CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia10_110
id acadia10_110
authors Di Raimo; Antonino
year 2010
title Architecture as Caregiver: Human Body - Information - Cognition
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 110-116
doi https://doi.org/10.52842/conf.acadia.2010.110
summary Recent studies in contemporary architecture have developed a variety of parameters regarding the information paradigm which have consequently brought different results and techniques to the process of architectural design. Thus, the emergence of an ecological thinking environment and its involvement in scientific matters has determined links moving beyond the conventional references that rely on information. It is characterized as an interconnected and dynamic interaction, concerning both a theoretical background and providing, at the same time, appropriate means in the architectural design process (Saggio, 2007, 117). The study is based on the assumption that Information Theory leads into a bidirectional model which is based on interaction. According to it, I want to emphasize the presence of the human body in both the architectural creation process and the use of architectural space. The aim of my study, is consequently an evaluation of how this corporeal view related to the human body, can be organized and interlinked in the process of architectural design. My hypothesis relies on the interactive process between the information paradigm and the ecological one. The integration of this corporeal view influences the whole process of architectural design, improving abilities and knowledge (Figure 1). I like to refer to this as a missing ring, as it occurs within a circular vital system with all its elements closely linked to each other and in particular, emphasizes architecture as a living being.
keywords Architecture, information paradigm, human body, corporeity, cognitive Science, cognition,circularity, living system
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2010_027
id caadria2010_027
authors Fernando, Ruwan; Robin Drogemuller, Flora Dilys Salim and Jane Burry
year 2010
title Patterns, heuristics for architectural design support: making use of evolutionary modelling in design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2010.283
summary Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designer’s cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
keywords Design support; heuristics; generative modelling; parametric modelling; evolutionary computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2010_69
id sigradi2010_69
authors Gomes, Sfeir Isabelle Cunha; Borda Adriane; de Freitas Pires Janice; Castro Gonsales Célia Helena
year 2010
title Atribuição de metadados como exercício de metacognição para a ação projetual de arquitetura [Metadata attribution as a metacognitive exercise for project action in architecture]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 69-72
summary The activity of metadata assignment for the cataloging of an architectural design demands, more than time, a process of reflection about the production of architecture. Thus, in this activity seeks a didactic strategy for teaching/learning architectural design, which is interpreted as a mechanism of meta - cognition. Exercises are promoted in which the students of architecture reflect about their own production of designs, assigning key words to characterize them, initially without structured references for this characterization but later establishing a taxonomy of available architectural domain. The results point to the validation of the strategy, demonstrating the potential of the exercise.
keywords design cataloging; metadata; meta - cognition.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2010_281
id sigradi2010_281
authors Granero, Adriana Edith; Garcia Alvarado Rodrigo
year 2010
title Flujo energético en las etapas tempranas del proceso de diseño arquitectónico y la importancia de generar aprendizajes significativos [Energy flow in early stages of architectural design process, and the importance of creating meaningful learning]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 281-284
summary This proposal seeks to stimulate energy conceptualization in the early stages of architectural design through the visualization of energy conditions as a dialogue in initial design configurations that is based on the integration of two software tools to facilitate meaningful learning. Students today have analytical intelligence that they have acquired through teaching themselves, and this has developed their creativity and their experiential - contextual practice; this permits effective interpretation of symbolic cognition. Digital tools of building, information modeling, and energy analysis can be related to specific features that promote this integrated design learning.
keywords KEY WORDS: performance views, building information modeling, visual and thermal comfort, integrated design learning, efficiency andoptimization.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 1fce
id 1fce
authors Harding J, Derix C
year 2010
title Associative Spatial Networks in Architectural Design - Artificial Cognition of Space using Neural Networks with Spectral Graph Theory
source Design Computation Cognition conference 2010
summary This paper looks at a new way of employing unsupervised neural networks in the design of an architectural system. The method described involves looking the whole lifecycle of a building and its coupling with its environment. Techniques such as dimensionality reduction, it is argued, are well suited to architectural design whereby complex problems are commonplace. An example project is explored - that of an exhibition space where multiple ephemeral exhibitions are housed at any given time. A modified growing neural gas algorithm is employed in order cognize similarities of spaces whose nature are not known a priori. By utilising the machine, a coupling between the building system and the users of the space is explored throughout the whole project life of the design.
keywords space planning, architectural design, neural networks, cognition
series other
type normal paper
email
more http://www.springer.com/engineering/mechanical+engineering/book/978-94-007-0509-8
last changed 2012/09/17 21:34

_id caadria2010_026
id caadria2010_026
authors Kann, Jeff W. T. and John S. Gero
year 2010
title Studying designers’ behaviour in collaborative virtual workspaces using quantitative methods
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 273-282
doi https://doi.org/10.52842/conf.caadria.2010.273
summary This paper presents a case study comparing the behaviour of designers in a collaborative 3D virtual environment with those in a face-to-face environment using quantitative tools to examine their design protocols. It starts with depicting a design ontology along with two methods of analysis for this investigation. The results in this case show that the 3D environment increases the designer’s Structure activities. The rate of meaningful design communication is slower than the base-line face-to-face session. This communication reflects the rate of design cognition when the design process is “close coupled”. Reviewing the design protocol suggests that the 3D design session composed of both “loosely coupled” and “close coupled” periods. This is consistent with other studies that 3D collaborative tools may encourage “loosely coupled” design process.
keywords Design behaviour; virtual workspaces; protocol analysis; quantitative methods; design ontology
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2010_134
id ecaade2010_134
authors Pechlivanidou-Liakata, Anastasia; Kerkidou, Maria P.; Zerefos, Stelios C.; Stamenic, Mladen; Mikrou, Tina; Doulgerakis, Adam
year 2010
title Spatial Navigational Patterns Induced by Real and Virtual Architectural Environments
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.755-763
doi https://doi.org/10.52842/conf.ecaade.2010.755
wos WOS:000340629400081
summary The scope of this paper is the identification of elements in architectural space that can trigger human behavior in both real and virtual environments. These elements can be either material, such as shapes and volumes or immaterial, such as light and shadow. Our research depends on a series of experiments taking place in an existing architectural environment (a high-school) and its virtual counterpart, focusing mainly on the spatial perception and cognition by the subjects through real-time navigational means. The aspect that survey knowledge (spatio-exploratory or exocentric perception) is “primary” in virtual environments seems to be confirmed. It is indicative that in the virtual environment the movement of subjects (primarily visitors) is related and defined strongly by specific architectural elements, such as a stoa and the staircases, while being strongly exploratory.
keywords Virtual environment; 3D simulation; Immersive environment; Navigational pattern
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

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