CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id sigradi2010_66
id sigradi2010_66
authors Martins, Villela Clarisse; Figueredo Cézar Augusto; Ferreira Estrela Muzzi Lamounier Victor;
year 2010
title Ateliê Computacional [Computational workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 66-68
summary The anguish of living in a transitional moment often leads us to question the didactic procedures involving computational resources. In every process, every text, every reflection, we measure the impact and results of this or that way of conducting the work of preparing formal graduate students in architecture. This is a constant process of analyzing input/output in the trial of “computational studios”. This work illustrates some of these experiences.
keywords architecture; computation; studio work; learning processes; forms and representations.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia20_464
id acadia20_464
authors Elberfeld, Nathaniel; Tessmer, Lavender; Waller, Alexandra
year 2020
title A Case for Lace
doi https://doi.org/10.52842/conf.acadia.2020.1.464
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 464-473.
summary Textiles and architecture share a long, intertwined history from the earliest enclosures to contemporary high-tech tensile structures. In the Four Elements of Architecture, Gottfried Semper (2010) posited wickerwork and carpet enclosures to be the essential origins of architectural space. More recently, architectural designers are capitalizing on the characteristics of textiles that are difficult or impossible to reproduce with other material systems: textiles are pliable, scalable, and materially efficient. As industrial knitting machines join robotic systems in architecture schools with fabrication- forward agendas, much of the recent developments in textile-based projects make use of knitting. In this paper, we propose an alternative textile technique, lacemaking, for architectural fabrication. We present a method for translating traditional lacemaking techniques to an architectural scale and explore its relative advantages over other textiles. In particular, we introduce bobbin lace and describe its steps both in traditional production and at an architectural scale. We use the unique properties of bobbin lace to form workflows for fabrication and computational analysis. An example of computational analysis demonstrates the ability to optimize lace-based designs towards particular labor objectives. We discuss opportunities for automation and consider the broader implications of understanding a material system relative to the cost of labor to produce designs using it.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2010_025
id caadria2010_025
authors Meyboom, Annalisa; Jerzy Wojtowicz and Greg Johnson
year 2010
title ROBO studio: towards architectronics
doi https://doi.org/10.52842/conf.caadria.2010.259
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 259-268
summary Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects – kinetic architecture on control systems – challenge our understanding of what our built environment could be.
keywords Architecture; mechatronics; robotics; kinematics; design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

_id sigradi2010_55
id sigradi2010_55
authors Monteiro, de Menezes Alexandre; Silva Viana Maria de Lourdes; Pereira Junior Mário Lucio; Palhares Sérgio Ricardo
year 2010
title A adequação (ou não) dos aplicativos BIM às teorias contemporâneas de ensino de projeto de edificações [The sufficiency (or not) of BIM apps to contemporary theories of architecture project teaching]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 55-57
summary Two Brazilian academic laboratories at UFMG explored processes for conceptual creation and development of digital guidebooks about architectural drafting design and practice of environmental accessibility for all. It is expected that students may achieve high critical and creative perspectives about knowledge construction in real life contexts by using digital interactive multimedia. This software package allows users to learn freely, at their own pace or location at any time, in a sequence of instruction units. In order to improve students’ autonomy in acquiring learning skills, a new, interdisciplinary, culture seems to push the curriculum beyond conventional techniques.
keywords architectural drafting; digital interactive instruction; environmental accessibility; multimedia
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2010_000
id ecaade2010_000
authors Schmitt, Gerhard; Hovestadt, Ludger; Van Gool, Luc; Bosché, Frédéric; Burkhard, Remo; Colemann, Suzanne; Halatsch, Jan; Hansmeyer, Michael; Konsorski-Lang, Silke; Kunze, Antje; Sehmi-Luck, Martina (eds.)
year 2010
title FUTURE CITIES
doi https://doi.org/10.52842/conf.ecaade.2010
source 28th eCAADe Conference Proceedings [ISBN 978-0-9541183-7-2], ETH Zurich (Switzerland) 15-18 September 2010, 904 p.
summary Future Cities – the title of the 2010 eCAADe Conference describes one of the major challenges of the 21st century. The conference theme is a logical evolution from previous years in that it expands the focus of interest from the building to larger scales and higher complexity. The conference contributions describe methods and instruments that were developed in the last three decades and apply them to city and territorial planning. The eCAADe proceedings demonstrate that CAAD research and education of the past prepared the ground for the future and for the increased responsibility of the CAAD community. The population of cities has developed worldwide from a minority to the majority. Cities are the largest, most complex and most dynamic man-made systems. As vibrant centres of cultural life and of mega events, they are engines that drive local and global economies. However, their growth was in the fewest cases determined by sustainability goals. As a result, contemporary metropolitan territories are often environmentally, socially and economically unsustainable entities placing increasing pressure on the surrounding rural areas. No longer do traditional methods support the planning and managing of large cities – these methods have reached their limits. Parallel to the revolution in the design of buildings, we need a radical re-thinking of the planning, design, development and management process of cities and urban-rural systems. Compared to buildings, urban and rural systems involve a much higher number of stakeholders and decision makers. We need to study and simulate the effects and side effects of urban-rural planning or re-development much earlier in the process than normally done today. The goal seems clear: the transformation of existing and the planning of new sustainable urban-rural systems. As ordering principles we can build on experiences with building architecture. Complexity, dynamics, scale, and the urban metabolism evolve as promising research and education areas.
series eCAADe
email
last changed 2022/06/07 07:49

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2010_320
id sigradi2010_320
authors Ariel, Moreira Alejandro
year 2010
title Modelos digitales de representación de lo real como estrategia de management alternativo en la práctica profesional arquitectónica [Digital models of representation of reality as an alternative management strategy in architectural practice]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 320-323
summary An architectural project is designed in weeks or months—sometimes in places far from the construction site—and is built in years. The challenge of design is more than creating a three - dimensional digital (3D) model that includes all available information; visualization and communication throughout the entire process is crucial due to the global nature of contemporary architectural practice. This study asks: What tool would satisfy this need for communication? The objective of this paper is to explore these issues and propose an answer to this query based on flexible management to solve them.
keywords technological integration, BIM, IPD, knowledge management, digital model of reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20108206
id ijac20108206
authors Bravo, Germán; Rafael Villazón, Augusto Trujillo, Mauricio Caviedes
year 2010
title Authoring Tools for KOC - Concepts and Pedagogical Use
source International Journal of Architectural Computing vol. 8 - no. 2, 183-200
summary One of the main problems of teachers aiming to teach the construction techniques used in to build a building is the lack of practical examples to show to their students. In order to be useful, these examples must come from real projects or even better the teachers may take their students to constructions sites, but this latter option is not always available and may be dangerous. To deal with this problem, Los Andes University has committed the construction of a knowledge repository containing information gathered from real projects and semantically described, in order to provide easy access to its content and in the language of people of construction. This project is called KOC, standing for Knowledge Objects of Construction, which uses an ontology to describe semantically the data contained in the repository. Being the pedagogical objective of the project, it is important to provide the teachers with additional tools to generate new knowledge objects, based on existing knowledge objects in the repository. This paper presents three composition tools for KOC: a complex objects composer issued from structured searches, a constructive processes composer and a case study composer, all of them aiming the improvement of learning quality in the technical area of building construction at the architecture and engineering schools. The paper also shows some examples of knowledge objects and how KOC is been used in the courses of the Architecture Department of Los Andes.
series journal
last changed 2019/05/24 09:55

_id ijac20108408
id ijac20108408
authors Brown, Andre; Nicholas Webb
year 2010
title Examination of the Designs by Auguste Perret Using Digitally-Enabled Forensic Techniques
source International Journal of Architectural Computing vol. 8 - no. 4, p. 537
summary This paper discusses how digitally-enabled techniques can be used to augment our understanding of a designer's work, particularly in relation to unbuilt or lost projects. In the first half of the twentieth century Auguste Perret gained international recognition for his buildings and we employ two of his unbuilt museums as the basis for illustration of the technique. Current knowledge of his unbuilt projects is based on surviving literature and incomplete illustrations. We show that the use of digitally-enabled techniques facilitates a fuller examination of the original material. Interpretation of material requires parallel studies into the architect, their influences and the context they operated within in order to extrapolate and fill gaps in an informed way. The construction of various digital representations enables a forensic analysis of the projects; consequently we can produce a richer set of information that can, in turn, enhance our analysis and understanding of an architect and their work, in this case, Perret.
series journal
last changed 2019/05/24 09:55

_id ascaad2010_065
id ascaad2010_065
authors Celani, Gabriela; Jose_ Duarte and Regiane Pupo
year 2010
title Introducing Digital Fabrication Laboratories in Architecture Schools
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 65-74
summary The present paper proposes a set of guidelines for the implementation of digital fabrication laboratories for education and research in architecture schools. These guidelines are based on authors´ experiences in creating two of such laboratories, one in Brazil and another one in Portugal. They are also based on visits to existing labs throughout the world and interviews with their coordinators. The objective is to help architecture schools plan new facilities or run recently established ones. For this reason, the chapter will be organized in topics and will include a checklist and some specific examples of equipment, software and results, as well as cost estimations. The issues addressed will include various aspects.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2010_201
id sigradi2010_201
authors Chiarella, Mauro; Tosello María Elena
year 2010
title Laboratorio de Representación e Ideación (RI.Lab10) [Representation and Ideation Lab (RI.Lab10)]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 201-204
summary The Laboratory of Representation and Ideation (RI.Lab10) operates under the assumption that the different representations used in architecture create, modify and/or confirm different interpretation methods and mechanisms of perception, along with the information they produce. Architectonic representation allows us to understand and assess relationships between the tools used in a project and their resulting architectonic forms, which are placed within the context of social structures and cultural paradigms where they are developed. The main objective of such didactic experiences is to adapt available technological resources—in a strategic and integrative fashion—to expand the resources and capacities of the complex systems that intervene in the act of projecting architecture.
keywords representation, ideation, disruption
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2010_078
id ecaade2010_078
authors Chiu, Yun-Ying
year 2010
title How To Make The Soft Skin?: A preliminary framework for the parametric design of the bionic soft skin
doi https://doi.org/10.52842/conf.ecaade.2010.237
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.237-242
wos WOS:000340629400025
summary This paper is a presentation of the preliminary framework for the design and fabrication of the soft-skin. Today, the digital technology applied in the architecture field is everywhere. However, there are still lots of fantastic free form architecture uncompleted and remained on the paper architecture or only the digital visual simulated model. Until now, most of the finished free form cases are consisted of the skin and bones, or only the bones. The complete soft-skin cases without the bones are fewer and the process remains untold. Based on the parametric environments and biology, how might you design a free form without the bones? How could you make the soft skin stand up? The research starts a series of exploration of the design and fabrication for the soft skin, and seeks to propose the preliminary framework as a helpful reference for the designers who deal with the soft skin project.
keywords Soft skin; Bionic architecture; Parametric design; Grasshopper
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia10_117
id acadia10_117
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2010
title Social Spatial Genesis: Activity Centered Space Making
doi https://doi.org/10.52842/conf.acadia.2010.117
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 117-124
summary Digital technologies and processes have been used to generate architectural form for over two decades. Recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space, and place. This research asks how space generated from the process of digital morphogenesis can be related to meaning beyond just the creation of form. Existing research asks how new form can be discovered, or what material and structural possibilities can be derived from form, through these morphological processes. The aim of this research project is to complete the loop, physical–virtual–physical, and to connect these digital processes to meaning through human activity. Its aim is to discover the consequences of generated spatial envelopes that are manipulated through digital morphogenesis and related to specific human activity, in the pursuit of possibilities for a digitally generated architecture that is socially engaged. This is not random form finding, wherein architecture tries to imitate biological processes or form, but form finding that is connected to a primary architectural concern, how is the architecture being used by humans.
keywords Social digital morphogenesis, event based, motion capture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2010_008
id caadria2010_008
authors Di Mascio, Danilo
year 2010
title Preserving memories with digital media: a methodology for the reconstruction of Castelnuovo Village
doi https://doi.org/10.52842/conf.caadria.2010.083
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 83-92
summary The historical centre of the village of Castelnuovo (located in Abruzzo, a region in central of Italy) was seriously damaged by the earthquake of the 6th of April 2009. Following the survey by the Civil Protection, all dwellings have been classified as unsuitable for habitation. The village should be either abandoned or totally rebuilt. But which is its value? Is there something worth of being preserved? If observed from a biodiversity point of view, or more precisely from a “cultural biodiversity” point of view, the historical centre possess interesting materials and immaterial characteristics. These qualities constitute real guidelines for a possible recovery project. Since there is not any possibility to make a survey of the inner village because of its destruction by the earthquake, in this research we have decided to use information technology, in order to rebuilt it and study it in a three-dimensional environment. In this paper we describe the theoretical basis, the method of elaboration and the instruments we have used to locate and evaluate the memories that should be preserved in a new project. Starting with a traditional documentation, such as photographs and drawings, we have used a variety of software (graphics editing program, CAD, 3D modeler, videogame 3D-engine), because of the several hypothesis considered.
keywords Digital heritage; digital design; design methods; digital reconstruction; memories conservation
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
doi https://doi.org/10.52842/conf.acadia.2010.103
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id sigradi2010_169
id sigradi2010_169
authors Fragoso, Maria Luiza
year 2010
title Arte, Design e Tecnologia_instalações multimídia interativas [Art, Design and Technology: interactive multimedia installations]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 169-172
summary With the advent of digital technology, several transformations occurred in contemporary art, such as the refusal of established structures to pragmatically use colors, forms, perspective and/or materials, as well as causing renewed references to local, regional, or singular cultures. In this context, design and artistic research migrates to new experimentation with the sensitive, intelligent, perceptive elements found within technological realms. In our research, artistic multimedia interactive installations conceal contemporary concepts and explore computer technology. We believe that this field of research is a powerful resource to develop dialogues between different cultures and promote social and technological inclusiveness.
keywords art; design; technology; multimedia interactive installations; culture
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia10_379
id acadia10_379
authors Geiger, Jordan; San Fratello, Virginia
year 2010
title Hyperculture: Earth as Interface
doi https://doi.org/10.52842/conf.acadia.2010.379
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 379-384
summary Digital Fabrication and Hybrid Interface: Lessons in Agriculture :abstract Two vitally important fields of work in architecture and computing—in digital fabrication methods and in the development of interfaces between digital and analog systems—can find new forms in their combination with one another. Moreover, a recent such experiment in the production of landscape rather than building not only suggests a number of implications for architectural work, but of ecological, economic and urban structures that underlie the projects’s visible formal and aesthetic orders. This project, “Hyperculture: Earth as Interface,” studied the potential outcomes of modifying a commonly employed information infrastructure for the optimization of agricultural production throughout most of America’s heartland; and that same infrastructure’s latent flexibility to operate in both “read” and “write” modes, as a means for collaborative input and diversified, shared output. In the context of industrialized agriculture, this work not only negotiates seemingly contradictory demands with diametrically opposed ecological and social outcomes; but also shows the fabrication of landscape as suggestive of other, more architectural applications in the built environment. The Hyperculture project is sited within several contexts: industrial, geographically local, ecological, and within the digital protocols of landscape processing known as “precision agriculture.” Today, these typically work together toward the surprising result of unvariegated repetition, known commonly as monoculture. After decades of monoculture’s proliferation, its numerous inefficiencies have come under broad recent scrutiny, leading to diverse thinking on ways to redress seemingly conflicting demands such as industry’s reliance on mass-production and automation; the demand for variety or customization in consumer markets; and even regulatory inquiries into the ecological and zoning harms brought by undiversified land use. Monoculture, in short, is proving unsustainable from economic, environmental, and even aesthetic and zoning standpoints. But its handling in digital interfaces, remote sensing and algorithmically directed fabrication is not.
keywords GPS, precision agriculture, digital landscape fabrication, interface, analog/digital systems, open source platform, digital fabrication, multi-dimensional scales
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id sigradi2010_189
id sigradi2010_189
authors Hernández, Silvia Patricia; Verón María José; Figeroa Luciana Lanzone; Alejandra Rezk
year 2010
title Arquitectura que aparece - desaparece: experiencia de diseño [Architecture tha appears and dissapear: an experience in design]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 189-192
summary We present this paper as a proposal for a preliminary design prototype for urban architecture based on the concept of versatility, that is, spaces that can be easily changed, either on the effects level (i.e. illumination, projection), or on the mechanical level (i.e. skin movement). These spaces can be transformed by changing their proportions, limits and assistance. This versatility is provided by domotics, and is verified in 3D graphics and animations. The proposal uses a domotic system as the central control for illumination, environment outfitting, skin movements, security systems, and multimedia.
keywords versatility, domotics, animation, movable skins
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2010_179
id ascaad2010_179
authors Jones, Charles; Kevin Sweet
year 2010
title Over Constrained
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 179-188
summary Parametric software has fundamentally changed the way in which architecture is conceptualized, developed and even constructed. The ability to assign parameters or numeric variables to specific portions of a project has allowed designers the potential to test variations of their design. Small changes to a single parameter can have an exponential effect on the designed object and alter its appearance beyond original preconceptions in both positive and negative ways. Parametric software also has the ability to constrain or restrict geometry to set values, parameters or conditions. This has the benefit of allowing portions of a form to remain constant or unchanged while simultaneously allowing for a great degree of flexibility in response to a design intent. Constraining portions of a design allows architects to respond to existing or unalterable conditions by ""locking down"" information within a project and then explore those portions that can change more freely. This programmed relationship between the parameter and the form, once established, can give the illusion of minimal effort for maximum output. The ease in which geometrical form can be altered and shaped by a single variable can mislead beginning designers into thinking that the software makes these relationships for them. What is hidden, is the programming or connections needed between the parameters and the geometry in order to produce such dramatic change. Finally, thinking parametrically about design reintroduces the concept of a rigorous, intent driven, fabrication oriented practice; a practice lost in a digital era where the novelty of new tools was sufficient to produce new form. Because parametric models must have established relationships to all parts of the design, each component must have a purpose, be well thought out, and have a direct relationship to a real world object. The introduction of parametric design methodologies into an architectural pedagogy reestablishes architectural praxis in an academic setting. Students are taught to design based on creating relationships to connected components; just as they would do in a professional architectural practice. This paper outlines how Digital Project – a parametric based software – was introduced into an academic setting in an attempt reconnect the ideologies of academia with the practicalities of professional practice. In order to take full advantage of Digital Project as a parameter based software, a project that creates modular, flexible geometries was devised. Produced over one semester, the project set out to find ways of controlling designed geometry through variable parameters that allowed the initial module to be instantiated or replicated into a wall condition: maintaining a unified whole of discrete components. This paper outlines this process, the results and how the outcomes demonstrates the parametric ideologies described above.
series ASCAAD
email
last changed 2011/03/01 07:36

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