CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 443

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_069
id ecaade2010_069
authors Schoch, Martin; Praditsmanont, Apichat
year 2010
title Experimenting with Building Footprint Formation and Volume Optimization: A constraint programming approach for the optimization of buildingvolumes based on combinatorial rectangular footprint formations
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.419-427
doi https://doi.org/10.52842/conf.ecaade.2010.419
wos WOS:000340629400045
summary This paper is focusing on integrating footprint formations of buildingvolumes into an existing research of building-volume optimization (BVO). While earlier BVO experiments concentrated on single rectangular floor-area units per floor, the current BVO model allows footprint assemblies of combinatorial rectangular floor-area units per floor. The aspect of using these combinatorial floor assemblies is to provide more flexibility into the shaping of possible building-volumes and thus a more realistic approach to building-volume design. The investigation regarding combinatorial floor-area units concentrated on running time in reference to amount of allowable unit combinations per floor and the ability to provide close to optimal solutions through additional search runs. Results of the experiments documented a sharp increase of running time due to the additional allocation of floor-area units, while the BVO model was improved through the ability to generate combinatory footprint formation and offer close to optimal solutions.
keywords Decision support; Design optimization; Building-volume design; Life cycle costs; Constraint-based design
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2010_054
id caadria2010_054
authors Wong, Chit Kin D. and Yim Fun L. Cheung
year 2010
title Simply complex: a case study of construction-driven design using computational methods
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 585-594
doi https://doi.org/10.52842/conf.caadria.2010.585
summary This paper explores how fabrication-based criteria can be integrated into design processes through computational methods. Based on the ongoing project of the Library of the Bao’an Cultural Complex in Shenzhen, China (referred as ‘the Library’ in this paper hereafter), this paper discusses the process of the rationalisation of an intuitive architectural form and its subsequent tiling design based on the adaptation to the conventional fabrication techniques of the building façade industry in China. These objectives are followed by the establishment of robust computational systems of automation that provide a concrete basis for the visualisation, the development of envelope details, and the generation of the list of component data for fabrication. This integrative approach is markedly different from a more conventional one, in which computational systems serve as a priori solutions to unconstraint design sketches.
keywords Fabrication criteria; rationalisation; computation workfl ow
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2010_189
id ascaad2010_189
authors Allahaim, Fahad; Anas Alfaris and David Leifer
year 2010
title Towards Changeability
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 189-200
summary Many buildings around the world have undergone successive changes over their life cycles. Regardless of the type or size of a building there are usually requirements for change due to several unanticipated forces and emerging uncertainties that act upon them. These changes might be in the building’s spatial, structural or service systems. This can be due to changes in the needs of occupants, the market demand or technological advances. Although buildings undergo change, current design practice does not address this and buildings are still designed as if they will remain static. This paper proposes an Adaptable Buildings Design (ABD) Framework to address the issue of adaptability in building design. Using this methodology uncertainties and future changes are first identified. To increase the building’s longevity, flexibility options are embedded and design rules are formulated to trigger these options when necessary. The value of adaptability is then assessed by implementing several simulations using Real Options Analysis (ROA). To demonstrate the approach, the ABD is applied to a multi-use commercial building case study. Flexibility is embedded in the building’s design across several systems allowing it to change and evolve over time based on a set of design rules. The buildings adaptability is then assessed using ROA. Positive results demonstrate the strength of the proposed methodology in addressing future change and uncertaintie.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_313
id acadia10_313
authors Banda, Pablo
year 2010
title Parametric Propagation of Acoustical Absorbers
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 313-319
doi https://doi.org/10.52842/conf.acadia.2010.313
summary The following paper deals with a performance-driven morphogenetic design task to improve the conditions of room acoustics, using as a case study the material laboratory of the School of Architecture at Federico Santa Maria University of Technology. Combining contemporary Parametric Modeling techniques and a Performance- Based approach, an automatic generative system was produced. This system generated a modular acoustic ceiling based on Helmholtz Resonators. To satisfy sound absorption requirements, acoustic knowledge was embedded within the system. It iterates through a series of design sub-tasks from Acoustic Simulation to Digital Fabrication, searching for a suitable design solution. The internal algorithmic complexity of the design process has been explored through this case study. Although it is focused on an acoustic component, the proposed design methodology can influence other experiences in Parametric Design.
keywords Parametric Modeling, Sound Absorption & Acoustic Knowledge, Performance-Based Design, Design Task, Scripting, Digital Fabrication, Custom Tools, Honeycomb.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
doi https://doi.org/10.52842/conf.caadria.2010.457
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20108301
id ijac20108301
authors Chok, Kermin; Mark Donofrio
year 2010
title Abstractions for information based design
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 233-256
summary This paper discusses how live linkages between parametric geometry, structural analysis and optimization can be leveraged to explore an architectural massing from different perspectives of optimum assuming a set of cost and value characteristics. Broad performance measures such as program area, cladding surface and structural quantities were computed for each geometry variation and collected. Optimums from different perspectives (structure, developer, designer) were extracted for each height category and compared. To further inform and engage stakeholders, a variety of visualization and filtering techniques have been implemented. These new techniques and associated distillation of data aids the design team in understanding the design space. A script based approach towards geometry and data management has led to a shift towards active option evaluation and a more interactive approach to form exploration. A generic workflow for structural analysis, design and optimization has been implemented and this ability to engineer at a greater velocity will move the design profession towards a more collaborative and information based design environment.
series journal
last changed 2019/05/24 09:55

_id caadria2010_053
id caadria2010_053
authors Doumpioti, C.
year 2010
title Fibre composite systems: stress as growth-promoting agent
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 575-584
doi https://doi.org/10.52842/conf.caadria.2010.575
summary The main intention of this paper is to propose a theoretical framework for an integrated design methodology which incorporates natural morhogenetic principles for the realisation of fibre composite structures. Stress, in these processes, becomes the driving force of shape modification and fibre articulation, while the material thresholds become a driver of generative evolution. The inferences and results of such an approach will be looked into using a case study of a composite monocoque shell bridge design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2010_117
id ascaad2010_117
authors El Gewely, Maha H.
year 2010
title Algorithm Aided Architectural Design (Aaad)
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 117-126
summary Algorithm Aided Architectural Design (AAAD) is considered a second paradigm shift in the Architectural design process after the first one of bridging the conventional design process to the digital realm of design. This paper is divided into two parts, the first part comprehends the Algorithmic Architecture approach of from the point of view of tools, techniques, theories and practice in order to find the Algotecture theories on the map of Digital Architecture. Then, the paper exemplifies an application on Algorithmic Architecture. FALLINGWATER TOOLBOX VERSION 1.0 is a computational design demo tool for architects to aid in the house schematic design phase according to an analytical study of Frank Lloyd Wright's basic design rules and spatial program of his masterpiece; FallingWater House, (Edgar J. Kaufmann family house 1939). These rules have been transferred to algorithms and code thereafter. At a preceding stage, the Graphical User Interface (GUI) was developed using MAXScript 9.0. Using the FALLINGWATER TOOLBOX, infinite number of house prototypes can be generated within few minutes. Although, the FWT is based on a hypothetical design problem of producing prototype alternatives for a new house with the same identity of the Edgar Kaufmann House, the concept of the tool can be applied on a wider range of problems. It may help generating prototype alternative solutions for residential compounds design according to the required constraints.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2012_261
id ecaade2012_261
authors Feringa, Jelle; Sondergaard, Asbjorn
year 2012
title Design and Fabrication of Topologically Optimized Structures; An Integral Approach - A Close Coupling Form Generation and Fabrication
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 495-500
doi https://doi.org/10.52842/conf.ecaade.2012.2.495
wos WOS:000330320600052
summary Integral structural optimization and fabrication seeks the synthesis of two original approaches; that of topological optimization (TO) and robotic hotwire cutting (HWC) (Mcgee 2011). TO allows for the reduction of up to 70% of the volume of concrete to support a given structure (Sondergaard & Dombernowsky 2011). A strength of the method is that it allows to come up with structural designs that lie beyond the grasp of traditional means of design. A design space is a discretized volume, delimiting where the optimization will take place. The number of cells used to discretize the design space thus sets the resolution of the TO. While the approach of the application of TO as a constitutive design tool centers on structural aspects in the design phase (Xie 2010), the outcome of this process are structures that cannot be realized within a conventional budget. As such the ensuing design is optimal in a narrow sense; whilst optimal structurally though, construction can be prove to be prohibitively expensive.
keywords Topology optimization; robotics; hotwire cutting; EPS formwork; concrete structures
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2010_384
id sigradi2010_384
authors García, Alvarado Rodrigo; Turkienicz Benamy
year 2010
title Generative House: Exploration of Digital Fabrication and Generative System for Low - cost Housing in Southern Brazil
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 384-387
summary Generative House is a collaborative exploration of advanced technologies for lower - and working - class housing carried out by industrial and academic partners in southern Brazil. It seeks to test generative procedures and digital manufacturing to develop a flexible building system for low - cost sustainable housing in order to inspire future developments in this field by developing an urban grammar through manufacturing models and generative programming, as well as parametric design of panels assembled using digital fabrication. Scale models and full - scale prototype with timber boards have been built, demonstrating the feasibility of the approach proposed. However, further refinement of the adopted procedures and technical applications is required.
keywords low - cost housing, generative programming, parametric design, digital manufacturing, collaborative development
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2010_166
id ecaade2010_166
authors Geyer, Philipp; Buchholz, Martin
year 2010
title System-Embedded Building Design and Modeling: Parametric systems modeling of buildings and their environment for performance-based and strategic design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.641-650
doi https://doi.org/10.52842/conf.ecaade.2010.641
wos WOS:000340629400069
summary The paper proposes Parametric Systems Modeling (PSM) as a tool for building and city planning. The outlined method is based on the Systems Modeling Language (SysML) and is intended for design, dimensioning, and optimization of buildings and cities as systems. The approach exceeds the geometric approach, considers additional information from physics, technology, as well as biology, and provides a basis for multidisciplinary analyses and simulations. Its application aims at the exploration of innovative sustainable design solutions at system level. The proposal of an innovative buildinggreenhouse-city system serves to illustrate the approach. Features of this system are closed water cycles, renewable energy use, thermo-chemical energy storage and transport of energy for heating and cooling purposes on the base of desiccants, as well as recycling of CO2 , accumulation of biomass and related soil improvement.
keywords Parametric systems modeling; Systems design and engineering; Sustainable city system; City-integrated greenhouse
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2010_089
id ascaad2010_089
authors Hemmerling, Marco
year 2010
title Origamics
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 89-96
summary Folding strategies in architecture have been explored since the 1990s – if not before – as a method to generate spatial and structural concepts by applying complex geometries. These strategies are generally related to an analogue working method that involves paper folded models rather than digital form finding processes. Against this background the paper focuses on the impact and possibilities of folding principles from origami for the digital design process in using parametric software to generate integral and adaptive systems within an experimental and intuitive design approach.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_211
id ecaade2010_211
authors Hemmerling, Marco; Tiggemann, Anke
year 2010
title Emotive Spaces: Spatial interpretations based on the book “Der Ohrenzeuge” by Elias Canetti
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.125-132
doi https://doi.org/10.52842/conf.ecaade.2010.125
wos WOS:000340629400013
summary Focusing on a design methodology that is inspired by emotional conditions rather than rational specifications the paper describes the translation of literature into virtual spaces. In his book „Der Ohrenzeuge“ Elias Canetti describes 50 surreal characters, which were analyzed in the first step due to their anthropological features. The following interpretation of these featuresinto spatial qualities, using visualization software as an expressive medium, wasrealized by the definition of parameters for geometry, light, material and camera settings to achieve a spatial analogy of the given characters. The experimental approach led to a deeper understanding of spatial qualities in respect to atmospheric impressions and triggered at the same time the application of digital tools for an intuitive design process.
keywords Character; Atmosphere; Anthropological spaces; Visualization; Literature
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
doi https://doi.org/10.52842/conf.acadia.2011.372
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2010_148
id ecaade2010_148
authors Joyce, Sam; Tabak, Vincent; Sharma, Shrikant; Williams, Chris
year 2010
title Applied Multi-Scale Design and Optimization for People Flow
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.633-639
doi https://doi.org/10.52842/conf.ecaade.2010.633
wos WOS:000340629400068
summary This paper presents an overview of the current developments in people flow analysis in Buro Happold’s analytical group SMART Solutions. The role of people flow analysis has become an established one, within many leading consultancy firms with their own specialist groups supporting the architects and planners in the design of buildings and urban spaces. This paper proposes that the key development in the progression of this work is a due to a change in emphasis, away from a passive analysis task where its key role is to validate assumptions of flow and alleviate areas of high concern to using the process as a design instigator/driver. The new paradigm emerging, involves calculating people flow at the conceptual stage of a project in collaboration with the respective architectural firm, and using this information as a primary design input. This paper describes and analyses the two objectives set out by Buro Happold’s SMART group in order to improve the process of design; firstly to make it more prominent in the design environment and secondly to see if it has the potential to work as a design driver. These objectives create a design methodology defined by people flow and suggest value in innovating and conceiving of robust simple methods of improving designs.
keywords People flow; Pedestrian flow; Multi-objective optimization; Masterplanning; Network analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_097
id ecaade2010_097
authors Kontovourkis, Odysseas
year 2010
title Computer-Generated Circulation Diagrams in Macro-Scale Design Investigation
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.623-632
doi https://doi.org/10.52842/conf.ecaade.2010.623
wos WOS:000340629400067
summary This paper demonstrates an ongoing research investigation, which is the continuation of the author’s doctoral research on a computer-based design approach that is used for the generation of circulation diagrams, and the spatial organization of functional areas in macro-scale design level. The paper introduces a computer program that is based on the idea of particle behavior modeling. The program simulates the human movement behavior in real time and in parallel, based on simple rules of interaction between particles. The model is called a ‘virtual force’ model, since the interaction between particles, and hence human movement behavior modeling, is achieved by using various forces that are acting upon each particle. Any changes on the rules of interaction can produce different results, allowing architects to investigate various design possibilities and study the human movement behavior in different design case studies. In this paper the idea of modeling such movement behavior is investigated and developed further, in order for it to be used for the design of circulation systems, and to suggest solutions to problems that occur in public areas of cities.
keywords Circulation diagrams; Human movement behavior; Macro-scale design
series eCAADe
email
last changed 2022/06/07 07:51

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