CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 447

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20108403
id ijac20108403
authors Aksamija, Ajla; Ivanka Iordanova
year 2010
title Computational Environments with Multimodal Representations of Architectural Design Knowledge
source International Journal of Architectural Computing vol. 8 - no. 4, p. 439
summary This article discusses interaction between multimodal representations of architectural design knowledge, particularly focusing on relating explicit and implicit types of information. The aim of the presented research is to develop a computational environment that combines several modes of representation, including and integrating different forms of architectural design knowledge. Development of an interactive digital-models library and ontological model of architectural design factors are discussed, which are complementary in nature. In a time when BIM software is seen as embodiment of domain knowledge and the future medium of architectural design, this paper presents an interaction between ontological representation of architectural design knowledge and its embodiment in interactive models, thus focusing on the process of design and design space exploration. In the digital environments that we propose, representation of different formats of knowledge, such as visual, linguistic or numeric, are integrated with relational and procedural information, design rules, and characteristics. Interactive search and query based on contextual constraints, and parametric variation of the model based on the information received from ontology are the underlying drivers for design exploration and development.
series journal
last changed 2019/05/24 09:55

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_229
id ecaade2010_229
authors Aschwanden, Gideon D. P. A.; Wullschleger, Tobias; Müller, Hanspeter; Schmitt, Gerhard
year 2010
title Agent based Emission Evaluation of Traffic in Dynamic City Models
doi https://doi.org/10.52842/conf.ecaade.2010.717
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.717-726
summary We present a simulation platform to evaluate procedurally generated 3d city models with a set of agents representing urban street actors and pedestrians towards greenhouse gas emissions from transportation. Our aim is to give architects and urban planners an empiric tool to analyze, predict and quantify traffic fluctuations over time, and define the number of occupants, individual traffic and public transport in a city. In this project we show that the allocation of functions within a city is an important factor for the appearanceof traffic. The occupant’s decisions where they want to go are defined by the allocation of functions – and the distance defines the mode of transportation. We simulate the decision processes and gain information about the path, the mode of transportation, and the emissions they produce, and individual experiences like stress and effort. The autonomous driving cars are equipped with an acceleration based emission model allowing us to evaluate the inpact of jammed streets on the emission of cars.
wos WOS:000340629400077
keywords Urban planning; Multi-agent system; Generative city model; Occupant movement; Traffic emission
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_233
id ecaade2010_233
authors Guerbuez, Esra; Cagdas, Guelen; Alacam, Sema
year 2010
title A Generative Design Model for Gaziantep’s Traditional Pattern
doi https://doi.org/10.52842/conf.ecaade.2010.841
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.841-849
summary This paper describes a research to develop new urban designalternatives for Gaziantep by using fractal based approaches. The aim of the research is not only generating new form alternatives but also considering the continuity of traditional architectural and urban pattern which faces deterioration. Within this study, it is intended to test the applicability of the fractal based generative approaches and explore the potential advantages. The method called CADaFED (Ediz, 2003) is updated to be used in one of the 3d modeling programs, 3DsMax scripting and it is used as an experimental tool in two-day student workshop. The working field is limited as Bey Neighbourhood in Gaziantep for its well-preserved architectural characteristics. In this paper, the outcomes of the student workshop will be evaluated and discussed in the sense of affirmative effects of fractal based design approaches.
wos WOS:000340629400090
keywords Generative design; Fractal based design; Computational architectural design; Traditional pattern
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2010_033
id caadria2010_033
authors Roupé, Mattias and Mikael Johansson
year 2010
title Supporting 3D city modelling, collaboration and maintenance through an open-source revision control system
doi https://doi.org/10.52842/conf.caadria.2010.347
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 347-356
summary The creation of a 3D city model is usually a very time-consuming process and due to the constant development of the city it also has to be updated accordingly. One of the problems with large 3D city models is that they contain a huge amount of data that has to be stored and processed when it is used. The storage and management of the models are therefore a very important issue. The management issue is often that many people are collaborating and working on the 3D city model at the same time and are located at physically different locations. In this paper we present an application for collaboration, maintenance and storing of 3D city models using an open-source subversion controlled system. It is a client server based with a file-based structure on the client side. This system is not as complex as the Oracle database and is not limited to a specific file format. We have integrated the revision control system into our VR application but it is also possible to have external revision control using a default file manager, such as Explorer in Microsoft Windows. The system has been tested in three different virtual reality projects, all applied to urban planning.
keywords Collaboration; 3D city modelling; management; visualisation; virtual reality
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2010_343
id sigradi2010_343
authors Segre, Roberto;Leitão de Souza Thiago; José Barki
year 2010
title A reconstrução de um olhar: modelagem tridimensional das antigas rotundas dos Panoramas do Rio de Janeiro [Rebuilding a look: three - dimensional modeling of Rio de Janeiro`s Panoramas roundabouts]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 343-346
summary This article intends to highlight and analyze the main differences between visitors’ spacial experiences of the panoramas of the old rotundas in Rio de Janeiro, offering the possibility of “re - constructing” them digitally. To do this it is necessary to draw up three - dimensional digital models to search for a full understanding of its internal and external spatial systems based on the descriptions of visitors and the interpretation of prints and original drawings of panoramas by 19th century architects.
keywords panoramas; digital panoramas; multimedia; 3D models; city history
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2010_224
id ecaade2010_224
authors Trento, Armando; Fioravanti, Antonio; Loffreda, Gianluigi
year 2010
title Ontologies for Cities of the Future: The quest of formalizing interaction rules of urban phenomena
doi https://doi.org/10.52842/conf.ecaade.2010.797
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.797-804
summary “A city can not be designed” Watanabe [1]: our ambition can be at the maximum to guide someway and in some part its growth. So as planners need tools to aid an open design with uncertain goals. This research group beginto develop such a tool at high level of abstraction (Fioravanti 2008), with theaim of investigating the potentiality of a collaboration among complementary research domains. The present work reports about early implementation results of an innovative approach developed by the authors, for representation of design knowledge. It has been identified in the Urban Design Ontology (Montenegro and Duarte 2009) some design entities and their internal relationships that have been formalized and visualized by means of an intuitive interface. As a matter of fact, this approach, by means of inference engines allows coherence’s check and constraint verification, pointing out incompatibility between initial design program and each partial specialist design solution and/or the overall shared one.
wos WOS:000340629400085
keywords Knowledge formalization; Urban design ontology; Knowledge structure; Collaborative design; Open design
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2010_114
id ecaade2010_114
authors Apollonio, Fabrizio I.; Gaiani, Marco; Corsi, Cristiana
year 2010
title A Semantic and Parametric Method for 3D Models used in 3D Cognitive-Information System
doi https://doi.org/10.52842/conf.ecaade.2010.863
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.863-872
summary The paper presents an innovative semantic and parametric method to build 3D models to be used in cognitive-information systems. We integrated structured geometrical and documentary information resulting from multiple sources with the aim to enhance the knowledge of those sites within the frame of their historical evolution and their institutional management in a 3D GIS/DB. The developed applications were designed for different types of users, with a largely scalable interface, able to support different output devices and to work at different levels of iconicity. The system allows a full comprehension of the buildings in their own context, permitting to discover unknown relationships, to evaluate their architectural occupancy and to quickly access a complex system of information.
wos WOS:000340629400092
keywords 3D-GIS; Semantic modeling; 3D reality-based modeling; Real-time rendering; Virtual heritage
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2010_320
id sigradi2010_320
authors Ariel, Moreira Alejandro
year 2010
title Modelos digitales de representación de lo real como estrategia de management alternativo en la práctica profesional arquitectónica [Digital models of representation of reality as an alternative management strategy in architectural practice]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 320-323
summary An architectural project is designed in weeks or months—sometimes in places far from the construction site—and is built in years. The challenge of design is more than creating a three - dimensional digital (3D) model that includes all available information; visualization and communication throughout the entire process is crucial due to the global nature of contemporary architectural practice. This study asks: What tool would satisfy this need for communication? The objective of this paper is to explore these issues and propose an answer to this query based on flexible management to solve them.
keywords technological integration, BIM, IPD, knowledge management, digital model of reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2021_110
id caadria2021_110
authors Bao, Ding Wen, Yan, Xin, Snooks, Roland and Xie, Yi Min
year 2021
title SwarmBESO: Multi-agent and evolutionary computational design based on the principles of structural performance
doi https://doi.org/10.52842/conf.caadria.2021.1.241
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 241-250
summary This paper posits a design approach that integrates multi-agent generative algorithms and structural topology optimisation to design intricate, structurally efficient forms. The research proposes a connection between two dichotomous principles: architectural complexity and structural efficiency. Both multi-agent algorithms and Bi-directional evolutionary structural optimisation (BESO) (Huang and Xie 2010), are emerging techniques that have significant potential in the design of form and structure.This research proposes a structural behaviour feedback loop through encoding BESO structural rules within the logic of multi-agent algorithms. This hybridisation of topology optimisation and swarm intelligence, described here as SwarmBESO, is demonstrated through two simple structural models. The paper concludes by speculating on the potential of this approach for the design of intricate, complex structures and their potential realisation through additive manufacturing.
keywords Swarm Intelligence; Multi-agent; BESO (bi-directional evolutionary structural optimisation); Intricate Architectural Form; Efficient Structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2010_084
id ecaade2010_084
authors Beirao, Jose; Mendes, Gelly; Duarte, Jose; Stouffs, Rudi
year 2010
title Implementing a Generative Urban Design Model: Grammar-based design patterns for urban design
doi https://doi.org/10.52842/conf.ecaade.2010.265
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.265-274
summary This paper shows the first results of a prototype implementation of a generative urban design tool. This implementation will form part of a design support tool for a GIS based platform defined to formulate, generate and evaluate urban designs. These three goals, formulation, generation and evaluation are integrated by connecting three modules developed individually for each goal. In this paper we focus on the implementation of the generation module showing a prototype developed on the Integrated Development Environment (IDE) of AutoCAD Civil 3D. This implementation attempts to encode the design moves of the urban planner into design patterns supported on grammar formalisms which allow for design synthesis and design exploration in the field of urban design.
wos WOS:000340629400028
keywords Shape grammars; Design patterns; Generative urban design; CAD
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2010_279
id ascaad2010_279
authors Celani, G.; L. Medrano; J. Spinelli
year 2010
title Unicamp 2030: A plan for increasing a university campus in a sustainable way and an example of integrated use of CAAD simulation and computational design strategies
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 279-286
summary The state university of Campinas, Unicamp, is a public university in upstate São Paulo, Brazil, ranked the second best in the country. It was founded in 1966, and its main campus started to be built in 1967, in the suburbs of Campinas, nowadays a two-million people city. The area of the campus is almost 3 million square meters (300 hectares), with a total built area of 522.000 m2 and a population of 40 thousand people - 30 thousand students, 2 thousand faculty members and almost 8 thousand staff members. The campus’ gross population density is 133 people per hectare. Less than 6% of the total campus area is presently occupied. The design of Unicamp's campus is based on concepts that were typical of the modern movement, with reminiscences of corbusian urbanism, in which preference is given to cars and buildings are spread apart on the territory, with little concern to the circulation of pedestrians. The standard building type that has been built on campus since the 1970's is based on non-recyclable materials, and has a poor thermal performance. Unicamp is expected to double its number of students by the year 2030. The campus density is thus expected to grow from 600 people per hectare to almost 1,000 people per hectare. The need to construct new buildings is seen as an opportunity to correct certain characteristics of the campus that are now seen as mistakes, according to sustainability principles. This paper describes a set of proposals targeting the increase of the campus' density in a sustainable way. The plan also aims at increasing the quality of life on campus and diminishing its impact on the environment. The main targets are: - Reducing the average temperature by 2oC; - Reducing the average displacement time by 15 minutes; - Increasing the campus' density by 100%; - Reducing the CO2 emissions by 50%. // In order to achieve these goals, the following actions have been proposed: Developing a new standard building for the university, incorporating sustainability issues, such as the use of renewable and/or recyclable materials, the installation of rainwater storage tanks, the use of natural ventilation for cooling, sitting the buildings in such a way to decrease thermal gain, and other issues that are required for sustainable buildings' international certifications. To assess the performance of the new standard building, different simulation software were used, such as CFD for checking ventilation, light simulation software to assess energy consumption, and so on. 1. Filling up under-utilized urban areas in the campus with new buildings, to make better use of unused infrastructure and decrease the distance between buildings. 2. Proposing new bicycle paths in and outside campus, and proposing changes in the existing bicycle path to improve its safety. 3. Developing a landscape design plan that aims at creating shaded pedestrian and bicycle passageways.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:37

_id architectural_intelligence2023_10
id architectural_intelligence2023_10
authors Cheng Bi Duan, Su Yi Shen, Ding Wen Bao & Xin Yan
year 2023
title Innovative design solutions for contemporary Tou-Kung based on topological optimisation
doi https://doi.org/https://doi.org/10.1007/s44223-023-00028-x
source Architectural Intelligence Journal
summary Tou-Kung, which is pronounced in Chinese and known as Bracket Set (Liang & Fairbank, A pictorial history of Chinese architecture, 1984), is a vital support component in the Chinese traditional wooden tectonic systems. It is located between the column and the beam and connects the eave and pillar, making the heavy roof extend out of the eaves longer. The development of Tou-Kung is entirely a microcosm of the development of ancient Chinese architecture; the aesthetic structure and Asian artistic temperament behind Tou-Kung make it gradually become the cultural and spiritual symbol of traditional Chinese architecture. In the contemporary era, inheriting and developing Tou-Kung has become an essential issue. Several architects have attempted to employ new materials and techniques to integrate the traditional Tou-Kung into modern architectural systems, such as the China Pavilion at the 2010 World Expo and Yusuhara Wooden Bridge Museum. This paper introduces the topological optimisation method bi-directional evolutionary structural optimisation (BESO) for form-finding. BESO method is one of the most popular topology optimisation methods widely employed in civil engineering and architecture. Through analyzing the development trend of Tou-Kung and mechanical structure, the authors integrate 2D and 3D optimisation methods and apply the hybrid methods to form-finding. Meanwhile, mortise and tenon joint used to create stable connections with components of Tou-Kung are retained. This research aims to design a new Tou-Kung corresponding to “structural performance-based aesthetics”. The workflow proposed in this paper is valuable for Architrave and other traditional building components.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id acadia10_110
id acadia10_110
authors Di Raimo; Antonino
year 2010
title Architecture as Caregiver: Human Body - Information - Cognition
doi https://doi.org/10.52842/conf.acadia.2010.110
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 110-116
summary Recent studies in contemporary architecture have developed a variety of parameters regarding the information paradigm which have consequently brought different results and techniques to the process of architectural design. Thus, the emergence of an ecological thinking environment and its involvement in scientific matters has determined links moving beyond the conventional references that rely on information. It is characterized as an interconnected and dynamic interaction, concerning both a theoretical background and providing, at the same time, appropriate means in the architectural design process (Saggio, 2007, 117). The study is based on the assumption that Information Theory leads into a bidirectional model which is based on interaction. According to it, I want to emphasize the presence of the human body in both the architectural creation process and the use of architectural space. The aim of my study, is consequently an evaluation of how this corporeal view related to the human body, can be organized and interlinked in the process of architectural design. My hypothesis relies on the interactive process between the information paradigm and the ecological one. The integration of this corporeal view influences the whole process of architectural design, improving abilities and knowledge (Figure 1). I like to refer to this as a missing ring, as it occurs within a circular vital system with all its elements closely linked to each other and in particular, emphasizes architecture as a living being.
keywords Architecture, information paradigm, human body, corporeity, cognitive Science, cognition,circularity, living system
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2010_189
id sigradi2010_189
authors Hernández, Silvia Patricia; Verón María José; Figeroa Luciana Lanzone; Alejandra Rezk
year 2010
title Arquitectura que aparece - desaparece: experiencia de diseño [Architecture tha appears and dissapear: an experience in design]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 189-192
summary We present this paper as a proposal for a preliminary design prototype for urban architecture based on the concept of versatility, that is, spaces that can be easily changed, either on the effects level (i.e. illumination, projection), or on the mechanical level (i.e. skin movement). These spaces can be transformed by changing their proportions, limits and assistance. This versatility is provided by domotics, and is verified in 3D graphics and animations. The proposal uses a domotic system as the central control for illumination, environment outfitting, skin movements, security systems, and multimedia.
keywords versatility, domotics, animation, movable skins
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2010_127
id ascaad2010_127
authors Hubers, Hans
year 2010
title Collaborative Parametric BIM
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 127-134
summary The paper will be focussing on a number of digital design tools used in [our groups credentials]. A new laboratory called […] is developed with Virtual Reality for collaborative architectural design. A brief description of the systems and how they are used to support a design team is given. Synchronic and a-synchronic, local and inter-local communication is made possible. Methods for introducing sustainability in the digital design process and user participation over the Internet will be discussed. The results of the author’s PhD research “Collaborative architectural design in virtual reality” are used to develop a new approach in which team members use their own specific software. Swarm design applications developed in Virtools are used at the start of a project. The objects in the swarm can be urban and architectural functional volumes. Examples of the first are houses, offices, factories, roads and water ways. Examples of the second are working, dining, shopping and waiting spaces. Relations between the functional volumes with or without constraints make the functional volumes swarm to find equilibrium. Everything is dynamic, meaning that relations and functional volumes can change any time. Alternatives can be developed using different values for these parameters and by top-down intervention. When the final global layout has been chosen, using a criteria matrix with sustainability criteria to be judged by all participants, including the future users, a next phase is started amongst professionals using parametric design software. A study into different types of parametric design software makes clear why object parametric software can be used for IFC based BIM, while the more interesting process parametric software can not. To make this clear a pragmatic description of the IFC format is given with a simple example of such a file. Future research will be proposed in which applications of different disciplines are connected through the application programming interfaces, while integrating as much as possible the building information and knowledge in the IFC format.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:48

_id ascaad2010_179
id ascaad2010_179
authors Jones, Charles; Kevin Sweet
year 2010
title Over Constrained
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 179-188
summary Parametric software has fundamentally changed the way in which architecture is conceptualized, developed and even constructed. The ability to assign parameters or numeric variables to specific portions of a project has allowed designers the potential to test variations of their design. Small changes to a single parameter can have an exponential effect on the designed object and alter its appearance beyond original preconceptions in both positive and negative ways. Parametric software also has the ability to constrain or restrict geometry to set values, parameters or conditions. This has the benefit of allowing portions of a form to remain constant or unchanged while simultaneously allowing for a great degree of flexibility in response to a design intent. Constraining portions of a design allows architects to respond to existing or unalterable conditions by ""locking down"" information within a project and then explore those portions that can change more freely. This programmed relationship between the parameter and the form, once established, can give the illusion of minimal effort for maximum output. The ease in which geometrical form can be altered and shaped by a single variable can mislead beginning designers into thinking that the software makes these relationships for them. What is hidden, is the programming or connections needed between the parameters and the geometry in order to produce such dramatic change. Finally, thinking parametrically about design reintroduces the concept of a rigorous, intent driven, fabrication oriented practice; a practice lost in a digital era where the novelty of new tools was sufficient to produce new form. Because parametric models must have established relationships to all parts of the design, each component must have a purpose, be well thought out, and have a direct relationship to a real world object. The introduction of parametric design methodologies into an architectural pedagogy reestablishes architectural praxis in an academic setting. Students are taught to design based on creating relationships to connected components; just as they would do in a professional architectural practice. This paper outlines how Digital Project – a parametric based software – was introduced into an academic setting in an attempt reconnect the ideologies of academia with the practicalities of professional practice. In order to take full advantage of Digital Project as a parameter based software, a project that creates modular, flexible geometries was devised. Produced over one semester, the project set out to find ways of controlling designed geometry through variable parameters that allowed the initial module to be instantiated or replicated into a wall condition: maintaining a unified whole of discrete components. This paper outlines this process, the results and how the outcomes demonstrates the parametric ideologies described above.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_133
id acadia10_133
authors Kim, Jong Bum, Clayton, Mark J.
year 2010
title Support Form-based Codes with Building Information Modeling – The Parametric Urban Model Case Study
doi https://doi.org/10.52842/conf.acadia.2010.133
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 133-138
summary This study aims to develop the parametric urban model to support Form-based Codes (FBCs) by using Object-Oriented Parametric Modeling (OOPM) and Building Information Modeling (BIM). FBCs have been used to substitute conventional land-use and zoning regulations in the United States. In many cities, FBCs were implemented successfully, but excessive design constraints, difficult code making process, and missing density of FBCs are criticized. As a response to the increasing needs of parametric modeling approaches in the urban design domain, we applied BIM and OOPM techniques in two case studies. We conclude that BIM and OOPM have a great potential to support planning and design processes, and that the parametric urban model allows FBCs to be more flexible, interpretable, and interoperable.
keywords Form-based Codes, Building Information Modeling, Object-Oriented Parametric Modeling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 22HOMELOGIN (you are user _anon_704812 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002