CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id ecaade2010_107
id ecaade2010_107
authors Gaiani, Marco; Ferioli, Silvia; Ricci, Pier Carlo; Barone, Mirko; Agnoletti, Michele
year 2010
title A Framework for a Sustainable Design and Presentation Process of Furniture Collection
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.471-480
doi https://doi.org/10.52842/conf.ecaade.2010.471
wos WOS:000340629400051
summary Design and presentation of new furniture is today a great challenge that requires a large amount of resources: exhibition space, photographic studios, physical prototypes, etc. In this paper we present a new RTR framework RTR-based that allows a more sustainable design and communication process. The framework is addressed to furniture designers, interior designers, furniture companies and presents techniques and methods developed to meet the requirement to ensure predictive rendering quality required by the high level furniture industries. Finally, in order to ensure full functionality a number of tools described in the paper were developed.
keywords Real-time rendering; Semantic modeling; Virtual furniture design
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia10_313
id acadia10_313
authors Banda, Pablo
year 2010
title Parametric Propagation of Acoustical Absorbers
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 313-319
doi https://doi.org/10.52842/conf.acadia.2010.313
summary The following paper deals with a performance-driven morphogenetic design task to improve the conditions of room acoustics, using as a case study the material laboratory of the School of Architecture at Federico Santa Maria University of Technology. Combining contemporary Parametric Modeling techniques and a Performance- Based approach, an automatic generative system was produced. This system generated a modular acoustic ceiling based on Helmholtz Resonators. To satisfy sound absorption requirements, acoustic knowledge was embedded within the system. It iterates through a series of design sub-tasks from Acoustic Simulation to Digital Fabrication, searching for a suitable design solution. The internal algorithmic complexity of the design process has been explored through this case study. Although it is focused on an acoustic component, the proposed design methodology can influence other experiences in Parametric Design.
keywords Parametric Modeling, Sound Absorption & Acoustic Knowledge, Performance-Based Design, Design Task, Scripting, Digital Fabrication, Custom Tools, Honeycomb.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_218
id acadia10_218
authors Chok, Kermin; Donofrio, Mark
year 2010
title Structure at the Velocity of Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 218-226
doi https://doi.org/10.52842/conf.acadia.2010.218
summary This paper outlines a digital design workflow, utilized by the authors, which actively links the geometry platforms being utilized by architects with tools for structural analysis, design, form-finding, and optimization. This workflow leads to an accelerated generation and transfer of information to help guide and inform the design process. The engineering team is thus empowered to augment the architect’s design by ensuring that the design team is conscious of the structural implications of design decisions throughout the design process. A crucial element of this design process has been the dynamic linkage of parametric geometry models with structural analysis and design tools. This reduces random errors in model generation and allows more time for critical analysis evaluation. However, the ability to run a multitude of options in a compressed time frame has led to ever increasing data sets. A key component of this structural engineering workflow has become the visualization and rigorous interpretation of the data generated by the analysis process. The authors have explored visualization techniques to distill the complex analysis results into graphics that are easily discernable by all members of the design team.
keywords Workflows, Structure, Collaboration, Visualizations, Analysis
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2010_015
id caadria2010_015
authors Coorey, Ben
year 2010
title Scalability: parametric strategies from exoskeletons to the city
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 155-163
doi https://doi.org/10.52842/conf.caadria.2010.155
summary This research will explore and provide an initial study into the diversity of contemporary computational design methodologies emerging in the field of architecture. It will rely on modern philosophical and mathematical ideas as a resource to integrate a seemingly disparate set of design techniques into a unified framework for architectural design. The explorations in this paper will demonstrate a preliminary study into various methods of operating across this framework through a series of parametric design experiments that span across multiple scales. The result indicates new techniques and skills that are becoming increasingly important for architectural design.
keywords Parametric; generative; systems; interface; design
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2010_218
id sigradi2010_218
authors Corbucci, Caldeira Marco Antonio; Silva José Reinaldo
year 2010
title A Collaborative Framework for Conceptual Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 218-221
summary Currently almost all complex products, including physical products as well as information - based products are developed through the interaction of many participants that work on different elements of project. This creates a need for increased adoption of information technology and computer - based communication tools to manage the entire process of product development. This work proposes a framework of a collaborative system to support conceptual design. This should provide a team environment in which to discuss, exchange knowledge and information, negotiate, and develop joint projects through intelligent interfaces in order to have more flexibility to design more efficiently and effectively.
keywords conceptual design, collaboration, collaborative systems
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia10_258
id acadia10_258
authors Doumpioti, Christina; Greenberg, Evan L.; Karatzas, Konstantinos
year 2010
title Embedded Intelligence: Material Responsiveness in Façade Systems
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 258-262
doi https://doi.org/10.52842/conf.acadia.2010.258
summary This paper presents recent research for new mechanical systems and façade designs that are able to respond to environmental changes through local interactions, inspired by biological systems. These are based on a model of distributed intelligence founded on insect and animal collectives, from which intelligent behavior emerges through simple local associations. Biological collective systems integrate material form and responsiveness and have the potential to inform new architectural and engineering strategies. The proposed façade system uses integrated sensors and actuators that moderate their local environments through simple interactions with their immediate neighbors. Computational techniques coupled to manufacturing methods and material logics create an integral design framework leading to heterogeneous environmental and structural conditions, producing local responses to environmental stimuli, and ultimately, effective performance of the whole system.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ascaad2010_117
id ascaad2010_117
authors El Gewely, Maha H.
year 2010
title Algorithm Aided Architectural Design (Aaad)
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 117-126
summary Algorithm Aided Architectural Design (AAAD) is considered a second paradigm shift in the Architectural design process after the first one of bridging the conventional design process to the digital realm of design. This paper is divided into two parts, the first part comprehends the Algorithmic Architecture approach of from the point of view of tools, techniques, theories and practice in order to find the Algotecture theories on the map of Digital Architecture. Then, the paper exemplifies an application on Algorithmic Architecture. FALLINGWATER TOOLBOX VERSION 1.0 is a computational design demo tool for architects to aid in the house schematic design phase according to an analytical study of Frank Lloyd Wright's basic design rules and spatial program of his masterpiece; FallingWater House, (Edgar J. Kaufmann family house 1939). These rules have been transferred to algorithms and code thereafter. At a preceding stage, the Graphical User Interface (GUI) was developed using MAXScript 9.0. Using the FALLINGWATER TOOLBOX, infinite number of house prototypes can be generated within few minutes. Although, the FWT is based on a hypothetical design problem of producing prototype alternatives for a new house with the same identity of the Edgar Kaufmann House, the concept of the tool can be applied on a wider range of problems. It may help generating prototype alternative solutions for residential compounds design according to the required constraints.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_027
id caadria2010_027
authors Fernando, Ruwan; Robin Drogemuller, Flora Dilys Salim and Jane Burry
year 2010
title Patterns, heuristics for architectural design support: making use of evolutionary modelling in design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2010.283
summary Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designer’s cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
keywords Design support; heuristics; generative modelling; parametric modelling; evolutionary computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
doi https://doi.org/10.52842/conf.acadia.2010.103
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2010_051
id ecaade2010_051
authors Girot, Christophe; Bernhard, Mathias; Ebno_ther, Yves; Fricker, Pia; Kapellos, Alexandre; Melsom, James
year 2010
title Towards a Meaningful Usage of Digital CNC Tools: Within the field of large-scale landscape architecture
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.371-378
doi https://doi.org/10.52842/conf.ecaade.2010.371
wos WOS:000340629400039
summary The innovative and integrative use of digital CNC technologies in the field of landscape architecture is, for the most part, quite new when compared with the field of architecture. The following paper focuses on new techniques for visualizing work processes and developments for large-scale landscape designs. The integration of these processes within a teaching environment stands at the forefront. In this context, the use of programmed tools and the immediate translation of preliminary design ideas to models using the Mini Mill in the studio allow students to investigate and test new approaches. Next steps will be explored through the use of parametric design tools.
keywords Digital aids to design creativity; Generative design; Modes of production; Shape studies
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2010_012
id caadria2010_012
authors Gu, Ning; Vishal Singh and Kathryn Merrick
year 2010
title A framework to integrate generative design techniques for enhancing design automation
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 127-136
doi https://doi.org/10.52842/conf.caadria.2010.127
summary This paper presents and demonstrates a computational framework that facilitates the integration of different generative design techniques to enhance design automation. The framework is based on the evaluation and comparison of four main generative design algorithms. Effectiveness of the framework is demonstrated through an example scenario. Compared to most existing generative design systems that are based on one of the techniques, which often bias the generative design process in a certain direction, new generative design systems by applying the proposed framework will provide the trigger at each stage as demonstrated in the example scenario for the designer to perceive the emergent designs from different viewpoints. This advantage will enhance design generation and automation by assisting the designer in making more informed decisions in understanding and selecting the suitable generative techniques for different design needs.
keywords Generative design systems; shape grammars; L-systems; cellular automata; genetic algorithms
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2010_024
id caadria2010_024
authors Gu, Ning; Wyn M. Jones and Anthony Williams
year 2010
title Utilising digital design and rapid prototyping tools in design education
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 249-258
doi https://doi.org/10.52842/conf.caadria.2010.249
summary This paper presents a formal framework for utilising different digital design and rapid prototyping technologies in design education. The framework has been applied in a studio created for a mixed cohort of tertiary students from architecture and industrial design. A comprehensive survey was conducted at the end of the course as a means for evaluation, and for student self-reflection. This paper reports the experiences in conducting the studio and the student perceptions of their design processes and outcomes whilst confronting these tools. The paper provides insight into the application of digital design and rapid prototyping tools in design education, supported by a qualitative analysis of the survey result.
keywords Student perceptions; digital design; rapid prototyping
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_203
id acadia10_203
authors Jaskiewicz, Tomasz
year 2010
title (In:)forming Interactive Architectural Systems, Case of the xMAiA Meta-model
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 203-210
doi https://doi.org/10.52842/conf.acadia.2010.203
summary This paper positions the domain of interactive architecture (iA) and searches for an appropriate model for structure and processing of information in the design and operation of such architecture. It is shown that there are different approaches to ways in which iA system models can be defined, each with numerous advantages and disadvantages. However, due to complexity of encountered problems, application of such models can be only partially validated by simulation and hence their design is inherently dependent on creation of operational and experiential full-scale prototypes of the systems these models represent. Another observation is the lack of correspondence between existing iA models and other contemporary models of computation for architectural geometry, fabrication and engineering. A meta-model for extensible multi-agent interactive architecture (xMAiA) is consequently proposed as a remedy to this situation. xMAiA meta-model is aimed to provide an open framework for integrated evolution, development and operation of interactive architectural systems. It delivers an extensible platform, in which diverse, project-specific models and approaches can be implemented, tested, and further evolved. Such a platform has the potential to empower agile development and operation of interactive architectural ecologies, as well as to substantially facilitate integration of creative design and experiential prototyping from day-1 of project design and development cycle. An example application conforming to the xMAiA meta-model is consequently presented and illustrated with a case study project performed in the university education context.
keywords multi agent systems, interactive architecture, responsive architecture, design tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ascaad2010_019
id ascaad2010_019
authors Katz, Neil C.
year 2010
title Algorithmic Modeling; Parametric Thinking: Computational Solutions to Design Problems
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 19-36
summary Architects and designers have often used computational design techniques in their design process, even without "computers", from designing spaces which activate at the instant of the solstice sunrise, to creating geometrically complex and structurally innovative cathedrals. Designing with rules and variables can lead to solutions which satisfy the design criteria and may result in interesting and unanticipated models. Computational design is a process of designing and a way of thinking; contemporary tools can promote and enhance this process. Algorithmic and parametric modeling (and thinking) can be powerful processes in design, and particularly in working with complex geometry and addressing project constraints and analytical and data-driven design. This paper describes these methods and provides examples of their use on projects at Skidmore, Owings & Merrill.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_117
id ecaade2010_117
authors Koenig, Reinhard; Thurow, Torsten; Braunes, Jo_rg; Tonn, Christian; Donath, Dirk; Schneider, Sven
year 2010
title FREAC: A Technical Introduction to a Framework for Enhancing Research in Architectural Design and Communication
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.445-451
doi https://doi.org/10.52842/conf.ecaade.2010.445
wos WOS:000340629400048
summary This paper describes a framework for a collaborative, dynamically modifiable product model called FREAC built for the purposes of experimental software development. When developing FREAC, we attempted to realise the following properties that are typically lacking in currently available commercial systems: first, a high degree of flexibility so that it is highly adaptable to the needs of different disciplines; second, the ability to seamlessly connect different tools; third, real-time concurrent modelling by different remote partners; fourth, the ability to save a record of the entire modelling process; fifth, dynamic extensibility both for software developers as well as for the end users of the respective tools.
keywords Software development; Experimental platform; Product model; Digital building model
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2010_167
id ecaade2010_167
authors Kunze, Antje; Schmitt, Gerhard
year 2010
title A Conceptual Framework for the Formulation of Stakeholder Requirements
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.697-705
doi https://doi.org/10.52842/conf.ecaade.2010.697
wos WOS:000340629400075
summary We need to face challenging needs for the planning of sustainable future cities. New methods in urban simulation enhance significantly the early urban design phase. However, these promising methods will only be sustainable if they consider stakeholder participation from the very beginning. Therefore we propose a conceptual framework for the formulation of stakeholder requirements, which enables the iterative modification of an urban model inside participatory workshops. A special emphasis concentrates on environmental, social and economical factors. The requirements posed by the stakeholders are instantly transferred into urban design patterns. Each single pattern stands for a solution for a specific problem that is integrated and visualized in a procedural model. Our goal is to create a participatory process that takes advantages by the use of comprehensive urban design patterns. The results are integrated within an interactive procedural model that communicate the most important guidelines for the planning of sustainable future cities.
keywords Decision-making process; Stakeholder participation; Shape grammars; Urban patterns; Urban planning
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_142
id ecaade2010_142
authors Labelle, Guillaume; Nembrini, Julien; Huang, Jeffrey
year 2010
title Geometric Programming Framework: ANAR+: Geometry library for Processing
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.403-410
doi https://doi.org/10.52842/conf.ecaade.2010.403
wos WOS:000340629400043
summary This paper introduces a JAVA based library for parametric modeling through programming. From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depends on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations. We introduce key concepts of the library and show a use of the library within a form finding process driven by irradiance simulation.
keywords Processing; JAVA; Scene graph; Parametric modeling; Geometry
series eCAADe
email
last changed 2022/06/07 07:52

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