CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 393

_id acadia10_333
id acadia10_333
authors Blough, Lawrence
year 2010
title Digital Tracery: Fabricating Traits
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 333-339
doi https://doi.org/10.52842/conf.acadia.2010.333
summary Recently, prototyping enabled by CNC technology has found its way into design practice where concepts can be quickly and economically tested through multiple design iterations that closely approximate the realities of oneto- one construction. This has lead to the promise of renewed research in tectonics and constructional techniques where the traditional concepts of craft and the joint, that were once married to the hand, can be rediscovered through the agency of mass customization. If we apply the lineage of the trait—a representational and cognitive tool to marry complex form with the exigencies of construction—pedagogical approaches can be developed that extend the current interest in intricate surface, structural morphology and geometry towards a robust materiality rooted in componentry, the joint, and part-to-whole relationships. This paper will introduce several threads from the twentieth century that have informed these tendencies in contemporary design practice, emerging from the well spring of Viollet-le-Duc. The thesis is supported by undergraduate model-based research employing digital design and fabrication techniques.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2012_266
id ecaade2012_266
authors Casucci, Tommaso ; Erioli, Alessio
year 2012
title Behavioural Surfaces: Project for the Architecture Faculty library in Florence
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 339-345
doi https://doi.org/10.52842/conf.ecaade.2012.1.339
wos WOS:000330322400034
summary Behavioural Surfaces is a thesis project in Architecture discussed on December 2010 at the University of Florence. The project explores the surfacespace relationship in which a surface condition, generated from intensive datascapes derived from environmental data, is able to produce spatial differentiation and modulate structural and environmental preformance. Exploiting material self-organization in sea sponges as surfaces that deploy function and performance through curvature modulation and space defi nition, two different surface definition processes were explored to organize the system hierarchy and its performances at two different scales. At the macroscale, the global shape of the building is shaped on the base of isopotential surfaces while at a more detailed level the multi-performance skin system is defi ned upon the triply periodic minimal surfaces (TPMS).
keywords Digital datascape; Isosurfaces; Material intelligence; Minimal sufaces
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
doi https://doi.org/10.52842/conf.acadia.2010.103
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia10_36
id acadia10_36
authors Legendre, George L.
year 2010
title Parametric Surface Redux: IJP (Finally) Explained
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 36-39
doi https://doi.org/10.52842/conf.acadia.2010.036
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:52

_id caadria2020_023
id caadria2020_023
authors Liu, Chenjun
year 2020
title Double Loops Parametric Design of Surface Steel Structure Based on Performance and Fabrication
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 23-33
doi https://doi.org/10.52842/conf.caadria.2020.1.023
summary In intelligent epoch, automatic parameter design systems reduce the requirements of the skills needed to create objects. The creator only needs to select the most perceptual primitive form to automatically generate the data system that iterates to the most efficient solution. In this paper, a method of combining performance driven optimization with parametric design is proposed. The iterative evolution is under the control of performance loop and fabrication loop, which makes all the data provided by parametric design in a practical project available for exploring structural analysis and digital prefabrication. Related to the case of surface steel structure, parametric optimization is not limited to a set of shape types or design problems, it would be based on the generality and built-in characteristics of parametric modelling environment in the most convenient and flexible way. (Rolvink et al. 2010)And the given parameters would be fed back on geometric structure, performance indicators, and design variables, so that designers can easily and effectively coordinate and try different solutions. The system transforms the generated data into machine language so that the process including design, analysis, manufacturing, and construction can maintain the orthogonal persistence of the data.
keywords parametric design; component prefabrication; curved steel structure; performance driven
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2010_135
id ascaad2010_135
authors Lostritto, Carl
year 2010
title Computation Without Computers
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 135-144
summary This work documents the implications of using physical media to teach digital design concepts, techniques, values and approaches. With the pedagogy and work of a seminar and studio across two Universities as test cases, this research seeks to prove that a parametric and algorithmic approach to architecture is most fruitfully understood as the connection between logic, mathematics and aesthetics. Students trace the indirect relationships between process and product so as to enable the application of these connections in a non-linear, exploratory and goal-flexible design process. The first phase of student work involves the creation of an image, constructed with ink or graphite on paper, that embodies a parametric aesthetic. Students are tasked articulating and performing operations, such as dividing a curve, packing shapes, and conditional transformations. Subsequently, students fabricate a surface-conscious model with modules that have the capacity to vary based on their grid parameter, using historically rooted techniques such as weaving, perforating, layering and tessellation. Digital fabrication and parametric modeling is then introduced, not as a means to a predefined end, but as another medium, capable of participating with manual techniques. As an example, a fabricated paper-based installation is generated with parametrically generating a cut-sheet, partially blind to its assembled manifestation. The hypothesis of this research is tested in more comprehensive projects that follow as environmental forces are resolved through dynamic and ambiguous visual and spatial conditions.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ijac20108303
id ijac20108303
authors Rafael, Urquiza S.
year 2010
title Parametric Performative Systems: Designing a Bioclimatic Responsive Skin
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 279-300
summary This paper assumes the façade as an innovative element of interaction between the inside and the outside: the architectural skin. As in nature, one of its most significant functions is the energy exchange with the environment. Similarly, efficiency increases by passive and active responses to climate conditions and site orientation. This research explores the potential of parametric techniques, programming and digital manufacturing, to design and build a Bioclimatic Responsive Skin (BRS). Firstly, we designed a bio-component applicable to any surface due to its parametric nature. Secondly, we fabricated two non-reactive working prototypes to study the manufacturing and construction details. Thirdly, we integrated the physical and the digital interfaces by using Generative Components™, Arduino, and Ubimash to generate a kinetic responsive model. This prototype was presented at SmartGeometry Workshop and Conference 2010. Finally, Lem3a architecture used this BRS in a real design project for a Sustainable house in New Hope, PA.
series journal
last changed 2019/05/24 09:55

_id acadia10_97
id acadia10_97
authors Tang, Ming; Anderson, Jonathon
year 2010
title Mathematically Driven Forms and Digital Tectonic: A formula for realizing the digital
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 97-102
doi https://doi.org/10.52842/conf.acadia.2010.097
summary Mathematics has been the interest of architects for hundreds of years and has been used in projects ranging from the Denmark Pavilion at Expo 2010 to Gaudi’s cathedral. Generative form finding frequently takes the inspiration of the geometric aesthetic found in mathematic forms. Today, the influence of digital computation technology is increasingly evident in architectural form seeking and analysis as they relate to mathematics. The sculptural possibilities of math forms have reconditioned the design process that establishes new modeling and tectonic approaches. This paper focuses on the study of current constraints and new procedures within mathematical approaches to architecture. Furthermore, this paper describes three experimental projects exploring mathematically driven designs and their potential within architectural vocabulary. In these experiments, the designers and students explored the manipulation of a planar surface through algorithmic equations and the molecular make-up of a surface through voxel representation.
keywords mathematical, digital fabrication, generative form finding, tectonic approaches, digital design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia10_196
id acadia10_196
authors Tenu, Vlad
year 2010
title Minimal Surfaces as Self-organizing Systems
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 196-202
doi https://doi.org/10.52842/conf.acadia.2010.196
summary Minimal surfaces have been gradually translated from mathematics to architectural design research due to their fascinating geometric and spatial properties. Tensile structures are just an example of their application in architecture known since the early 1960s. The present research relates to the problem of generating minimal surface geometries computationally using self-organizing particle spring systems and optimizing them for digital fabrication. The algorithm is iterative and it has a different approach than a standard computational method, such as dynamic relaxation, because it does not start with a pre-defined topology and it consists of simultaneous processes that control the geometry’s tessellation. The method is tested on triply periodic minimal surfaces and focused on several fabrication techniques such as a tensegrity modular system composed of interlocked rings (Figure 1).
keywords Minimal Surfaces
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2010.327
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia10_372
id acadia10_372
authors Dierichs, Karola; Menges, Achim
year 2010
title Material Computation in Architectural Aggregate Systems
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 372-378
doi https://doi.org/10.52842/conf.acadia.2010.372
summary Aggregates are defined as large amounts of elements being in loose contact. In architecture they are mainly known as an additive in concrete construction. Relatively few examples use aggregates in their unbound form as an architectural material system in their own right. The investigation of potential architectural applications however is both a very relevant and unexplored branch of design research. Loose granular systems are inherently different from other architectural construction systems. One of the most decisive distinctions lies in the way information on those granular architectural systems is being generated, processed, and integrated into the design process. Several mathematical methods have been developed to numerically model granular behaviour. However, the need and also the potential of using so-called ,material’ computation is specifically relevant with aggregates, as much of their behaviour is still not being described in these mathematical models. This paper will present the current outcome of a doctorate research on aggregate architectures with a focus on information processing in machine and material computation. In the first part, it will introduce definitions of material and machine computation. In the second part, the way machine computation is employed in modelling granulates will be introduced. The third part will review material computation in granular systems. In the last part, a concrete example of an architectural aggregate model will be explained with regard to the given definition of material computation. Conclusively a comparative overview between material and machine computation in aggregate architectures will be given and further areas of development will be outlined.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2010_048
id caadria2010_048
authors Gu, Ning; Vishal Singh and Xiangyu Wang
year 2010
title Applying augmented reality for data interaction and collaboration in BIM
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 511-520
doi https://doi.org/10.52842/conf.caadria.2010.511
summary Building Information Modelling (BIM) is expected to enable efficient collaboration, improved data integrity, distributed and flexible data sharing, intelligent documentation, and high-quality outcome, through enhanced performance analysis, and expedited multi-disciplinary planning and coordination. Despite these apparent benefits, the collaboration across the architecture, engineering and construction (AEC) disciplines is largely based on the exchange of 2D drawings. This paper reports the findings from a research project that aims at developing measures to enhance BIM-based collaboration in the AEC industry. Based on focus group interviews with industry participants and case studies of BIM applications, visualisation was identified as an interactive platform across the design and non-design disciplines. It is argued that visualisation can enhance the motivation for BIM-based collaboration through integration of advanced visualisation techniques such as virtual reality (VR) and augmented reality (AR). An AR interface for a BIM server is also presented and discussed in the paper. AR can open up potential opportunities for exploring alternatives to data representation, organisation and interaction, supporting seamless collaboration in BIM.
keywords BIM; augmented reality; design collaboration
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia10_151
id acadia10_151
authors Menges, Achim
year 2010
title Material Information: Integrating Material Characteristics and Behavior in Computational Design for Performative Wood Construction
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 151-158
doi https://doi.org/10.52842/conf.acadia.2010.151
summary Architecture as a material practice is still predominantly based on design approaches that are characterized by a hierarchical relationship that prioritizes the generation of geometric information for the description of architectural systems and elements over material specific information. Thus, in the early design stage, the material’s innate characteristics and inherent capacities remain largely unconsidered. This is particularly evident in the way wood constructions are designed today. In comparison to most construction materials that are industrially produced and thus relatively homogeneous and isotropic, wood is profoundly different in that it is a naturally grown biological tissue with a highly differentiated material makeup . This paper will present research investigating how the transition from currently predominant modes of representational Computer Aided Design to algorithmic Computational Design allows for a significant change in employing wood’s complex anisotropic behaviour, resulting from its differentiated anatomical structure. In computational design, the relation between procedural formation, driving information, and ensuing form, enables the systematic integration of material information. This materially informed computational design processes will be explained through two research projects and the resultant prototype structures. The first project shows how an information feedback between material properties, system behaviour, the generative computational process, and robotic manufacturing allows for unfolding material-specific gestalt and tapping into the performative potential of wood. The second project focuses on embedding the unique material information and anatomical features of individual wooden elements in a continuous scanning, computational design and digital fabrication process, and thus introduces novel ways of integrating the biological variability and natural irregularities of wood in architectural design.
keywords Computational Design, Digital Fabrication, Material Properties, Behavioural Modelling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2010_061
id ecaade2010_061
authors Mokhtar Noriega, Farid; Gaterman, Harald; Rayoon Alvarez, Enrique
year 2010
title Collaborative 3D Modelling and Printing: What You See Is Not Directly What You Get
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.31-40
doi https://doi.org/10.52842/conf.ecaade.2010.031
wos WOS:000340629400002
summary The aim of this collaborative 3D printing workshop is to define the production specifications, the teaching-learning pedagogical strategy aspects to help architecture students acquire: the basic competences of building representation, the pre and post processing of printing procedures (printing materials, paint, epoxy, accessories, etc...), defining the missing functions in BIM and Architectural Modelling software and determining the benefits of enhancing them for better 3D prototyping productivity. Two teams (A and B) adopted specific working scenarios based on real world printing jobs. Team A worked on an in-house scenario and Team B on an outsourcing scenario. Tasks successfully completed showed: the wide range of prototypes that could be produced in an architectural studio and the need for a collaborative network to organize the knowledge and good practices developed by research teams (professional or academic) involved in developing rapid prototyping for architecture. This knowledge network could be a discussion forum and a development partnership of 3D printing manufacturers and CAD/BIM software developers.
keywords Rapid prototyping; Collaborative 3d modelling; Knowledge bases; Software design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2010_023
id ecaade2010_023
authors Rafi, Ahmad; Salleh, Azhar; Paul, Avijit; Maulana, Reza; Athar, Faisal; Pratiniyata, Gatya
year 2010
title e-Warisan SENIBINA: Towards a collaborative architectural virtual heritage experience
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.739-746
doi https://doi.org/10.52842/conf.ecaade.2010.739
wos WOS:000340629400079
summary This research introduces the concepts of virtual heritage in the field of architecture. It then continues with the fundamentals of virtual heritage (VH) metadata structure adopted from the UNESCO guidelines. The key highlights to the content of e-Warisan SENIBINA will be demonstrated via techniques to reconstruct heritage buildings towards a collaborative architectural virtual heritage experience as closely to originally design features. The virtual reconstruction will be based on the techniques suggested by the research team tested earlier in a smaller scale of advanced lighting technique for virtual heritage representations. This research will suggest (1) content preparation for creating collaborative architectural heritage, (2) effective low-polygon modelling solutions that incorporate global illumination (GI) lighting for real-time simulation and (3) texturing techniques to accommodate reasonable detailing and give the essence of the VH.
keywords Simulation; Virtual heritage; Virtual reality; Collaborative environment; Realistic lighting
series eCAADe
email
last changed 2022/06/07 08:00

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