CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 297

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2010_189
id ascaad2010_189
authors Allahaim, Fahad; Anas Alfaris and David Leifer
year 2010
title Towards Changeability
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 189-200
summary Many buildings around the world have undergone successive changes over their life cycles. Regardless of the type or size of a building there are usually requirements for change due to several unanticipated forces and emerging uncertainties that act upon them. These changes might be in the building’s spatial, structural or service systems. This can be due to changes in the needs of occupants, the market demand or technological advances. Although buildings undergo change, current design practice does not address this and buildings are still designed as if they will remain static. This paper proposes an Adaptable Buildings Design (ABD) Framework to address the issue of adaptability in building design. Using this methodology uncertainties and future changes are first identified. To increase the building’s longevity, flexibility options are embedded and design rules are formulated to trigger these options when necessary. The value of adaptability is then assessed by implementing several simulations using Real Options Analysis (ROA). To demonstrate the approach, the ABD is applied to a multi-use commercial building case study. Flexibility is embedded in the building’s design across several systems allowing it to change and evolve over time based on a set of design rules. The buildings adaptability is then assessed using ROA. Positive results demonstrate the strength of the proposed methodology in addressing future change and uncertaintie.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia10_125
id acadia10_125
authors Andersen, Paul; Salomon, David
year 2010
title The Pattern That Connects
doi https://doi.org/10.52842/conf.acadia.2010.125
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 125-132
summary While patterns have a spotty history in architecture, their definitions and uses in other fields offer new possibilities for design. This paper examines those definitions and uses—including theories put forward by architectural theorist, Christopher Alexander; art educator, Gyorgy Kepes; chemist, Ilya Prigogine; and anthropologist, Gregory Bateson. Of particular interest is the shift from eternal, essential, universal, and fundamental patterns to fleeting, superficial, specific, and incidental versions. While endemic to many contemporary architectural practices, this multifaceted view of patterns was anticipated by Bateson, who saw them as agents of evolution and learning. His desire to combine redundancy and noise offers architects new ways to understand patterns and use them to link form and information, matter and thought.
keywords pattern, Bateson, evolution, noise, redundancy, feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2010_47
id sigradi2010_47
authors Angulo, Antonieta; Mounayar Michel
year 2010
title Virtual Sets: A Mixed Reality Application for an Old Practice
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 47-50
summary This paper chronicles the implementation of state - of - the - art virtual set technology through the teaching of an independent study course at Ball State University. The paper describes the use of independent study formats as a means to initiate teaching of emergent media that does not fit neatly into specific academic silos. In addition to its learning potential this technology offers a new practice area for architects and designers that have an understanding of communication studies and space design at the crossroads of imagination. The creative realm for new emergent media and markets requires new teaching formats, opportunities and challenges for future implementation.
keywords virtual sets, design communications, 3D modeling, design, mixed reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2010_196
id ecaade2010_196
authors Augustynowicz, Edyta; Sixt, Stefanie; Georgakopoulou, Sofia
year 2010
title Attractive City - An Interactive City Generator
doi https://doi.org/10.52842/conf.ecaade.2010.379
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.379-387
summary The Attractive City Generator is an interactive installation with which users can create or rearrange virtual cities by placing and moving physical objects. Through the set of simple inputs that the users provide and which represent city areas, landscapes or landmarks, the ACG is capable of creating complex and growing cities. In addition, a plethora of factual feedback on these cities is calculated. Becoming physically involved enhances the learningprocess and increases the user’s interest. The users are drawn to the colourful and simple interface. Due to the practical feedback that the city returns, the users can feel more attached to the city they have created. A dynamic dialogue is formed between the city and its creators, that involves the wishes of the users versus the needs of the virtual city, the practical interaction on the table versus the theoretical calculations taking place inside the computer, the physical input versus the digital output.
wos WOS:000340629400040
keywords Interactivity; City planning; Human-computer interface; L-system; Developmental models
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2021_110
id caadria2021_110
authors Bao, Ding Wen, Yan, Xin, Snooks, Roland and Xie, Yi Min
year 2021
title SwarmBESO: Multi-agent and evolutionary computational design based on the principles of structural performance
doi https://doi.org/10.52842/conf.caadria.2021.1.241
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 241-250
summary This paper posits a design approach that integrates multi-agent generative algorithms and structural topology optimisation to design intricate, structurally efficient forms. The research proposes a connection between two dichotomous principles: architectural complexity and structural efficiency. Both multi-agent algorithms and Bi-directional evolutionary structural optimisation (BESO) (Huang and Xie 2010), are emerging techniques that have significant potential in the design of form and structure.This research proposes a structural behaviour feedback loop through encoding BESO structural rules within the logic of multi-agent algorithms. This hybridisation of topology optimisation and swarm intelligence, described here as SwarmBESO, is demonstrated through two simple structural models. The paper concludes by speculating on the potential of this approach for the design of intricate, complex structures and their potential realisation through additive manufacturing.
keywords Swarm Intelligence; Multi-agent; BESO (bi-directional evolutionary structural optimisation); Intricate Architectural Form; Efficient Structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia10_263
id acadia10_263
authors Beaman, Michael Leighton; Bader, Stefan
year 2010
title Responsive Shading | Intelligent Façade Systems
doi https://doi.org/10.52842/conf.acadia.2010.263
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 263-270
summary As issues of sustainability gain traction for architects, methodologies for designing, analyzing, and calibrating design solutions have emerged as essential areas of research and development. A number of approaches have been pursued with regard to embedding data into the design process, most fall into one of two approaches to research. The first approach is to mediate environmental impact at the level of applied technology; the second alters building methods and material construction, generating efficient energy use. However, few approaches deal with the crafting of relationships between information and performance on an architectural level. We will examine an approach focused on understanding how crafting relationships between information and design can move architecture towards achieving sustainability. In developing this approach, we created a data-driven design methodology spanning from design inception to construction. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. By contextualizing the solutions generated, we were able design though a set of specific and controlled responses rather than as a singular solution. Information utilization requires a new kind of craft that moves beyond instances into relationships and offers performance sensitive issues in design a focused trajectory. We applied this method to the research and development of a responsive shading structure built in conjunction with a thermal testing lab for two test locations – Austin, Texas (Figure. 1 and 2) and Munich, Germany. The following paper chronicles the design and construction at the Texas site over an academic semester.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2010_124
id ecaade2010_124
authors Ben Rajeb, Samia; Lecourtois, Caroline; Gue_na, Franc_ois
year 2010
title Operations of Conception in Architectural Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2010.687
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.687-695
summary This paper presents an ongoing research on computer supported collaborative design carried out by the ARIAM-LAREA laboratory at the Superior National School of Architecture of Paris-LaVillette. The aim of this research is to analyze computer mediated architectural design practices in order to identify the specific “operations of conception”. Two observations of architectural collaborative design supported by computer tool called “Studio Digital Collaboratif” have been conducted: one concerning collaboration between architects, in laboratory, the other one between architects and engineers in a real situation of design. Our analysis use two concepts to explain the collaborative conception in architecture: classes of operation of conception and operation of conception. They permit to identify the elementary operations of conception and pragmatic operations of collaboration. According to the first results it seems that classes of operation of conception are shared but operations of conception seem to be unshared.
wos WOS:000340629400074
keywords Collaborative design; Architecture; Cognitive operations of conception; Architecturology; CAD
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_333
id acadia10_333
authors Blough, Lawrence
year 2010
title Digital Tracery: Fabricating Traits
doi https://doi.org/10.52842/conf.acadia.2010.333
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 333-339
summary Recently, prototyping enabled by CNC technology has found its way into design practice where concepts can be quickly and economically tested through multiple design iterations that closely approximate the realities of oneto- one construction. This has lead to the promise of renewed research in tectonics and constructional techniques where the traditional concepts of craft and the joint, that were once married to the hand, can be rediscovered through the agency of mass customization. If we apply the lineage of the trait—a representational and cognitive tool to marry complex form with the exigencies of construction—pedagogical approaches can be developed that extend the current interest in intricate surface, structural morphology and geometry towards a robust materiality rooted in componentry, the joint, and part-to-whole relationships. This paper will introduce several threads from the twentieth century that have informed these tendencies in contemporary design practice, emerging from the well spring of Viollet-le-Duc. The thesis is supported by undergraduate model-based research employing digital design and fabrication techniques.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2017_078
id sigradi2017_078
authors Brandão, Filipe; Ricardo Correia, Alexandra Paio
year 2017
title Rhythms of Renewal of the City
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.534-540
summary In the last few years, building renovation has gained an unprecedented relevance in Portugal, yet it is an asymmetric and urban phenomenon for the study of which, in space and in time, traditional statistic tools have limitations. Using computational tools, it is possible to generate maps that correlate building permits georeferenced data and their processing time. Using Lisbon City Hall database of planning applications and georeferenced vector information, two approaches are developed to represent the internal dynamic of renewal of the city between 2010 and 2016. These maps can be useful to improve the accessibility of planning information to citizens.
keywords Urban renewal; Building renovation; Lisbon; Time; Representation
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2010_276
id sigradi2010_276
authors Caballero, Henry; Hernández José Tiberio
year 2010
title Un ambiente de telecolaboración para el análisis de proyectos en arquitectura [Tellecollaboration environment for the analysis or architectural projects]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 276-280
summary This article presents a framework based on tele - collaboration (AccessGrid) to assist in project review tasks based on 2D images as project supports. The focus of the proposed environment is: the participation of all actors, the concept of “annotations” made by participants in a project, proposal comparisons (with their respective “annotations”) and the recording of these sessions for subsequent examination and analysis. Both online and in - room tests of this environment have been performed. This allows us to evaluate the benefits offered by both in terms of the attention and participation of assistants in the revision of the project, and illustrates the value of recording the “memory” from the sessions as material that may be used in the analysis of these important exercises.
keywords tele - collaboration, awareness, CSCW
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2010_221
id ascaad2010_221
authors Caramelo Gomes, Cristina
year 2010
title Humanising ICT to a Smarter Dwelling Environment
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 221-230
summary Dwelling environment is not intelligent if it does not include the concept of home. The emergence of ICT allowed new functions as well as new ways of performing the traditional ones. The need to be online does not remove the need of privacy and to print the site. New ways of living require rethinking dwelling typology to flexibility. Intelligent environments will appear to elevate the sense of home, where security, autonomy, independence, comfort and interaction will be crucial to promote a more qualified life. Technological solutions can be driven in different directions: energy efficiency; lightening and temperature control, video surveillance, access control, etc., assistive environments; entertainment solutions like home theater and professional ones; all have in common to conceive the environment that matches user’s expectancies, where human interaction and social participation emerge as crucial requirements.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_279
id ascaad2010_279
authors Celani, G.; L. Medrano; J. Spinelli
year 2010
title Unicamp 2030: A plan for increasing a university campus in a sustainable way and an example of integrated use of CAAD simulation and computational design strategies
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 279-286
summary The state university of Campinas, Unicamp, is a public university in upstate São Paulo, Brazil, ranked the second best in the country. It was founded in 1966, and its main campus started to be built in 1967, in the suburbs of Campinas, nowadays a two-million people city. The area of the campus is almost 3 million square meters (300 hectares), with a total built area of 522.000 m2 and a population of 40 thousand people - 30 thousand students, 2 thousand faculty members and almost 8 thousand staff members. The campus’ gross population density is 133 people per hectare. Less than 6% of the total campus area is presently occupied. The design of Unicamp's campus is based on concepts that were typical of the modern movement, with reminiscences of corbusian urbanism, in which preference is given to cars and buildings are spread apart on the territory, with little concern to the circulation of pedestrians. The standard building type that has been built on campus since the 1970's is based on non-recyclable materials, and has a poor thermal performance. Unicamp is expected to double its number of students by the year 2030. The campus density is thus expected to grow from 600 people per hectare to almost 1,000 people per hectare. The need to construct new buildings is seen as an opportunity to correct certain characteristics of the campus that are now seen as mistakes, according to sustainability principles. This paper describes a set of proposals targeting the increase of the campus' density in a sustainable way. The plan also aims at increasing the quality of life on campus and diminishing its impact on the environment. The main targets are: - Reducing the average temperature by 2oC; - Reducing the average displacement time by 15 minutes; - Increasing the campus' density by 100%; - Reducing the CO2 emissions by 50%. // In order to achieve these goals, the following actions have been proposed: Developing a new standard building for the university, incorporating sustainability issues, such as the use of renewable and/or recyclable materials, the installation of rainwater storage tanks, the use of natural ventilation for cooling, sitting the buildings in such a way to decrease thermal gain, and other issues that are required for sustainable buildings' international certifications. To assess the performance of the new standard building, different simulation software were used, such as CFD for checking ventilation, light simulation software to assess energy consumption, and so on. 1. Filling up under-utilized urban areas in the campus with new buildings, to make better use of unused infrastructure and decrease the distance between buildings. 2. Proposing new bicycle paths in and outside campus, and proposing changes in the existing bicycle path to improve its safety. 3. Developing a landscape design plan that aims at creating shaded pedestrian and bicycle passageways.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:37

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_112
id sigradi2010_112
authors Chiarella, Mauro; Zorzón Cecilia Verónica; Paulón Milagros
year 2010
title Imagen fotográfica y representación. Utilización estratégica de la fotografía digital en las diferentes etapas del proyecto arquitectónico [Photographic image and representation: strategic use of digital photography in different stages of the architecture project]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 112-115
summary Photography and representation are historically related to the techniques and methods of creating architectural and artistic images. Such visual discourses have ranged from totalities to fragments, linear conical perspectives to computer collages, and static two - dimensional images to interactive and semi - immersed three - dimensional images. In their full - scale introduction of digital photography to architectural projects professionals have not taken advantage of the intrinsic potential of the technology, using only the two - dimensional, simple recording characteristics it inherited from analog photography. This research explores and systematizes procedures, uses, and methods for a strategic incorporation of digital photography into the different stages of architectural projects. The material developed constitutes a new method that may be applied in architectural education.
keywords photographic image, representation, architectural project
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia10_218
id acadia10_218
authors Chok, Kermin; Donofrio, Mark
year 2010
title Structure at the Velocity of Architecture
doi https://doi.org/10.52842/conf.acadia.2010.218
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 218-226
summary This paper outlines a digital design workflow, utilized by the authors, which actively links the geometry platforms being utilized by architects with tools for structural analysis, design, form-finding, and optimization. This workflow leads to an accelerated generation and transfer of information to help guide and inform the design process. The engineering team is thus empowered to augment the architect’s design by ensuring that the design team is conscious of the structural implications of design decisions throughout the design process. A crucial element of this design process has been the dynamic linkage of parametric geometry models with structural analysis and design tools. This reduces random errors in model generation and allows more time for critical analysis evaluation. However, the ability to run a multitude of options in a compressed time frame has led to ever increasing data sets. A key component of this structural engineering workflow has become the visualization and rigorous interpretation of the data generated by the analysis process. The authors have explored visualization techniques to distill the complex analysis results into graphics that are easily discernable by all members of the design team.
keywords Workflows, Structure, Collaboration, Visualizations, Analysis
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id sigradi2010_146
id sigradi2010_146
authors Choma, Joseph
year 2010
title CONTESTED BOUNDARIES: Digital Fabrication + Hand Craft
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 146-149
summary This research investigates the relationship between efficiency, precision and tactile variation within architectural design and fabrication. A digitally driven design may be seamlessly precise and consistent but also feel sterile and distant from the human body. A materially driven design may be intimate and tactile but lack the accuracy needed to connect elements. Digital fabrication techniques are combined with hand craft material manipulations in search of a unique hybrid tectonic that merges connection accuracies with subtle but sensual divergences between repeating modules. Prototypes have been constructed at the object and inhabitable scale.
keywords instrumentality, tacit knowledge, digital fabrication, hand craft, design and computation
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2010_140
id ecaade2010_140
authors Chronis, Angelos; Liapi, Katherine A.
year 2010
title Parametric Approach to the Bioclimatic Design of a Student Housing Building in Patras, Greece
doi https://doi.org/10.52842/conf.ecaade.2010.313
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.313-319
summary A new housing complex on the Campus of the University of Patras, Greece, is expected to serve as a test-bed for experimentation with a parametric design process that integrates significant climatic data. To optimize the environmental performance of the proposed housing complex a parametric design algorithm has been developed. The algorithm links the weather data in the area with the site topography and the basic geometric features of the buildings on the site. To explore the interaction of the building features with the prevailing winds in the area and the solar exposure throughout the year various software applications, including computational fluid dynamics (CFD) simulations, have been utilized. The inclusion of wind data in the algorithm renders it particularly effective. The developed parametric process has been useful during the early design phase when studies on various patterns for arranging the buildings on the site were conducted. The parametric process has facilitated the configuration of the typical building block as well.
wos WOS:000340629400033
keywords Bioclimatic design; Parametric design; Design algorithms; Sun control; Wind analysis; CFD in building design
series eCAADe
email
last changed 2022/06/07 07:54

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