CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 451

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
doi https://doi.org/10.52842/conf.acadia.2011.186
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2010_048
id caadria2010_048
authors Gu, Ning; Vishal Singh and Xiangyu Wang
year 2010
title Applying augmented reality for data interaction and collaboration in BIM
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 511-520
doi https://doi.org/10.52842/conf.caadria.2010.511
summary Building Information Modelling (BIM) is expected to enable efficient collaboration, improved data integrity, distributed and flexible data sharing, intelligent documentation, and high-quality outcome, through enhanced performance analysis, and expedited multi-disciplinary planning and coordination. Despite these apparent benefits, the collaboration across the architecture, engineering and construction (AEC) disciplines is largely based on the exchange of 2D drawings. This paper reports the findings from a research project that aims at developing measures to enhance BIM-based collaboration in the AEC industry. Based on focus group interviews with industry participants and case studies of BIM applications, visualisation was identified as an interactive platform across the design and non-design disciplines. It is argued that visualisation can enhance the motivation for BIM-based collaboration through integration of advanced visualisation techniques such as virtual reality (VR) and augmented reality (AR). An AR interface for a BIM server is also presented and discussed in the paper. AR can open up potential opportunities for exploring alternatives to data representation, organisation and interaction, supporting seamless collaboration in BIM.
keywords BIM; augmented reality; design collaboration
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2010_109
id ascaad2010_109
authors Hamadah, Qutaibah
year 2010
title A Computational Medium for the Conceptual Design of Mix-Use Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 109-116
summary Mix use development is receiving wide attention for its unique sustainable benefits. Nevertheless, the planning and designing of successful mixed use projects in today's environment is a complex matrix of skill sets and necessary collaborations between various stakeholders and design professionals. From a design point of view, architects are required to manage and coordinate large information sets, which are many time at odds with one another. The expansive space of knowledge and information is at its best vague and substantially ill-structured. A situation that continues to overburden architects mental and intellectual ability to understand, address and communicate the design issue. In the face of this complex condition, designers are gravitating towards information modeling to manage and organize the expansive data. However, is becoming increasingly evident that current building information modeling applications are less suited for early design activity due to their interrupted and rigid workflows. Against this background, this paper presents a theoretical framework for a computational medium to support the designer during early phases of exploring and investigating design alternatives for mix-use projects. The focus is on the conjecture between programming and conceptual design phase; when uncertainty and ambiguity as at its maximum, and the absence of computational support continues to be the norm. It must be noted however, the aim of the medium is not to formulate or automate design answers. Rather, to support designers by augmenting and enhancing their ability to interpret, understand, and communicate the diverse and multi-faceted design issue. In literature on interpretation, Hans-Georg Gadamer explains that understanding is contingent on an act of construction. To understand something is to construct it. In light of this explanation. To help designers understand the design issue, is to help them construct it. To this end, the computational medium discussed in this paper is conceived to model (construct) the mix-use architectural program. In effect, turning it into a dynamic and interactive information model in the form of a graph (network). This is an important development because it will enable an entirely new level of interaction between the designer and the design-problem. It will allow the designer to gather, view, query and repurpose the information in novel ways. It will offer the designer a new context to foster knowledge and understanding about the ill-structured and vague design issue. Additionally, the medium would serve well to communicate and share knowledge between the various stakeholders and design professionals. Central to the discussion are two questions: First, how can architects model the design program using a graph? Second, what is the nature of the proposed computational medium; namely, its components and defining properties?
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2011_007
id caadria2011_007
authors Ko, Kaon and Salvator-John Liotta
year 2011
title Digital tea house: Japanese tea ceremony as a pretext for exploring parametric design and digital fabrication in architectural education
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.2011.071
summary This paper reviews the Digital Tea House, a joint workshop in August of 2010 held at the University of Tokyo, Department of Architecture, together with Columbia University GSAPP. Three pavilions for hosting ceremony were designed and built in less than one month, in an attempt to bridge technology and culture not only through design but also fabrication. Issues addressed in the process included applications of computational design, interpretations of tradition and culture in spatial or activity oriented expressions, structural stability, to practical solutions for quick physical materialization. Three teams comprised of 6 to 8 students, each a blend of different nationalities, ultimately produced 3 full-scale tea houses with the same software, primary material, budget, and principal fabrication method.
keywords Digital fabrication; academic workshop; computational design; design-build; tea house
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2010_138
id ecaade2010_138
authors Sokmenoglu, Ahu; Akgul, Ceyhun Burak
year 2010
title Exploring the Patterns and Trends of Socio-spatial Activities of Architecture Student Community in Istanbul by Data Mining
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.143-150
doi https://doi.org/10.52842/conf.ecaade.2010.143
wos WOS:000340629400015
summary In this paper, we introduce the process and the outcomes of a graduate-level digital architectural design studio course aiming to explore the patterns and trends of socio-spatial preferences and activities of architecture student community in Istanbul. In the scope of this experimental studio, our aim was to propose data mining as a rigorous methodology for the analysis of sociospatial problems. Specifically, we designed a detailed set of questionnaires on six different conceptual categories related to socio-spatial activities and personal preferences of architecture and design students. The questionnaires have been completed by 88 student subjects from Istanbul Technical University. The paper provides a descriptive analysis of the collected data from several perspectives.
keywords Socio-spatial analysis; Data mining; Digital architectural design studio
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia10_97
id acadia10_97
authors Tang, Ming; Anderson, Jonathon
year 2010
title Mathematically Driven Forms and Digital Tectonic: A formula for realizing the digital
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 97-102
doi https://doi.org/10.52842/conf.acadia.2010.097
summary Mathematics has been the interest of architects for hundreds of years and has been used in projects ranging from the Denmark Pavilion at Expo 2010 to Gaudi’s cathedral. Generative form finding frequently takes the inspiration of the geometric aesthetic found in mathematic forms. Today, the influence of digital computation technology is increasingly evident in architectural form seeking and analysis as they relate to mathematics. The sculptural possibilities of math forms have reconditioned the design process that establishes new modeling and tectonic approaches. This paper focuses on the study of current constraints and new procedures within mathematical approaches to architecture. Furthermore, this paper describes three experimental projects exploring mathematically driven designs and their potential within architectural vocabulary. In these experiments, the designers and students explored the manipulation of a planar surface through algorithmic equations and the molecular make-up of a surface through voxel representation.
keywords mathematical, digital fabrication, generative form finding, tectonic approaches, digital design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2010_022
id caadria2010_022
authors Ambrose, Michael A. and Lisa Lacharité-Lostritto
year 2010
title Representation in a time of re-presentation: design media processes in architectural education
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 229-238
doi https://doi.org/10.52842/conf.caadria.2010.229
summary This paper examines what is appropriate and valuable to include in architectural education in light of changing representational conventions and techniques. Architecture finds itself at a unique moment in time where the means of production for the profession, and indeed the entire discipline, are transforming and fundamentally undermine the existing models of education, production and understanding. The threat to architecture education is that architecture becomes learned techniques rather than a way of operating within a body of knowledge that grows and responds to its context. These digital media processes offer contemporary education new and challenging ways to communicate ideas, sometimes subverting the imperative for “drawing” as the representation does not refer to information in the abstract, but IS the information quite literally.
keywords Design education; design theory; digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_244
id sigradi2010_244
authors Bunster, Victor
year 2010
title Between Thermal Efficiency and Formal Expression: Tropism as a Method for Layering Control in Generative Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 244-247
summary The definition of architectonic features often requires negotiation between diverse classes of design conditions merging in particular elements. The use of encompassing concepts opens possible approaches for layering control between these assorted factors. This study presents a method for the implementation of tropism as a conceptual gathering procedure in social housing windows definition, aiming to enhance the relationship between building and context in terms of spatial comfort and formal expression.
keywords tropism, generative architecture, diffusion limited aggregation, rhetorical structure theory, social housing
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2010.327
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia10_379
id acadia10_379
authors Geiger, Jordan; San Fratello, Virginia
year 2010
title Hyperculture: Earth as Interface
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 379-384
doi https://doi.org/10.52842/conf.acadia.2010.379
summary Digital Fabrication and Hybrid Interface: Lessons in Agriculture :abstract Two vitally important fields of work in architecture and computing—in digital fabrication methods and in the development of interfaces between digital and analog systems—can find new forms in their combination with one another. Moreover, a recent such experiment in the production of landscape rather than building not only suggests a number of implications for architectural work, but of ecological, economic and urban structures that underlie the projects’s visible formal and aesthetic orders. This project, “Hyperculture: Earth as Interface,” studied the potential outcomes of modifying a commonly employed information infrastructure for the optimization of agricultural production throughout most of America’s heartland; and that same infrastructure’s latent flexibility to operate in both “read” and “write” modes, as a means for collaborative input and diversified, shared output. In the context of industrialized agriculture, this work not only negotiates seemingly contradictory demands with diametrically opposed ecological and social outcomes; but also shows the fabrication of landscape as suggestive of other, more architectural applications in the built environment. The Hyperculture project is sited within several contexts: industrial, geographically local, ecological, and within the digital protocols of landscape processing known as “precision agriculture.” Today, these typically work together toward the surprising result of unvariegated repetition, known commonly as monoculture. After decades of monoculture’s proliferation, its numerous inefficiencies have come under broad recent scrutiny, leading to diverse thinking on ways to redress seemingly conflicting demands such as industry’s reliance on mass-production and automation; the demand for variety or customization in consumer markets; and even regulatory inquiries into the ecological and zoning harms brought by undiversified land use. Monoculture, in short, is proving unsustainable from economic, environmental, and even aesthetic and zoning standpoints. But its handling in digital interfaces, remote sensing and algorithmically directed fabrication is not.
keywords GPS, precision agriculture, digital landscape fabrication, interface, analog/digital systems, open source platform, digital fabrication, multi-dimensional scales
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2010_051
id ecaade2010_051
authors Girot, Christophe; Bernhard, Mathias; Ebno_ther, Yves; Fricker, Pia; Kapellos, Alexandre; Melsom, James
year 2010
title Towards a Meaningful Usage of Digital CNC Tools: Within the field of large-scale landscape architecture
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.371-378
doi https://doi.org/10.52842/conf.ecaade.2010.371
wos WOS:000340629400039
summary The innovative and integrative use of digital CNC technologies in the field of landscape architecture is, for the most part, quite new when compared with the field of architecture. The following paper focuses on new techniques for visualizing work processes and developments for large-scale landscape designs. The integration of these processes within a teaching environment stands at the forefront. In this context, the use of programmed tools and the immediate translation of preliminary design ideas to models using the Mini Mill in the studio allow students to investigate and test new approaches. Next steps will be explored through the use of parametric design tools.
keywords Digital aids to design creativity; Generative design; Modes of production; Shape studies
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_73
id sigradi2010_73
authors Hunold, Lara Arthur; Gorge Canella Eduardo; Giacaglia Marcelo Eduardo; Corrêa Norberto; Moura da Silva
year 2010
title Brinquedos, modelos: uma atividade lúdica se transforma em curricular com apoio das novas tecnologias de fabricação digital [Toys, models: a fun activity becomes curriculum, supported by new digital fabrication technologies]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 73-76
summary This research seeks to assess the use of digital fabrication of toys reusing wood from earlier models produced in undergraduate courses in architecture and design. Froebel (2002) discusses the pedagogical application of blocks of wood that he created, inspired by the information that the architect Frank Lloyd Wright was influenced in his childhood by playing with toy blocks. Among other authors, we found a catalog from the Aladdin factory that is owned by Uruguayan modern artist Torres Garcia. The research aimed to recreate similar educational toys within a context of global crisis and interest in sustainability.
keywords design education; design methodology; digital fabrication
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia10_203
id acadia10_203
authors Jaskiewicz, Tomasz
year 2010
title (In:)forming Interactive Architectural Systems, Case of the xMAiA Meta-model
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 203-210
doi https://doi.org/10.52842/conf.acadia.2010.203
summary This paper positions the domain of interactive architecture (iA) and searches for an appropriate model for structure and processing of information in the design and operation of such architecture. It is shown that there are different approaches to ways in which iA system models can be defined, each with numerous advantages and disadvantages. However, due to complexity of encountered problems, application of such models can be only partially validated by simulation and hence their design is inherently dependent on creation of operational and experiential full-scale prototypes of the systems these models represent. Another observation is the lack of correspondence between existing iA models and other contemporary models of computation for architectural geometry, fabrication and engineering. A meta-model for extensible multi-agent interactive architecture (xMAiA) is consequently proposed as a remedy to this situation. xMAiA meta-model is aimed to provide an open framework for integrated evolution, development and operation of interactive architectural systems. It delivers an extensible platform, in which diverse, project-specific models and approaches can be implemented, tested, and further evolved. Such a platform has the potential to empower agile development and operation of interactive architectural ecologies, as well as to substantially facilitate integration of creative design and experiential prototyping from day-1 of project design and development cycle. An example application conforming to the xMAiA meta-model is consequently presented and illustrated with a case study project performed in the university education context.
keywords multi agent systems, interactive architecture, responsive architecture, design tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2010_88
id sigradi2010_88
authors Lopes, Júnior Sérgio; da Cruz Fagundes Thêmis; Ripper Kós José
year 2010
title Mapas conceituais e o projeto colaborativo para arquitetura sustentável: ensaios para habitação de interesse social no Brasil [Concept mapping and the collaborative project for sustainable architecture: social housing testing in Brazil]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 88-91
summary The concept maps built and shared on the internet through the CmapTools software resources were used in this exploratory study to follow and analyze the process of collaborative design in public school learning situations. The samples, taken from a Brazilian architectural graduate public school, were maps built in housing design projects developed in a digital environment. A constructivist approach supports the learning method in the use of the net environment for collaborative design of sustainable social housing. This is the base for further development of alternative methodological - theoretical approaches in the context of teaching sustainable design.
keywords collaborative architecture, conceptual map, information technology, education, social inclusion
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2011_165
id ecaade2011_165
authors Riether, Gernot; Jolly, Knox
year 2011
title Flexible Systems: Flexible Design, Material and Fabrication: The AIA pavilion as a case study
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.628-634
doi https://doi.org/10.52842/conf.ecaade.2011.628
wos WOS:000335665500073
summary This paper is about the fabrication process of the DesCours pavilion, a project that was realized in the context of a graduate design studio in the Fall Semester of 2010. The assembly and construction process of the pavilion will be used to show how parametric software, such as Grasshopper can inform fabrication and material systems. The paper will explain the fabrication process of a pavilion in detail and make an argument for plastic as a material that not only responds to the malleable characteristic of digital tools but also to environmental issues.
keywords Design Build; Grasshopper; CNC; Parametric Design; Digital Fabrication; Plastic
series eCAADe
email
last changed 2022/05/01 23:21

_id e5a8
id e5a8
authors Saghafi, Mahmoud Reza; Jill Franz, Philip Crowther
year 2010
title Crossing the Cultural Divide: A Contemporary Holistic Framework for Conceptualising Design Studio Education
source CONNECTED 2010 – 2ND INTERNATIONAL CONFERENCE ON DESIGN EDUCATION 28 JUNE - 1 JULY 2010, UNIVERSITY OF NEW SOUTH WALES, SYDNEY, AUSTRALIA
summary While the studio is widely accepted as the learning environment where architecture students most effectively learn how to design (Mahgoub, 2007:195), there are surprisingly few studies that attempt to identify in a qualitative way the interrelated factors that contribute to and support design studio learning (Bose, 2007:131). Such a situation seems problematic given the changes and challenges facing education including design education. Overall, there is growing support for re-examining (perhaps redefining) the design studio particularly in response to the impact of new technologies but as this paper argues this should not occur independently of the other elements and qualities comprising the design studio. In this respect, this paper describes a framework developed for a doctoral project concerned with capturing and more holistically understanding the complexity and potential of the design studio to operate within an increasingly and largely unpredictable global context. Integral to this is a comparative analysis of selected cases underpinned by grounded theory methodology of the traditional design studio and the virtual design studio informed by emerging pedagogical theory and the experiences of those most intimately involved – students and lecturers. In addition to providing a conceptual model for future research, the framework is of value to educators currently interested in developing as well as evaluating learning environments for design.
keywords design studio, learning environment, online education
series other
type normal paper
email
more http://eprints.qut.edu.au/32147/1/c32147.pdf
last changed 2010/11/16 08:26

_id caadria2010_050
id caadria2010_050
authors Salim, Flora Dilys; Hugo Mulder and Jane Burry
year 2010
title A system for form fostering: Parametric modeling of responsive forms in mixed reality
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 531-540
doi https://doi.org/10.52842/conf.caadria.2010.531
summary This paper investigates the integration of mixed reality with parametric modeling. This supports the concept of Form Fostering, which goes beyond the traditional form finding. Form Fostering takes sensory input from the physical world to inform a parametric model. We will present a prototype of the system that we have developed, which includes the use of a Wii Remote, an Arduino processing board, servo actuators and a camera as haptic input and interaction devices for Form Fostering. The potential benefits of designing in mixed reality are significant since designers can get real-time feedback from both the physical context and from changing physical design constraints represented by virtual parametric relationships. In order to leverage seamless interaction and activity between the physical and the virtual world, it is invaluable to consider sensing as an input for design.
keywords Parametric modeling; mixed reality; responsive architecture; responsive form; physical interaction; form fostering
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

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