CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 448

_id sigradi2010_169
id sigradi2010_169
authors Fragoso, Maria Luiza
year 2010
title Arte, Design e Tecnologia_instalações multimídia interativas [Art, Design and Technology: interactive multimedia installations]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 169-172
summary With the advent of digital technology, several transformations occurred in contemporary art, such as the refusal of established structures to pragmatically use colors, forms, perspective and/or materials, as well as causing renewed references to local, regional, or singular cultures. In this context, design and artistic research migrates to new experimentation with the sensitive, intelligent, perceptive elements found within technological realms. In our research, artistic multimedia interactive installations conceal contemporary concepts and explore computer technology. We believe that this field of research is a powerful resource to develop dialogues between different cultures and promote social and technological inclusiveness.
keywords art; design; technology; multimedia interactive installations; culture
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2011_067
id caadria2011_067
authors Neisch, Paulina
year 2011
title Colour-code models: The concept of spatial network
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 707-716
doi https://doi.org/10.52842/conf.caadria.2011.707
summary The main goal for the architects or planners is to understand a perspective of the user. The foundation of the design process is to create buildings and environments, which will be both innovative and functional for all types of users, including adults and children. While planning the environments for children the particular aspects should be considered. The important questions are: What kind of contact does child have with the city, urban places and buildings? How does the child construct the picture of the city? What kind of urban or architectural spaces contributes to the relation that a child has with the environment? Most of the previous studies concentrating on creation of spaces for children have focused on the perspectives that have adults. According to CAADRIA 2010 paper, the objective of our study was to “learn about” (get to know the) children’s perception of everyday places. The main goal of the project was to define an appropriate tool for the design process. We identified three elements, which were considered to be the most important for child’s identification with environment: home, school, and the journey from home to school. For this purpose, children living in a residential community in Bangkok were surveyed. Contrariwise to the quantitative approach (Neisch, 2010), the concept of Colour – Code Models of space propose a qualitative development of this research – a graphic language which allow to understand the children’s spatial world, the novel way to analyze and present space, useful for educate architects and planners.
keywords Spatial network; perception and representation of environment; drawing processing; data analyses; design for children
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
doi https://doi.org/10.52842/conf.acadia.2020.1.668
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2010_149
id ecaade2010_149
authors Salim, Flora Dilys; Burry, Jane; Taniar, David; Lee, Vincent Cheong; Burrow, Andrew
year 2010
title The Digital Emerging and Converging Bits of Urbanism: Crowddesigning a live knowledge network for sustainable urban living
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.883-891
doi https://doi.org/10.52842/conf.ecaade.2010.883
wos WOS:000340629400094
summary Data is ubiquitous in our cities. However, designing a knowledge network about our cities is an arduous task, given that data sensed cannot be used directly, human significance must be added. Adding human significance can be achieved via an automated “expert system (ES)” in which domain expert knowledge are stored in a knowledge-based repository. The domain expert knowledge is matched with the corresponding data to derive specific inference which can aid decision making for urban stakeholders.This requires amalgamation of various interdisciplinary techniques. This paper presents a survey of existing technologies in order to investigate the emerging issues surrounding the design of a live knowledge network for sustainable urban living. The maps and models of the existing infrastructure of our cities that include a wealth of information such as topography, layout, zoning, land use, transportation networks, public facilities, and resource network grids need to be integrated with real-time spatiotemporal information about the city. Public data in forms of archives and data streams as well as online data from the social network and the Web can be analyzed using data mining techniques. The domain experts need to interpret the results of data mining into knowledge that will augment the existing knowledge base and models of our cities. In addition to the analysis of archived and streamed data sources from the built environment, the emerging state-of-the-art Web 2.0 and mobile technologies are presented as the potential techniques to crowddesign a live urban knowledge network. Data modeling, data mining, crowdsourcing, and social intervention techniques are reviewed in this paper with examples from the related work and our own experiments.
keywords Crowdsourcing; Knowledge discovery; Mobile and ubiquitous computing; Urban modeling; Spatial interaction; Social networking; Web 2.0
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2021_041
id ascaad2021_041
authors Taºdelen, Sümeyye; Leman Gül
year 2021
title Social Network Analysis of Digital Design Actors: Exploratory Study Covering the Journal Architectural Design
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 280-292
summary This research asks the question of how the design knowledge production mechanism is processed differentiates digital design actors from each other in the social media/professional and academic fields of architecture. Due to the broad nature of the research question, the study focuses on academia and academia-related media through prominent architect-authors and subject titles in the literature. Bourdieu’s concept of capital is introduced, in which cultural and symbolic capital are considered part of the production values of digital design actors. Digital design actors use image-based social media tools such as Instagram effectively. The paper uses two methods: the first is a bibliographical analysis of author-texts, and the second is a social network analysis. By employing the keyword-based search from the Web of Science database, this study has managed to extract papers with full records (citations, keywords, and abstracts), with the journal Architectural Design having most publications. Considering that both academicians and professionals contribute to publications in Architectural Design, we selected all its publications between 2010-2020 for bibliometric analysis. These analysis techniques include the bibliometric network analyses and social network analysis with the focus on visualizing the algorithms and statistical calculations of well-established metrics. The research reveals the most critical nodes of the bibliometric network by calculating the appropriate central metrics. The network formed by the selected Instagram accounts of digital design actors are shown to be a small-scale network group, while the hashtags of digital design concepts are more numerous than the digital design actors.
series ASCAAD
email
last changed 2021/08/09 13:11

_id sigradi2010_298
id sigradi2010_298
authors Barcellos, Góes Mariza; David Maria Manuela
year 2010
title Visualization: The Contribution of a Mathematical Mediating Artefact for Creative Processes and Design Activities
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 298-300
summary Considering mathematical knowledge as an artefact that mediates social activities in the world, this paper emphasizes the contribution of visual thinking to mathematics education and extends it to the learning of design activities, especially in architectural contexts. Results from a previous research paper on architectural design, which focused on the work of some contemporary architects in their day - to - day office activities, showed the relevance of drawing in architectural practice. These results aroused our interest in researching the mediating role of drawing and its structuring effects on creative processes and design activities in architecture.
keywords visualization, mathematics education, architectural design education, activity theory
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2010_000
id ascaad2010_000
authors Bennadji, Amar; Bhzad F. Sidawi & Rabee M. Reffat (eds.)
year 2010
title CAAD - Cities - Sustainability
source 5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010)[ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, 361 p.
summary The concepts and applications of Computer Aided Architectural Design (CAAD) have a predominant presence and impacts on our today’s buildings and cities. The 5th international ASCAAD conference invited academics, researchers and professionals interested in CAAD concepts applications on the built environment to join and contribute to the debate on learned lessons from the past and present impacts of CAAD on buildings and cities around the world along with the potential future from a CAAD perspective.
series ASCAAD
email
last changed 2011/03/01 07:36

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_244
id sigradi2010_244
authors Bunster, Victor
year 2010
title Between Thermal Efficiency and Formal Expression: Tropism as a Method for Layering Control in Generative Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 244-247
summary The definition of architectonic features often requires negotiation between diverse classes of design conditions merging in particular elements. The use of encompassing concepts opens possible approaches for layering control between these assorted factors. This study presents a method for the implementation of tropism as a conceptual gathering procedure in social housing windows definition, aiming to enhance the relationship between building and context in terms of spatial comfort and formal expression.
keywords tropism, generative architecture, diffusion limited aggregation, rhetorical structure theory, social housing
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2010.327
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2010_221
id ascaad2010_221
authors Caramelo Gomes, Cristina
year 2010
title Humanising ICT to a Smarter Dwelling Environment
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 221-230
summary Dwelling environment is not intelligent if it does not include the concept of home. The emergence of ICT allowed new functions as well as new ways of performing the traditional ones. The need to be online does not remove the need of privacy and to print the site. New ways of living require rethinking dwelling typology to flexibility. Intelligent environments will appear to elevate the sense of home, where security, autonomy, independence, comfort and interaction will be crucial to promote a more qualified life. Technological solutions can be driven in different directions: energy efficiency; lightening and temperature control, video surveillance, access control, etc., assistive environments; entertainment solutions like home theater and professional ones; all have in common to conceive the environment that matches user’s expectancies, where human interaction and social participation emerge as crucial requirements.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_117
id acadia10_117
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2010
title Social Spatial Genesis: Activity Centered Space Making
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 117-124
doi https://doi.org/10.52842/conf.acadia.2010.117
summary Digital technologies and processes have been used to generate architectural form for over two decades. Recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space, and place. This research asks how space generated from the process of digital morphogenesis can be related to meaning beyond just the creation of form. Existing research asks how new form can be discovered, or what material and structural possibilities can be derived from form, through these morphological processes. The aim of this research project is to complete the loop, physical–virtual–physical, and to connect these digital processes to meaning through human activity. Its aim is to discover the consequences of generated spatial envelopes that are manipulated through digital morphogenesis and related to specific human activity, in the pursuit of possibilities for a digitally generated architecture that is socially engaged. This is not random form finding, wherein architecture tries to imitate biological processes or form, but form finding that is connected to a primary architectural concern, how is the architecture being used by humans.
keywords Social digital morphogenesis, event based, motion capture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia10_234
id acadia10_234
authors de Monchaux, Nicholas; Patwa, Shivang; Golder, Benjamin; Jensen, Sara; Lung, David
year 2010
title Local Code: The Critical Use of Geographic Information Systems in Parametric Urban Design
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 234-242
doi https://doi.org/10.52842/conf.acadia.2010.234
summary Local Code uses geospatial analysis to identify thousands of publicly owned abandoned sites in major US cities, imagining this distributed, vacant landscape as a new urban system. Deploying GIS analysis in conjunction with parametric design software, a landscape proposal for each site is tailored to local conditions, optimizing thermal and hydrological performance to enhance local performance and enhance the whole city’s ecology. Relieving burdens on existing infrastructure, such a digitally mediated, dispersed system provides important opportunities for urban resilience and transformation. In a case study of San Francisco, the projects’ quantifiable effects on energy usage and stormwater remediation would eradicate 88-96% of the need for more expensive, centralized, sewer, and electrical upgrades. As a final, essential layer, the project proposes digital citizen participation to conceive a new, more public infrastructure as well.
keywords GIS, Parametric Design, Emergence, Morphogenesis, Network, Urban Design, Parametric Urbanism
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia10_379
id acadia10_379
authors Geiger, Jordan; San Fratello, Virginia
year 2010
title Hyperculture: Earth as Interface
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 379-384
doi https://doi.org/10.52842/conf.acadia.2010.379
summary Digital Fabrication and Hybrid Interface: Lessons in Agriculture :abstract Two vitally important fields of work in architecture and computing—in digital fabrication methods and in the development of interfaces between digital and analog systems—can find new forms in their combination with one another. Moreover, a recent such experiment in the production of landscape rather than building not only suggests a number of implications for architectural work, but of ecological, economic and urban structures that underlie the projects’s visible formal and aesthetic orders. This project, “Hyperculture: Earth as Interface,” studied the potential outcomes of modifying a commonly employed information infrastructure for the optimization of agricultural production throughout most of America’s heartland; and that same infrastructure’s latent flexibility to operate in both “read” and “write” modes, as a means for collaborative input and diversified, shared output. In the context of industrialized agriculture, this work not only negotiates seemingly contradictory demands with diametrically opposed ecological and social outcomes; but also shows the fabrication of landscape as suggestive of other, more architectural applications in the built environment. The Hyperculture project is sited within several contexts: industrial, geographically local, ecological, and within the digital protocols of landscape processing known as “precision agriculture.” Today, these typically work together toward the surprising result of unvariegated repetition, known commonly as monoculture. After decades of monoculture’s proliferation, its numerous inefficiencies have come under broad recent scrutiny, leading to diverse thinking on ways to redress seemingly conflicting demands such as industry’s reliance on mass-production and automation; the demand for variety or customization in consumer markets; and even regulatory inquiries into the ecological and zoning harms brought by undiversified land use. Monoculture, in short, is proving unsustainable from economic, environmental, and even aesthetic and zoning standpoints. But its handling in digital interfaces, remote sensing and algorithmically directed fabrication is not.
keywords GPS, precision agriculture, digital landscape fabrication, interface, analog/digital systems, open source platform, digital fabrication, multi-dimensional scales
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2010_020
id caadria2010_020
authors Ham, Jeremy J.
year 2010
title Working outside of the system: engaging in Web 2.0 to enhance learning and teaching in the design studio
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 209-218
doi https://doi.org/10.52842/conf.caadria.2010.209
summary The Deakin Studies Online (DSO) Learning Management System (LMS) forms the fundamental basis for tertiary education at Deakin University. This LMS is founded on Web 1.0 principles, however significant potential exists for engagement in Web 2.0 technologies to support learning and teaching in the design studio. A digitally enhanced design curriculum is discussed starting with html-based reflective folios in 2001, the use of blogs for reflection and resource creation and culminating in a Web 2.0 design studio based on social networking.
keywords Learning management systems, blogs, Web 2.0, learning and teaching, design education
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2010_109
id ascaad2010_109
authors Hamadah, Qutaibah
year 2010
title A Computational Medium for the Conceptual Design of Mix-Use Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 109-116
summary Mix use development is receiving wide attention for its unique sustainable benefits. Nevertheless, the planning and designing of successful mixed use projects in today's environment is a complex matrix of skill sets and necessary collaborations between various stakeholders and design professionals. From a design point of view, architects are required to manage and coordinate large information sets, which are many time at odds with one another. The expansive space of knowledge and information is at its best vague and substantially ill-structured. A situation that continues to overburden architects mental and intellectual ability to understand, address and communicate the design issue. In the face of this complex condition, designers are gravitating towards information modeling to manage and organize the expansive data. However, is becoming increasingly evident that current building information modeling applications are less suited for early design activity due to their interrupted and rigid workflows. Against this background, this paper presents a theoretical framework for a computational medium to support the designer during early phases of exploring and investigating design alternatives for mix-use projects. The focus is on the conjecture between programming and conceptual design phase; when uncertainty and ambiguity as at its maximum, and the absence of computational support continues to be the norm. It must be noted however, the aim of the medium is not to formulate or automate design answers. Rather, to support designers by augmenting and enhancing their ability to interpret, understand, and communicate the diverse and multi-faceted design issue. In literature on interpretation, Hans-Georg Gadamer explains that understanding is contingent on an act of construction. To understand something is to construct it. In light of this explanation. To help designers understand the design issue, is to help them construct it. To this end, the computational medium discussed in this paper is conceived to model (construct) the mix-use architectural program. In effect, turning it into a dynamic and interactive information model in the form of a graph (network). This is an important development because it will enable an entirely new level of interaction between the designer and the design-problem. It will allow the designer to gather, view, query and repurpose the information in novel ways. It will offer the designer a new context to foster knowledge and understanding about the ill-structured and vague design issue. Additionally, the medium would serve well to communicate and share knowledge between the various stakeholders and design professionals. Central to the discussion are two questions: First, how can architects model the design program using a graph? Second, what is the nature of the proposed computational medium; namely, its components and defining properties?
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_013
id caadria2010_013
authors Hewett, B. and A. Burke
year 2010
title Open tower: developing design research practice
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 137-146
doi https://doi.org/10.52842/conf.caadria.2010.137
summary This paper critically reflects on computational methods of design in relation to social and environmental sustainability design research within contemporary and future tall building typology. It develops the author’s experience in large-scale building design practice into academic design research. The analysis of tall building typology is presented initially in the context of practice, followed by its development in an architectural master’s studio. The authors discuss their design research within a practice context that determined the question: what opportunities do computational processes offer to the conception of the tall building typology? Its transference to an educational research context allowed for the deeper exploration and development of a position on algorithmic and parametric methods, their relevance to the typology of the contemporary tall building and complex architectural scenarios.
keywords Computational; tower; practice; research; typology; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2010_148
id ecaade2010_148
authors Joyce, Sam; Tabak, Vincent; Sharma, Shrikant; Williams, Chris
year 2010
title Applied Multi-Scale Design and Optimization for People Flow
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.633-639
doi https://doi.org/10.52842/conf.ecaade.2010.633
wos WOS:000340629400068
summary This paper presents an overview of the current developments in people flow analysis in Buro Happold’s analytical group SMART Solutions. The role of people flow analysis has become an established one, within many leading consultancy firms with their own specialist groups supporting the architects and planners in the design of buildings and urban spaces. This paper proposes that the key development in the progression of this work is a due to a change in emphasis, away from a passive analysis task where its key role is to validate assumptions of flow and alleviate areas of high concern to using the process as a design instigator/driver. The new paradigm emerging, involves calculating people flow at the conceptual stage of a project in collaboration with the respective architectural firm, and using this information as a primary design input. This paper describes and analyses the two objectives set out by Buro Happold’s SMART group in order to improve the process of design; firstly to make it more prominent in the design environment and secondly to see if it has the potential to work as a design driver. These objectives create a design methodology defined by people flow and suggest value in innovating and conceiving of robust simple methods of improving designs.
keywords People flow; Pedestrian flow; Multi-objective optimization; Masterplanning; Network analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20108104
id ijac20108104
authors Kotnik, Toni
year 2010
title Digital Architectural Design as Exploration of Computable Functions
source International Journal of Architectural Computing vol. 8 - no. 1, 1-16
summary In recent decades, new methodologies have emerged in architectural design that exploit the computer as a design tool. This has generated a varied set of digital skills and a new type of architectural knowledge. However, up to now, a theoretical framework is missing that would allow for a comprehensive pedagogical agenda for the teaching of digital design in architecture. The present paper offers an attempt towards such a theoretical grounding based on the concept of computable functions. This approach results in an abstract and formal perspective on digital design that enables a grouping of contemporary digital design methods and an understanding of their logical relationship. On a theoretical level, it opens a path for the study of the mechanism that facilitates the transfer of concepts from various scientific disciplines into architecture.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_167
id ecaade2010_167
authors Kunze, Antje; Schmitt, Gerhard
year 2010
title A Conceptual Framework for the Formulation of Stakeholder Requirements
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.697-705
doi https://doi.org/10.52842/conf.ecaade.2010.697
wos WOS:000340629400075
summary We need to face challenging needs for the planning of sustainable future cities. New methods in urban simulation enhance significantly the early urban design phase. However, these promising methods will only be sustainable if they consider stakeholder participation from the very beginning. Therefore we propose a conceptual framework for the formulation of stakeholder requirements, which enables the iterative modification of an urban model inside participatory workshops. A special emphasis concentrates on environmental, social and economical factors. The requirements posed by the stakeholders are instantly transferred into urban design patterns. Each single pattern stands for a solution for a specific problem that is integrated and visualized in a procedural model. Our goal is to create a participatory process that takes advantages by the use of comprehensive urban design patterns. The results are integrated within an interactive procedural model that communicate the most important guidelines for the planning of sustainable future cities.
keywords Decision-making process; Stakeholder participation; Shape grammars; Urban patterns; Urban planning
series eCAADe
email
last changed 2022/06/07 07:52

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