CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 451

_id ecaade2010_195
id ecaade2010_195
authors Leitão, António; Cabecinhas, Filipe; Martins, Susana
year 2010
title Revisiting the Architecture Curriculum: The programming perspective
doi https://doi.org/10.52842/conf.ecaade.2010.081
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.81-88
summary Nowadays, programming is quickly becoming part of the tool chest of the modern architect. Unfortunately, the architecture curriculum does not yet recognize its importance and usefulness or uses inadequate languages or programming environments to teach it. In this paper we argue that it is necessary to include computer science courses in the architecture curriculum and that these courses should be tailored to the needs of the architects. To help achieve this goal, we propose VisualScheme, an interactive programming environment that accompanies the architect from the learning phases to the advanced uses and that can be explored in pedagogic, research, and industry settings.
wos WOS:000340629400008
keywords Generative design; Programming; Teaching; Computer-aided-design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_017
id ecaade2010_017
authors Hemsath, Timothy L.
year 2010
title Searching for Innovation Through Teaching Digital Fabrication
doi https://doi.org/10.52842/conf.ecaade.2010.021
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.21-30
summary The use of digital fabrication in the discourse and education of architectural students has become a common skill in many schools of architecture. There is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, programming and fabrication knowledge in student education. The relevance of fabrication tools for architecture and design education goes beyond mere competence and can pursue innovation in what Branko Koleravic (2003) observed, “The digital age has radically reconfigured the relationship between conception and production, creating a direct digital link between what can be conceived and what can be built through “file-to-factory” processes of computer numerically controlled (CNC) fabrication”. However, there has been very little written about what students are actually learning through digital fabrication courses and the relevance of the skills required for innovation in the field of digital fabrication.
wos WOS:000340629400001
keywords CAD; CAM; Pedagogy; Curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2010_214
id ecaade2010_214
authors Lemberski, David; Hemmerling, Marco
year 2010
title Mixer Modeling – An Intuitive Design Tool: Using a hardware controller to actuate parametric design software
doi https://doi.org/10.52842/conf.ecaade.2010.453
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.453-458
summary Music and architecture share not only phenomenological similarities in relation to their characteristics - like volume, timbre, tone pitch, instrumentation vs. geometry, materiality, light ambiance or perspective - but imply as well comparability in the process of creation. The investigation of digital tools that cross borders between music and architecture was the starting point for the research project „Mixer Modeling“. Against this background the paper discusses the transformation of a musical composition controller into an intuitive design tool for the generation of architectural geometries. In the same amount that the use of a MIDI-controller increases the degrees of freedom for the simultaneous activation of various parameters the definition of geometric dependencies on the level of visual programming become more important for the resulting geometry.
wos WOS:000340629400049
keywords Intuitive design tool; Parametric design; Music and architecture; Hardware controller; MIDI; Visual programming; Human-computer interaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadiaregional2011_011
id acadiaregional2011_011
authors Carraher, Erin
year 2011
title Parameters of a Digital Design Foundation
doi https://doi.org/10.52842/conf.acadia.2011.x.l3h
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Students can begin utilizing the computer as a tool in the first year of their education in the same way they begin drawing, modeling, and diagramming as a basis for developing progressively deeper understandings of the capabilities and limitations of these instruments and their particular roles within the process of design. This hypothesis is being tested in Virginia Tech’s School of Architecture + Design over the course of the 2010-11 academic year by seeding a series of digital workshops into the beginning design curriculum.
series ACADIA
last changed 2022/06/07 07:49

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2010_73
id sigradi2010_73
authors Hunold, Lara Arthur; Gorge Canella Eduardo; Giacaglia Marcelo Eduardo; Corrêa Norberto; Moura da Silva
year 2010
title Brinquedos, modelos: uma atividade lúdica se transforma em curricular com apoio das novas tecnologias de fabricação digital [Toys, models: a fun activity becomes curriculum, supported by new digital fabrication technologies]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 73-76
summary This research seeks to assess the use of digital fabrication of toys reusing wood from earlier models produced in undergraduate courses in architecture and design. Froebel (2002) discusses the pedagogical application of blocks of wood that he created, inspired by the information that the architect Frank Lloyd Wright was influenced in his childhood by playing with toy blocks. Among other authors, we found a catalog from the Aladdin factory that is owned by Uruguayan modern artist Torres Garcia. The research aimed to recreate similar educational toys within a context of global crisis and interest in sustainability.
keywords design education; design methodology; digital fabrication
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
doi https://doi.org/10.52842/conf.acadia.2011.372
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ascaad2010_179
id ascaad2010_179
authors Jones, Charles; Kevin Sweet
year 2010
title Over Constrained
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 179-188
summary Parametric software has fundamentally changed the way in which architecture is conceptualized, developed and even constructed. The ability to assign parameters or numeric variables to specific portions of a project has allowed designers the potential to test variations of their design. Small changes to a single parameter can have an exponential effect on the designed object and alter its appearance beyond original preconceptions in both positive and negative ways. Parametric software also has the ability to constrain or restrict geometry to set values, parameters or conditions. This has the benefit of allowing portions of a form to remain constant or unchanged while simultaneously allowing for a great degree of flexibility in response to a design intent. Constraining portions of a design allows architects to respond to existing or unalterable conditions by ""locking down"" information within a project and then explore those portions that can change more freely. This programmed relationship between the parameter and the form, once established, can give the illusion of minimal effort for maximum output. The ease in which geometrical form can be altered and shaped by a single variable can mislead beginning designers into thinking that the software makes these relationships for them. What is hidden, is the programming or connections needed between the parameters and the geometry in order to produce such dramatic change. Finally, thinking parametrically about design reintroduces the concept of a rigorous, intent driven, fabrication oriented practice; a practice lost in a digital era where the novelty of new tools was sufficient to produce new form. Because parametric models must have established relationships to all parts of the design, each component must have a purpose, be well thought out, and have a direct relationship to a real world object. The introduction of parametric design methodologies into an architectural pedagogy reestablishes architectural praxis in an academic setting. Students are taught to design based on creating relationships to connected components; just as they would do in a professional architectural practice. This paper outlines how Digital Project – a parametric based software – was introduced into an academic setting in an attempt reconnect the ideologies of academia with the practicalities of professional practice. In order to take full advantage of Digital Project as a parameter based software, a project that creates modular, flexible geometries was devised. Produced over one semester, the project set out to find ways of controlling designed geometry through variable parameters that allowed the initial module to be instantiated or replicated into a wall condition: maintaining a unified whole of discrete components. This paper outlines this process, the results and how the outcomes demonstrates the parametric ideologies described above.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ijac20108104
id ijac20108104
authors Kotnik, Toni
year 2010
title Digital Architectural Design as Exploration of Computable Functions
source International Journal of Architectural Computing vol. 8 - no. 1, 1-16
summary In recent decades, new methodologies have emerged in architectural design that exploit the computer as a design tool. This has generated a varied set of digital skills and a new type of architectural knowledge. However, up to now, a theoretical framework is missing that would allow for a comprehensive pedagogical agenda for the teaching of digital design in architecture. The present paper offers an attempt towards such a theoretical grounding based on the concept of computable functions. This approach results in an abstract and formal perspective on digital design that enables a grouping of contemporary digital design methods and an understanding of their logical relationship. On a theoretical level, it opens a path for the study of the mechanism that facilitates the transfer of concepts from various scientific disciplines into architecture.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_104
id ecaade2010_104
authors Mark, Earl
year 2010
title Optimizing Solar Insolation in Transformable Fabric Architecture: A parametric search design process
doi https://doi.org/10.52842/conf.ecaade.2010.461
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.461-470
summary A design studio and a parallel research project focused on transformable fabric architecture. To facilitate a part of this work, computer based shape generation tools were used to optimize the placement of thin-film photovoltaic cells onto a transformable roof structure. In addition, the tension membrane fabric is rigged in a way that is similar to a sailing boat. The fabric is set into position by winches and cables. The winches are hand-operated so as to lower the overall energy cost. The initial computer models proceeded concurrently with the mockup of small-scale physical prototypes. In addition, the author used an open source programming language to implement a particle spring real time simulation of the fabric shapes. The simulation included a three-dimensional graphical representation of solar insolation and helped to further determine the physical geometry of the project. One of the goals was to evaluate whether larger transformations to the structure as a whole or smaller movements in the fabric would help to optimize the solar insolation benefits. As the examination of potential forms narrowed down to classical saddle shapes, the practical details of rigging the fabric imposed further limitations on its transformable nature. This paper is focused on how modeling with ad hoc tools and especially real-time computer simulation influenced the direction of the work.
wos WOS:000340629400050
keywords Transformable fabric architecture; Parametric design; Thin-film photovoltaic cells; Animation; Simulation
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2010_025
id caadria2010_025
authors Meyboom, Annalisa; Jerzy Wojtowicz and Greg Johnson
year 2010
title ROBO studio: towards architectronics
doi https://doi.org/10.52842/conf.caadria.2010.259
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 259-268
summary Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects – kinetic architecture on control systems – challenge our understanding of what our built environment could be.
keywords Architecture; mechatronics; robotics; kinematics; design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

_id sigradi2010_55
id sigradi2010_55
authors Monteiro, de Menezes Alexandre; Silva Viana Maria de Lourdes; Pereira Junior Mário Lucio; Palhares Sérgio Ricardo
year 2010
title A adequação (ou não) dos aplicativos BIM às teorias contemporâneas de ensino de projeto de edificações [The sufficiency (or not) of BIM apps to contemporary theories of architecture project teaching]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 55-57
summary Two Brazilian academic laboratories at UFMG explored processes for conceptual creation and development of digital guidebooks about architectural drafting design and practice of environmental accessibility for all. It is expected that students may achieve high critical and creative perspectives about knowledge construction in real life contexts by using digital interactive multimedia. This software package allows users to learn freely, at their own pace or location at any time, in a sequence of instruction units. In order to improve students’ autonomy in acquiring learning skills, a new, interdisciplinary, culture seems to push the curriculum beyond conventional techniques.
keywords architectural drafting; digital interactive instruction; environmental accessibility; multimedia
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_77
id sigradi2010_77
authors Morais, Paschoalin Daniel; Pratschke Anja
year 2010
title Espelho, espelho meu: processo colaborativo de projeto em experiência didática suportada por aplicativo Wiki [Mirror, mirror: a collaborative process of teaching experience, supported by a Wiki app]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 77-80
summary This article is part of the thematic didactics / curriculum of the XVI International Congress of the Iberoamerican Society of Digital Graphics, SIGRADI, and focuses on the report of an academic exercise of collaborative design processes in architecture. The exercise explores the establishment of diverse collaborative organization modes among the participants, and the utilization of both analogical and digital resources in a hybrid design process, whose progress could be followed by a Wiki Interface.
keywords design process; collaboration; didactic experience; hybrid design practices; Wiki.
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2015_203
id caadria2015_203
authors Nakapan, Walaiporn
year 2015
title Challenge of Teaching BIM in the First Year of University
doi https://doi.org/10.52842/conf.caadria.2015.509
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 509-518
summary This paper presents an experience about BIM curriculum from Faculty of Architecture, Rangsit University, which has been implemented since 2010. Our approach is to introduce BIM into the first year architectural design curriculum both as a tool and as a new way to practice design. The objective of this paper is to identify problems encountered from the class and typical misconceptions about BIM curriculum based on our experience. Problems encountered are 1) The need to boost students’ attention, 2) The lack of acceptability criteria of the students’ design flaws, 3) The lack of BIM Guideline to be used in the curriculum, and 4) The need to grow the BIM thinking in other advanced studios. Typical misconceptions identified are 1) BIM is just another design tool 2) Traditional design process can be used in a BIM design studio, and 3) BIM limits creativity. Finally, we propose how to improve the curriculum and compare the BIM design process to traditional design process.
keywords BIM; Curriculum; Education.
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

_id ijac20108303
id ijac20108303
authors Rafael, Urquiza S.
year 2010
title Parametric Performative Systems: Designing a Bioclimatic Responsive Skin
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 279-300
summary This paper assumes the façade as an innovative element of interaction between the inside and the outside: the architectural skin. As in nature, one of its most significant functions is the energy exchange with the environment. Similarly, efficiency increases by passive and active responses to climate conditions and site orientation. This research explores the potential of parametric techniques, programming and digital manufacturing, to design and build a Bioclimatic Responsive Skin (BRS). Firstly, we designed a bio-component applicable to any surface due to its parametric nature. Secondly, we fabricated two non-reactive working prototypes to study the manufacturing and construction details. Thirdly, we integrated the physical and the digital interfaces by using Generative Components™, Arduino, and Ubimash to generate a kinetic responsive model. This prototype was presented at SmartGeometry Workshop and Conference 2010. Finally, Lem3a architecture used this BRS in a real design project for a Sustainable house in New Hope, PA.
series journal
last changed 2019/05/24 09:55

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