CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id sigradi2010_232
id sigradi2010_232
authors Gómez, Paula
year 2010
title Generative Diagrams: Embedding Spatial Data to Generate Informed Architectural Designs
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 232-235
summary In early stages of architectural design, designers manage complex but not accurate information in terms of spatial dimensions and technical specifications. To include quantitative information at early stages, parametric diagrams (PD) are designed to manipulate accurate information in order to generate architectural design alternatives. PD controls the diagrams that manage all of the information that relates to the design, including the geometry of an architectural design proposal. PD models work by designing spatial relationships through diagrams, and not by designing physical architectural elements.
keywords architectural diagrams, generative, parameters, software, design.
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2010_019
id caadria2010_019
authors Herr, Christiane M.
year 2010
title Stage-based design briefing beyond the waterfall model: tracing students’ design processes in relation to prescribed design stages throughout an architectural design studio
doi https://doi.org/10.52842/conf.caadria.2010.199
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 199-208
summary Based on visualisations of data obtained from field observations, this paper describes and discusses how a group of ten undergraduate students of architecture negotiated their ways through the tutorials of a design studio lasting 17 weeks. The main question guiding this empirical study is how the initially prescribed linear, stage-based framework of the design studio relates to design processes as experienced by participating students and as observed by myself as tutor and participant observer. Visualisations of tutorial observations show that instead of proceeding from one stage to the next sequentially, students tend to engage in continuous and parallel re-consideration of almost all aspects of their work. This results in a process that can be described as a cumulative and layered process, and illustrated as ‘fan’-shaped diagrams. The role of the design stages initially scheduled in the detailed studio brief seems to be to gradually introduce students to increasingly advanced and challenging project scopes rather than to enforce sequential design steps.
keywords Design stages; design process; design education; data visualisation; tutorials
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2010_133
id sigradi2010_133
authors Herrera, Pablo; Dreifuss Cristina
year 2010
title Visualización y diagramas de material bibliográfico complejo [Visualization and diagrams of complex bibliographic material]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 133-136
summary In this paper we present a method of synthesizing data in the narrative discourse of two architecture publications, in order to analyze, compare and explore to what extent it is possible to understand a book on different abstract levels using static data. The information in the book is reorganized and shown in different diagrams, used as a didactic visualization method. This allows the representation of a set of kinetic information that cannot be perceived simultaneously.
keywords diagrams, visualization, data base, information architecture
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2010_032
id caadria2010_032
authors Karakiewicz, Justyna and Thomas Kvan
year 2010
title Diagrams as parametric systems in urban design: parametric systems applied to conceptual design
doi https://doi.org/10.52842/conf.caadria.2010.337
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 337-346
summary The paper describes how parametric systems have been used to help students bridge from conceptual design to descriptive results. Specifically, it describes projects set in two cities, Hong Kong and Melbourne, to address substantive urban design issues and illustrate that the approach is not scale or culturally bounded. The project undertaken in Hong Kong establishes interdependency models for dense urban structure and examined urban systems that contribute positively to their contextual setting. Parametric models were used to develop diagrams of site potential through models of air movement, light and sun exposure, in particular addressing air quality in one of the most polluted places in Hong Kong. The Melbourne case studies examine urban systems as self-organising systems. In these, the case studies identify parameters that determine two patterns: material pattern of the city and cognitive pattern of the city. The paper illustrates the use of a parametric system as a diagramming tool to explore urban propositions from an urban system.
keywords Urbanism; systems thinking; parametric; diagrams
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2010_304
id sigradi2010_304
authors Matos, Camila; Fideles Felipe; Ximenes Luciana; Gaspar Rebeca
year 2010
title Diagramas interativos: visualização e especulações sobre as dinâmicas urbanas [Interactive diagrams: visualization and speculation about urban dynamics]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 304-307
summary The main instrument of urban regulation in Brazil is the plano diretor. Currently, apart from serving as a legal document, it is also the sole means of representation of the rates, zones and boundaries that it determines. However, this representation has been inefficient and, given the need to include civil society in decision - making, it becomes imperative that the impact of decisions be reviewed and communicated. As an effort to solve this problem, we propose the creation of an interface that combines information design and GIS (geographic information systems) in the format of an interactive diagram.
keywords information design; urban planning; GIS; interactive diagram; social control
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_355
id sigradi2010_355
authors Stumpp, Monika Maria; Elísia da Costa Ana; Fiorio Bruna Rafaela; Radunz Roberto
year 2010
title Representação do Patrimônio e gráficos conceituais: residências na Serra Gaúcha, Brasil [Representation of heritage and concept maps: houses in Serra Gaucha, Brazil]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 355-357
summary This paper studies houses built between 1930 and 1970 in southern Brazil. It is a large collection of projects, which has been systematized for publishing on a website and in digital media. The aim is to discuss the form of organization and systematization of this collection, which involved the construction of conceptual digital graphics. It emphasized the adoption of the concepts of type and model in the organization of the collection, which required a formal abstraction of the objects. The construction of conceptual graphics proved to be an effective tool in the process of abstraction. Moreover, such graphics have become more didactic material, enabling a better understanding of the universe studied.
keywords modern architecture; houses; southern Brazil; abstraction; synthesis
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2010_372
id sigradi2010_372
authors Karakiewicz, Justyna
year 2010
title Data Driven Urban Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 372-375
summary Increasingly, interest in urban design challenges is being tied to research agendas in which data are generated of relevance to design intent. This paper addresses consequent opportunities for those engaged in urban design and discusses opportunities in parametric urban design to move beyond common engagement in description. The paper describes how parametric systems have been used to help students to bridge the gap from conceptual design to propositions and describes models used to develop diagrams of site potential. The paper illustrates the power of diagram in both mapping existing conditions as well as in projecting possible urban futures.
keywords diagrams, parametric design, urban design, emergence, adaptive systems
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2010_097
id ecaade2010_097
authors Kontovourkis, Odysseas
year 2010
title Computer-Generated Circulation Diagrams in Macro-Scale Design Investigation
doi https://doi.org/10.52842/conf.ecaade.2010.623
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.623-632
summary This paper demonstrates an ongoing research investigation, which is the continuation of the author’s doctoral research on a computer-based design approach that is used for the generation of circulation diagrams, and the spatial organization of functional areas in macro-scale design level. The paper introduces a computer program that is based on the idea of particle behavior modeling. The program simulates the human movement behavior in real time and in parallel, based on simple rules of interaction between particles. The model is called a ‘virtual force’ model, since the interaction between particles, and hence human movement behavior modeling, is achieved by using various forces that are acting upon each particle. Any changes on the rules of interaction can produce different results, allowing architects to investigate various design possibilities and study the human movement behavior in different design case studies. In this paper the idea of modeling such movement behavior is investigated and developed further, in order for it to be used for the design of circulation systems, and to suggest solutions to problems that occur in public areas of cities.
wos WOS:000340629400067
keywords Circulation diagrams; Human movement behavior; Macro-scale design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia10_88
id acadia10_88
authors Steinfeld, Kyle; Bhiwapurkar, Pravin; Dyson, Anna; Vollen, Jason
year 2010
title Situated Bioclimatic Information Design: a new approach to the processing and visualization of climate data
doi https://doi.org/10.52842/conf.acadia.2010.088
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 88-96
summary Currently, most approaches to graphic evaluative frameworks (GEFs) for the early-stage evaluation of bioclimatic design strategies adopt a design-tool metaphor, wherein a battery of analytical routines is performed by a software tool based upon a standardized weather file from which a stock set of graphic material is produced. In seeking to evaluate a broad range of climates and to address a wide variety of passive design strategies, existing climate visualization and evaluation tools position themselves far outside of the context of a situated design problem. Remaining agnostic to the particularities of site, program, tectonic system, and material behavior these tools become, by definition, generic. As a consequence, while such design-tools can be effective in evaluating particular relationships between environmental resource, demand profile, and built-system, they maintain a potential to be rendered ineffective in any outlying cases not specifically anticipated by their authors . Situated Bioclimatic Information Design (SBID) presents an alternative approach that targets a class of design strategies prominent among these outlying cases: those highly responsive to negotiation between the continually fluctuating resources within microclimates and the fluctuating demand profile of the building program. Using a custom-built weather data parser a number of diagrams and data visualizations have been produced under this approach. These visualizations are not only useful in and of themselves for aligning design strategies to specific contexts, but they also illustrate the foundations of a larger theoretical framework for the processing and visualization of climatic data for effective utilization of bioclimatic flows.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac20108403
id ijac20108403
authors Aksamija, Ajla; Ivanka Iordanova
year 2010
title Computational Environments with Multimodal Representations of Architectural Design Knowledge
source International Journal of Architectural Computing vol. 8 - no. 4, p. 439
summary This article discusses interaction between multimodal representations of architectural design knowledge, particularly focusing on relating explicit and implicit types of information. The aim of the presented research is to develop a computational environment that combines several modes of representation, including and integrating different forms of architectural design knowledge. Development of an interactive digital-models library and ontological model of architectural design factors are discussed, which are complementary in nature. In a time when BIM software is seen as embodiment of domain knowledge and the future medium of architectural design, this paper presents an interaction between ontological representation of architectural design knowledge and its embodiment in interactive models, thus focusing on the process of design and design space exploration. In the digital environments that we propose, representation of different formats of knowledge, such as visual, linguistic or numeric, are integrated with relational and procedural information, design rules, and characteristics. Interactive search and query based on contextual constraints, and parametric variation of the model based on the information received from ontology are the underlying drivers for design exploration and development.
series journal
last changed 2019/05/24 09:55

_id caadria2010_022
id caadria2010_022
authors Ambrose, Michael A. and Lisa Lacharité-Lostritto
year 2010
title Representation in a time of re-presentation: design media processes in architectural education
doi https://doi.org/10.52842/conf.caadria.2010.229
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 229-238
summary This paper examines what is appropriate and valuable to include in architectural education in light of changing representational conventions and techniques. Architecture finds itself at a unique moment in time where the means of production for the profession, and indeed the entire discipline, are transforming and fundamentally undermine the existing models of education, production and understanding. The threat to architecture education is that architecture becomes learned techniques rather than a way of operating within a body of knowledge that grows and responds to its context. These digital media processes offer contemporary education new and challenging ways to communicate ideas, sometimes subverting the imperative for “drawing” as the representation does not refer to information in the abstract, but IS the information quite literally.
keywords Design education; design theory; digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20108202
id ijac20108202
authors Apollonio, Fabrizio I.; Cristiana Corsi, Marco Gaiani, Simone Baldissini
year 2010
title An Integrated 3D Geodatabase for Palladio's Work
source International Journal of Architectural Computing vol. 8 - no. 2, 111-133
summary The paper presents a novel digital 3D GIS web-based system entirely founded on Google Earth, built to offer a deep insight into Palladio's opera for restitution of its architectural surveys, reconstruction for historical reasons, analysis for structural and other options, and assembly and presentation of all certified Palladian documentation.The development of the application follows the philosophy of visual computing and it is based on an architectural knowledge representation.The information system is conceived as a typical Rich Internet Application and it is based on the digitalization of the complete Palladian corpus documentation implemented by the Centro Internazionale di Studi di Architettura Andrea Palladio (CISAAP).The 3D geodatabase system is, actually, in use at the Centro as the Palladian information system for researchers and in two expositions at Barbaran da Porto Palace in Vicenza, and at Villa Poiana at Poiana Maggiore, where is widely used by tourists for virtual visits to Palladian buildings.
series journal
last changed 2019/05/24 09:55

_id sigradi2010_320
id sigradi2010_320
authors Ariel, Moreira Alejandro
year 2010
title Modelos digitales de representación de lo real como estrategia de management alternativo en la práctica profesional arquitectónica [Digital models of representation of reality as an alternative management strategy in architectural practice]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 320-323
summary An architectural project is designed in weeks or months—sometimes in places far from the construction site—and is built in years. The challenge of design is more than creating a three - dimensional digital (3D) model that includes all available information; visualization and communication throughout the entire process is crucial due to the global nature of contemporary architectural practice. This study asks: What tool would satisfy this need for communication? The objective of this paper is to explore these issues and propose an answer to this query based on flexible management to solve them.
keywords technological integration, BIM, IPD, knowledge management, digital model of reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_92
id sigradi2010_92
authors Barcellos, Góes Mariza; Menezes Alexandre
year 2010
title O ensino de projeto de arquitetura: transições e desafios na sala de aula contemporânea [Teaching architecture design: transitions and challenges in the contemporary classroom]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 92-95
summary This article presents an ongoing research project, the main aim of which is to investigate the teaching of architectural design, as well as to deepen the discussion on the role of drawing and architectural representation in the teaching and learning processes. The research conducts studies with design teachers through interviews and systematic classroom monitoring of architecture and urbanism courses. The theoretical frameworks that support this research and that are being used in the educational area to observe and understand practice are activity theory and situated learning.
keywords design teaching and learning; design processes; drawing; sketches
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2010_279
id ascaad2010_279
authors Celani, G.; L. Medrano; J. Spinelli
year 2010
title Unicamp 2030: A plan for increasing a university campus in a sustainable way and an example of integrated use of CAAD simulation and computational design strategies
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 279-286
summary The state university of Campinas, Unicamp, is a public university in upstate São Paulo, Brazil, ranked the second best in the country. It was founded in 1966, and its main campus started to be built in 1967, in the suburbs of Campinas, nowadays a two-million people city. The area of the campus is almost 3 million square meters (300 hectares), with a total built area of 522.000 m2 and a population of 40 thousand people - 30 thousand students, 2 thousand faculty members and almost 8 thousand staff members. The campus’ gross population density is 133 people per hectare. Less than 6% of the total campus area is presently occupied. The design of Unicamp's campus is based on concepts that were typical of the modern movement, with reminiscences of corbusian urbanism, in which preference is given to cars and buildings are spread apart on the territory, with little concern to the circulation of pedestrians. The standard building type that has been built on campus since the 1970's is based on non-recyclable materials, and has a poor thermal performance. Unicamp is expected to double its number of students by the year 2030. The campus density is thus expected to grow from 600 people per hectare to almost 1,000 people per hectare. The need to construct new buildings is seen as an opportunity to correct certain characteristics of the campus that are now seen as mistakes, according to sustainability principles. This paper describes a set of proposals targeting the increase of the campus' density in a sustainable way. The plan also aims at increasing the quality of life on campus and diminishing its impact on the environment. The main targets are: - Reducing the average temperature by 2oC; - Reducing the average displacement time by 15 minutes; - Increasing the campus' density by 100%; - Reducing the CO2 emissions by 50%. // In order to achieve these goals, the following actions have been proposed: Developing a new standard building for the university, incorporating sustainability issues, such as the use of renewable and/or recyclable materials, the installation of rainwater storage tanks, the use of natural ventilation for cooling, sitting the buildings in such a way to decrease thermal gain, and other issues that are required for sustainable buildings' international certifications. To assess the performance of the new standard building, different simulation software were used, such as CFD for checking ventilation, light simulation software to assess energy consumption, and so on. 1. Filling up under-utilized urban areas in the campus with new buildings, to make better use of unused infrastructure and decrease the distance between buildings. 2. Proposing new bicycle paths in and outside campus, and proposing changes in the existing bicycle path to improve its safety. 3. Developing a landscape design plan that aims at creating shaded pedestrian and bicycle passageways.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:37

_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
doi https://doi.org/10.52842/conf.caadria.2010.599
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

_id architectural_intelligence2023_10
id architectural_intelligence2023_10
authors Cheng Bi Duan, Su Yi Shen, Ding Wen Bao & Xin Yan
year 2023
title Innovative design solutions for contemporary Tou-Kung based on topological optimisation
doi https://doi.org/https://doi.org/10.1007/s44223-023-00028-x
source Architectural Intelligence Journal
summary Tou-Kung, which is pronounced in Chinese and known as Bracket Set (Liang & Fairbank, A pictorial history of Chinese architecture, 1984), is a vital support component in the Chinese traditional wooden tectonic systems. It is located between the column and the beam and connects the eave and pillar, making the heavy roof extend out of the eaves longer. The development of Tou-Kung is entirely a microcosm of the development of ancient Chinese architecture; the aesthetic structure and Asian artistic temperament behind Tou-Kung make it gradually become the cultural and spiritual symbol of traditional Chinese architecture. In the contemporary era, inheriting and developing Tou-Kung has become an essential issue. Several architects have attempted to employ new materials and techniques to integrate the traditional Tou-Kung into modern architectural systems, such as the China Pavilion at the 2010 World Expo and Yusuhara Wooden Bridge Museum. This paper introduces the topological optimisation method bi-directional evolutionary structural optimisation (BESO) for form-finding. BESO method is one of the most popular topology optimisation methods widely employed in civil engineering and architecture. Through analyzing the development trend of Tou-Kung and mechanical structure, the authors integrate 2D and 3D optimisation methods and apply the hybrid methods to form-finding. Meanwhile, mortise and tenon joint used to create stable connections with components of Tou-Kung are retained. This research aims to design a new Tou-Kung corresponding to “structural performance-based aesthetics”. The workflow proposed in this paper is valuable for Architrave and other traditional building components.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

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