CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 24

_id sigradi2017_078
id sigradi2017_078
authors Brandão, Filipe; Ricardo Correia, Alexandra Paio
year 2017
title Rhythms of Renewal of the City
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.534-540
summary In the last few years, building renovation has gained an unprecedented relevance in Portugal, yet it is an asymmetric and urban phenomenon for the study of which, in space and in time, traditional statistic tools have limitations. Using computational tools, it is possible to generate maps that correlate building permits georeferenced data and their processing time. Using Lisbon City Hall database of planning applications and georeferenced vector information, two approaches are developed to represent the internal dynamic of renewal of the city between 2010 and 2016. These maps can be useful to improve the accessibility of planning information to citizens.
keywords Urban renewal; Building renovation; Lisbon; Time; Representation
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia10_372
id acadia10_372
authors Dierichs, Karola; Menges, Achim
year 2010
title Material Computation in Architectural Aggregate Systems
doi https://doi.org/10.52842/conf.acadia.2010.372
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 372-378
summary Aggregates are defined as large amounts of elements being in loose contact. In architecture they are mainly known as an additive in concrete construction. Relatively few examples use aggregates in their unbound form as an architectural material system in their own right. The investigation of potential architectural applications however is both a very relevant and unexplored branch of design research. Loose granular systems are inherently different from other architectural construction systems. One of the most decisive distinctions lies in the way information on those granular architectural systems is being generated, processed, and integrated into the design process. Several mathematical methods have been developed to numerically model granular behaviour. However, the need and also the potential of using so-called ,material’ computation is specifically relevant with aggregates, as much of their behaviour is still not being described in these mathematical models. This paper will present the current outcome of a doctorate research on aggregate architectures with a focus on information processing in machine and material computation. In the first part, it will introduce definitions of material and machine computation. In the second part, the way machine computation is employed in modelling granulates will be introduced. The third part will review material computation in granular systems. In the last part, a concrete example of an architectural aggregate model will be explained with regard to the given definition of material computation. Conclusively a comparative overview between material and machine computation in aggregate architectures will be given and further areas of development will be outlined.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
doi https://doi.org/10.52842/conf.acadia.2010.103
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia10_250
id acadia10_250
authors Foged, Isak Worre; Poulsen, Esben Skouboe
year 2010
title Environmental Feedback and Spatial Conditioning
doi https://doi.org/10.52842/conf.acadia.2010.250
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 250-257
summary This paper illustrates responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Environmental Feedback, Hierarchical Systems, Information Processing, Homeostat
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia10_379
id acadia10_379
authors Geiger, Jordan; San Fratello, Virginia
year 2010
title Hyperculture: Earth as Interface
doi https://doi.org/10.52842/conf.acadia.2010.379
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 379-384
summary Digital Fabrication and Hybrid Interface: Lessons in Agriculture :abstract Two vitally important fields of work in architecture and computing—in digital fabrication methods and in the development of interfaces between digital and analog systems—can find new forms in their combination with one another. Moreover, a recent such experiment in the production of landscape rather than building not only suggests a number of implications for architectural work, but of ecological, economic and urban structures that underlie the projects’s visible formal and aesthetic orders. This project, “Hyperculture: Earth as Interface,” studied the potential outcomes of modifying a commonly employed information infrastructure for the optimization of agricultural production throughout most of America’s heartland; and that same infrastructure’s latent flexibility to operate in both “read” and “write” modes, as a means for collaborative input and diversified, shared output. In the context of industrialized agriculture, this work not only negotiates seemingly contradictory demands with diametrically opposed ecological and social outcomes; but also shows the fabrication of landscape as suggestive of other, more architectural applications in the built environment. The Hyperculture project is sited within several contexts: industrial, geographically local, ecological, and within the digital protocols of landscape processing known as “precision agriculture.” Today, these typically work together toward the surprising result of unvariegated repetition, known commonly as monoculture. After decades of monoculture’s proliferation, its numerous inefficiencies have come under broad recent scrutiny, leading to diverse thinking on ways to redress seemingly conflicting demands such as industry’s reliance on mass-production and automation; the demand for variety or customization in consumer markets; and even regulatory inquiries into the ecological and zoning harms brought by undiversified land use. Monoculture, in short, is proving unsustainable from economic, environmental, and even aesthetic and zoning standpoints. But its handling in digital interfaces, remote sensing and algorithmically directed fabrication is not.
keywords GPS, precision agriculture, digital landscape fabrication, interface, analog/digital systems, open source platform, digital fabrication, multi-dimensional scales
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2010_067
id ecaade2010_067
authors Guzik, Agata
year 2010
title Digital Fabrication Inspired Design: Influence of fabrication parameters on a design process
doi https://doi.org/10.52842/conf.ecaade.2010.227
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.227-235
summary Considering the use of a particular digital fabrication method, this research intends to look into the design-production relation and attempts to answer the question of how the manufacturing parameters can be integrated into the design process to facilitate the design-to-production communication. It is argued that the above is achievable through the application of a simulationbased algorithmic procedures derived from the inherent logic of a fabrication machine’s functionality. It has been studied through creation of two custom tools facilitating the design process – a library for the Processing programming language and a bespoke design procedure - both based on a functionality of the CNC milling machine. Finally, the conclusion is made that broader implementation of custom design procedures with underlying digital fabrication logic has a potential of altering the design process and facilitate the design-tofactory communication.
wos WOS:000340629400024
keywords Digital fabrication; Design process; Optimization; Genetic algorithm; CNC milling
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2013_228
id caadria2013_228
authors Gün, Onur Y. and Elliot E. Greenblatt
year 2013
title Tran[s] Quillity: The Dynamically Mediated Façade
doi https://doi.org/10.52842/conf.caadria.2013.955
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 955-964
summary Media façades grant infinitely many faces to a building and can change the architectural meaning of what a façade is. They can also help to transform the face of the building into an over-size communication device for public (Borras, 2010). Contemporary media façades mostly rely on the content of their screens, and only a small number of them physicality of the screen itself. Precedent building façades that incorporate moving componentsareunable to function as displays. In this paper we present a media façade design, titled“Tran[s]quillity”, in which we fuse reconfigurable building com-ponents with display technologies to achieve a unique design. As well as fulfilling the function of a regular media wall -as a crisp screen- we imagine Tran[s]quillity as a transformable kinetic sculpture that can act as a screen of physical depth to introduce greater functionality and interactivity. 
wos WOS:000351496100098
keywords Media, Façade, Kinetic, LED, Image processing, Digital, Design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia10_183
id acadia10_183
authors Ireland, Tim
year 2010
title Stigmergic Planning
doi https://doi.org/10.52842/conf.acadia.2010.183
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 183-189
summary This paper presents an application of swarm intelligence towards the problem of spatial configuration. The methodology classifies activities as discrete entities, which self-organise topologically through associational parameters: an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction, coupled with the problem of ‘loose’ rectangular geometric assembly. A concept model sniffingSpace (Ireland, 2009) developed in Netlogo (Willensky, 1999), which established the self-organising topological capacity of the system, is extended in Processing (Fry & Rea, 2009) to incorporate rectangular geometry towards the problem of planning architectural space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia10_203
id acadia10_203
authors Jaskiewicz, Tomasz
year 2010
title (In:)forming Interactive Architectural Systems, Case of the xMAiA Meta-model
doi https://doi.org/10.52842/conf.acadia.2010.203
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 203-210
summary This paper positions the domain of interactive architecture (iA) and searches for an appropriate model for structure and processing of information in the design and operation of such architecture. It is shown that there are different approaches to ways in which iA system models can be defined, each with numerous advantages and disadvantages. However, due to complexity of encountered problems, application of such models can be only partially validated by simulation and hence their design is inherently dependent on creation of operational and experiential full-scale prototypes of the systems these models represent. Another observation is the lack of correspondence between existing iA models and other contemporary models of computation for architectural geometry, fabrication and engineering. A meta-model for extensible multi-agent interactive architecture (xMAiA) is consequently proposed as a remedy to this situation. xMAiA meta-model is aimed to provide an open framework for integrated evolution, development and operation of interactive architectural systems. It delivers an extensible platform, in which diverse, project-specific models and approaches can be implemented, tested, and further evolved. Such a platform has the potential to empower agile development and operation of interactive architectural ecologies, as well as to substantially facilitate integration of creative design and experiential prototyping from day-1 of project design and development cycle. An example application conforming to the xMAiA meta-model is consequently presented and illustrated with a case study project performed in the university education context.
keywords multi agent systems, interactive architecture, responsive architecture, design tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id 62b9
id 62b9
authors Koutamanis, A.
year 2010
title Mobile information processing in architecture and building
source Multi-Science / ISBN 978-1-907132-17-9
summary This book outlines the applications of mobile devices such as smartphones and PDAs to architecture and building. It offers an overview of the possibilities and limitations of what is likely to become a major development in their field. The book addresses general use issues as well as specifically architectural applications - sketching, CAD, and project management. There is a critical overview of the reasons why one might use mobile devices for each specific purpose; of the possibilities and limitations of these devices; of the skills and facilities required for using them effectively and efficiently; and of the relation between mobile applications and general computerization in architectural practice (in terms of both technology and organisation).
series book
type normal paper
email
more http://www.multi-science.co.uk/mobile-info.htm
last changed 2011/04/21 07:30

_id ecaade2010_158
id ecaade2010_158
authors Kuo, Jeannette; Zausinger, Dominik
year 2010
title Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design
doi https://doi.org/10.52842/conf.ecaade.2010.651
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.651-657
summary Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
wos WOS:000340629400070
keywords Agent-based modeling; Cellular automata; Parametric urbanism; Neural network; Complexity; Genetic algorithm; Urban dynamics
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_142
id ecaade2010_142
authors Labelle, Guillaume; Nembrini, Julien; Huang, Jeffrey
year 2010
title Geometric Programming Framework: ANAR+: Geometry library for Processing
doi https://doi.org/10.52842/conf.ecaade.2010.403
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.403-410
summary This paper introduces a JAVA based library for parametric modeling through programming. From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depends on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations. We introduce key concepts of the library and show a use of the library within a form finding process driven by irradiance simulation.
wos WOS:000340629400043
keywords Processing; JAVA; Scene graph; Parametric modeling; Geometry
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_061
id ecaade2010_061
authors Mokhtar Noriega, Farid; Gaterman, Harald; Rayoon Alvarez, Enrique
year 2010
title Collaborative 3D Modelling and Printing: What You See Is Not Directly What You Get
doi https://doi.org/10.52842/conf.ecaade.2010.031
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.31-40
summary The aim of this collaborative 3D printing workshop is to define the production specifications, the teaching-learning pedagogical strategy aspects to help architecture students acquire: the basic competences of building representation, the pre and post processing of printing procedures (printing materials, paint, epoxy, accessories, etc...), defining the missing functions in BIM and Architectural Modelling software and determining the benefits of enhancing them for better 3D prototyping productivity. Two teams (A and B) adopted specific working scenarios based on real world printing jobs. Team A worked on an in-house scenario and Team B on an outsourcing scenario. Tasks successfully completed showed: the wide range of prototypes that could be produced in an architectural studio and the need for a collaborative network to organize the knowledge and good practices developed by research teams (professional or academic) involved in developing rapid prototyping for architecture. This knowledge network could be a discussion forum and a development partnership of 3D printing manufacturers and CAD/BIM software developers.
wos WOS:000340629400002
keywords Rapid prototyping; Collaborative 3d modelling; Knowledge bases; Software design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2010_111
id ecaade2010_111
authors Morello, Eugenio; Carneiro, Cla_udio; Desthieux, Gilles
year 2010
title The Use of Digital 3-D Information to Assess Urban Environmental Quality Indicators
doi https://doi.org/10.52842/conf.ecaade.2010.499
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.499-506
summary This paper anticipates the use of 3-D data for the environmental analysis of cities, aiming to provide useful tools for urban designers. The extraction of urban environmental quality (UEQ) indicators from 3-D information using innovative tools is presented. We will introduce our recent research about the implementation of computational tools for the analysis, evaluation and design of the urban space and compare results that can be obtained with different data sources. In particular, we are going to present the advantages of urban models generated from LiDAR data, by showing the case-study analysis of the measurement and quantification of urban vegetation indicators. Results show that the limitation to solar accessibility on roofs is not relevant for the case-study area. Moreover, a set of environmental and morphological indicators could inform urban designers for decision making processes about the distribution of vegetation inside the urban fabric.
wos WOS:000340629400054
keywords 3-D information; Urban environmental quality; 2.5-D digital urban surface model; LiDAR; Digital image processing
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2011_067
id caadria2011_067
authors Neisch, Paulina
year 2011
title Colour-code models: The concept of spatial network
doi https://doi.org/10.52842/conf.caadria.2011.707
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 707-716
summary The main goal for the architects or planners is to understand a perspective of the user. The foundation of the design process is to create buildings and environments, which will be both innovative and functional for all types of users, including adults and children. While planning the environments for children the particular aspects should be considered. The important questions are: What kind of contact does child have with the city, urban places and buildings? How does the child construct the picture of the city? What kind of urban or architectural spaces contributes to the relation that a child has with the environment? Most of the previous studies concentrating on creation of spaces for children have focused on the perspectives that have adults. According to CAADRIA 2010 paper, the objective of our study was to “learn about” (get to know the) children’s perception of everyday places. The main goal of the project was to define an appropriate tool for the design process. We identified three elements, which were considered to be the most important for child’s identification with environment: home, school, and the journey from home to school. For this purpose, children living in a residential community in Bangkok were surveyed. Contrariwise to the quantitative approach (Neisch, 2010), the concept of Colour – Code Models of space propose a qualitative development of this research – a graphic language which allow to understand the children’s spatial world, the novel way to analyze and present space, useful for educate architects and planners.
keywords Spatial network; perception and representation of environment; drawing processing; data analyses; design for children
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac20108407
id ijac20108407
authors Pasold, Anke; Isak Worre Foged
year 2010
title Function Follows Performance in Evolutionary Computational Processing-Vertical Evolution
source International Journal of Architectural Computing vol. 8 - no. 4, p. 525
summary As the title ‘Function Follows Performance in Evolutionary Computational Processing’ suggests, this paper explores the potentials of employing multiple design and evaluation criteria within one processing model in order to account for a number of performative parameters desired within varied architectural projects. At the core lies the formulation of a methodology that is based upon the idea of human and computational selection in accordance with pre-defined performance criteria that can be adapted to different requirements by the mere change of parameter input in order to reach location specific design solutions.
series journal
last changed 2019/05/24 09:55

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
doi https://doi.org/10.52842/conf.acadia.2017.512
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia10_299
id acadia10_299
authors Russo, Rhett
year 2010
title Information as Material: Data Processing and Digital Fabrication Technologies
doi https://doi.org/10.52842/conf.acadia.2010.299
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 299-304
summary This paper will examine the recent transformations to architectural drawing that are occurring in the presence :abstract of information based drawing procedures and their potential for new fabrication methods. The mathematical organization of information has resulted in a more systemic, intricate, and variable approach toward making things— characteristics that have historically been associated with manual forms of craft. The shift from a geometric to an information based paradigm is allowing a wide range of industries to more easily converge. Consequently, a much broader range of interdisciplinary fabrication processes are now available to architects and designers. This confluence of numerical based machinery in other fields is providing new possibilities for architects to visualize data using a broader range of materials and techniques.
keywords digital embroidery, information cascade, digital craft, fabrication, drawing, Processing
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2010_050
id caadria2010_050
authors Salim, Flora Dilys; Hugo Mulder and Jane Burry
year 2010
title A system for form fostering: Parametric modeling of responsive forms in mixed reality
doi https://doi.org/10.52842/conf.caadria.2010.531
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 531-540
summary This paper investigates the integration of mixed reality with parametric modeling. This supports the concept of Form Fostering, which goes beyond the traditional form finding. Form Fostering takes sensory input from the physical world to inform a parametric model. We will present a prototype of the system that we have developed, which includes the use of a Wii Remote, an Arduino processing board, servo actuators and a camera as haptic input and interaction devices for Form Fostering. The potential benefits of designing in mixed reality are significant since designers can get real-time feedback from both the physical context and from changing physical design constraints represented by virtual parametric relationships. In order to leverage seamless interaction and activity between the physical and the virtual world, it is invaluable to consider sensing as an input for design.
keywords Parametric modeling; mixed reality; responsive architecture; responsive form; physical interaction; form fostering
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1HOMELOGIN (you are user _anon_109815 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002