CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 451

_id ecaade2010_114
id ecaade2010_114
authors Apollonio, Fabrizio I.; Gaiani, Marco; Corsi, Cristiana
year 2010
title A Semantic and Parametric Method for 3D Models used in 3D Cognitive-Information System
doi https://doi.org/10.52842/conf.ecaade.2010.863
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.863-872
summary The paper presents an innovative semantic and parametric method to build 3D models to be used in cognitive-information systems. We integrated structured geometrical and documentary information resulting from multiple sources with the aim to enhance the knowledge of those sites within the frame of their historical evolution and their institutional management in a 3D GIS/DB. The developed applications were designed for different types of users, with a largely scalable interface, able to support different output devices and to work at different levels of iconicity. The system allows a full comprehension of the buildings in their own context, permitting to discover unknown relationships, to evaluate their architectural occupancy and to quickly access a complex system of information.
wos WOS:000340629400092
keywords 3D-GIS; Semantic modeling; 3D reality-based modeling; Real-time rendering; Virtual heritage
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac20108404
id ijac20108404
authors Erhan, Halil; Nahal H. Salmasi, Rob Woodbury
year 2010
title ViSA: A Parametric Design Modeling Method to Enhance Visual Sensitivity Control and Analysis
source International Journal of Architectural Computing vol. 8 - no. 4, p. 461
summary The ability of parametric computer-aided design systems to generate models rapidly enables designers to explore the downstream impacts of changes to key design parameters. However, the typical modeling functions provided in the parametric systems can become insufficient when such exploration is needed for increasingly complex parametric design models. Main challenges for exploration that we observed are control and analysis of changes on the design model and in particular, when they are introduced continuously. The system interfaces and the human-visual perception system alleviate these challenges. In this study, we demonstrate ViSA, a Visual Sensitivity Analysis method that aims to make the effects of change within a parametric model controllable, measurable and apparent for designers. The approach aims to improve visually analyzing the sensitivity of a design model to planned parametric changes. The method proposes customizable control and visualization features in the model that are decoupled from each other at the design level, while providing interfaces between them through parametric associations. We present findings from our case studies in addition to the results of a user study demonstrating the applicability and limitations of the proposed method.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_158
id ecaade2010_158
authors Kuo, Jeannette; Zausinger, Dominik
year 2010
title Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design
doi https://doi.org/10.52842/conf.ecaade.2010.651
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.651-657
summary Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
wos WOS:000340629400070
keywords Agent-based modeling; Cellular automata; Parametric urbanism; Neural network; Complexity; Genetic algorithm; Urban dynamics
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_272
id sigradi2010_272
authors Banda, Pablo
year 2010
title Absorbente de panal de abejas: explorando la adición de performance en sistemas de modelado paramétrico [Absorbing honeycomb: exploring performance addition in parametric modeling systems]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 272-275
summary This paper analyzes the characteristics of the development of generative systems, originated by embedding knowledge of sound absorption within a parametric design system and implementing Helmholtz Resonators for the decrement of low frequencies of sound. The encounter between physically - related knowledge and explicit geometric processes is observed by focusing on contemporary author skills and design postures to outline methodological traces for a performance - based approach to parametric design.
keywords parametric modeling, performance - based design, digital fabrication, scripting, custom tools
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia10_211
id acadia10_211
authors Crawford, Scott
year 2010
title A Breathing Building Skin
doi https://doi.org/10.52842/conf.acadia.2010.211
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 211-217
summary This paper details an initial exploration into the development of a breathing building skin. This research proposes a system of diaphragms as an alternative to the use of fans for distributing volumes of air. The driving concepts for this project are the three types of evolutionary adaptation: flexibility, acclimation, and learning. Of particular interest is how these biological concepts relate to architectural design. Parametric modeling was used throughout the project to study a family of folding geometry. This allowed for the iterative development of a complex part that is capable of being manufactured from a single sheet of material. Preliminary calculations point to this system being several times more energy efficient than a fan at moving a given volume of air per Watt of electricity. This research is significant as it puts forth a potentially energy efficient and highly integrated alternative to fans, while also illustrating a way of relating biological concepts of adaptation to architectural design.
keywords adaptation, responsive, kinetic, ventilation, space frame, parametric
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2010_166
id ecaade2010_166
authors Geyer, Philipp; Buchholz, Martin
year 2010
title System-Embedded Building Design and Modeling: Parametric systems modeling of buildings and their environment for performance-based and strategic design
doi https://doi.org/10.52842/conf.ecaade.2010.641
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.641-650
summary The paper proposes Parametric Systems Modeling (PSM) as a tool for building and city planning. The outlined method is based on the Systems Modeling Language (SysML) and is intended for design, dimensioning, and optimization of buildings and cities as systems. The approach exceeds the geometric approach, considers additional information from physics, technology, as well as biology, and provides a basis for multidisciplinary analyses and simulations. Its application aims at the exploration of innovative sustainable design solutions at system level. The proposal of an innovative buildinggreenhouse-city system serves to illustrate the approach. Features of this system are closed water cycles, renewable energy use, thermo-chemical energy storage and transport of energy for heating and cooling purposes on the base of desiccants, as well as recycling of CO2 , accumulation of biomass and related soil improvement.
wos WOS:000340629400069
keywords Parametric systems modeling; Systems design and engineering; Sustainable city system; City-integrated greenhouse
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2010_109
id ascaad2010_109
authors Hamadah, Qutaibah
year 2010
title A Computational Medium for the Conceptual Design of Mix-Use Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 109-116
summary Mix use development is receiving wide attention for its unique sustainable benefits. Nevertheless, the planning and designing of successful mixed use projects in today's environment is a complex matrix of skill sets and necessary collaborations between various stakeholders and design professionals. From a design point of view, architects are required to manage and coordinate large information sets, which are many time at odds with one another. The expansive space of knowledge and information is at its best vague and substantially ill-structured. A situation that continues to overburden architects mental and intellectual ability to understand, address and communicate the design issue. In the face of this complex condition, designers are gravitating towards information modeling to manage and organize the expansive data. However, is becoming increasingly evident that current building information modeling applications are less suited for early design activity due to their interrupted and rigid workflows. Against this background, this paper presents a theoretical framework for a computational medium to support the designer during early phases of exploring and investigating design alternatives for mix-use projects. The focus is on the conjecture between programming and conceptual design phase; when uncertainty and ambiguity as at its maximum, and the absence of computational support continues to be the norm. It must be noted however, the aim of the medium is not to formulate or automate design answers. Rather, to support designers by augmenting and enhancing their ability to interpret, understand, and communicate the diverse and multi-faceted design issue. In literature on interpretation, Hans-Georg Gadamer explains that understanding is contingent on an act of construction. To understand something is to construct it. In light of this explanation. To help designers understand the design issue, is to help them construct it. To this end, the computational medium discussed in this paper is conceived to model (construct) the mix-use architectural program. In effect, turning it into a dynamic and interactive information model in the form of a graph (network). This is an important development because it will enable an entirely new level of interaction between the designer and the design-problem. It will allow the designer to gather, view, query and repurpose the information in novel ways. It will offer the designer a new context to foster knowledge and understanding about the ill-structured and vague design issue. Additionally, the medium would serve well to communicate and share knowledge between the various stakeholders and design professionals. Central to the discussion are two questions: First, how can architects model the design program using a graph? Second, what is the nature of the proposed computational medium; namely, its components and defining properties?
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_017
id caadria2010_017
authors Hao, Hua and Ting-Li Jia
year 2010
title Floating bubbles: an agent-based system for layout planning
doi https://doi.org/10.52842/conf.caadria.2010.175
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 175-183
summary This program converts bubble diagram into an agent-based system for architectural design. The program suggests a model for layout planning based on bubble diagram which explicitly describes the adjacency requirements in architecture. Generally there is a basic set of rules for every agent dealing with adjacency topology and also an alternative set for other objectives. Then this basic program is developed into several generative tools for different design tasks. They imply that the agent-based system is efficient for elementary spatial arrangement and it could generate a wide range of complex solutions.
keywords Agent-based modeling; layout planning; bubble diagram
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2010_019
id ascaad2010_019
authors Katz, Neil C.
year 2010
title Algorithmic Modeling; Parametric Thinking: Computational Solutions to Design Problems
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 19-36
summary Architects and designers have often used computational design techniques in their design process, even without "computers", from designing spaces which activate at the instant of the solstice sunrise, to creating geometrically complex and structurally innovative cathedrals. Designing with rules and variables can lead to solutions which satisfy the design criteria and may result in interesting and unanticipated models. Computational design is a process of designing and a way of thinking; contemporary tools can promote and enhance this process. Algorithmic and parametric modeling (and thinking) can be powerful processes in design, and particularly in working with complex geometry and addressing project constraints and analytical and data-driven design. This paper describes these methods and provides examples of their use on projects at Skidmore, Owings & Merrill.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_097
id ecaade2010_097
authors Kontovourkis, Odysseas
year 2010
title Computer-Generated Circulation Diagrams in Macro-Scale Design Investigation
doi https://doi.org/10.52842/conf.ecaade.2010.623
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.623-632
summary This paper demonstrates an ongoing research investigation, which is the continuation of the author’s doctoral research on a computer-based design approach that is used for the generation of circulation diagrams, and the spatial organization of functional areas in macro-scale design level. The paper introduces a computer program that is based on the idea of particle behavior modeling. The program simulates the human movement behavior in real time and in parallel, based on simple rules of interaction between particles. The model is called a ‘virtual force’ model, since the interaction between particles, and hence human movement behavior modeling, is achieved by using various forces that are acting upon each particle. Any changes on the rules of interaction can produce different results, allowing architects to investigate various design possibilities and study the human movement behavior in different design case studies. In this paper the idea of modeling such movement behavior is investigated and developed further, in order for it to be used for the design of circulation systems, and to suggest solutions to problems that occur in public areas of cities.
wos WOS:000340629400067
keywords Circulation diagrams; Human movement behavior; Macro-scale design
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2023_395
id caadria2023_395
authors Luo, Jiaxiang, Mastrokalou, Efthymia, Aldaboos, Sarah and Aldabous, Rahaf
year 2023
title Research on the Exploration of Sprayed Clay Material and Modeling System
doi https://doi.org/10.52842/conf.caadria.2023.2.231
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 231–240
summary As a traditional building material, clay has been used by humans for a long time. From early civilisations, to the modern dependence on new technologies, the craft of clay making is commonly linked with the use of moulds, handmade creations, ceramic extruders, etc. (Schmandt and Besserat, 1977). Clay in the form of bricks is one of the oldest building materials known (Fernandes et al, 2010). This research expands the possibilities offered by standardised bricks by testing types of clay, forms, shapes, porosity, and structural methods. The traditional way of working with clay relies on human craftsmanship and is based on the use of semi-solid clay (Fernandes et al., 2010). However, there is little research on the use of clay slurry. With the rise of 3D printing systems in recent years, research and development has been emerging on using clay as a 3D printing filament (Gürsoy, 2018). Researchers have discovered that in order for 3D-printed clay slurry to solidify quickly to support the weight of the added layers during printing, curing agents such as lime, coal ash, cement, etc. have to be added to the clay slurry. After adding these substances, clay is difficult to be reused and can have a negative effect on the environment (Chen et al., 2021). In this study, a unique method for manufacturing clay elements of intricate geometries is proposed with the help of an internal skeleton that can be continuously reused. The study introduces the process of applying clay on a special structure through spraying and showcases how this method creates various opportunities for customisation of production.
keywords Spray clay, Substructure, 3D printing, Modelling system, Reusable
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
doi https://doi.org/10.52842/conf.caadria.2013.209
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
wos WOS:000351496100021
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2010_343
id sigradi2010_343
authors Segre, Roberto;Leitão de Souza Thiago; José Barki
year 2010
title A reconstrução de um olhar: modelagem tridimensional das antigas rotundas dos Panoramas do Rio de Janeiro [Rebuilding a look: three - dimensional modeling of Rio de Janeiro`s Panoramas roundabouts]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 343-346
summary This article intends to highlight and analyze the main differences between visitors’ spacial experiences of the panoramas of the old rotundas in Rio de Janeiro, offering the possibility of “re - constructing” them digitally. To do this it is necessary to draw up three - dimensional digital models to search for a full understanding of its internal and external spatial systems based on the descriptions of visitors and the interpretation of prints and original drawings of panoramas by 19th century architects.
keywords panoramas; digital panoramas; multimedia; 3D models; city history
series SIGRADI
email
last changed 2016/03/10 10:00

_id ascaad2010_271
id ascaad2010_271
authors Sharkasi, Nour; Ramzi Hassan and Caroline M. Hagerhal
year 2010
title Presence in Virtual Cave
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 271-278
summary Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of immersion could be reached. Using VR to visualize sites and places from the past, presents and future is widely acknowledged. This study is making use of a recently installed U-Cave theatre at Birzeit University (BZU) in Palestine and a Con-Cave VR theatre at the Norwegian University of Life Sciences (UMB).In the study, we test hypotheses connected to presence in virtual reality environments, using the case of historical sites. Historical sites in general are important for reasons of cultural identification and environmental integrity. In many historical sites, it is difficult for a layperson to read and understand the meaning of the site, for that the remaining ruins don’t provide enough information. This study will contribute to improving the public understanding for historical sites by unfolding the role of Virtual Reality to overcome the harsh reality of many damaged historical sites. The story-line of the site can be easily portrayed by re-constructing the original site in a virtual environment. The study also elaborates on the enriched sense of presence made possible by implementing different levels of details in the VR environment. Presence in VR environments is usually defined as “being there”, with high consideration of the physical ether of the virtual environment, the definition confines attention to the sensation of place. This study calls for expanding the attention to the dimension of time that is made possible by innovative design of VR environment. The study argues that virtual reality technology does not only provide a 3-D experience to subjects, it can also add a fourth dimension by conveying the unconsciousness of man from the meanwhile moment to a different timeframe. Based on the current knowledge on presence in virtual environments, we will use a questionnaire to measure subjective presence for the two VR theatre systems. The study will make use of the following factors in order to determine the degree of presence in the virtual environment: (1) naturalness of interface design and involvement, (2) control and interaction, (3) quality of technical capabilities, and (4) negative effects. The outcome of the study will verify or falsify some of the following hypotheses: • There is a correlation between modeling techniques and presence. The perception of the visual experience differs between traditional media and an immersive VR environment. • A presentation of a historical site in a VR-Cave environment will increase our subject’s awareness of the identity of the historical site. • The presence level is correlated to previous real exposure. Subjects who had been to a ruined historical site in real life, would experience higher level of presence toward the VR presentation than those who had not been to the historical site in reality. • Because of the display enclosure surround effect, it is believed that presence in a Con-Cave would be higher than of U-Cave VR environment.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:47

_id acadia10_000
id acadia10_000
authors Sprecher, Aaron; Yeshayahu, Shai and Lorenzo-Eiroa, Pablo (eds.)
year 2010
title ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture
doi https://doi.org/10.52842/conf.acadia.2010
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), 411 p.
summary The ACADIA 2010 conference will focus on the changing nature of information and its impact on architectural education, research and practice. With the ever-increasing integration of information technologies in the design laboratory, the discipline of architecture has changed profoundly in recent years. The emerging fields of digital fabrication, generative and evolutionary modeling among others, are now at the core of investigations in a growing community of digital design practitioners and researchers. ACADIA 2010 will explore the ways designers, architects, engineers and scientists collect, analyze and assemble information through computational systems that redefine the notions of design performance and optimization, evolutionary and responsive models. These notions are today inherently related to the possibilities and limitations offered by our increasing computational capabilities, and the way information shapes relations between the human, the environment, and the machine. ACADIA 2010 will gather leading practitioners, theorists, and researchers who will examine the relation that architecture has with technology and information, and how the latter propels today’s most innovative design experimentations and research. The conference will be centered on a series of peer-reviewed paper sessions and a groundbreaking exhibition including peer-reviewed projects.
series ACADIA
email
last changed 2022/06/07 07:49

_id ascaad2010_261
id ascaad2010_261
authors Steinø, Nicolai
year 2010
title Parametric Thinking in Urban Design
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 261-270
summary The paper states that most applications of parametric modeling to architecture and urban design fall into one of two strands of either form for form’s sake, or the negotiation of environmental concerns, while approaches which allow scenarios to be easily tested and modified without the application of complex and expensive technologies are mostly absent, although they seem appropriate in urban design. A survey of existing approaches confirms the statement, and an example of the application of basic knowledge of geometry and parametric thinking to urban design forms the argument of the paper. The pros and cons of this simple approach is discussed, and the paper concludes, that while it does not represent a suitable solution in all cases, it fills a gap among the existing approaches to parametric urban design.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_340
id acadia10_340
authors Tamke, Martin; Riiber, Jacob; Jungjohann, Hauke
year 2010
title Generated Lamella
doi https://doi.org/10.52842/conf.acadia.2010.340
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 340-347
summary The hierarchical organization of information is dominant in the setup of tectonic structures. In order to overcome the inherent limitations of these systems, self-organization is proposed as a means for future design. The paper exemplifies this within the research project “Lamel la Flock”. The research takes its point of departure in the structural abilities of the wooden Zollinger system: a traditional structural lamella system distributed as a woven pattern of interconnected beams. Where the original system has a very limited set of achievable geometries our research introduces an understanding of beam elements as autonomous entities with sensorymotor behaviour. By this means freeform structures can be achieved Through computation and methods of self-organization, the project investigates how to design and build with a system based on multiple and circular dependencies. Hereby the agent system negotiates between design intent, tectonic needs, and production. The project demonstrates how real-time interactive modeling can be hybridized with agent–based design strategies and how this environment can be linked to physical production. The use of knowledge embedded into the system as well as the flow of information between dynamic processes, Finite Element Calculation and machinery was key for linking the speculative with the physical.
keywords agent based systems, digital fabrication, aware models, wooden structures, industrial collaboration, 1:1 demonstrator
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id sigradi2010_399
id sigradi2010_399
authors Trajano, de Arruda Anna Karla; Leão de Amorim Arivaldo
year 2010
title Heritage information system: tecnologias digitais aplicadas ao planejamento e gestão de intervenções urbanas_um modelo conceitual
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 399-402
summary This article discusses the development of GIS technologies applied to the management of sets of historical sites and single buildings, what is called in international literature HIS, or heritage information systems. With HIS it is possible to represent a historical site through a map or a DTM, which associate attributes from the historical buildings. For the conceptual modeling ontological studies were adopted to define the concepts and relationships with the application’s domain. The software ArcGIS was adopted as the development tool for the HIS, as well as the geographic database that stores the base map.
keywords urban interventions; architectural documentation; GIS (geographic information system); HIS (heritage information system);ontology.
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2010_219
id ecaade2010_219
authors Tuncer, Bige; Sariyildiz, Sevil
year 2010
title Facilitating Architectural Communities of Practice
doi https://doi.org/10.52842/conf.ecaade.2010.707
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.707-716
summary An architectural community of practice is formed by designers working together on a common goal. Members of this community share a common professional language where the vocabulary of this language represents a shared understanding. Members of a community of practice operate both by recording common knowledge into documents and by actively participating in social processes in order to personally contextualize this recorded knowledge. ArcIMap is a framework, consisting of a method and a computational model, that facilitates communities of practice to acquire, represent, share and reusedesign information and knowledge, and targets the creation of situated digital environments where teams of designers communicate and collaborate using this information and knowledge. This paper describes ArcIMap, its background, and one of its implementations for a community of practice working on an urban renewal project in an educational context.
wos WOS:000340629400076
keywords Community of practice; Correspondence; Complex information structure; Information modeling; Urban design
series eCAADe
email
last changed 2022/06/07 07:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 22HOMELOGIN (you are user _anon_345445 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002