CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 95

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20108102
id ijac20108102
authors Budroni, Angela; Jan Boehm
year 2010
title Automated 3D Reconstruction of Interiors from Point Clouds
source International Journal of Architectural Computing vol. 8 - no. 1, 55-73
summary We present a new technique for the fully automated 3D modelling of indoor environments from a point cloud. The point cloud is acquired with several scans and is afterwards processed in order to segment planar structures, which have a noticeable architectural meaning (floor, ceiling and walls) in the interior. The basic approach to data segmentation is plane sweeping based on a hypothesis-and-test strategy. From the segmentation results, the ground plan is created through cell decomposition by trimming the two-dimensional ground space using half-space primitives. An extension in height of the ground contours makes the generation of the 3D model possible. The so-reconstructed indoor model is saved in CAD format for analysis and further applications or, simply, as a record of the interior geometry.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_179
id ecaade2010_179
authors Fotiadou, Angeliki
year 2010
title Computing Towards Responsive Architecture: Energy based simulation software for responsive structures
doi https://doi.org/10.52842/conf.ecaade.2010.507
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.507-513
summary The paper has two targets: a theoretical and a practical one which are totally dependant on each other: Its first purpose is to prove based on detailed comparative study by use of competent software apparatus that rotation in a building abiding by strict rules of adaptation to environmental changes (climate, season, time of day, sun duration etc.) should be viewed by modern architecture as a sine-qua-non in terms of energy consumption economy, environmental resources protection, achievement of high standards of living in the city. The aforementioned benefits will be evidenced by means of comparison of responsive structures to traditional ones. The second and most important purpose is to elaborate and provide the fundamental data and information for the creation of a supporting software for the above described model. The two in interaction will result in “revolution” in modern architecture.
wos WOS:000340629400055
keywords Simulation software; Responsive architecture; Kinetic; Energy consumption
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_142
id ecaade2010_142
authors Labelle, Guillaume; Nembrini, Julien; Huang, Jeffrey
year 2010
title Geometric Programming Framework: ANAR+: Geometry library for Processing
doi https://doi.org/10.52842/conf.ecaade.2010.403
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.403-410
summary This paper introduces a JAVA based library for parametric modeling through programming. From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depends on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations. We introduce key concepts of the library and show a use of the library within a form finding process driven by irradiance simulation.
wos WOS:000340629400043
keywords Processing; JAVA; Scene graph; Parametric modeling; Geometry
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia10_14
id acadia10_14
authors Yeshayahu, Shai
year 2010
title Hack-on-Life
doi https://doi.org/10.52842/conf.acadia.2010.014
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 14-15
summary The concepts of “life” and “information” become all the more deeply connected as life becomes inextricably affected by both data and technologies. Architecture is intimately related to this new reality, and it contributes to the discourse of the interdependency of life and information and how it impacts our very structures of perception.
series ACADIA
type Forewords
last changed 2022/06/07 07:57

_id acadia10_263
id acadia10_263
authors Beaman, Michael Leighton; Bader, Stefan
year 2010
title Responsive Shading | Intelligent Façade Systems
doi https://doi.org/10.52842/conf.acadia.2010.263
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 263-270
summary As issues of sustainability gain traction for architects, methodologies for designing, analyzing, and calibrating design solutions have emerged as essential areas of research and development. A number of approaches have been pursued with regard to embedding data into the design process, most fall into one of two approaches to research. The first approach is to mediate environmental impact at the level of applied technology; the second alters building methods and material construction, generating efficient energy use. However, few approaches deal with the crafting of relationships between information and performance on an architectural level. We will examine an approach focused on understanding how crafting relationships between information and design can move architecture towards achieving sustainability. In developing this approach, we created a data-driven design methodology spanning from design inception to construction. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. By contextualizing the solutions generated, we were able design though a set of specific and controlled responses rather than as a singular solution. Information utilization requires a new kind of craft that moves beyond instances into relationships and offers performance sensitive issues in design a focused trajectory. We applied this method to the research and development of a responsive shading structure built in conjunction with a thermal testing lab for two test locations – Austin, Texas (Figure. 1 and 2) and Munich, Germany. The following paper chronicles the design and construction at the Texas site over an academic semester.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2017_078
id sigradi2017_078
authors Brandão, Filipe; Ricardo Correia, Alexandra Paio
year 2017
title Rhythms of Renewal of the City
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.534-540
summary In the last few years, building renovation has gained an unprecedented relevance in Portugal, yet it is an asymmetric and urban phenomenon for the study of which, in space and in time, traditional statistic tools have limitations. Using computational tools, it is possible to generate maps that correlate building permits georeferenced data and their processing time. Using Lisbon City Hall database of planning applications and georeferenced vector information, two approaches are developed to represent the internal dynamic of renewal of the city between 2010 and 2016. These maps can be useful to improve the accessibility of planning information to citizens.
keywords Urban renewal; Building renovation; Lisbon; Time; Representation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac20108206
id ijac20108206
authors Bravo, Germán; Rafael Villazón, Augusto Trujillo, Mauricio Caviedes
year 2010
title Authoring Tools for KOC - Concepts and Pedagogical Use
source International Journal of Architectural Computing vol. 8 - no. 2, 183-200
summary One of the main problems of teachers aiming to teach the construction techniques used in to build a building is the lack of practical examples to show to their students. In order to be useful, these examples must come from real projects or even better the teachers may take their students to constructions sites, but this latter option is not always available and may be dangerous. To deal with this problem, Los Andes University has committed the construction of a knowledge repository containing information gathered from real projects and semantically described, in order to provide easy access to its content and in the language of people of construction. This project is called KOC, standing for Knowledge Objects of Construction, which uses an ontology to describe semantically the data contained in the repository. Being the pedagogical objective of the project, it is important to provide the teachers with additional tools to generate new knowledge objects, based on existing knowledge objects in the repository. This paper presents three composition tools for KOC: a complex objects composer issued from structured searches, a constructive processes composer and a case study composer, all of them aiming the improvement of learning quality in the technical area of building construction at the architecture and engineering schools. The paper also shows some examples of knowledge objects and how KOC is been used in the courses of the Architecture Department of Los Andes.
series journal
last changed 2019/05/24 09:55

_id acadia10_357
id acadia10_357
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2010
title A New Parametric Design Tool for Robot Milling
doi https://doi.org/10.52842/conf.acadia.2010.357
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 357-363
summary This paper proposes the use of parametric design software, which is generally used for real-time analysis and evaluation of architectural design variants, to create a new production immanent design tool for robot milling. Robotic constraints are integrated in the data flow of the parametric model for calculating, visualizing and simulating robot milling toolpaths. As a result of the design process, a physical model together with a milling robot control data file is generated.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia10_145
id acadia10_145
authors Briscoe, Danelle
year 2010
title Information Controlled Erosion
doi https://doi.org/10.52842/conf.acadia.2010.145
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 145-150
summary This paper documents research of a design process that interrelates a single information model to 5-axis, waterjet cutting technology. With the intention of creating an optimized design, data is streamed through a building information model that controls geometry parametrically by a component/system relationship. At the scale of a 4’x8’ panel, material properties and pattern variability act as underlying initiators of design rather than post-rational information. In a manner uncommon to the discipline, the information model is being used as a generative tool, rather than as one for mere documentation. The research assigns a limestone wall type to the panel—a material predominantly used in areas where it is indigenous and typically desirable for its texture, color, and thermal properties. The intention is to develop potentialities through material specificity in the information model’s conceptualization. The water-jet process is then used to erode the limestone to achieve varying fields of scalar voids. In addition, the thickness of wall cladding attenuates for figuration and interest. The final stone panels transition from a rain screen system to a solar screen that modulates light, thereby linking environmental intentions to current technological capabilities. The information model is exported for analysis of daylight and structural dynamic qualities and quantities as part of the workflow. Parameters within the information model database facilitate a dimensionally controlled iterative process. Moreover, fabricating with building materials via the information model expedites a design and makes possible for materiality to move beyond merely conceptual representation.
keywords digital fabrication, information model
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_266
id ecaade2012_266
authors Casucci, Tommaso ; Erioli, Alessio
year 2012
title Behavioural Surfaces: Project for the Architecture Faculty library in Florence
doi https://doi.org/10.52842/conf.ecaade.2012.1.339
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 339-345
summary Behavioural Surfaces is a thesis project in Architecture discussed on December 2010 at the University of Florence. The project explores the surfacespace relationship in which a surface condition, generated from intensive datascapes derived from environmental data, is able to produce spatial differentiation and modulate structural and environmental preformance. Exploiting material self-organization in sea sponges as surfaces that deploy function and performance through curvature modulation and space defi nition, two different surface definition processes were explored to organize the system hierarchy and its performances at two different scales. At the macroscale, the global shape of the building is shaped on the base of isopotential surfaces while at a more detailed level the multi-performance skin system is defi ned upon the triply periodic minimal surfaces (TPMS).
wos WOS:000330322400034
keywords Digital datascape; Isosurfaces; Material intelligence; Minimal sufaces
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_218
id acadia10_218
authors Chok, Kermin; Donofrio, Mark
year 2010
title Structure at the Velocity of Architecture
doi https://doi.org/10.52842/conf.acadia.2010.218
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 218-226
summary This paper outlines a digital design workflow, utilized by the authors, which actively links the geometry platforms being utilized by architects with tools for structural analysis, design, form-finding, and optimization. This workflow leads to an accelerated generation and transfer of information to help guide and inform the design process. The engineering team is thus empowered to augment the architect’s design by ensuring that the design team is conscious of the structural implications of design decisions throughout the design process. A crucial element of this design process has been the dynamic linkage of parametric geometry models with structural analysis and design tools. This reduces random errors in model generation and allows more time for critical analysis evaluation. However, the ability to run a multitude of options in a compressed time frame has led to ever increasing data sets. A key component of this structural engineering workflow has become the visualization and rigorous interpretation of the data generated by the analysis process. The authors have explored visualization techniques to distill the complex analysis results into graphics that are easily discernable by all members of the design team.
keywords Workflows, Structure, Collaboration, Visualizations, Analysis
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac20108301
id ijac20108301
authors Chok, Kermin; Mark Donofrio
year 2010
title Abstractions for information based design
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 233-256
summary This paper discusses how live linkages between parametric geometry, structural analysis and optimization can be leveraged to explore an architectural massing from different perspectives of optimum assuming a set of cost and value characteristics. Broad performance measures such as program area, cladding surface and structural quantities were computed for each geometry variation and collected. Optimums from different perspectives (structure, developer, designer) were extracted for each height category and compared. To further inform and engage stakeholders, a variety of visualization and filtering techniques have been implemented. These new techniques and associated distillation of data aids the design team in understanding the design space. A script based approach towards geometry and data management has led to a shift towards active option evaluation and a more interactive approach to form exploration. A generic workflow for structural analysis, design and optimization has been implemented and this ability to engineer at a greater velocity will move the design profession towards a more collaborative and information based design environment.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_140
id ecaade2010_140
authors Chronis, Angelos; Liapi, Katherine A.
year 2010
title Parametric Approach to the Bioclimatic Design of a Student Housing Building in Patras, Greece
doi https://doi.org/10.52842/conf.ecaade.2010.313
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.313-319
summary A new housing complex on the Campus of the University of Patras, Greece, is expected to serve as a test-bed for experimentation with a parametric design process that integrates significant climatic data. To optimize the environmental performance of the proposed housing complex a parametric design algorithm has been developed. The algorithm links the weather data in the area with the site topography and the basic geometric features of the buildings on the site. To explore the interaction of the building features with the prevailing winds in the area and the solar exposure throughout the year various software applications, including computational fluid dynamics (CFD) simulations, have been utilized. The inclusion of wind data in the algorithm renders it particularly effective. The developed parametric process has been useful during the early design phase when studies on various patterns for arranging the buildings on the site were conducted. The parametric process has facilitated the configuration of the typical building block as well.
wos WOS:000340629400033
keywords Bioclimatic design; Parametric design; Design algorithms; Sun control; Wind analysis; CFD in building design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2010_193
id ecaade2010_193
authors Dillenburger, Benjamin
year 2010
title Space Index: A retrieval-system for building-plots
doi https://doi.org/10.52842/conf.ecaade.2010.893
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.893-899
summary Increasingly, digital architectural data will become available through information technology. Yet until now, there were no satisfying methods to query this data for architectural purposes. This paper introduces an information retrieval system for parcels that not only allows searching for specific attributes, but also includes properties of shape and context of the building plots. An automatically generated index stores the relevant spatial properties as normalized bitmap images on several layers. When a query is started, only this index has to be queried and not the complete database. The search process can be controlled through a graphical interface that incorporates the user’s sketches. The retrieved parcels are presented as a sorted list of vector drawings including their contained buildings. With the simplified access to these case-studies, quality and efficiency of the architectural design process could be increased.
wos WOS:000340629400095
keywords Architecture-retrieval; Shape matching; Indexing; Operationalization; Urban morphology; Case-based reasoning
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
doi https://doi.org/10.52842/conf.acadia.2010.103
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2010_048
id caadria2010_048
authors Gu, Ning; Vishal Singh and Xiangyu Wang
year 2010
title Applying augmented reality for data interaction and collaboration in BIM
doi https://doi.org/10.52842/conf.caadria.2010.511
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 511-520
summary Building Information Modelling (BIM) is expected to enable efficient collaboration, improved data integrity, distributed and flexible data sharing, intelligent documentation, and high-quality outcome, through enhanced performance analysis, and expedited multi-disciplinary planning and coordination. Despite these apparent benefits, the collaboration across the architecture, engineering and construction (AEC) disciplines is largely based on the exchange of 2D drawings. This paper reports the findings from a research project that aims at developing measures to enhance BIM-based collaboration in the AEC industry. Based on focus group interviews with industry participants and case studies of BIM applications, visualisation was identified as an interactive platform across the design and non-design disciplines. It is argued that visualisation can enhance the motivation for BIM-based collaboration through integration of advanced visualisation techniques such as virtual reality (VR) and augmented reality (AR). An AR interface for a BIM server is also presented and discussed in the paper. AR can open up potential opportunities for exploring alternatives to data representation, organisation and interaction, supporting seamless collaboration in BIM.
keywords BIM; augmented reality; design collaboration
series CAADRIA
email
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