active systems such as a thin-shell concrete domes are some of the most material-efficient structures. Despite their efficiency few have been constructed recently due to necessary extensive labor cost. However, the growing concern for a worldwide shortage of natural resources and rising material costs, suggests that we reconsider the use of efficient structures, such as surface-active systems. Vacuum formed plastics mainly used in industrial design have strong merit based on their fast and low-cost mass production. Together with the recent emergence of digital fabrication technologies, the vacuum forming process is becoming an attractive fabrication technique for new and innovative lightweight structures.
keywords Digital Fabrication, Biodegradable, lightweight structure
series CAAD Futures
type poster
email
last changed 2009/08/21 07:41

_id 65e6
id 65e6
authors Thompson, Emine Mine
year 2009
title Digital Technologies in Built Environment – An Overview
source Fifth International Conference on Construciton in the 21st Century, Collaboration and Integration in Engineering, Management and Technology, May 20-22, 2009, Istanbul, Turkey.
summary Abstract: Digital technologies are influencing the way we live. It is also shaping the way we design, construct, and manage the built environment around us. From collaborating design and construction ideas to creating the actual design to communicating onsite to training construction workers on health and safety issues there are different levels of involvement of the information and telecommunication technologies in the construction industry. Use of these diverse digital technologies is also spread through to the manufacturing building materials, public planning, and inspection process. The aim of the study is to offer a structured overview, which encapsulates these digital technologies that are being used and can be used in the AEC and property professionals. This study will also explore how these technologies can be introduced to the future professionals who will be the part of this digital practice. The study considers the need for a seamless approach to integrate digital technologies in built environment education and industry where blend of theoretical understanding of the subject matter and technical competence is required.
keywords Digital technologies, Built Environment, Construction, Education, Integration
series other
type normal paper
email
last changed 2009/10/13 07:09

_id acadia09_209
id acadia09_209
authors Shepard, Mark
year 2009
title Toward an Architecture of Hertzian Space
doi https://doi.org/10.52842/conf.acadia.2009.209
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 209-215
summary Cities today are intricate hybrids of physical and informational space. Brought into being through complex yet common everyday techno-social practices, these hybrids rely on the wireless spectrum to enable a variety of media, information, and communications events that continually make and remake the spatial conditions of urban life. This paper examines the relations between this Hertzian space and the architecture of urban environments. Building on a longstanding discourse surrounding the material and immaterial limits of urban architecture, it asks how we might begin to think about shaping the Hertzian space of contemporary cities through the practices and promises of urban computing and locative media. Coaxing architecture beyond its professional and disciplinary boundaries and, at the same time, recasting contemporary media art within broader social, cultural, and political contexts of urban space, the essay attempts to outline a conversation between these fields of practice that share a common theater of operations: that of the contemporary city.
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:56

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