CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 11 of 11

_id ecaade2010_229
id ecaade2010_229
authors Aschwanden, Gideon D. P. A.; Wullschleger, Tobias; Müller, Hanspeter; Schmitt, Gerhard
year 2010
title Agent based Emission Evaluation of Traffic in Dynamic City Models
doi https://doi.org/10.52842/conf.ecaade.2010.717
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.717-726
summary We present a simulation platform to evaluate procedurally generated 3d city models with a set of agents representing urban street actors and pedestrians towards greenhouse gas emissions from transportation. Our aim is to give architects and urban planners an empiric tool to analyze, predict and quantify traffic fluctuations over time, and define the number of occupants, individual traffic and public transport in a city. In this project we show that the allocation of functions within a city is an important factor for the appearanceof traffic. The occupant’s decisions where they want to go are defined by the allocation of functions – and the distance defines the mode of transportation. We simulate the decision processes and gain information about the path, the mode of transportation, and the emissions they produce, and individual experiences like stress and effort. The autonomous driving cars are equipped with an acceleration based emission model allowing us to evaluate the inpact of jammed streets on the emission of cars.
wos WOS:000340629400077
keywords Urban planning; Multi-agent system; Generative city model; Occupant movement; Traffic emission
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2010_166
id ecaade2010_166
authors Geyer, Philipp; Buchholz, Martin
year 2010
title System-Embedded Building Design and Modeling: Parametric systems modeling of buildings and their environment for performance-based and strategic design
doi https://doi.org/10.52842/conf.ecaade.2010.641
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.641-650
summary The paper proposes Parametric Systems Modeling (PSM) as a tool for building and city planning. The outlined method is based on the Systems Modeling Language (SysML) and is intended for design, dimensioning, and optimization of buildings and cities as systems. The approach exceeds the geometric approach, considers additional information from physics, technology, as well as biology, and provides a basis for multidisciplinary analyses and simulations. Its application aims at the exploration of innovative sustainable design solutions at system level. The proposal of an innovative buildinggreenhouse-city system serves to illustrate the approach. Features of this system are closed water cycles, renewable energy use, thermo-chemical energy storage and transport of energy for heating and cooling purposes on the base of desiccants, as well as recycling of CO2 , accumulation of biomass and related soil improvement.
wos WOS:000340629400069
keywords Parametric systems modeling; Systems design and engineering; Sustainable city system; City-integrated greenhouse
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2010_210
id ecaade2010_210
authors Lassance, Guilherme; Klouche, Djamel; Izaga, Fabiana; Duarte, Gabriel
year 2010
title Contemporary Metropolitan Conditions: New challenges for design education
doi https://doi.org/10.52842/conf.ecaade.2010.157
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.157-166
summary This paper aims to address design education issues, with a focus on the way the contemporary metropolis is conceived. We understand the reality of the contemporary metropolis as an amalgam of specific issues that transcend local and regional contexts, converging into the categories of the so-called ‘global cities’. These new urban realities derive from territories originally controlled by other logics, and are now in new stages of post-industrial development. Thus, we notice the presence of large peripheral areas where existing industrial activities initially took place, which were later transformed and migrated, leaving behind urban fragments that are taken over by informal activities. Such sites are often crossed, when not ‘on-winged’, by transport infrastructure, increasingly essential to the growing intensity of metropolitan flows. Working with this new reality clearly means first and foremost to reexamine the tools and traditional methods of design and representation of the architect and urban planner.
wos WOS:000340629400017
keywords Design process; Design education; Contemporary metropolis
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2010_008
id caadria2010_008
authors Di Mascio, Danilo
year 2010
title Preserving memories with digital media: a methodology for the reconstruction of Castelnuovo Village
doi https://doi.org/10.52842/conf.caadria.2010.083
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 83-92
summary The historical centre of the village of Castelnuovo (located in Abruzzo, a region in central of Italy) was seriously damaged by the earthquake of the 6th of April 2009. Following the survey by the Civil Protection, all dwellings have been classified as unsuitable for habitation. The village should be either abandoned or totally rebuilt. But which is its value? Is there something worth of being preserved? If observed from a biodiversity point of view, or more precisely from a “cultural biodiversity” point of view, the historical centre possess interesting materials and immaterial characteristics. These qualities constitute real guidelines for a possible recovery project. Since there is not any possibility to make a survey of the inner village because of its destruction by the earthquake, in this research we have decided to use information technology, in order to rebuilt it and study it in a three-dimensional environment. In this paper we describe the theoretical basis, the method of elaboration and the instruments we have used to locate and evaluate the memories that should be preserved in a new project. Starting with a traditional documentation, such as photographs and drawings, we have used a variety of software (graphics editing program, CAD, 3D modeler, videogame 3D-engine), because of the several hypothesis considered.
keywords Digital heritage; digital design; design methods; digital reconstruction; memories conservation
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2010_024
id caadria2010_024
authors Gu, Ning; Wyn M. Jones and Anthony Williams
year 2010
title Utilising digital design and rapid prototyping tools in design education
doi https://doi.org/10.52842/conf.caadria.2010.249
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 249-258
summary This paper presents a formal framework for utilising different digital design and rapid prototyping technologies in design education. The framework has been applied in a studio created for a mixed cohort of tertiary students from architecture and industrial design. A comprehensive survey was conducted at the end of the course as a means for evaluation, and for student self-reflection. This paper reports the experiences in conducting the studio and the student perceptions of their design processes and outcomes whilst confronting these tools. The paper provides insight into the application of digital design and rapid prototyping tools in design education, supported by a qualitative analysis of the survey result.
keywords Student perceptions; digital design; rapid prototyping
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2010_038
id caadria2010_038
authors Moloney, Jules and Bharat Dave
year 2010
title Mixed reality at the sketch design stage
doi https://doi.org/10.52842/conf.caadria.2010.401
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 401-408
summary We discuss the use of multiple design representations to enhance decision making at the early stages of design. Our particular interest is in the way in which context can be extended by two interrelated approaches: (1) the incorporation of the temporal; and (2) through the concurrent evaluation of qualitative representations and quantitative information. Outcomes from a practice survey are used to formulate approaches to the use of mixed reality (MR) technology that reflect design-specific modes of working. We propose two approaches – studio MR and site MR – reflecting the distinction between the act of design and the process of a design review. The implementation of a studio MR application and illustrative design project are presented.
keywords Design representations; mixed reality
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2010_134
id ecaade2010_134
authors Pechlivanidou-Liakata, Anastasia; Kerkidou, Maria P.; Zerefos, Stelios C.; Stamenic, Mladen; Mikrou, Tina; Doulgerakis, Adam
year 2010
title Spatial Navigational Patterns Induced by Real and Virtual Architectural Environments
doi https://doi.org/10.52842/conf.ecaade.2010.755
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.755-763
summary The scope of this paper is the identification of elements in architectural space that can trigger human behavior in both real and virtual environments. These elements can be either material, such as shapes and volumes or immaterial, such as light and shadow. Our research depends on a series of experiments taking place in an existing architectural environment (a high-school) and its virtual counterpart, focusing mainly on the spatial perception and cognition by the subjects through real-time navigational means. The aspect that survey knowledge (spatio-exploratory or exocentric perception) is “primary” in virtual environments seems to be confirmed. It is indicative that in the virtual environment the movement of subjects (primarily visitors) is related and defined strongly by specific architectural elements, such as a stoa and the staircases, while being strongly exploratory.
wos WOS:000340629400081
keywords Virtual environment; 3D simulation; Immersive environment; Navigational pattern
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2010_149
id ecaade2010_149
authors Salim, Flora Dilys; Burry, Jane; Taniar, David; Lee, Vincent Cheong; Burrow, Andrew
year 2010
title The Digital Emerging and Converging Bits of Urbanism: Crowddesigning a live knowledge network for sustainable urban living
doi https://doi.org/10.52842/conf.ecaade.2010.883
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.883-891
summary Data is ubiquitous in our cities. However, designing a knowledge network about our cities is an arduous task, given that data sensed cannot be used directly, human significance must be added. Adding human significance can be achieved via an automated “expert system (ES)” in which domain expert knowledge are stored in a knowledge-based repository. The domain expert knowledge is matched with the corresponding data to derive specific inference which can aid decision making for urban stakeholders.This requires amalgamation of various interdisciplinary techniques. This paper presents a survey of existing technologies in order to investigate the emerging issues surrounding the design of a live knowledge network for sustainable urban living. The maps and models of the existing infrastructure of our cities that include a wealth of information such as topography, layout, zoning, land use, transportation networks, public facilities, and resource network grids need to be integrated with real-time spatiotemporal information about the city. Public data in forms of archives and data streams as well as online data from the social network and the Web can be analyzed using data mining techniques. The domain experts need to interpret the results of data mining into knowledge that will augment the existing knowledge base and models of our cities. In addition to the analysis of archived and streamed data sources from the built environment, the emerging state-of-the-art Web 2.0 and mobile technologies are presented as the potential techniques to crowddesign a live urban knowledge network. Data modeling, data mining, crowdsourcing, and social intervention techniques are reviewed in this paper with examples from the related work and our own experiments.
wos WOS:000340629400094
keywords Crowdsourcing; Knowledge discovery; Mobile and ubiquitous computing; Urban modeling; Spatial interaction; Social networking; Web 2.0
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2010_203
id ascaad2010_203
authors Sidawi, Bhzad
year 2010
title The Sustainable Management of Remote Construction Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 203-212
summary This paper discusses investigates the use of present project management practices and systems by the construction department of the Saudi Electric Company (SEC), Kingdom of Saudi Arabia (KSA). It highlights shortages of the current management practices and systems and how it affects badly the sustainability dimensions of projects such as quality, scope, time and cost. The literature review suggests that Advanced Electronic Management and Communications systems (AEMCS) may help companies in managing remote projects efficiently thus minimizing the travel time, reducing unnecessary project costs and raising the quality of projects. Little research though was done regarding this issue and it found few unique management problems. A field survey was conducted on contractors and SEC’s supervision teams. It revealed that some of the remote project’s management problems however were caused by unprofessional and non standard project management conduct. It also found that traditional systems are very popular whereas advanced electronic systems are of little use. Participants expressed their concerns about the SEC’s present project management practices and their views regarding the implementation of advanced electronic project management systems and its possible impact on projects’ performance and process. The survey’s outcomes indicated that advanced electronic management systems should be tailored to SEC’s present and prospected needs, meanwhile SEC’s present project management methodologies should be adjusted into sustainable management practices. This would guarantee that project management practices will be substantially improved and sustainable objectives of projects are met. The study should motivate the SEC and other companies in KSA to review their present project management practices and systems, investigate the potentiality of advanced electronic systems use in managing remote projects and explore how to embrace sustainability’s dimensions in project management practices.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_261
id ascaad2010_261
authors Steinø, Nicolai
year 2010
title Parametric Thinking in Urban Design
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 261-270
summary The paper states that most applications of parametric modeling to architecture and urban design fall into one of two strands of either form for form’s sake, or the negotiation of environmental concerns, while approaches which allow scenarios to be easily tested and modified without the application of complex and expensive technologies are mostly absent, although they seem appropriate in urban design. A survey of existing approaches confirms the statement, and an example of the application of basic knowledge of geometry and parametric thinking to urban design forms the argument of the paper. The pros and cons of this simple approach is discussed, and the paper concludes, that while it does not represent a suitable solution in all cases, it fills a gap among the existing approaches to parametric urban design.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2022_112
id sigradi2022_112
authors Toledo, Jimena
year 2022
title The Role of Visual Platforms -visual Social Media- in the Creative Design Process
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 639–650
summary In the current design practice, new digital tools have emerged -visual- also called Infrastructures (Perkel, 2011) such as; Behance 2003, Pinterest 2009, Archdaily 2008, Instagram (2010) -to cite the most recognized in the creative field in Argentina-, which promote different opportunities and support the creative process and problem solving, making it easier for designers to find inspiring material through the Internet. However, very little is known about how these new practices affect professional work, how they themselves see it and the tensions they generate.This article will present the results of a general survey applied to expert designers as part of the first stage of the Doctoral Research project. Which investigates the behavior referred specifically to the use of visual platforms -visual social media- in order to understand, characterize, describe the use and involvement of them within the design process.
keywords Project processes - Creativity - Design process - Visual Social Media -Curatorial Practice
series SIGraDi
email
last changed 2023/05/16 16:56

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