CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 442

_id sigradi2010_334
id sigradi2010_334
authors Martin, Kathi; KoSeoul Hyeong_Seok
year 2010
title The Imaginative Fashion Experience
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 334-337
summary Symptomatic of a good deal of our education, design, manufacturing, and product delivery mechanisms still grounded in 20th century traditions, much of the variety of expertise required for development of the most effective digital tools remains distinct and non - collaborative. This report describes an application utilized in multi - cultural fashion design and cultural heritage projects that may fundamentally change how we experience fashion and alter the way we manufacture clothes, conserve cultural artifacts, and educate the next leaders of multidisciplinary areas.
keywords virtual clothing, digital cultural heritage, interdisciplinary design collaboration, multi cultural design collaboration
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_218
id sigradi2010_218
authors Corbucci, Caldeira Marco Antonio; Silva José Reinaldo
year 2010
title A Collaborative Framework for Conceptual Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 218-221
summary Currently almost all complex products, including physical products as well as information - based products are developed through the interaction of many participants that work on different elements of project. This creates a need for increased adoption of information technology and computer - based communication tools to manage the entire process of product development. This work proposes a framework of a collaborative system to support conceptual design. This should provide a team environment in which to discuss, exchange knowledge and information, negotiate, and develop joint projects through intelligent interfaces in order to have more flexibility to design more efficiently and effectively.
keywords conceptual design, collaboration, collaborative systems
series SIGRADI
email
last changed 2016/03/10 09:49

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_117
id ecaade2010_117
authors Koenig, Reinhard; Thurow, Torsten; Braunes, Jo_rg; Tonn, Christian; Donath, Dirk; Schneider, Sven
year 2010
title FREAC: A Technical Introduction to a Framework for Enhancing Research in Architectural Design and Communication
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.445-451
doi https://doi.org/10.52842/conf.ecaade.2010.445
wos WOS:000340629400048
summary This paper describes a framework for a collaborative, dynamically modifiable product model called FREAC built for the purposes of experimental software development. When developing FREAC, we attempted to realise the following properties that are typically lacking in currently available commercial systems: first, a high degree of flexibility so that it is highly adaptable to the needs of different disciplines; second, the ability to seamlessly connect different tools; third, real-time concurrent modelling by different remote partners; fourth, the ability to save a record of the entire modelling process; fifth, dynamic extensibility both for software developers as well as for the end users of the respective tools.
keywords Software development; Experimental platform; Product model; Digital building model
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2010_135
id ascaad2010_135
authors Lostritto, Carl
year 2010
title Computation Without Computers
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 135-144
summary This work documents the implications of using physical media to teach digital design concepts, techniques, values and approaches. With the pedagogy and work of a seminar and studio across two Universities as test cases, this research seeks to prove that a parametric and algorithmic approach to architecture is most fruitfully understood as the connection between logic, mathematics and aesthetics. Students trace the indirect relationships between process and product so as to enable the application of these connections in a non-linear, exploratory and goal-flexible design process. The first phase of student work involves the creation of an image, constructed with ink or graphite on paper, that embodies a parametric aesthetic. Students are tasked articulating and performing operations, such as dividing a curve, packing shapes, and conditional transformations. Subsequently, students fabricate a surface-conscious model with modules that have the capacity to vary based on their grid parameter, using historically rooted techniques such as weaving, perforating, layering and tessellation. Digital fabrication and parametric modeling is then introduced, not as a means to a predefined end, but as another medium, capable of participating with manual techniques. As an example, a fabricated paper-based installation is generated with parametrically generating a cut-sheet, partially blind to its assembled manifestation. The hypothesis of this research is tested in more comprehensive projects that follow as environmental forces are resolved through dynamic and ambiguous visual and spatial conditions.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

_id caadria2010_009
id caadria2010_009
authors Rahaman, Hafizur and Beng-Kiang Tan
year 2010
title Interpreting digital heritage: considering the end-user’s perspective
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 93-102
doi https://doi.org/10.52842/conf.caadria.2010.093
summary Present virtual heritage projects are mostly focused either on ‘process’ or ‘product’ but rarely consider ‘user’ (end user’s perception of the content) with project contents predominantly developed with an ‘ocular-centric’ tendency. There is no significant interpretation method or principles for interpreting digital heritage unlike other disciplines such as archaeology. This paper argues that, for better interpretation and experience of a digital heritage site, a comprehensive interpretation method is required, which should address multicultural background of end-users and overcome the linearity and subjectiveness in content creation. This paper also argues that instead of pre-determined instructional sequences or descriptive interpretation, the interaction setting can be participatory and contributive, where the visitor and environment may interplay mutually with each other. As a methodology, ‘Interpretation’ is first conceptualized by assimilating definitions from heritage scholars and organizations. Notions of interpretation-practice and level of interaction were identified from reviewing some online digital heritage projects. By identifying weaknesses, this paper finally proposes a few suggestions for overcoming and possibly developing a comprehensive interpretation method for future digital heritage projects.
keywords Heritage interpretation; end user; digital heritage
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2011_091
id sigradi2011_091
authors Rodriguez Barros, Diana
year 2011
title Diseño de Productos y Modelado 3D Hiperrealistico. Un caso de enseñanza y práctica proyectual en entornos digitales [Product design and hyper realistic 3D model. A case of teaching and design practice in digital environments]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 411-414
summary We present a teaching experience carried out during the second quarter of 2010 in the Industrial Informatics 2 course of FAUD UNMdP Industrial Design Product oriented career, about three-dimensional and communication module. We tackle this practice, developed in the digital workshop environment, from the perspective of Design Thinking through an approach to the multidimensional implicit in the design process. The experience walked through the initial product selection and recognition of coding guidelines for design; redesign, 3D modeling and product prototyping; and result communicating. We consider have obtained multiple and original results to tackle, complement and resolve the design in virtual environments from the individual interests of students.
series SIGRADI
email
last changed 2016/03/10 09:59

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2010_042
id caadria2010_042
authors Celento, David
year 2010
title Open-source, parametric architecture to propagate hyper-dense, sustainable urban communities: parametric urban dwellings for the experience economy
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 443-452
doi https://doi.org/10.52842/conf.caadria.2010.443
summary Rapid developments in societal, technological, and natural systems suggest profound changes ahead if research in panarchical systems (Holling, 2001) is to be believed. Panarchy suggests that systems, both natural and man-made, rise to the point of vulnerability then fail due to disruptive forces in a process of ‘creative destruction.’ This sequence allows for radical, and often unpredictable, renewal. Pressing sustainability concerns, burgeoning urban growth, and emergent ‘green manufacturing’ laws, suggest that future urban dwellings are headed toward Gladwell’s ‘tipping point’ (2002). Hyper-dense, sustainable, urban communities that employ open-source standards, parametric software, and web-based configurators are the new frontier for venerable visions. Open-source standards will permit the design, manufacture, and sale of highly diverse, inter-operable components to create compact urban living environments that are technologically sophisticated, sustainable, and mobile. These mass-customised dwellings, akin to branded consumer goods, will address previous shortcomings for prefabricated, mobile dwellings by stimulating consumer desire in ways that extend the arguments of both Joseph Pine (1992) and Anna Klingman (2007). Arguments presented by authors Makimoto and Manners (1997) – which assert that the adoption of digital and mobile technologies will create large-scale societal shifts – will be extended with several solutions proposed.
keywords Mass customisation; urban dwellings; open source standards; parametric design; sustainability
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
doi https://doi.org/10.52842/conf.acadia.2011.186
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2018_204
id ecaade2018_204
authors de Oliveira, Maria Jo?o, Moreira Rato, Vasco and Leit?o, Carla
year 2018
title KINE[SIS]TEM'17 - A methodological process for a Nature-Based Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 561-570
doi https://doi.org/10.52842/conf.ecaade.2018.1.561
summary Architecture is the mediator between the Environment and Humans. Nature maximal performance and minimal resources creations are Humanity inspiration that led us to exceed structural, material, mechanisms, tools, systems and methods boundaries (Oxman, 2010).Nature are the Architect of the most reliable and sustainable systems. Looking into Nature's lessons, this paper presents a Nature-based design methodology conducted during Kine[SIS]tem'17 Shading Systems International Summer School, held by the ISCTE-Instituto Universitário de Lisboa, Portugal, between 19th - 30th June 2017. The methodology encompasses two main stages, one before and other during the Summer School. From a pre-definition of context constrains, a nature based design strategy, to a planning of the manufacture and construction still during the phase of development of the design, conducted the Summer School participants through a defined biomimetic process that achieved the construction of 1:1 scale prototype.
keywords Kinesis; Shading; System; Nature-based design
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia10_183
id acadia10_183
authors Ireland, Tim
year 2010
title Stigmergic Planning
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 183-189
doi https://doi.org/10.52842/conf.acadia.2010.183
summary This paper presents an application of swarm intelligence towards the problem of spatial configuration. The methodology classifies activities as discrete entities, which self-organise topologically through associational parameters: an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction, coupled with the problem of ‘loose’ rectangular geometric assembly. A concept model sniffingSpace (Ireland, 2009) developed in Netlogo (Willensky, 1999), which established the self-organising topological capacity of the system, is extended in Processing (Fry & Rea, 2009) to incorporate rectangular geometry towards the problem of planning architectural space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia10_286
id acadia10_286
authors Marble, Scott
year 2010
title Designing Design, Designing Assembly, Designing Industry
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 286-292
doi https://doi.org/10.52842/conf.acadia.2010.286
series ACADIA
type panel paper
email
last changed 2022/06/07 07:59

_id sigradi2010_185
id sigradi2010_185
authors Moema, Falci Loures; Lunardelli Cavallazzi Rosângela
year 2010
title Possibilidade IMAginal: projeto, repetição e devir [IMAginal possibility: design, repetitionand becoming]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 185-188
summary This paper seeks to provide opportunities to potentiate the creative dimensions of design in urban space. Our focus is on repetition as the basis for creative and imaginative processes. In this we focus on the work of the filmmaker Serguei Eisenstein and his studies of assembly and repetition, specifically in the film The Battleship Potemkin. Likewise, we highlight architect Bernard Tschumi’s Manhattan Transcript project and its reverberations in the design of Parc La Villette. Our continuous search is for the possibility of opening up urban design to a creative gesture through a “burst of reality”.
keywords design; urban space; repetition; assembly; imaginative
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2011_165
id ecaade2011_165
authors Riether, Gernot; Jolly, Knox
year 2011
title Flexible Systems: Flexible Design, Material and Fabrication: The AIA pavilion as a case study
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.628-634
doi https://doi.org/10.52842/conf.ecaade.2011.628
wos WOS:000335665500073
summary This paper is about the fabrication process of the DesCours pavilion, a project that was realized in the context of a graduate design studio in the Fall Semester of 2010. The assembly and construction process of the pavilion will be used to show how parametric software, such as Grasshopper can inform fabrication and material systems. The paper will explain the fabrication process of a pavilion in detail and make an argument for plastic as a material that not only responds to the malleable characteristic of digital tools but also to environmental issues.
keywords Design Build; Grasshopper; CNC; Parametric Design; Digital Fabrication; Plastic
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
doi https://doi.org/10.52842/conf.acadia.2017.512
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id ascaad2010_171
id ascaad2010_171
authors Schimek, H.; A. Meisel and T. Bogenperger
year 2010
title On Connecting Panels of Freeform Building Envelopes
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 171-178
summary As smooth geometric shapes are very tricky to manufacture with an overall great expense this paper presents a parametrical approach how to control the joint geometry within a framework of flat panels which approximate a freeform surface using discretization. Since timber has an excellent reputation as a sustainable and regenerative material plus the fact that timber can be perfectly processed with a large variety of tools including CNC milling machines we are using cross laminated timber boards (CLT) with large and heavy members. Hence that means dealing with high forces which require geometrically exact and often complex joints, which we want to push to a high degree of automation in the design process. We establish rules and constraints between all neighboring CLT-panels. That way we control a new connector system specially designed for non-standard CLT-joints. This paper documents the status of one aspect of an ongoing research project and will also give a preview to upcoming tasks including the production of a prototype structure.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:46

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

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