CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia10_73
id acadia10_73
authors Mathew, Anijo Punnen
year 2010
title Just in Place Learning: A Novel Framework for Employing Information in “Place” for Urban Learning Environments
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 73-80
doi https://doi.org/10.52842/conf.acadia.2010.073
summary Nineteenth century models of education and learning which dictate that information is passed on from teacher to apprentice :abstract in a closed classroom environment seem archaic to us, especially since so much of our experiences are constructed in the outside world. Advances in ubiquitous and calm computing; social and immersive media; and urban locative technologies now allow for embedding complex information into physical environments and thus open up possibilities for teachers to set up carefully tagged student engagements in the real world—in “places” where real scientific phenomena are happening and technological artifacts can be engaged with. However these models are seldom successful because they are employed without an understanding of changing paradigms of learning. In this paper, we look at several new developments in learning models and use them to develop Just in Place learning, a novel framework which harnesses embodiment, place, and the potential of new locative technologies to augment traditional practice-based learning. Just in Place learning provides new potential for teachers and students to engage with information in “place,” exploit the urban environment as the new classroom, and the built environment as a portal for situated learning.
keywords Urban computing, interactive environments, education, digital media learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2010_021
id caadria2010_021
authors Schnabel, Marc Aurel and Evelyn L. C. Howe
year 2010
title The interprofessional virtual design studio
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 219-228
doi https://doi.org/10.52842/conf.caadria.2010.219
summary With the advent of Web 2.0 technologies, the Virtual Design Studio (VDS) has been revived in many schools of architecture around the globe. The recently evolving online Social Networks (SN) Platforms, as instruments for learning, have provided a potentially fruitful operative base for VDS. Yet these platforms have not enabled the VDS to explore new frontiers. All participants come from the same professional field and learn elements directly related to their existing design curriculum. The development of the VDS for interprofessional learning moves design education beyond conventional boundaries. The Interprofessional VDS (IPVDS) is an innovative method of teaching students from two different professional faculties the skills required for successful consultancy and promotional communication in the public realm. The IPVDS enabled students to develop consultancy skills and evidence-based communication strategies appropriate for disparate target audiences. It employed a digital SN learning platform to engage remotely-located students in acquiring new skills, transferring knowledge and achieving learning outcomes that enrich their professional experience. The paper presents details of the IPVDS, its methodology, outcomes, and evaluation of the studio, and discusses how the IPVDS is effective in enabling architectural students to understand and use communication and consultancy skills for collaboration across professional disciplines for the purpose of community engagement.
keywords Virtual Design Studio; interprofessional; collaboration; consultancy; design skills
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia10_327
id acadia10_327
authors Vassigh, Shahin; Herrera, Silvana
year 2010
title Interactive Teaching through Simulation Environments
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 327-332
doi https://doi.org/10.52842/conf.acadia.2010.327
summary Spurring new and innovative building design will be critical to the urban energy and economic future of the nation. The operation of completed buildings account for 48% of the nation’s annual greenhouse gas emissions, and 76% of all electricity generated by U.S. power plants goes to supply the building sector. Therefore developing and applying new and innovative sustainable building design will have a measurable impact on the environment. Recent studies show sustainable building design is closely linked to system integration, where various components of a building work in confluence to produce synergetic benefits. As a result, a critical component of sustainable design involves a clear understanding of building systems operation, interaction, and the selection parameters. A consideration of suitable building systems, gauging their interaction, and proposing well integrated systems can lead to producing efficient models of sustainable buildings with minimal impact on the environment. The following paper outlines the progress on a project entitled “Building Literacy: the Integration of Building Technology and Design in Architectural Education.” The project develops a digital tool for teaching/learning architectural technology from an integrated systems perspective. The project attempts to immerse students in a simulated environment that is based on the real life practice of architecture. The project accomplishes this by harnessing the capabilities of simulation and dynamic modeling programs, as well as the state of art graphic media, to create compelling and rewarding reasons for students’ engagement in the lear ning process. The project involves a multidisciplinary team of faculty from Florida International University, University at Buffalo the State University of New York, and Iowa State University and is funded by the US Department of Education for the period of 2007-2011.
keywords educational software, interactive learning, interactive teaching, simulation programs, building performance, building integrated systems,
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2011_007
id caadria2011_007
authors Ko, Kaon and Salvator-John Liotta
year 2011
title Digital tea house: Japanese tea ceremony as a pretext for exploring parametric design and digital fabrication in architectural education
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.2011.071
summary This paper reviews the Digital Tea House, a joint workshop in August of 2010 held at the University of Tokyo, Department of Architecture, together with Columbia University GSAPP. Three pavilions for hosting ceremony were designed and built in less than one month, in an attempt to bridge technology and culture not only through design but also fabrication. Issues addressed in the process included applications of computational design, interpretations of tradition and culture in spatial or activity oriented expressions, structural stability, to practical solutions for quick physical materialization. Three teams comprised of 6 to 8 students, each a blend of different nationalities, ultimately produced 3 full-scale tea houses with the same software, primary material, budget, and principal fabrication method.
keywords Digital fabrication; academic workshop; computational design; design-build; tea house
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac20108206
id ijac20108206
authors Bravo, Germán; Rafael Villazón, Augusto Trujillo, Mauricio Caviedes
year 2010
title Authoring Tools for KOC - Concepts and Pedagogical Use
source International Journal of Architectural Computing vol. 8 - no. 2, 183-200
summary One of the main problems of teachers aiming to teach the construction techniques used in to build a building is the lack of practical examples to show to their students. In order to be useful, these examples must come from real projects or even better the teachers may take their students to constructions sites, but this latter option is not always available and may be dangerous. To deal with this problem, Los Andes University has committed the construction of a knowledge repository containing information gathered from real projects and semantically described, in order to provide easy access to its content and in the language of people of construction. This project is called KOC, standing for Knowledge Objects of Construction, which uses an ontology to describe semantically the data contained in the repository. Being the pedagogical objective of the project, it is important to provide the teachers with additional tools to generate new knowledge objects, based on existing knowledge objects in the repository. This paper presents three composition tools for KOC: a complex objects composer issued from structured searches, a constructive processes composer and a case study composer, all of them aiming the improvement of learning quality in the technical area of building construction at the architecture and engineering schools. The paper also shows some examples of knowledge objects and how KOC is been used in the courses of the Architecture Department of Los Andes.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_053
id ecaade2010_053
authors Felasari, Sushardjanti; Peng, Chengzhi
year 2010
title Enhancing A Virtual City with Collective Memory: A pilot study of Jalan Malioboro in Yogyakarta
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.825-831
doi https://doi.org/10.52842/conf.ecaade.2010.825
wos WOS:000340629400088
summary The paper reports on a pilot study of how a virtual city can be enhanced by interlinking elements of the 3D city model with the city’s collective memory represented in various digital formats. A particular street called Jalan Malioboro in Yogyakarta Indonesia has been modeled and hosted on Google Earth. Through the questionnaires returned by the participating students, we also investigate how collective memory enhanced virtual city (CREATI) could help learners to achieve goals of a particular course. The study shows that CREATI helps students to analyze the task given by providing more historical information related to the street. However it also needs further refinement and evaluation by introducing more interactive features such as enabling students to upload their own design proposals and to post additional information related to the buildings or places.
keywords City modeling; Collective memory; Virtual city; Google Earth; Architectural and urban design; Jalan Malioboro; e-Learning
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_208
id sigradi2013_208
authors Granero, Adriana; Mabel Clara Brignone
year 2013
title Educación en Diseño Arquitectónico Basada en el Nexo Cognitivo [Architectural Design Education based on Cognitive Link]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 542 - 546
summary The proposed learning experience was intended to mean the creative act and establish a symbiotic perceptual in producing models of representation analogical, digital and digital-analogical manufacturing, this experience was made in the frame of Project DCI-ALA/19.09.01/10/21526/245-654/ALFA GAVIOTA ALFA III (2010) 149 and two developments of thesis. The experimentation was placed in a conceptual and operational level, with a search-oriented perceptual recognition of the limits of the figure. The reconfiguration from a line graph of signature linked to your identity, allowing formal ownership creator, then begin construction of architectural space limit according to these previous strokes.
keywords Teaching cognitive; Models integrated; Interactivity
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2010_020
id caadria2010_020
authors Ham, Jeremy J.
year 2010
title Working outside of the system: engaging in Web 2.0 to enhance learning and teaching in the design studio
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 209-218
doi https://doi.org/10.52842/conf.caadria.2010.209
summary The Deakin Studies Online (DSO) Learning Management System (LMS) forms the fundamental basis for tertiary education at Deakin University. This LMS is founded on Web 1.0 principles, however significant potential exists for engagement in Web 2.0 technologies to support learning and teaching in the design studio. A digitally enhanced design curriculum is discussed starting with html-based reflective folios in 2001, the use of blogs for reflection and resource creation and culminating in a Web 2.0 design studio based on social networking.
keywords Learning management systems, blogs, Web 2.0, learning and teaching, design education
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2010_017
id ecaade2010_017
authors Hemsath, Timothy L.
year 2010
title Searching for Innovation Through Teaching Digital Fabrication
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.21-30
doi https://doi.org/10.52842/conf.ecaade.2010.021
wos WOS:000340629400001
summary The use of digital fabrication in the discourse and education of architectural students has become a common skill in many schools of architecture. There is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, programming and fabrication knowledge in student education. The relevance of fabrication tools for architecture and design education goes beyond mere competence and can pursue innovation in what Branko Koleravic (2003) observed, “The digital age has radically reconfigured the relationship between conception and production, creating a direct digital link between what can be conceived and what can be built through “file-to-factory” processes of computer numerically controlled (CNC) fabrication”. However, there has been very little written about what students are actually learning through digital fabrication courses and the relevance of the skills required for innovation in the field of digital fabrication.
keywords CAD; CAM; Pedagogy; Curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2010_26
id sigradi2010_26
authors Klinger, Kevin R.
year 2010
title Connect Globally | Make Locally: Cases in Design - Through - Production Collaboration Between the Academy and Industry
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 26-29
summary Collaboration and information exchange are the primary tactics for a globally connected locally produced design - through - production process. With strategic industry partners, Ball State University students test knowledge through real - world applications. While the open access to knowledge in the global environment is critical, it is also imperative to consider the ethic of production and regionally specific conditions under which work is enabled. To this end, the paper will reveal specific design - throughproduction industry - partner collaborations, while exploring the regional implications of making locally, and consider the role of the university to serve as a local catalyst for change in a shifting global economic climate.
keywords digital fabrication, immersive learning, regionalism, collaborative design, design - through - production
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2010_96
id sigradi2010_96
authors Monteiro, de Menezes Alexandre; Pinto Guimarães Marcelo; Mascarenhas Santos Eduardo
year 2010
title O uso interativo de tecnologia digital para ensino integrado da representação arquitetônica pela prática de acessibilidade para todos [The interactive use of digital technologies for integrated education and practice of architectural representation, accessible for all]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 96-99
summary Two Brazilian academic laboratories at UFMG explored processes for conceptual creation and development of digital guidebooks about architectural drafting design and practice of environmental accessibility for all. It is expected that students may achieve high critical and creative perspectives about knowledge construction in real life contexts by using digital interactive multimedia. This software package allows users to learn freely, at their own pace or location at any time, in a sequence of instruction units. In order to improve students’ autonomy in acquiring learning skills, a new, interdisciplinary, culture seems to push the curriculum beyond conventional techniques.
keywords architectural drafting; digital interactive instruction; environmental accessibility; multimedia
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_39
id sigradi2010_39
authors Piazentin, Ono Jorge Henrique; Corbucci Caldeira Marco Antonio
year 2010
title Graphical Simulator for a Robotic Environment
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 39-42
summary In this paper we present a didactic tool named “STORM”, which simulates a real environment in which students can control and program a robot in a very basic way by simply setting switches to configure an action or an activity to be carried out by the robot. The control interface is totally graphic, so it can be used by students from primary schools to universities. The objective of the simulator is to create learning objects to develop the dynamic and strategic competences of students in addition to concepts such as robot navigation and control, and computer programming.
keywords robotics, simulation, robotic education
series SIGRADI
email
last changed 2016/03/10 09:57

_id e5a8
id e5a8
authors Saghafi, Mahmoud Reza; Jill Franz, Philip Crowther
year 2010
title Crossing the Cultural Divide: A Contemporary Holistic Framework for Conceptualising Design Studio Education
source CONNECTED 2010 – 2ND INTERNATIONAL CONFERENCE ON DESIGN EDUCATION 28 JUNE - 1 JULY 2010, UNIVERSITY OF NEW SOUTH WALES, SYDNEY, AUSTRALIA
summary While the studio is widely accepted as the learning environment where architecture students most effectively learn how to design (Mahgoub, 2007:195), there are surprisingly few studies that attempt to identify in a qualitative way the interrelated factors that contribute to and support design studio learning (Bose, 2007:131). Such a situation seems problematic given the changes and challenges facing education including design education. Overall, there is growing support for re-examining (perhaps redefining) the design studio particularly in response to the impact of new technologies but as this paper argues this should not occur independently of the other elements and qualities comprising the design studio. In this respect, this paper describes a framework developed for a doctoral project concerned with capturing and more holistically understanding the complexity and potential of the design studio to operate within an increasingly and largely unpredictable global context. Integral to this is a comparative analysis of selected cases underpinned by grounded theory methodology of the traditional design studio and the virtual design studio informed by emerging pedagogical theory and the experiences of those most intimately involved – students and lecturers. In addition to providing a conceptual model for future research, the framework is of value to educators currently interested in developing as well as evaluating learning environments for design.
keywords design studio, learning environment, online education
series other
type normal paper
email
more http://eprints.qut.edu.au/32147/1/c32147.pdf
last changed 2010/11/16 08:26

_id sigradi2011_220
id sigradi2011_220
authors Velandia, Diego
year 2011
title Modelado digital y diseño paramétrico como opción en la experimentación, desarrollo, visualización y toma de decisiones para estudiantes de arquitectura: Experiencias en un curso electivo [Digital modeling and parametric design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 436-439
summary An elective course called architectural visualization and simulation was proposed in 2010. Introduce and integrate digital media into learning processes in architecture was the main objective. Interacting in 3-dimensional with digital models of projects, integrating a lot of information and physical variables in a digital model and parameterize a project to digital modeling were the specific objectives related to the concepts of visualization and simulation. Familiarization with the interface and application of parametric modeling, lighting and mapping in projects of the students were some of the results shown by students at the end of the course.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ijac20108101
id ijac20108101
authors Phan, Viet Toan; Seung Yeon Choo
year 2010
title Augmented Reality-Based Education and Fire Protection for Traditional Korean Buildings
source International Journal of Architectural Computing vol. 8 - no. 1, 75-91
summary This study examines an application of Augmented Reality technology (AR) for Korean Cultural Traditional Buildings, specifically, the Namdaemun Gate, "National Treasure No 1" of the Republic of Korea. Unfortunately, in February 2008, the Namdaemun Gate burned down, despite the efforts of many firemen, as the main difficulty was getting the fire under control without any structural knowledge of the wooden building. Hence, with the great advances in digital technology, an application of virtual technical information to traditional buildings is needed, and the new technology of AR offers many such advantages for digital architectural design and construction fields. While AR is already being considered as new design approach for architecture, outdoor AR is another practical application that can take advantage of new wearable computer equipment (Head-mounted display also know as HMD, position and orientation sensors, and mobile computing) to superimpose virtual graphics of traditional buildings (in this case, Namdaemun Gate) in a real outdoor scene. Plus, outdoor AR also allows the user to move freely around and inside a 3D virtual construction, thereby offering important training opportunities, for example, specific structural information in the case of firemen and mission planning in the case of a real-life emergency. In this example, the proposed outdoor AR system is expected to provide important educational information on traditional wooden building for architects, archaeologists, and engineers, while also assisting firemen to protect such special buildings.
series journal
last changed 2019/05/24 09:55

_id sigradi2010_298
id sigradi2010_298
authors Barcellos, Góes Mariza; David Maria Manuela
year 2010
title Visualization: The Contribution of a Mathematical Mediating Artefact for Creative Processes and Design Activities
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 298-300
summary Considering mathematical knowledge as an artefact that mediates social activities in the world, this paper emphasizes the contribution of visual thinking to mathematics education and extends it to the learning of design activities, especially in architectural contexts. Results from a previous research paper on architectural design, which focused on the work of some contemporary architects in their day - to - day office activities, showed the relevance of drawing in architectural practice. These results aroused our interest in researching the mediating role of drawing and its structuring effects on creative processes and design activities in architecture.
keywords visualization, mathematics education, architectural design education, activity theory
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_121
id sigradi2010_121
authors Cújar, Vertel Angélica del Carmen; Soto de la Vega Diego Armando; Chica Urzola Juan Ángel
year 2010
title Objeto virtual de aprendizaje para la didáctica en la enseñanza de modelos M;M;1: infinito y M;M;s: infinito [Virtual learning object for didactics in model teaching: M/M/1: infinite, and M/M/s: infinite]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 121-124
summary This project presents a virtual learning object (VLO) to be used as systematic tool and virtual Adobe Flash Player, which allows both the public and exhibitors to see more clearly the subject at hand. The study material is based on queuing theory, and will explore a waiting line M/M/1 and infinite population characteristics, which are then transformed to a type M/M/S with infinite population to keep the system charged and to analyze the behavior of management indicators in each case.
keywords virtual learning object, simulation, queuing theory
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2010_027
id caadria2010_027
authors Fernando, Ruwan; Robin Drogemuller, Flora Dilys Salim and Jane Burry
year 2010
title Patterns, heuristics for architectural design support: making use of evolutionary modelling in design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2010.283
summary Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designer’s cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
keywords Design support; heuristics; generative modelling; parametric modelling; evolutionary computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2010_69
id sigradi2010_69
authors Gomes, Sfeir Isabelle Cunha; Borda Adriane; de Freitas Pires Janice; Castro Gonsales Célia Helena
year 2010
title Atribuição de metadados como exercício de metacognição para a ação projetual de arquitetura [Metadata attribution as a metacognitive exercise for project action in architecture]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 69-72
summary The activity of metadata assignment for the cataloging of an architectural design demands, more than time, a process of reflection about the production of architecture. Thus, in this activity seeks a didactic strategy for teaching/learning architectural design, which is interpreted as a mechanism of meta - cognition. Exercises are promoted in which the students of architecture reflect about their own production of designs, assigning key words to characterize them, initially without structured references for this characterization but later establishing a taxonomy of available architectural domain. The results point to the validation of the strategy, demonstrating the potential of the exercise.
keywords design cataloging; metadata; meta - cognition.
series SIGRADI
email
last changed 2016/03/10 09:52

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