CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 442

_id acadia10_218
id acadia10_218
authors Chok, Kermin; Donofrio, Mark
year 2010
title Structure at the Velocity of Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 218-226
doi https://doi.org/10.52842/conf.acadia.2010.218
summary This paper outlines a digital design workflow, utilized by the authors, which actively links the geometry platforms being utilized by architects with tools for structural analysis, design, form-finding, and optimization. This workflow leads to an accelerated generation and transfer of information to help guide and inform the design process. The engineering team is thus empowered to augment the architect’s design by ensuring that the design team is conscious of the structural implications of design decisions throughout the design process. A crucial element of this design process has been the dynamic linkage of parametric geometry models with structural analysis and design tools. This reduces random errors in model generation and allows more time for critical analysis evaluation. However, the ability to run a multitude of options in a compressed time frame has led to ever increasing data sets. A key component of this structural engineering workflow has become the visualization and rigorous interpretation of the data generated by the analysis process. The authors have explored visualization techniques to distill the complex analysis results into graphics that are easily discernable by all members of the design team.
keywords Workflows, Structure, Collaboration, Visualizations, Analysis
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_97
id acadia10_97
authors Tang, Ming; Anderson, Jonathon
year 2010
title Mathematically Driven Forms and Digital Tectonic: A formula for realizing the digital
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 97-102
doi https://doi.org/10.52842/conf.acadia.2010.097
summary Mathematics has been the interest of architects for hundreds of years and has been used in projects ranging from the Denmark Pavilion at Expo 2010 to Gaudi’s cathedral. Generative form finding frequently takes the inspiration of the geometric aesthetic found in mathematic forms. Today, the influence of digital computation technology is increasingly evident in architectural form seeking and analysis as they relate to mathematics. The sculptural possibilities of math forms have reconditioned the design process that establishes new modeling and tectonic approaches. This paper focuses on the study of current constraints and new procedures within mathematical approaches to architecture. Furthermore, this paper describes three experimental projects exploring mathematically driven designs and their potential within architectural vocabulary. In these experiments, the designers and students explored the manipulation of a planar surface through algorithmic equations and the molecular make-up of a surface through voxel representation.
keywords mathematical, digital fabrication, generative form finding, tectonic approaches, digital design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2021_110
id caadria2021_110
authors Bao, Ding Wen, Yan, Xin, Snooks, Roland and Xie, Yi Min
year 2021
title SwarmBESO: Multi-agent and evolutionary computational design based on the principles of structural performance
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 241-250
doi https://doi.org/10.52842/conf.caadria.2021.1.241
summary This paper posits a design approach that integrates multi-agent generative algorithms and structural topology optimisation to design intricate, structurally efficient forms. The research proposes a connection between two dichotomous principles: architectural complexity and structural efficiency. Both multi-agent algorithms and Bi-directional evolutionary structural optimisation (BESO) (Huang and Xie 2010), are emerging techniques that have significant potential in the design of form and structure.This research proposes a structural behaviour feedback loop through encoding BESO structural rules within the logic of multi-agent algorithms. This hybridisation of topology optimisation and swarm intelligence, described here as SwarmBESO, is demonstrated through two simple structural models. The paper concludes by speculating on the potential of this approach for the design of intricate, complex structures and their potential realisation through additive manufacturing.
keywords Swarm Intelligence; Multi-agent; BESO (bi-directional evolutionary structural optimisation); Intricate Architectural Form; Efficient Structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2010_117
id ascaad2010_117
authors El Gewely, Maha H.
year 2010
title Algorithm Aided Architectural Design (Aaad)
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 117-126
summary Algorithm Aided Architectural Design (AAAD) is considered a second paradigm shift in the Architectural design process after the first one of bridging the conventional design process to the digital realm of design. This paper is divided into two parts, the first part comprehends the Algorithmic Architecture approach of from the point of view of tools, techniques, theories and practice in order to find the Algotecture theories on the map of Digital Architecture. Then, the paper exemplifies an application on Algorithmic Architecture. FALLINGWATER TOOLBOX VERSION 1.0 is a computational design demo tool for architects to aid in the house schematic design phase according to an analytical study of Frank Lloyd Wright's basic design rules and spatial program of his masterpiece; FallingWater House, (Edgar J. Kaufmann family house 1939). These rules have been transferred to algorithms and code thereafter. At a preceding stage, the Graphical User Interface (GUI) was developed using MAXScript 9.0. Using the FALLINGWATER TOOLBOX, infinite number of house prototypes can be generated within few minutes. Although, the FWT is based on a hypothetical design problem of producing prototype alternatives for a new house with the same identity of the Edgar Kaufmann House, the concept of the tool can be applied on a wider range of problems. It may help generating prototype alternative solutions for residential compounds design according to the required constraints.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia20_464
id acadia20_464
authors Elberfeld, Nathaniel; Tessmer, Lavender; Waller, Alexandra
year 2020
title A Case for Lace
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 464-473.
doi https://doi.org/10.52842/conf.acadia.2020.1.464
summary Textiles and architecture share a long, intertwined history from the earliest enclosures to contemporary high-tech tensile structures. In the Four Elements of Architecture, Gottfried Semper (2010) posited wickerwork and carpet enclosures to be the essential origins of architectural space. More recently, architectural designers are capitalizing on the characteristics of textiles that are difficult or impossible to reproduce with other material systems: textiles are pliable, scalable, and materially efficient. As industrial knitting machines join robotic systems in architecture schools with fabrication- forward agendas, much of the recent developments in textile-based projects make use of knitting. In this paper, we propose an alternative textile technique, lacemaking, for architectural fabrication. We present a method for translating traditional lacemaking techniques to an architectural scale and explore its relative advantages over other textiles. In particular, we introduce bobbin lace and describe its steps both in traditional production and at an architectural scale. We use the unique properties of bobbin lace to form workflows for fabrication and computational analysis. An example of computational analysis demonstrates the ability to optimize lace-based designs towards particular labor objectives. We discuss opportunities for automation and consider the broader implications of understanding a material system relative to the cost of labor to produce designs using it.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2010_233
id ecaade2010_233
authors Guerbuez, Esra; Cagdas, Guelen; Alacam, Sema
year 2010
title A Generative Design Model for Gaziantep’s Traditional Pattern
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.841-849
doi https://doi.org/10.52842/conf.ecaade.2010.841
wos WOS:000340629400090
summary This paper describes a research to develop new urban designalternatives for Gaziantep by using fractal based approaches. The aim of the research is not only generating new form alternatives but also considering the continuity of traditional architectural and urban pattern which faces deterioration. Within this study, it is intended to test the applicability of the fractal based generative approaches and explore the potential advantages. The method called CADaFED (Ediz, 2003) is updated to be used in one of the 3d modeling programs, 3DsMax scripting and it is used as an experimental tool in two-day student workshop. The working field is limited as Bey Neighbourhood in Gaziantep for its well-preserved architectural characteristics. In this paper, the outcomes of the student workshop will be evaluated and discussed in the sense of affirmative effects of fractal based design approaches.
keywords Generative design; Fractal based design; Computational architectural design; Traditional pattern
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2010_109
id ascaad2010_109
authors Hamadah, Qutaibah
year 2010
title A Computational Medium for the Conceptual Design of Mix-Use Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 109-116
summary Mix use development is receiving wide attention for its unique sustainable benefits. Nevertheless, the planning and designing of successful mixed use projects in today's environment is a complex matrix of skill sets and necessary collaborations between various stakeholders and design professionals. From a design point of view, architects are required to manage and coordinate large information sets, which are many time at odds with one another. The expansive space of knowledge and information is at its best vague and substantially ill-structured. A situation that continues to overburden architects mental and intellectual ability to understand, address and communicate the design issue. In the face of this complex condition, designers are gravitating towards information modeling to manage and organize the expansive data. However, is becoming increasingly evident that current building information modeling applications are less suited for early design activity due to their interrupted and rigid workflows. Against this background, this paper presents a theoretical framework for a computational medium to support the designer during early phases of exploring and investigating design alternatives for mix-use projects. The focus is on the conjecture between programming and conceptual design phase; when uncertainty and ambiguity as at its maximum, and the absence of computational support continues to be the norm. It must be noted however, the aim of the medium is not to formulate or automate design answers. Rather, to support designers by augmenting and enhancing their ability to interpret, understand, and communicate the diverse and multi-faceted design issue. In literature on interpretation, Hans-Georg Gadamer explains that understanding is contingent on an act of construction. To understand something is to construct it. In light of this explanation. To help designers understand the design issue, is to help them construct it. To this end, the computational medium discussed in this paper is conceived to model (construct) the mix-use architectural program. In effect, turning it into a dynamic and interactive information model in the form of a graph (network). This is an important development because it will enable an entirely new level of interaction between the designer and the design-problem. It will allow the designer to gather, view, query and repurpose the information in novel ways. It will offer the designer a new context to foster knowledge and understanding about the ill-structured and vague design issue. Additionally, the medium would serve well to communicate and share knowledge between the various stakeholders and design professionals. Central to the discussion are two questions: First, how can architects model the design program using a graph? Second, what is the nature of the proposed computational medium; namely, its components and defining properties?
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_151
id acadia10_151
authors Menges, Achim
year 2010
title Material Information: Integrating Material Characteristics and Behavior in Computational Design for Performative Wood Construction
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 151-158
doi https://doi.org/10.52842/conf.acadia.2010.151
summary Architecture as a material practice is still predominantly based on design approaches that are characterized by a hierarchical relationship that prioritizes the generation of geometric information for the description of architectural systems and elements over material specific information. Thus, in the early design stage, the material’s innate characteristics and inherent capacities remain largely unconsidered. This is particularly evident in the way wood constructions are designed today. In comparison to most construction materials that are industrially produced and thus relatively homogeneous and isotropic, wood is profoundly different in that it is a naturally grown biological tissue with a highly differentiated material makeup . This paper will present research investigating how the transition from currently predominant modes of representational Computer Aided Design to algorithmic Computational Design allows for a significant change in employing wood’s complex anisotropic behaviour, resulting from its differentiated anatomical structure. In computational design, the relation between procedural formation, driving information, and ensuing form, enables the systematic integration of material information. This materially informed computational design processes will be explained through two research projects and the resultant prototype structures. The first project shows how an information feedback between material properties, system behaviour, the generative computational process, and robotic manufacturing allows for unfolding material-specific gestalt and tapping into the performative potential of wood. The second project focuses on embedding the unique material information and anatomical features of individual wooden elements in a continuous scanning, computational design and digital fabrication process, and thus introduces novel ways of integrating the biological variability and natural irregularities of wood in architectural design.
keywords Computational Design, Digital Fabrication, Material Properties, Behavioural Modelling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ascaad2010_261
id ascaad2010_261
authors Steinø, Nicolai
year 2010
title Parametric Thinking in Urban Design
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 261-270
summary The paper states that most applications of parametric modeling to architecture and urban design fall into one of two strands of either form for form’s sake, or the negotiation of environmental concerns, while approaches which allow scenarios to be easily tested and modified without the application of complex and expensive technologies are mostly absent, although they seem appropriate in urban design. A survey of existing approaches confirms the statement, and an example of the application of basic knowledge of geometry and parametric thinking to urban design forms the argument of the paper. The pros and cons of this simple approach is discussed, and the paper concludes, that while it does not represent a suitable solution in all cases, it fills a gap among the existing approaches to parametric urban design.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_131
id ecaade2010_131
authors Tzaka, Anastasia; Kalogirou, Nikos; Papakostas, Giorgos; Symeonidou, Ioanna
year 2010
title SKG IN_FLUX: An Urban ‘Process-Plan’
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.107-114
doi https://doi.org/10.52842/conf.ecaade.2010.107
wos WOS:000340629400011
summary The paper introduces, analyzes and evaluates the outcomes of a design experiment that took place at the Aristotle University of Thessaloniki in the form of an intensive workshop on parametric urban design. The strategies and methods adopted defined a field for design experimentation as a response to the broader disciplinary discourse related to the use of advanced digital tools, their potentialities in dealing with urban form and their role in architectural education. The workshop’s operative processes and the results obtained serve as a paradigm for an alternative urban design approach. The analysis and the evaluation of this specific approach give rise to further questions and define the goals and anticipations of related future investigations.
keywords Urban systems; Fields; Datascapes; Parametric design; Dynamic modeling
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2010_003
id caadria2010_003
authors Vaughan, Josephine and Michael J. Ostwald
year 2010
title Refining a computational fractal method of analysis: testing Bovill’s architectural data
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 29-38
doi https://doi.org/10.52842/conf.caadria.2010.029
summary In 1996 Bovill applied Mandelbrot’s fractal method for calculating the approximate visual complexity of images to architecture. This method is one of only a limited number of quantifiable approaches to provide a measure of the relative complexity of an architectural form. However, the method has rarely been tested despite many scholars uncritically repeating Bovill’s conclusions. While Bovill’s original work was calculated manually, a software program, Archimage, is presently being developed by the authors as a tool to assist architectural designers and researchers to understand the visual complexity of building designs. The present research returns to Bovill’s original architectural data (elevations of famous buildings) and re-calculates the results published therein using Archimage and the commercial software Benoit. These results are then compvared with those produced by Bovill (1996) and Lorenz (2003), to determine if any consistency can be found between the sets. The level of consistency will assist in determining the validity of Bovill’s method and provide important data in the ongoing process to refine the Archimage software and the analytical method.
keywords Computational analysis tools; design analysis; visual complexity
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2010_054
id ecaade2010_054
authors Wurzer, Gabriel; Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando
year 2010
title Function & Action: Verifying a functional program in a game-oriented environment
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.389-394
doi https://doi.org/10.52842/conf.ecaade.2010.389
wos WOS:000340629400041
summary The finding of a functional program for any kind of building involves a great amount of knowledge about the behavior of future building users. This knowledge can be gathered by looking at relevant building literature (Adler, 1999; Neufert and Neufert, 2000) or by investigating the actual processes taking place in similar environments, the latter being demonstrated e.g. by (Schütte-Lihotzky, 2004) or new functionalist approaches of the MVRDV group (Costanzo, 2006)). Both techniques have the disadvantage that the architect might assume a behavior which is seldom experienced in real life (either through lack of information or by failing to meet the building user’s expectations). What is needed is a verification step in which the design is tested on real users. We have devised a game-like environment (Figure 1a) in which it is possible to capture the behavior of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can find previously overlooked usage situations, which may be used to further adapt the design to the user’s needs.
keywords Requirements checking; Participative design
series eCAADe
email
last changed 2022/06/07 07:57

_id ijac20108401
id ijac20108401
authors Attar, Ramtin; Robert Aish, Jos Stam, et al.
year 2010
title Embedded Rationality: A Unified Simulation Framework for Interactive Form Finding
source International Journal of Architectural Computing vol. 8 - no. 4, p. 39
summary This paper describes embedded rationality as a method for implicitly combining fabrication constraints into an interactive framework for conceptual design. While the concept of ‘embedded rationality’ has been previously discussed in the context of a parametric design environment, we employ this concept to present a novel framework for dynamic simulation as a method for interactive form-finding. By identifying categories of computational characteristics, we present a unified physics-solver that generalizes existing simulations through a constraint-based approach. Through several examples we explore conceptual approaches to a fixed form where the resulting effects of interacting forces are produced in real-time. Finally, we provide an example of embedded rationality by examining a constraint-based model of fabrication rationale for a Planar Offset Quad (POQ) panelization system.
series journal
last changed 2019/05/24 09:55

_id caadria2010_029
id caadria2010_029
authors Baerlecken, Daniel; Martin Manegold, Judith Reitz and Arne Kuenstler
year 2010
title Integrative parametric form-finding processes
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 303-312
doi https://doi.org/10.52842/conf.caadria.2010.303
summary The recent developments in digital technologies and contemporary design tools are initiating new approaches of form-finding based on parametric development of multiple geometries with simultaneous consideration of various aspects. This paper focuses on the use of advanced parametric CAD systems and reformulated construction logics to enhance the potential and possibilities of form finding processes. This approach is exemplified through the “Greenhouse Trauttmansdorff project”. The project demonstrates a form finding approach which is based on defined parameters that not only fulfil aesthetic and functional aspects, but simultaneously take structural properties and the resulting sun shading behaviour into account. We will explore within this paper how – next to the functional and contextual building requirements – required illumination levels inside the greenhouse create a feedback loop between the structural system and its cladding system.
keywords parametric representations; digital technologies; digital fabrication; variable systems; load bearing construction
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia10_117
id acadia10_117
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2010
title Social Spatial Genesis: Activity Centered Space Making
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 117-124
doi https://doi.org/10.52842/conf.acadia.2010.117
summary Digital technologies and processes have been used to generate architectural form for over two decades. Recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space, and place. This research asks how space generated from the process of digital morphogenesis can be related to meaning beyond just the creation of form. Existing research asks how new form can be discovered, or what material and structural possibilities can be derived from form, through these morphological processes. The aim of this research project is to complete the loop, physical–virtual–physical, and to connect these digital processes to meaning through human activity. Its aim is to discover the consequences of generated spatial envelopes that are manipulated through digital morphogenesis and related to specific human activity, in the pursuit of possibilities for a digitally generated architecture that is socially engaged. This is not random form finding, wherein architecture tries to imitate biological processes or form, but form finding that is connected to a primary architectural concern, how is the architecture being used by humans.
keywords Social digital morphogenesis, event based, motion capture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ascaad2010_089
id ascaad2010_089
authors Hemmerling, Marco
year 2010
title Origamics
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 89-96
summary Folding strategies in architecture have been explored since the 1990s – if not before – as a method to generate spatial and structural concepts by applying complex geometries. These strategies are generally related to an analogue working method that involves paper folded models rather than digital form finding processes. Against this background the paper focuses on the impact and possibilities of folding principles from origami for the digital design process in using parametric software to generate integral and adaptive systems within an experimental and intuitive design approach.
series ASCAAD
email
last changed 2011/03/01 07:36

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