CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id sigradi2010_290
id sigradi2010_290
authors Toloudi, Zenovia
year 2010
title Forming and Perceiving Architectonic Taste through PICANICO and Architaste
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 290-293
summary This paper assumes that in an information - rich and time - poor society, mental shortcuts that discourage rational thought are important in shaping decisions among selections. The research focuses on understanding and forming the taste of people on architects’ identities. The broader scope aims to establish an architectonic language of communication based on the links emerging among identity - taste dyads. The methodology consists of surveys, social networks analysis tools and PICANICO game: they all gather, classify and eventually form this language’s mental shortcuts. A possible application of this experimentation is an interface between the architect and the client, where the learning yields out of a left right arrow.
keywords identity, taste, aesthetics, form, decision making
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia10_333
id acadia10_333
authors Blough, Lawrence
year 2010
title Digital Tracery: Fabricating Traits
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 333-339
doi https://doi.org/10.52842/conf.acadia.2010.333
summary Recently, prototyping enabled by CNC technology has found its way into design practice where concepts can be quickly and economically tested through multiple design iterations that closely approximate the realities of oneto- one construction. This has lead to the promise of renewed research in tectonics and constructional techniques where the traditional concepts of craft and the joint, that were once married to the hand, can be rediscovered through the agency of mass customization. If we apply the lineage of the trait—a representational and cognitive tool to marry complex form with the exigencies of construction—pedagogical approaches can be developed that extend the current interest in intricate surface, structural morphology and geometry towards a robust materiality rooted in componentry, the joint, and part-to-whole relationships. This paper will introduce several threads from the twentieth century that have informed these tendencies in contemporary design practice, emerging from the well spring of Viollet-le-Duc. The thesis is supported by undergraduate model-based research employing digital design and fabrication techniques.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2010_125
id sigradi2010_125
authors Portillo, Burghi Juan Pablo; García Amen Fernando;Flores Luis
year 2010
title R:DAR Regions, Areas, and Directioning in Augmented Reality: un estudio para el móvil Samsung I8000 Omnia II [RA:DAR Regions, Areas, and Directioning in Augmented Reality: a case study for the Samsung mobile phone 18000 Omnia II]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 125-128
summary This work stems from our research on augmented reality (AR); it is focused on the development of AR applications for smartphones. This research was motivated by many factors including the reality that: mobile phones have become commonplace in our societies, there is high demand for access to real - time information, and that smartphones are practical, powerful, and compact devices that are available in developed as well as emerging economies. In light of such facts this work presents a case study and proposes the development of an application capable of linking the most remarkable features of smarthphones (GPS, camera, accelerometer, internet access, and compass).
keywords application; augmented reality; information; real - time; smartphone
series SIGRADI
email
last changed 2016/03/10 09:58

_id ecaade2010_149
id ecaade2010_149
authors Salim, Flora Dilys; Burry, Jane; Taniar, David; Lee, Vincent Cheong; Burrow, Andrew
year 2010
title The Digital Emerging and Converging Bits of Urbanism: Crowddesigning a live knowledge network for sustainable urban living
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.883-891
doi https://doi.org/10.52842/conf.ecaade.2010.883
wos WOS:000340629400094
summary Data is ubiquitous in our cities. However, designing a knowledge network about our cities is an arduous task, given that data sensed cannot be used directly, human significance must be added. Adding human significance can be achieved via an automated “expert system (ES)” in which domain expert knowledge are stored in a knowledge-based repository. The domain expert knowledge is matched with the corresponding data to derive specific inference which can aid decision making for urban stakeholders.This requires amalgamation of various interdisciplinary techniques. This paper presents a survey of existing technologies in order to investigate the emerging issues surrounding the design of a live knowledge network for sustainable urban living. The maps and models of the existing infrastructure of our cities that include a wealth of information such as topography, layout, zoning, land use, transportation networks, public facilities, and resource network grids need to be integrated with real-time spatiotemporal information about the city. Public data in forms of archives and data streams as well as online data from the social network and the Web can be analyzed using data mining techniques. The domain experts need to interpret the results of data mining into knowledge that will augment the existing knowledge base and models of our cities. In addition to the analysis of archived and streamed data sources from the built environment, the emerging state-of-the-art Web 2.0 and mobile technologies are presented as the potential techniques to crowddesign a live urban knowledge network. Data modeling, data mining, crowdsourcing, and social intervention techniques are reviewed in this paper with examples from the related work and our own experiments.
keywords Crowdsourcing; Knowledge discovery; Mobile and ubiquitous computing; Urban modeling; Spatial interaction; Social networking; Web 2.0
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia10_000
id acadia10_000
authors Sprecher, Aaron; Yeshayahu, Shai and Lorenzo-Eiroa, Pablo (eds.)
year 2010
title ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), 411 p.
doi https://doi.org/10.52842/conf.acadia.2010
summary The ACADIA 2010 conference will focus on the changing nature of information and its impact on architectural education, research and practice. With the ever-increasing integration of information technologies in the design laboratory, the discipline of architecture has changed profoundly in recent years. The emerging fields of digital fabrication, generative and evolutionary modeling among others, are now at the core of investigations in a growing community of digital design practitioners and researchers. ACADIA 2010 will explore the ways designers, architects, engineers and scientists collect, analyze and assemble information through computational systems that redefine the notions of design performance and optimization, evolutionary and responsive models. These notions are today inherently related to the possibilities and limitations offered by our increasing computational capabilities, and the way information shapes relations between the human, the environment, and the machine. ACADIA 2010 will gather leading practitioners, theorists, and researchers who will examine the relation that architecture has with technology and information, and how the latter propels today’s most innovative design experimentations and research. The conference will be centered on a series of peer-reviewed paper sessions and a groundbreaking exhibition including peer-reviewed projects.
series ACADIA
email
last changed 2022/06/07 07:49

_id sigradi2010_236
id sigradi2010_236
authors Vincent, Charles C; Sampaio Nardelli Eduardo; Nardin Lia Raquel
year 2010
title Parametrics in Mass Customization
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 236-239
summary The imminent disruption of the modern paradigms of serialization, repetition and standardization, poses us a myriad of new questions regarding both the emerging aesthetics and the upcoming production means for a new architecture. Despite the canonic approach in which architects tend to invest, the public and private demand for mass housing production is increasing at an astonishing rate, requiring architects to rethink traditional— modern—strategies and to gain control over contemporary—digital—tools. This paper describes an academic research project focused on the implementation of such tools. Some related work is presented, emphasizing some of the approaches in parametric plan layout generation. And a case study is formulated in which the mass design of serially customized layouts is prepared to be solved through a beta plugin for Rhino – Grasshopper.
keywords mass customization, facade, digital architecture, aesthetics, production means
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2010_201
id sigradi2010_201
authors Chiarella, Mauro; Tosello María Elena
year 2010
title Laboratorio de Representación e Ideación (RI.Lab10) [Representation and Ideation Lab (RI.Lab10)]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 201-204
summary The Laboratory of Representation and Ideation (RI.Lab10) operates under the assumption that the different representations used in architecture create, modify and/or confirm different interpretation methods and mechanisms of perception, along with the information they produce. Architectonic representation allows us to understand and assess relationships between the tools used in a project and their resulting architectonic forms, which are placed within the context of social structures and cultural paradigms where they are developed. The main objective of such didactic experiences is to adapt available technological resources—in a strategic and integrative fashion—to expand the resources and capacities of the complex systems that intervene in the act of projecting architecture.
keywords representation, ideation, disruption
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia10_379
id acadia10_379
authors Geiger, Jordan; San Fratello, Virginia
year 2010
title Hyperculture: Earth as Interface
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 379-384
doi https://doi.org/10.52842/conf.acadia.2010.379
summary Digital Fabrication and Hybrid Interface: Lessons in Agriculture :abstract Two vitally important fields of work in architecture and computing—in digital fabrication methods and in the development of interfaces between digital and analog systems—can find new forms in their combination with one another. Moreover, a recent such experiment in the production of landscape rather than building not only suggests a number of implications for architectural work, but of ecological, economic and urban structures that underlie the projects’s visible formal and aesthetic orders. This project, “Hyperculture: Earth as Interface,” studied the potential outcomes of modifying a commonly employed information infrastructure for the optimization of agricultural production throughout most of America’s heartland; and that same infrastructure’s latent flexibility to operate in both “read” and “write” modes, as a means for collaborative input and diversified, shared output. In the context of industrialized agriculture, this work not only negotiates seemingly contradictory demands with diametrically opposed ecological and social outcomes; but also shows the fabrication of landscape as suggestive of other, more architectural applications in the built environment. The Hyperculture project is sited within several contexts: industrial, geographically local, ecological, and within the digital protocols of landscape processing known as “precision agriculture.” Today, these typically work together toward the surprising result of unvariegated repetition, known commonly as monoculture. After decades of monoculture’s proliferation, its numerous inefficiencies have come under broad recent scrutiny, leading to diverse thinking on ways to redress seemingly conflicting demands such as industry’s reliance on mass-production and automation; the demand for variety or customization in consumer markets; and even regulatory inquiries into the ecological and zoning harms brought by undiversified land use. Monoculture, in short, is proving unsustainable from economic, environmental, and even aesthetic and zoning standpoints. But its handling in digital interfaces, remote sensing and algorithmically directed fabrication is not.
keywords GPS, precision agriculture, digital landscape fabrication, interface, analog/digital systems, open source platform, digital fabrication, multi-dimensional scales
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_16
id acadia10_16
authors Lorenzo-Eiroa, Pablo
year 2010
title In:forming a Critical Digital Architecture Autonomy into Life
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 16-23
doi https://doi.org/10.52842/conf.acadia.2010.016
summary Referential structures in digital representation and those structures that have established contemporary canons have been progressively negated. As a result of this tendency, post-structuralism, as a pendulous reactionary force against structuralism, broke away from deconstruction’s conceptual premise: to produce a full decomposition of any assumed disciplinary fundamentals. Therefore, rather than focusing on a syntax based on structural logics, current digital architecture tendencies hide deep conceptual structures in favor of superficial perceptual structures, relying on the media-based spectacular semiotic effect of the visual that has exhausted its capacity to be critical.
series ACADIA
type Forewords
last changed 2022/06/07 07:59

_id acadia10_151
id acadia10_151
authors Menges, Achim
year 2010
title Material Information: Integrating Material Characteristics and Behavior in Computational Design for Performative Wood Construction
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 151-158
doi https://doi.org/10.52842/conf.acadia.2010.151
summary Architecture as a material practice is still predominantly based on design approaches that are characterized by a hierarchical relationship that prioritizes the generation of geometric information for the description of architectural systems and elements over material specific information. Thus, in the early design stage, the material’s innate characteristics and inherent capacities remain largely unconsidered. This is particularly evident in the way wood constructions are designed today. In comparison to most construction materials that are industrially produced and thus relatively homogeneous and isotropic, wood is profoundly different in that it is a naturally grown biological tissue with a highly differentiated material makeup . This paper will present research investigating how the transition from currently predominant modes of representational Computer Aided Design to algorithmic Computational Design allows for a significant change in employing wood’s complex anisotropic behaviour, resulting from its differentiated anatomical structure. In computational design, the relation between procedural formation, driving information, and ensuing form, enables the systematic integration of material information. This materially informed computational design processes will be explained through two research projects and the resultant prototype structures. The first project shows how an information feedback between material properties, system behaviour, the generative computational process, and robotic manufacturing allows for unfolding material-specific gestalt and tapping into the performative potential of wood. The second project focuses on embedding the unique material information and anatomical features of individual wooden elements in a continuous scanning, computational design and digital fabrication process, and thus introduces novel ways of integrating the biological variability and natural irregularities of wood in architectural design.
keywords Computational Design, Digital Fabrication, Material Properties, Behavioural Modelling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia10_340
id acadia10_340
authors Tamke, Martin; Riiber, Jacob; Jungjohann, Hauke
year 2010
title Generated Lamella
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 340-347
doi https://doi.org/10.52842/conf.acadia.2010.340
summary The hierarchical organization of information is dominant in the setup of tectonic structures. In order to overcome the inherent limitations of these systems, self-organization is proposed as a means for future design. The paper exemplifies this within the research project “Lamel la Flock”. The research takes its point of departure in the structural abilities of the wooden Zollinger system: a traditional structural lamella system distributed as a woven pattern of interconnected beams. Where the original system has a very limited set of achievable geometries our research introduces an understanding of beam elements as autonomous entities with sensorymotor behaviour. By this means freeform structures can be achieved Through computation and methods of self-organization, the project investigates how to design and build with a system based on multiple and circular dependencies. Hereby the agent system negotiates between design intent, tectonic needs, and production. The project demonstrates how real-time interactive modeling can be hybridized with agent–based design strategies and how this environment can be linked to physical production. The use of knowledge embedded into the system as well as the flow of information between dynamic processes, Finite Element Calculation and machinery was key for linking the speculative with the physical.
keywords agent based systems, digital fabrication, aware models, wooden structures, industrial collaboration, 1:1 demonstrator
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia10_196
id acadia10_196
authors Tenu, Vlad
year 2010
title Minimal Surfaces as Self-organizing Systems
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 196-202
doi https://doi.org/10.52842/conf.acadia.2010.196
summary Minimal surfaces have been gradually translated from mathematics to architectural design research due to their fascinating geometric and spatial properties. Tensile structures are just an example of their application in architecture known since the early 1960s. The present research relates to the problem of generating minimal surface geometries computationally using self-organizing particle spring systems and optimizing them for digital fabrication. The algorithm is iterative and it has a different approach than a standard computational method, such as dynamic relaxation, because it does not start with a pre-defined topology and it consists of simultaneous processes that control the geometry’s tessellation. The method is tested on triply periodic minimal surfaces and focused on several fabrication techniques such as a tensegrity modular system composed of interlocked rings (Figure 1).
keywords Minimal Surfaces
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ascaad2010_231
id ascaad2010_231
authors Turrin, M.; R. Stouffs and S. Sariyildiz
year 2010
title Parametric Design of the Vela Roof
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 231-240
summary Due to the increased request for representative structures and for spaces to be used independent of the weather conditions, contemporary cities increasingly integrate public covered spaces (shadowed squares and streets, courtyards, historic commercial galleries, etc.) in the urban fibre. Facing the design of large roof structures for semi outdoor spaces is increasingly common for architects and engineers. When focusing on large roofs, aesthetics, structural performance and economics often dominate the design process. However, the current increased emphasis on energy-related aspects generates new challenges. Particularly, the use of renewable energy resources needs to be confronted. In this paper we will address the subject through a case study whose design aimed at integrating performance evaluations in the very early stages of the process. The case study focuses on the so-called “Vela roof”. This roof is part of a larger project currently under construction in Bologna (Italy). The focus of the study concerns the use of on-site renewable climate (energy) resources with special attention given passive reduction of summer overheating and daylight. For these tasks a parametric model was developed to support the decision making process and the paper will present its potential with respect to performance-oriented design during the conceptual design phase of roof structure. The very first conceptual design developed by the architectural office was assumed as a starting point for the inclusion of performance criteria. In the preliminary design of the roof uncomfortable conditions were expected under the whole roof in the summer. Various strategies for improving the thermal comfort were investigated, involving a large set of combined systems. Not all of these will be detailed in this paper. Instead we will focus on the ones directly affected by the geometry of the roof. Those are mainly air flow for cooling and the reduction of solar gain, in combination with their effects on daylight. Their investigation was based on a chain of dependencies to be integrated in the design process. With respect to that, parametric modelling was used. Parametric modelling allows both geometrical entities and their relationships to be represented. These relationships are structured in a hierarchical chain of dependencies, established during the preliminary parameterization process. The independent properties of the model are usually expressed through independent parameters, and their variations generate different configurations of the model. By making use of this potential, three project scales were parametrically explored. At the large scale, parametric variations of the overall shape of the roof were investigated in relation to cooling through ventilation and here the parametric model allowed for the generation of both different configurations of the roof, including its structural morphology and variations of its structural tessellation. At the medium scale, the integration of openable modules was investigated in relation to air extraction for cooling; with respect to this, the parametric model allows exploring openings based on variations of size and distribution. At the small scale, various options were explored for the cladding system, in order to reduce the direct solar gain while still allowing the income of indirect natural light. The parametric model was used to investigate the configuration of self-shading modules and their integration in the structure. Specific emphasis will be given to the small scale. The advantages in design process and the current limits of the parametric modelling approach used here will be discussed in the paper.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac20108403
id ijac20108403
authors Aksamija, Ajla; Ivanka Iordanova
year 2010
title Computational Environments with Multimodal Representations of Architectural Design Knowledge
source International Journal of Architectural Computing vol. 8 - no. 4, p. 439
summary This article discusses interaction between multimodal representations of architectural design knowledge, particularly focusing on relating explicit and implicit types of information. The aim of the presented research is to develop a computational environment that combines several modes of representation, including and integrating different forms of architectural design knowledge. Development of an interactive digital-models library and ontological model of architectural design factors are discussed, which are complementary in nature. In a time when BIM software is seen as embodiment of domain knowledge and the future medium of architectural design, this paper presents an interaction between ontological representation of architectural design knowledge and its embodiment in interactive models, thus focusing on the process of design and design space exploration. In the digital environments that we propose, representation of different formats of knowledge, such as visual, linguistic or numeric, are integrated with relational and procedural information, design rules, and characteristics. Interactive search and query based on contextual constraints, and parametric variation of the model based on the information received from ontology are the underlying drivers for design exploration and development.
series journal
last changed 2019/05/24 09:55

_id caadria2010_007
id caadria2010_007
authors Kwee, V.
year 2010
title A future through an architectural past? Designing an online information package for Al Jahili Fort
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 73-82
doi https://doi.org/10.52842/conf.caadria.2010.073
summary This paper details the process that students of UAE University’s Department of Architectural Engineering have undergone in packaging architectural heritage data online. Facilitated by the Abu Dhabi Authority for Cultural Heritage, students were introduced to historical data. They digitally reconstructed a historical fort in Al Ain, UAE – Al Jahili Fort – and investigated methods of packaging the gathered information online. Some observations and assessments (strengths and weaknesses) pertaining to the unique historical information packaging are highlighted in this paper. In addition to acquiring skills in producing architectural abstractions and graphic composition, students assessed several online interactive techniques. A set of rules or patterns were prescribed to enhance the clarity of chosen data. While providing insights to the processes of and considerations in designing an online information package for an architectural heritage project, the underlying objective is to question the possibilities and role necessary in sculpting the future of CAAD education to propel the discipline forward through the medium. What would be the implications? It also asserts the notion that digital space may be architectural education’s imminent next ‘final’ frontier.
keywords CAAD Education; Information Packaging; Architectural Heritage; Online Presentation
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia10_81
id acadia10_81
authors Marcos, Carlos L.
year 2010
title Complexity, Digital Consciousness and Open Form: A New Design Paradigm
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 81-87
doi https://doi.org/10.52842/conf.acadia.2010.081
summary Complexity as a result of improved design capabilities through the use of computer tools was introduced in the architectural debate since these became irreplaceable. On the other hand, not every designer is genuinely aware of the logical implications that the use of these tools may entail. Used as a simple emulation of enhanced traditional design tools—drawings and models, they do not alter the process of design significantly. However, the potential of such tools beyond their instrumentality introduces designers into the realm of digital consciousness. This paper analyzes complexity as an inherent quality of computer aided architectural design in relation to four different digitally conscious design strategies. First, the increase of complexity involved in digital architectural designs because of their potentiality to manage enormous amounts of differentiated information. Second, the complexity inherent to an open form such as parametric or generative designs may be defined. Third, the use of the computer as a smart partner involved in the design process —i.e., form finding strategies— rather than as a simple efficient machine able to repeat our abilities faster and more effectively in certain roles of the design process. Finally, it analyzes the possibility of generating parameterized typologies as a result of the openness of form, as well as the increased complexity that randomness may introduce in algorithmic design. The paper concludes with reflections on complexity vs. simplexity considering the fact that the simplicity characteristic of Modernism aesthetics and constructive values collide with the baroque formal complexity achieved in generative design.
keywords Digital consciousness, complexity, added information, open form, form finding, randomness
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ascaad2010_135
id ascaad2010_135
authors Lostritto, Carl
year 2010
title Computation Without Computers
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 135-144
summary This work documents the implications of using physical media to teach digital design concepts, techniques, values and approaches. With the pedagogy and work of a seminar and studio across two Universities as test cases, this research seeks to prove that a parametric and algorithmic approach to architecture is most fruitfully understood as the connection between logic, mathematics and aesthetics. Students trace the indirect relationships between process and product so as to enable the application of these connections in a non-linear, exploratory and goal-flexible design process. The first phase of student work involves the creation of an image, constructed with ink or graphite on paper, that embodies a parametric aesthetic. Students are tasked articulating and performing operations, such as dividing a curve, packing shapes, and conditional transformations. Subsequently, students fabricate a surface-conscious model with modules that have the capacity to vary based on their grid parameter, using historically rooted techniques such as weaving, perforating, layering and tessellation. Digital fabrication and parametric modeling is then introduced, not as a means to a predefined end, but as another medium, capable of participating with manual techniques. As an example, a fabricated paper-based installation is generated with parametrically generating a cut-sheet, partially blind to its assembled manifestation. The hypothesis of this research is tested in more comprehensive projects that follow as environmental forces are resolved through dynamic and ambiguous visual and spatial conditions.
series ASCAAD
email
last changed 2011/03/01 07:36

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