CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id ecaade2010_134
id ecaade2010_134
authors Pechlivanidou-Liakata, Anastasia; Kerkidou, Maria P.; Zerefos, Stelios C.; Stamenic, Mladen; Mikrou, Tina; Doulgerakis, Adam
year 2010
title Spatial Navigational Patterns Induced by Real and Virtual Architectural Environments
doi https://doi.org/10.52842/conf.ecaade.2010.755
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.755-763
summary The scope of this paper is the identification of elements in architectural space that can trigger human behavior in both real and virtual environments. These elements can be either material, such as shapes and volumes or immaterial, such as light and shadow. Our research depends on a series of experiments taking place in an existing architectural environment (a high-school) and its virtual counterpart, focusing mainly on the spatial perception and cognition by the subjects through real-time navigational means. The aspect that survey knowledge (spatio-exploratory or exocentric perception) is “primary” in virtual environments seems to be confirmed. It is indicative that in the virtual environment the movement of subjects (primarily visitors) is related and defined strongly by specific architectural elements, such as a stoa and the staircases, while being strongly exploratory.
wos WOS:000340629400081
keywords Virtual environment; 3D simulation; Immersive environment; Navigational pattern
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia10_117
id acadia10_117
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2010
title Social Spatial Genesis: Activity Centered Space Making
doi https://doi.org/10.52842/conf.acadia.2010.117
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 117-124
summary Digital technologies and processes have been used to generate architectural form for over two decades. Recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space, and place. This research asks how space generated from the process of digital morphogenesis can be related to meaning beyond just the creation of form. Existing research asks how new form can be discovered, or what material and structural possibilities can be derived from form, through these morphological processes. The aim of this research project is to complete the loop, physical–virtual–physical, and to connect these digital processes to meaning through human activity. Its aim is to discover the consequences of generated spatial envelopes that are manipulated through digital morphogenesis and related to specific human activity, in the pursuit of possibilities for a digitally generated architecture that is socially engaged. This is not random form finding, wherein architecture tries to imitate biological processes or form, but form finding that is connected to a primary architectural concern, how is the architecture being used by humans.
keywords Social digital morphogenesis, event based, motion capture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia10_234
id acadia10_234
authors de Monchaux, Nicholas; Patwa, Shivang; Golder, Benjamin; Jensen, Sara; Lung, David
year 2010
title Local Code: The Critical Use of Geographic Information Systems in Parametric Urban Design
doi https://doi.org/10.52842/conf.acadia.2010.234
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 234-242
summary Local Code uses geospatial analysis to identify thousands of publicly owned abandoned sites in major US cities, imagining this distributed, vacant landscape as a new urban system. Deploying GIS analysis in conjunction with parametric design software, a landscape proposal for each site is tailored to local conditions, optimizing thermal and hydrological performance to enhance local performance and enhance the whole city’s ecology. Relieving burdens on existing infrastructure, such a digitally mediated, dispersed system provides important opportunities for urban resilience and transformation. In a case study of San Francisco, the projects’ quantifiable effects on energy usage and stormwater remediation would eradicate 88-96% of the need for more expensive, centralized, sewer, and electrical upgrades. As a final, essential layer, the project proposes digital citizen participation to conceive a new, more public infrastructure as well.
keywords GIS, Parametric Design, Emergence, Morphogenesis, Network, Urban Design, Parametric Urbanism
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_464
id acadia20_464
authors Elberfeld, Nathaniel; Tessmer, Lavender; Waller, Alexandra
year 2020
title A Case for Lace
doi https://doi.org/10.52842/conf.acadia.2020.1.464
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 464-473.
summary Textiles and architecture share a long, intertwined history from the earliest enclosures to contemporary high-tech tensile structures. In the Four Elements of Architecture, Gottfried Semper (2010) posited wickerwork and carpet enclosures to be the essential origins of architectural space. More recently, architectural designers are capitalizing on the characteristics of textiles that are difficult or impossible to reproduce with other material systems: textiles are pliable, scalable, and materially efficient. As industrial knitting machines join robotic systems in architecture schools with fabrication- forward agendas, much of the recent developments in textile-based projects make use of knitting. In this paper, we propose an alternative textile technique, lacemaking, for architectural fabrication. We present a method for translating traditional lacemaking techniques to an architectural scale and explore its relative advantages over other textiles. In particular, we introduce bobbin lace and describe its steps both in traditional production and at an architectural scale. We use the unique properties of bobbin lace to form workflows for fabrication and computational analysis. An example of computational analysis demonstrates the ability to optimize lace-based designs towards particular labor objectives. We discuss opportunities for automation and consider the broader implications of understanding a material system relative to the cost of labor to produce designs using it.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2010_256
id sigradi2010_256
authors Peronti, Santiago Rodrigo; Malard Monteiro Humberto
year 2010
title Interfaces computacionais colaborativas: considerações para a construção de um universo teórico [Collaborative computer interfaces: considerations for the construction of a theoretical universe]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 256-259
summary This paper discusses current technological environments based on the digital media, the definitions of computing interfaces, and their origins and the collaborative interface, in an attempt to build a theoretical universe from different fields of knowledge. It also discusses the role of the architect in developing this particular kind of interface.
keywords information and communications technology; collaborative computing interfaces; collaborative works; architecture and digitalmedia.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia10_125
id acadia10_125
authors Andersen, Paul; Salomon, David
year 2010
title The Pattern That Connects
doi https://doi.org/10.52842/conf.acadia.2010.125
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 125-132
summary While patterns have a spotty history in architecture, their definitions and uses in other fields offer new possibilities for design. This paper examines those definitions and uses—including theories put forward by architectural theorist, Christopher Alexander; art educator, Gyorgy Kepes; chemist, Ilya Prigogine; and anthropologist, Gregory Bateson. Of particular interest is the shift from eternal, essential, universal, and fundamental patterns to fleeting, superficial, specific, and incidental versions. While endemic to many contemporary architectural practices, this multifaceted view of patterns was anticipated by Bateson, who saw them as agents of evolution and learning. His desire to combine redundancy and noise offers architects new ways to understand patterns and use them to link form and information, matter and thought.
keywords pattern, Bateson, evolution, noise, redundancy, feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2010_084
id ecaade2010_084
authors Beirao, Jose; Mendes, Gelly; Duarte, Jose; Stouffs, Rudi
year 2010
title Implementing a Generative Urban Design Model: Grammar-based design patterns for urban design
doi https://doi.org/10.52842/conf.ecaade.2010.265
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.265-274
summary This paper shows the first results of a prototype implementation of a generative urban design tool. This implementation will form part of a design support tool for a GIS based platform defined to formulate, generate and evaluate urban designs. These three goals, formulation, generation and evaluation are integrated by connecting three modules developed individually for each goal. In this paper we focus on the implementation of the generation module showing a prototype developed on the Integrated Development Environment (IDE) of AutoCAD Civil 3D. This implementation attempts to encode the design moves of the urban planner into design patterns supported on grammar formalisms which allow for design synthesis and design exploration in the field of urban design.
wos WOS:000340629400028
keywords Shape grammars; Design patterns; Generative urban design; CAD
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20108203
id ijac20108203
authors Chevrier, Christine; Nathalie Charbonneau, Pierre Grussenmeyer, Jean-Pierre Perrin
year 2010
title Parametric Documenting of Built Heritage: 3D Virtual Reconstruction of Architectural Details
source International Journal of Architectural Computing vol. 8 - no. 2, 135-150
summary This paper examines 3D modelling of architectural elements with the help of parametric components. Such components may be useful within the framework of projects dealing with virtual 3D reconstruction of heritage monuments. Architectural components of the built heritage often have complex geometry. We studied the various geometrical shapes of a given architectural element, representative of a specific period and place. This study allowed us to identify the parameters and to implement parametric objects (in Maya Environment [1]). We also developed a Graphical User Interface (GUI) to answer the user's needs while generating the 3D model representing the architectural element. Within this GUI, the user is able to make adjustments with the help of laser point clouds from laserscanning, 2D plans or photographs. We exemplify our method with a case study dealing with openings and lintels. The corpus under study consists of elements of the built heritage of Montreal (Canada) and Nancy (France).
series journal
last changed 2019/05/24 09:55

_id ecaade2010_140
id ecaade2010_140
authors Chronis, Angelos; Liapi, Katherine A.
year 2010
title Parametric Approach to the Bioclimatic Design of a Student Housing Building in Patras, Greece
doi https://doi.org/10.52842/conf.ecaade.2010.313
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.313-319
summary A new housing complex on the Campus of the University of Patras, Greece, is expected to serve as a test-bed for experimentation with a parametric design process that integrates significant climatic data. To optimize the environmental performance of the proposed housing complex a parametric design algorithm has been developed. The algorithm links the weather data in the area with the site topography and the basic geometric features of the buildings on the site. To explore the interaction of the building features with the prevailing winds in the area and the solar exposure throughout the year various software applications, including computational fluid dynamics (CFD) simulations, have been utilized. The inclusion of wind data in the algorithm renders it particularly effective. The developed parametric process has been useful during the early design phase when studies on various patterns for arranging the buildings on the site were conducted. The parametric process has facilitated the configuration of the typical building block as well.
wos WOS:000340629400033
keywords Bioclimatic design; Parametric design; Design algorithms; Sun control; Wind analysis; CFD in building design
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20108405
id ijac20108405
authors Din, Edouard; Athanassios Economou
year 2010
title Surface Symmetries: The Smith House Revisited
source International Journal of Architectural Computing vol. 8 - no. 4, p. 485
summary This work proposes the use of partial order lattices along with representational schemes to account for patterns of ambiguity and emergence in the description of designs. The complexity of such designs is viewed as an aggregation of spatial layers that can all be decomposed by the subgroup relations of the symmetry of the configuration. At the end, this methodology points to a combinatorial approach that generates visual prototypes for future use in design synthesis. Here, Meier's work is just a case study that validates the group theoretical approach.
series journal
last changed 2019/05/24 09:55

_id caadria2010_027
id caadria2010_027
authors Fernando, Ruwan; Robin Drogemuller, Flora Dilys Salim and Jane Burry
year 2010
title Patterns, heuristics for architectural design support: making use of evolutionary modelling in design
doi https://doi.org/10.52842/conf.caadria.2010.283
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 283-292
summary Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designer’s cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
keywords Design support; heuristics; generative modelling; parametric modelling; evolutionary computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
doi https://doi.org/10.52842/conf.acadia.2010.103
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2010_168
id ecaade2010_168
authors Halatsch, Jan; Caro, Thomas; Moser, Bruno; Schmitt, Gerhard
year 2010
title A Grammar-based Procedural Design Guideline Visualization Diagram for the Development of SVA Masdar
doi https://doi.org/10.52842/conf.ecaade.2010.833
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.833-840
summary Nowadays, a large set of involved planning parties are heavily demanded with the definition of holistic in kind requirement specifications for urban planning sites – so called future cities. However, the resulting amountof specifications for a specific building project poses a great challenge to designers and planners especially when it comes to include this information into their design proposals for a sustainable urban development. These design performance criteria are traditionally expressed in textual and numerical planning guidelines and which are making it difficult to establish a comprehensive and holistic view onto the domain itself. Therefore we present in this paper a design guide visualization method to overcome this situation for the evaluation of design specification and urban layouts in a qualitative and quantitative manner.
wos WOS:000340629400089
keywords Sustainable urban patterns; Shape grammars; Design evaluation; Urban planning; Design guide translation
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2010_065
id ecaade2010_065
authors Hardy, Steve(n); Lundberg, Jonas
year 2010
title Environmental Catalysts for a Computational Urbanism
doi https://doi.org/10.52842/conf.ecaade.2010.805
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.805-814
summary It is perhaps no longer relevant to discuss digital tools purely as means in themselves; the growth of abstract systems or computational patterns for their own sake simply strain justification in light of real-world concerns such as climate change and economic crises. While growing concerns over climate change have necessitated an increased interest in sustainable urbanism and design, sustainability has done little to yet alter the morphological and typological consequences of architectural space (Hardy, 2008). In a series of overlapping research projects and design studio briefs, students, research assistants and we worked with the iterative and variable processes of Rhinoscript, McNeel’s Grasshopper and Bentley’s Generative Components to explore the possibilities of changing environmental extremes (specifically flooding) as catalysts for providing new urban morphologies and spatial organizations. Working between the master plan and the individual housing unit, we investigated arrays of terrace homes in the London Thames Valley flood zones while simultaneously exploring the potential for computational generation and parametric optimization.
wos WOS:000340629400086
keywords Computational urbanism; Formative strategies; Parametric design; Adaptive vs. mitagative; Environmental formations
series eCAADe
email
last changed 2022/06/07 07:49

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_001
id caadria2010_001
authors Hsu, Tse-Wie; Shang-Chia Chiou and Jen Yen
year 2010
title Vine grammar generative system
doi https://doi.org/10.52842/conf.caadria.2010.009
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 9-18
summary Graphic designers always take both time and efforts when they are creating a decorative pattern with complicated curves and a great deal of motifs. Although there are many sourcebooks of decorative patterns, the satisfaction of the results couldn’t accomplish with designer’s requirements. Thus, graphic designers need a faster and easier system to create decorative patterns in classical style. There are a few effiencient methods to analysis curves and surfaces in the development of shape grammars. The purpose of this research is to develop Vine Grammar based on shape grammars. The vine grammar analyses principles hidden in the language of deisgn works to create the order, then generates design by using Bézier curves. This research also presents the development of a decorative pattern generative system called Shlishi by using FLASH Action Script 2.0. The grammar can be applied with computers and to verify rules quickly by Shlishi. The intention of this research is to make graphic designers to use these rules to create decorative patterns of plants in classic style and to produce satisfactory results for designer more efficiently or to make the results the source materials for the follow-up design works.
keywords Vine; Shlishi; decorative patterns; shape grammar; generative design system
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2010_091
id ecaade2010_091
authors Ibrahim, Mohamed S.; Bridges, Alan; Chase, Scott C.; Bayoumi, Samir; Taha, Dina S.
year 2010
title Use of Grammar for Shape Exploration with Novice Students: Experiment 1: against the first impressions
doi https://doi.org/10.52842/conf.ecaade.2010.115
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.115-124
summary This paper describes a teaching experience conducted and carried out as part of the architectural coursework of the first year students. The workshop is the first of three planned to take place during the course of the first year studio. It aims at introducing new ways of thinking as well as introducing students to the new pattern of architectural education; It also helps communicating and-if required- unlearning accumulative conceptions that were unconsciously gained by the lack of practice, ignorance of actuality or simply by the accumulation of images and ideas in their minds over the years. A grammatical approach was chosen to develop the described methodology, based on the shape grammars system in general, and on one of its basic skills of seeing/understanding shapes & extracting elements of the visual composition in particular
wos WOS:000340629400012
keywords Beginning/novice students; Shape grammar; Pedagogical grammar; Design education.
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac20108204
id ijac20108204
authors Jacobus, Frank; Jay McCormack, Josh Hartung
year 2010
title The Chair Back Experiment: Hierarchical Temporal Memory and the Evolution of Artificial Intelligence in Architecture
source International Journal of Architectural Computing vol. 8 - no. 2, 151-164
summary Computational synthesis tools that automatically generate solutions to design problems are not widely used in architectural practice despite many years of research. This deficiency can be attributed, in part, to the difficulty of constructing robust building specific databases. New advances in artificial intelligence such as Hierarchical Temporal Memory (HTM) have the potential to make the construction of these databases more realistic in the near future. Based on an emerging theory of human neurological function, HTMs excel at ambiguous pattern recognition. This paper includes a first experiment using HTMs for learning and recognizing patterns in the form of visual style characteristics in three distinct chair back types. Results from the experiment indicate that HTMs develop a similar storage of quality to humans and are therefore a promising option for capturing multi-modal information in future design automation efforts.
series journal
last changed 2019/05/24 09:55

_id caadria2010_004
id caadria2010_004
authors Jowers, Iestyn; Miquel Prats, Hesham Eissa and Ji-Hyun Lee
year 2010
title A study of emergence in the generation of Islamic geometric patterns
doi https://doi.org/10.52842/conf.caadria.2010.039
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 39-48
summary Generative design is concerned with the definition and exploration of design spaces, and it has been suggested that emergence plays a key role in this process. In this paper, the impact of emergence on a design space is explored via consideration of different methods used to generate designs in a particular style. Three distinct methods of generating Islamic geometric patterns have been investigated and the extent to which emergence is employed in these methods has been explored. This research supports a discussion on the role of emergence in generative design, and an investigation into how design spaces are affected by the type of emergence employed in a generative process.
keywords Islamic geometric patterns; emergence; design space; design generation
series CAADRIA
email
last changed 2022/06/07 07:52

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