CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 441

_id ascaad2010_000
id ascaad2010_000
authors Bennadji, Amar; Bhzad F. Sidawi & Rabee M. Reffat (eds.)
year 2010
title CAAD - Cities - Sustainability
source 5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010)[ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, 361 p.
summary The concepts and applications of Computer Aided Architectural Design (CAAD) have a predominant presence and impacts on our today’s buildings and cities. The 5th international ASCAAD conference invited academics, researchers and professionals interested in CAAD concepts applications on the built environment to join and contribute to the debate on learned lessons from the past and present impacts of CAAD on buildings and cities around the world along with the potential future from a CAAD perspective.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_158
id ecaade2010_158
authors Kuo, Jeannette; Zausinger, Dominik
year 2010
title Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.651-657
doi https://doi.org/10.52842/conf.ecaade.2010.651
wos WOS:000340629400070
summary Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
keywords Agent-based modeling; Cellular automata; Parametric urbanism; Neural network; Complexity; Genetic algorithm; Urban dynamics
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2015_203
id caadria2015_203
authors Nakapan, Walaiporn
year 2015
title Challenge of Teaching BIM in the First Year of University
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 509-518
doi https://doi.org/10.52842/conf.caadria.2015.509
summary This paper presents an experience about BIM curriculum from Faculty of Architecture, Rangsit University, which has been implemented since 2010. Our approach is to introduce BIM into the first year architectural design curriculum both as a tool and as a new way to practice design. The objective of this paper is to identify problems encountered from the class and typical misconceptions about BIM curriculum based on our experience. Problems encountered are 1) The need to boost students’ attention, 2) The lack of acceptability criteria of the students’ design flaws, 3) The lack of BIM Guideline to be used in the curriculum, and 4) The need to grow the BIM thinking in other advanced studios. Typical misconceptions identified are 1) BIM is just another design tool 2) Traditional design process can be used in a BIM design studio, and 3) BIM limits creativity. Finally, we propose how to improve the curriculum and compare the BIM design process to traditional design process.
keywords BIM; Curriculum; Education.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2010_241
id ascaad2010_241
authors Aboreeda, Faten; Dina Taha
year 2010
title Using Case-Based Reasoning to Aid Sustainable Design
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 241-246
summary Since so far there exists only one planet, sustainable design is considered the (ethical) future in all fields of design. Although both architecture and construction are being considered major emitters of green house gases, a wise design not only can lead to minimizing this impact but it can also lead to restoring and regenerating the environment to a sustainable state. This paper presents an on-going research that aims at simplifying the elements and facilitating the process of sustainable design by using case-based reasoning. This is achieved through learning from past experiences; both good and bad ones, by providing a database application with a process-friendly interface which divides the main pillars of sustainable design into categories. Each building contains different stories related to different sustainable related issues. Each story can be repeated in /linked to many buildings. By providing designers with those past experiences, it is believed that deeper-studied designs can be more easily developed. Also a deeper analysis and understanding can be further implemented and produced with less effort for experienced and non-experienced architects in sustainable design. This would also decrease the consumption of time during the design process and encourage even more designers to integrate the sustainability concept into more designs. This research discusses the influence of sustainable design within the architectural domain, and suggests a computer application that aids architects during the preliminary design processes.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_189
id ascaad2010_189
authors Allahaim, Fahad; Anas Alfaris and David Leifer
year 2010
title Towards Changeability
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 189-200
summary Many buildings around the world have undergone successive changes over their life cycles. Regardless of the type or size of a building there are usually requirements for change due to several unanticipated forces and emerging uncertainties that act upon them. These changes might be in the building’s spatial, structural or service systems. This can be due to changes in the needs of occupants, the market demand or technological advances. Although buildings undergo change, current design practice does not address this and buildings are still designed as if they will remain static. This paper proposes an Adaptable Buildings Design (ABD) Framework to address the issue of adaptability in building design. Using this methodology uncertainties and future changes are first identified. To increase the building’s longevity, flexibility options are embedded and design rules are formulated to trigger these options when necessary. The value of adaptability is then assessed by implementing several simulations using Real Options Analysis (ROA). To demonstrate the approach, the ABD is applied to a multi-use commercial building case study. Flexibility is embedded in the building’s design across several systems allowing it to change and evolve over time based on a set of design rules. The buildings adaptability is then assessed using ROA. Positive results demonstrate the strength of the proposed methodology in addressing future change and uncertaintie.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_184
id ecaade2010_184
authors Celani, Gabriela; Medrano, Leandro
year 2010
title Schemas and Rules in the Design Process: A Case Study
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.305-312
doi https://doi.org/10.52842/conf.ecaade.2010.305
wos WOS:000340629400032
summary The present paper describes the design process of a new prototypical building for the State University of Campinas, with the use of shape schemata and rules. The use of this construct or method made the design process more intelligible for the students who took part in the project and helped managing the team work. We expect that these rules will also allow the automation of the production of design alternatives and construction drawings for new buildings in the campus.
keywords Design process; Shape grammar; Rules; Schemata; Standard design system
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2010_107
id ecaade2010_107
authors Gaiani, Marco; Ferioli, Silvia; Ricci, Pier Carlo; Barone, Mirko; Agnoletti, Michele
year 2010
title A Framework for a Sustainable Design and Presentation Process of Furniture Collection
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.471-480
doi https://doi.org/10.52842/conf.ecaade.2010.471
wos WOS:000340629400051
summary Design and presentation of new furniture is today a great challenge that requires a large amount of resources: exhibition space, photographic studios, physical prototypes, etc. In this paper we present a new RTR framework RTR-based that allows a more sustainable design and communication process. The framework is addressed to furniture designers, interior designers, furniture companies and presents techniques and methods developed to meet the requirement to ensure predictive rendering quality required by the high level furniture industries. Finally, in order to ensure full functionality a number of tools described in the paper were developed.
keywords Real-time rendering; Semantic modeling; Virtual furniture design
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2010_168
id ecaade2010_168
authors Halatsch, Jan; Caro, Thomas; Moser, Bruno; Schmitt, Gerhard
year 2010
title A Grammar-based Procedural Design Guideline Visualization Diagram for the Development of SVA Masdar
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.833-840
doi https://doi.org/10.52842/conf.ecaade.2010.833
wos WOS:000340629400089
summary Nowadays, a large set of involved planning parties are heavily demanded with the definition of holistic in kind requirement specifications for urban planning sites – so called future cities. However, the resulting amountof specifications for a specific building project poses a great challenge to designers and planners especially when it comes to include this information into their design proposals for a sustainable urban development. These design performance criteria are traditionally expressed in textual and numerical planning guidelines and which are making it difficult to establish a comprehensive and holistic view onto the domain itself. Therefore we present in this paper a design guide visualization method to overcome this situation for the evaluation of design specification and urban layouts in a qualitative and quantitative manner.
keywords Sustainable urban patterns; Shape grammars; Design evaluation; Urban planning; Design guide translation
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_007
id caadria2010_007
authors Kwee, V.
year 2010
title A future through an architectural past? Designing an online information package for Al Jahili Fort
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 73-82
doi https://doi.org/10.52842/conf.caadria.2010.073
summary This paper details the process that students of UAE University’s Department of Architectural Engineering have undergone in packaging architectural heritage data online. Facilitated by the Abu Dhabi Authority for Cultural Heritage, students were introduced to historical data. They digitally reconstructed a historical fort in Al Ain, UAE – Al Jahili Fort – and investigated methods of packaging the gathered information online. Some observations and assessments (strengths and weaknesses) pertaining to the unique historical information packaging are highlighted in this paper. In addition to acquiring skills in producing architectural abstractions and graphic composition, students assessed several online interactive techniques. A set of rules or patterns were prescribed to enhance the clarity of chosen data. While providing insights to the processes of and considerations in designing an online information package for an architectural heritage project, the underlying objective is to question the possibilities and role necessary in sculpting the future of CAAD education to propel the discipline forward through the medium. What would be the implications? It also asserts the notion that digital space may be architectural education’s imminent next ‘final’ frontier.
keywords CAAD Education; Information Packaging; Architectural Heritage; Online Presentation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2010_111
id ecaade2010_111
authors Morello, Eugenio; Carneiro, Cla_udio; Desthieux, Gilles
year 2010
title The Use of Digital 3-D Information to Assess Urban Environmental Quality Indicators
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.499-506
doi https://doi.org/10.52842/conf.ecaade.2010.499
wos WOS:000340629400054
summary This paper anticipates the use of 3-D data for the environmental analysis of cities, aiming to provide useful tools for urban designers. The extraction of urban environmental quality (UEQ) indicators from 3-D information using innovative tools is presented. We will introduce our recent research about the implementation of computational tools for the analysis, evaluation and design of the urban space and compare results that can be obtained with different data sources. In particular, we are going to present the advantages of urban models generated from LiDAR data, by showing the case-study analysis of the measurement and quantification of urban vegetation indicators. Results show that the limitation to solar accessibility on roofs is not relevant for the case-study area. Moreover, a set of environmental and morphological indicators could inform urban designers for decision making processes about the distribution of vegetation inside the urban fabric.
keywords 3-D information; Urban environmental quality; 2.5-D digital urban surface model; LiDAR; Digital image processing
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2010_172
id ecaade2010_172
authors Novakova, Katerina; Achten, Henri; Matejovska, Dana
year 2010
title A Design Studio Pedagogy for Experiments in Collaborative Design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.73-79
doi https://doi.org/10.52842/conf.ecaade.2010.073
wos WOS:000340629400007
summary In this paper we describe an experimental CAD design studio that has the following aims: learning to collaborate, use an Internet facility for collaboration, and explore the relationship between computation and physical models. Interaction and sustainability are major themes in the design studio. We present the pedagogical approach and results of the design studio, followed by observations and conclusions.
keywords Collaborative design; Pedagogy; Moodle
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2010_376
id sigradi2010_376
authors Palacio, Julián
year 2010
title Data Urbis: Digital Processes of Analysis and Intervention in Contemporary Cities
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 376-379
summary According to a 2008 report on world urbanization published by the United Nations, the number of people living in cities has surpassed the rural population for the first time in history. Furthermore, current projections (United Nations, 2008, 3) show that the majority of growth will occur in cities in the developing world, a tendency which will significantly contribute to the increased complexity of the urban environment. This paper is concerned with critically reflecting on the role of computation in the emergence of recent practices and strategies which intend to successfully confront the intricate performance of present and future metropolises.
keywords digital design, cities, computation, urbanism; planning
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2010_207
id ecaade2010_207
authors Pellitteri, Giuseppe; Lattuca, Raimondo; Conti, Giuseppe; De Amicis, Raffaele
year 2010
title A Generative Design System to Interactively Explore Different Urban Scenarios
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.851-859
doi https://doi.org/10.52842/conf.ecaade.2010.851
wos WOS:000340629400091
summary In this paper we present a new parametric approach based on urban regulation, in order to generate digital models of building, directly within a three-dimensional geo-referenced environment. The system allows user, through implementation of specific generative procedures, to manage interactive architectural design processes. The designer is able to explore all possible infinite scenarios and the various possible design alternatives, by changing the parameters values and verifying in real time the results of the changes. This paper presents a short review of the main related works and an experiment.
keywords Generative design; Architectural design; Urban design; Interactive design
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2010_055
id ecaade2010_055
authors Peters, Brady; Olesen, Tobias S.
year 2010
title Integrating Sound Scattering Measurements in the Design of Complex Architectural Surfaces: Informing a parametric design strategy with acoustic measurements from rapid prototype scale models
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.481-491
doi https://doi.org/10.52842/conf.ecaade.2010.481
wos WOS:000340629400052
summary Digital tools present the opportunity for incorporating performance analysis into the architectural design process. Acoustic performance is an important criterion for architectural design. There is much known about sound absorption but little about sound scattering, even though scattering is recognized to be one of the most important factors in predicting the acoustic performance of architectural spaces. This paper proposes a workflow for the design of complex architectural surfaces and the prediction of their sound scattering properties. This workflow includes the development of computational design tools, geometry generation, fabrication of test surfaces, measurement of acoustic performance, the incorporation of this data into the generative tool. The Hexagon Wall is included and discussed as an illustrative design study.
keywords Architectural acoustics; Parametric design; Rapid prototyping
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2010_009
id caadria2010_009
authors Rahaman, Hafizur and Beng-Kiang Tan
year 2010
title Interpreting digital heritage: considering the end-user’s perspective
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 93-102
doi https://doi.org/10.52842/conf.caadria.2010.093
summary Present virtual heritage projects are mostly focused either on ‘process’ or ‘product’ but rarely consider ‘user’ (end user’s perception of the content) with project contents predominantly developed with an ‘ocular-centric’ tendency. There is no significant interpretation method or principles for interpreting digital heritage unlike other disciplines such as archaeology. This paper argues that, for better interpretation and experience of a digital heritage site, a comprehensive interpretation method is required, which should address multicultural background of end-users and overcome the linearity and subjectiveness in content creation. This paper also argues that instead of pre-determined instructional sequences or descriptive interpretation, the interaction setting can be participatory and contributive, where the visitor and environment may interplay mutually with each other. As a methodology, ‘Interpretation’ is first conceptualized by assimilating definitions from heritage scholars and organizations. Notions of interpretation-practice and level of interaction were identified from reviewing some online digital heritage projects. By identifying weaknesses, this paper finally proposes a few suggestions for overcoming and possibly developing a comprehensive interpretation method for future digital heritage projects.
keywords Heritage interpretation; end user; digital heritage
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2010_000
id ecaade2010_000
authors Schmitt, Gerhard; Hovestadt, Ludger; Van Gool, Luc; Bosché, Frédéric; Burkhard, Remo; Colemann, Suzanne; Halatsch, Jan; Hansmeyer, Michael; Konsorski-Lang, Silke; Kunze, Antje; Sehmi-Luck, Martina (eds.)
year 2010
title FUTURE CITIES
source 28th eCAADe Conference Proceedings [ISBN 978-0-9541183-7-2], ETH Zurich (Switzerland) 15-18 September 2010, 904 p.
doi https://doi.org/10.52842/conf.ecaade.2010
summary Future Cities – the title of the 2010 eCAADe Conference describes one of the major challenges of the 21st century. The conference theme is a logical evolution from previous years in that it expands the focus of interest from the building to larger scales and higher complexity. The conference contributions describe methods and instruments that were developed in the last three decades and apply them to city and territorial planning. The eCAADe proceedings demonstrate that CAAD research and education of the past prepared the ground for the future and for the increased responsibility of the CAAD community. The population of cities has developed worldwide from a minority to the majority. Cities are the largest, most complex and most dynamic man-made systems. As vibrant centres of cultural life and of mega events, they are engines that drive local and global economies. However, their growth was in the fewest cases determined by sustainability goals. As a result, contemporary metropolitan territories are often environmentally, socially and economically unsustainable entities placing increasing pressure on the surrounding rural areas. No longer do traditional methods support the planning and managing of large cities – these methods have reached their limits. Parallel to the revolution in the design of buildings, we need a radical re-thinking of the planning, design, development and management process of cities and urban-rural systems. Compared to buildings, urban and rural systems involve a much higher number of stakeholders and decision makers. We need to study and simulate the effects and side effects of urban-rural planning or re-development much earlier in the process than normally done today. The goal seems clear: the transformation of existing and the planning of new sustainable urban-rural systems. As ordering principles we can build on experiences with building architecture. Complexity, dynamics, scale, and the urban metabolism evolve as promising research and education areas.
series eCAADe
email
last changed 2022/06/07 07:49

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_271
id ascaad2010_271
authors Sharkasi, Nour; Ramzi Hassan and Caroline M. Hagerhal
year 2010
title Presence in Virtual Cave
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 271-278
summary Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of immersion could be reached. Using VR to visualize sites and places from the past, presents and future is widely acknowledged. This study is making use of a recently installed U-Cave theatre at Birzeit University (BZU) in Palestine and a Con-Cave VR theatre at the Norwegian University of Life Sciences (UMB).In the study, we test hypotheses connected to presence in virtual reality environments, using the case of historical sites. Historical sites in general are important for reasons of cultural identification and environmental integrity. In many historical sites, it is difficult for a layperson to read and understand the meaning of the site, for that the remaining ruins don’t provide enough information. This study will contribute to improving the public understanding for historical sites by unfolding the role of Virtual Reality to overcome the harsh reality of many damaged historical sites. The story-line of the site can be easily portrayed by re-constructing the original site in a virtual environment. The study also elaborates on the enriched sense of presence made possible by implementing different levels of details in the VR environment. Presence in VR environments is usually defined as “being there”, with high consideration of the physical ether of the virtual environment, the definition confines attention to the sensation of place. This study calls for expanding the attention to the dimension of time that is made possible by innovative design of VR environment. The study argues that virtual reality technology does not only provide a 3-D experience to subjects, it can also add a fourth dimension by conveying the unconsciousness of man from the meanwhile moment to a different timeframe. Based on the current knowledge on presence in virtual environments, we will use a questionnaire to measure subjective presence for the two VR theatre systems. The study will make use of the following factors in order to determine the degree of presence in the virtual environment: (1) naturalness of interface design and involvement, (2) control and interaction, (3) quality of technical capabilities, and (4) negative effects. The outcome of the study will verify or falsify some of the following hypotheses: • There is a correlation between modeling techniques and presence. The perception of the visual experience differs between traditional media and an immersive VR environment. • A presentation of a historical site in a VR-Cave environment will increase our subject’s awareness of the identity of the historical site. • The presence level is correlated to previous real exposure. Subjects who had been to a ruined historical site in real life, would experience higher level of presence toward the VR presentation than those who had not been to the historical site in reality. • Because of the display enclosure surround effect, it is believed that presence in a Con-Cave would be higher than of U-Cave VR environment.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:47

_id acadia10_340
id acadia10_340
authors Tamke, Martin; Riiber, Jacob; Jungjohann, Hauke
year 2010
title Generated Lamella
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 340-347
doi https://doi.org/10.52842/conf.acadia.2010.340
summary The hierarchical organization of information is dominant in the setup of tectonic structures. In order to overcome the inherent limitations of these systems, self-organization is proposed as a means for future design. The paper exemplifies this within the research project “Lamel la Flock”. The research takes its point of departure in the structural abilities of the wooden Zollinger system: a traditional structural lamella system distributed as a woven pattern of interconnected beams. Where the original system has a very limited set of achievable geometries our research introduces an understanding of beam elements as autonomous entities with sensorymotor behaviour. By this means freeform structures can be achieved Through computation and methods of self-organization, the project investigates how to design and build with a system based on multiple and circular dependencies. Hereby the agent system negotiates between design intent, tectonic needs, and production. The project demonstrates how real-time interactive modeling can be hybridized with agent–based design strategies and how this environment can be linked to physical production. The use of knowledge embedded into the system as well as the flow of information between dynamic processes, Finite Element Calculation and machinery was key for linking the speculative with the physical.
keywords agent based systems, digital fabrication, aware models, wooden structures, industrial collaboration, 1:1 demonstrator
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 22HOMELOGIN (you are user _anon_630080 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002