CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 445

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_099
id caadria2010_099
authors Sass, Lawrence
year 2010
title Invited commentary - The next revolution: digital building kits: materialising designs with digital fabrication
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 545-553
doi https://doi.org/10.52842/conf.caadria.2010.545
summary Novice designers are gaining increased access to CAD tools for design computing and digital fabrication that were once exclusively used by expert designers. As evidenced by the rise in manufacturing incubation facilities, novices can prototype their ideas in ways similar to expert designers. Also available for novice designers are online rendering consultants, online manufacturing and online ecommerce as a way to distribute and sell products. Discussed here are the reasons for this emergence, complications when using design and digital fabrication as a standard mode of production and new focus for experts.
keywords Digital fabrication; sustainable design
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2011_093
id ecaade2011_093
authors Veliz, Alejandro; Sills, Pablo
year 2011
title Digital design of reconstruction proposals in Chile
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.673-678
doi https://doi.org/10.52842/conf.ecaade.2011.673
wos WOS:000335665500078
summary After the earthquake and tsunami occurred in Chile on February 27th 2010, the Technical University Federico Santa Maria was asked to contribute with reconstruction proposals for the commercial infrastructure destroyed in the town “San Juan Bautista”. Located 600 km (~370 mi) away from the continent, this town is not just the home of several endemic species, but is also located next to a National Protected Area and UNESCO Biosphere Reserve. Within this context, the design problem consisted on the development of a component-based strategy and prefabrication requirements, and to reduce to the minimum the implied logistics and environmental impacts of the new buildings. With a Studio of 23 final year students and the support of the Architecture Firms Association, 11 projects were developed using digital tools such as visual programming and digital fabrication. Finally, technical documentation was produced and delivered to the local and government authorities.
keywords Visual programming; post-disaster reconstruction; prefabrication; constraintbased design; building components
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac20108202
id ijac20108202
authors Apollonio, Fabrizio I.; Cristiana Corsi, Marco Gaiani, Simone Baldissini
year 2010
title An Integrated 3D Geodatabase for Palladio's Work
source International Journal of Architectural Computing vol. 8 - no. 2, 111-133
summary The paper presents a novel digital 3D GIS web-based system entirely founded on Google Earth, built to offer a deep insight into Palladio's opera for restitution of its architectural surveys, reconstruction for historical reasons, analysis for structural and other options, and assembly and presentation of all certified Palladian documentation.The development of the application follows the philosophy of visual computing and it is based on an architectural knowledge representation.The information system is conceived as a typical Rich Internet Application and it is based on the digitalization of the complete Palladian corpus documentation implemented by the Centro Internazionale di Studi di Architettura Andrea Palladio (CISAAP).The 3D geodatabase system is, actually, in use at the Centro as the Palladian information system for researchers and in two expositions at Barbaran da Porto Palace in Vicenza, and at Villa Poiana at Poiana Maggiore, where is widely used by tourists for virtual visits to Palladian buildings.
series journal
last changed 2019/05/24 09:55

_id caadria2010_029
id caadria2010_029
authors Baerlecken, Daniel; Martin Manegold, Judith Reitz and Arne Kuenstler
year 2010
title Integrative parametric form-finding processes
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 303-312
doi https://doi.org/10.52842/conf.caadria.2010.303
summary The recent developments in digital technologies and contemporary design tools are initiating new approaches of form-finding based on parametric development of multiple geometries with simultaneous consideration of various aspects. This paper focuses on the use of advanced parametric CAD systems and reformulated construction logics to enhance the potential and possibilities of form finding processes. This approach is exemplified through the “Greenhouse Trauttmansdorff project”. The project demonstrates a form finding approach which is based on defined parameters that not only fulfil aesthetic and functional aspects, but simultaneously take structural properties and the resulting sun shading behaviour into account. We will explore within this paper how – next to the functional and contextual building requirements – required illumination levels inside the greenhouse create a feedback loop between the structural system and its cladding system.
keywords parametric representations; digital technologies; digital fabrication; variable systems; load bearing construction
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20108408
id ijac20108408
authors Brown, Andre; Nicholas Webb
year 2010
title Examination of the Designs by Auguste Perret Using Digitally-Enabled Forensic Techniques
source International Journal of Architectural Computing vol. 8 - no. 4, p. 537
summary This paper discusses how digitally-enabled techniques can be used to augment our understanding of a designer's work, particularly in relation to unbuilt or lost projects. In the first half of the twentieth century Auguste Perret gained international recognition for his buildings and we employ two of his unbuilt museums as the basis for illustration of the technique. Current knowledge of his unbuilt projects is based on surviving literature and incomplete illustrations. We show that the use of digitally-enabled techniques facilitates a fuller examination of the original material. Interpretation of material requires parallel studies into the architect, their influences and the context they operated within in order to extrapolate and fill gaps in an informed way. The construction of various digital representations enables a forensic analysis of the projects; consequently we can produce a richer set of information that can, in turn, enhance our analysis and understanding of an architect and their work, in this case, Perret.
series journal
last changed 2019/05/24 09:55

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_193
id ecaade2010_193
authors Dillenburger, Benjamin
year 2010
title Space Index: A retrieval-system for building-plots
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.893-899
doi https://doi.org/10.52842/conf.ecaade.2010.893
wos WOS:000340629400095
summary Increasingly, digital architectural data will become available through information technology. Yet until now, there were no satisfying methods to query this data for architectural purposes. This paper introduces an information retrieval system for parcels that not only allows searching for specific attributes, but also includes properties of shape and context of the building plots. An automatically generated index stores the relevant spatial properties as normalized bitmap images on several layers. When a query is started, only this index has to be queried and not the complete database. The search process can be controlled through a graphical interface that incorporates the user’s sketches. The retrieved parcels are presented as a sorted list of vector drawings including their contained buildings. With the simplified access to these case-studies, quality and efficiency of the architectural design process could be increased.
keywords Architecture-retrieval; Shape matching; Indexing; Operationalization; Urban morphology; Case-based reasoning
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2010_053
id ecaade2010_053
authors Felasari, Sushardjanti; Peng, Chengzhi
year 2010
title Enhancing A Virtual City with Collective Memory: A pilot study of Jalan Malioboro in Yogyakarta
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.825-831
doi https://doi.org/10.52842/conf.ecaade.2010.825
wos WOS:000340629400088
summary The paper reports on a pilot study of how a virtual city can be enhanced by interlinking elements of the 3D city model with the city’s collective memory represented in various digital formats. A particular street called Jalan Malioboro in Yogyakarta Indonesia has been modeled and hosted on Google Earth. Through the questionnaires returned by the participating students, we also investigate how collective memory enhanced virtual city (CREATI) could help learners to achieve goals of a particular course. The study shows that CREATI helps students to analyze the task given by providing more historical information related to the street. However it also needs further refinement and evaluation by introducing more interactive features such as enabling students to upload their own design proposals and to post additional information related to the buildings or places.
keywords City modeling; Collective memory; Virtual city; Google Earth; Architectural and urban design; Jalan Malioboro; e-Learning
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2010_051
id ecaade2010_051
authors Girot, Christophe; Bernhard, Mathias; Ebno_ther, Yves; Fricker, Pia; Kapellos, Alexandre; Melsom, James
year 2010
title Towards a Meaningful Usage of Digital CNC Tools: Within the field of large-scale landscape architecture
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.371-378
doi https://doi.org/10.52842/conf.ecaade.2010.371
wos WOS:000340629400039
summary The innovative and integrative use of digital CNC technologies in the field of landscape architecture is, for the most part, quite new when compared with the field of architecture. The following paper focuses on new techniques for visualizing work processes and developments for large-scale landscape designs. The integration of these processes within a teaching environment stands at the forefront. In this context, the use of programmed tools and the immediate translation of preliminary design ideas to models using the Mini Mill in the studio allow students to investigate and test new approaches. Next steps will be explored through the use of parametric design tools.
keywords Digital aids to design creativity; Generative design; Modes of production; Shape studies
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2010_249
id ascaad2010_249
authors Hawker, Ronald; Dina Elkady and Thomas Tucker.
year 2010
title Not Just Another Pretty Face
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 249-260
summary Digital Heritage has gained popularity recently as means of dynamically representing and reconstructing historic buildings and cityscapes. Simultaneously this new medium of visualization affords another approach to examine human-virtual environment interaction and offers possibilities of exploiting virtual environments as educational tools. At Zayed University, a federal university primarily for women citizens of the United Arab Emirates, we have integrated student-faculty research and documented and reconstructed a number of historical buildings within the curriculum of the Department of Art and Design. We have further collaborated with the animation program at Winston Salem State University in North Carolina, utilizing the motion capture laboratory at the Center of Design Innovation to literally breathe life into these reconstructions. The primary idea is to contribute to the ongoing documentation of the country’s heritage through creating “responsive virtual heritage environments” where the spectator is actively engaged in exploring the digital space and gain certain degrees of control over the course and scheme of the dynamic experience. The process begins by introducing students to utilize the diverse capabilities of CAD and three dimensional computer applications and intertwine the technical skills they acquire to construct virtual computer models of indigenous built environments. The workflow between the different applications is crucial to stimulate students’ problem solving abilities and tame the application tools, specifically when constructing complex objects and structural details. In addition the spatial and temporal specificity different computer applications afford has proven useful in highlighting and analyzing the buildings’ function within the extreme climate of the country and their role in the political-economy, particularly in visualizing the ephemeral qualities of the architecture as they relate to passive cooling and the inter-relationships between built and natural environments. Light and time settings clarify shadow casting and explain the placement and orientation of buildings. Particle simulations demonstrate the harnessing of wind and rain both urban and rural settings. The quantitative data accumulated and charted through CAD and VR programs and geo-browsers can be integrated with qualitative data to create a more holistic analytical framework for understanding the complex nature of past settlement patterns. In addition, the dynamic nature of this integration creates a powerful educational tool. This paper reviews this ongoing research project with examples of reconstructions completed across the country, demonstrating analytical and educational possibilities through the integration of CAD programs with a range of other statistical, geographic, and visualization software.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_127
id ascaad2010_127
authors Hubers, Hans
year 2010
title Collaborative Parametric BIM
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 127-134
summary The paper will be focussing on a number of digital design tools used in [our groups credentials]. A new laboratory called […] is developed with Virtual Reality for collaborative architectural design. A brief description of the systems and how they are used to support a design team is given. Synchronic and a-synchronic, local and inter-local communication is made possible. Methods for introducing sustainability in the digital design process and user participation over the Internet will be discussed. The results of the author’s PhD research “Collaborative architectural design in virtual reality” are used to develop a new approach in which team members use their own specific software. Swarm design applications developed in Virtools are used at the start of a project. The objects in the swarm can be urban and architectural functional volumes. Examples of the first are houses, offices, factories, roads and water ways. Examples of the second are working, dining, shopping and waiting spaces. Relations between the functional volumes with or without constraints make the functional volumes swarm to find equilibrium. Everything is dynamic, meaning that relations and functional volumes can change any time. Alternatives can be developed using different values for these parameters and by top-down intervention. When the final global layout has been chosen, using a criteria matrix with sustainability criteria to be judged by all participants, including the future users, a next phase is started amongst professionals using parametric design software. A study into different types of parametric design software makes clear why object parametric software can be used for IFC based BIM, while the more interesting process parametric software can not. To make this clear a pragmatic description of the IFC format is given with a simple example of such a file. Future research will be proposed in which applications of different disciplines are connected through the application programming interfaces, while integrating as much as possible the building information and knowledge in the IFC format.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:48

_id caadria2010_007
id caadria2010_007
authors Kwee, V.
year 2010
title A future through an architectural past? Designing an online information package for Al Jahili Fort
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 73-82
doi https://doi.org/10.52842/conf.caadria.2010.073
summary This paper details the process that students of UAE University’s Department of Architectural Engineering have undergone in packaging architectural heritage data online. Facilitated by the Abu Dhabi Authority for Cultural Heritage, students were introduced to historical data. They digitally reconstructed a historical fort in Al Ain, UAE – Al Jahili Fort – and investigated methods of packaging the gathered information online. Some observations and assessments (strengths and weaknesses) pertaining to the unique historical information packaging are highlighted in this paper. In addition to acquiring skills in producing architectural abstractions and graphic composition, students assessed several online interactive techniques. A set of rules or patterns were prescribed to enhance the clarity of chosen data. While providing insights to the processes of and considerations in designing an online information package for an architectural heritage project, the underlying objective is to question the possibilities and role necessary in sculpting the future of CAAD education to propel the discipline forward through the medium. What would be the implications? It also asserts the notion that digital space may be architectural education’s imminent next ‘final’ frontier.
keywords CAAD Education; Information Packaging; Architectural Heritage; Online Presentation
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_129
id sigradi2010_129
authors Lyon, Gottlieb Arturo; García Alvarado Rodrigo
year 2010
title Variaciones intensivas: diseño paramétrico de edificios en altura basado en análisis topológico [Intensive variations: parametric design of tall buildings based on topological analysis]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 129-132
summary Several building works have demonstrated the possibilities of architectural design based on structural performance. This work discusses some examples and digital design strategies that approach this issue, as well as an exercise for a tower generated through topological optimization. That experience presents alternatives for a traditional office tower in Santiago, Chile, the Torre Santa Maria, based on generative design strategies for the incorporation of structural and environmental requirements to define parametric models. The experience and the capabilities studied reveal an intensive variation of architectural shape. This approach challenges conventional building regularity and suggests new ways of designing based on material performance.
keywords parametric design, topological analysis, tall buildings, environmental performance, structural performance
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_334
id sigradi2010_334
authors Martin, Kathi; KoSeoul Hyeong_Seok
year 2010
title The Imaginative Fashion Experience
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 334-337
summary Symptomatic of a good deal of our education, design, manufacturing, and product delivery mechanisms still grounded in 20th century traditions, much of the variety of expertise required for development of the most effective digital tools remains distinct and non - collaborative. This report describes an application utilized in multi - cultural fashion design and cultural heritage projects that may fundamentally change how we experience fashion and alter the way we manufacture clothes, conserve cultural artifacts, and educate the next leaders of multidisciplinary areas.
keywords virtual clothing, digital cultural heritage, interdisciplinary design collaboration, multi cultural design collaboration
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia10_305
id acadia10_305
authors Perry, Chris
year 2010
title Anticipatory Architecture | Extrapolative Design
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 305-312
doi https://doi.org/10.52842/conf.acadia.2010.305
summary The instrumental and aesthetic implications of architecture’s engagement with science and technology has a long history, part of which includes the period following the Second World War when the rapid technological advances of the Industrial Revolution merged with a general cultural mindset characterized by themes of progress and futurism. For postwar thinkers like Reyner Banham, this interest in a futurist architecture suggested an approach to design rooted less in architectural precedent than technological extrapolation. While a precedent based approach might be viewed as more disciplinary in nature, technological extrapolation suggests an inclination towards interdisciplinarity. Thus, Banham’s concept of extrapolation encouraged architects to look beyond the limits of their own discipline as a means of discovering new forms of knowledge and expertise. Indeed Banham was engaged in taking stock of the technological advances particular to his time while simultaneously anticipating the implication of these advancements for the future. To this extent, the postwar period and its inherent futurism provides a useful and poignant lens through which to take stock of our own technological climate. Given the equally revolutionary advances in computer technology in the last twenty years, our contemporary moment can be seen as having many parallels with the postwar period, and not unlike the postwar generation of architects and thinkers, contemporary designers are inevitably faced with the challenge of engaging new technological advances and their implications for architecture. In our current age of digital and biological technologies, these advances are both rapid and widespread, and include LED and fiber-optic lighting systems, motion sensing, interface design, solar tracking photovoltaic skins and wind harnessing technologies, magnetic levitation, and robotics. This paper begins with an examination of design work and criticism from the postwar period and proceeds to utilize that examination as an historical framework for addressing issues of contemporary design and 21st Century technological advancement.
keywords Architecture, Anticipatory, Technology, Science
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ijac20108101
id ijac20108101
authors Phan, Viet Toan; Seung Yeon Choo
year 2010
title Augmented Reality-Based Education and Fire Protection for Traditional Korean Buildings
source International Journal of Architectural Computing vol. 8 - no. 1, 75-91
summary This study examines an application of Augmented Reality technology (AR) for Korean Cultural Traditional Buildings, specifically, the Namdaemun Gate, "National Treasure No 1" of the Republic of Korea. Unfortunately, in February 2008, the Namdaemun Gate burned down, despite the efforts of many firemen, as the main difficulty was getting the fire under control without any structural knowledge of the wooden building. Hence, with the great advances in digital technology, an application of virtual technical information to traditional buildings is needed, and the new technology of AR offers many such advantages for digital architectural design and construction fields. While AR is already being considered as new design approach for architecture, outdoor AR is another practical application that can take advantage of new wearable computer equipment (Head-mounted display also know as HMD, position and orientation sensors, and mobile computing) to superimpose virtual graphics of traditional buildings (in this case, Namdaemun Gate) in a real outdoor scene. Plus, outdoor AR also allows the user to move freely around and inside a 3D virtual construction, thereby offering important training opportunities, for example, specific structural information in the case of firemen and mission planning in the case of a real-life emergency. In this example, the proposed outdoor AR system is expected to provide important educational information on traditional wooden building for architects, archaeologists, and engineers, while also assisting firemen to protect such special buildings.
series journal
last changed 2019/05/24 09:55

_id acadia10_24
id acadia10_24
authors Picon, Antoine
year 2010
title Digital Culture And Architecture:: Evolution or Revolution
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 24-25
doi https://doi.org/10.52842/conf.acadia.2010.024
series ACADIA
type keynote paper
email
last changed 2022/06/07 08:00

_id ecaade2010_000
id ecaade2010_000
authors Schmitt, Gerhard; Hovestadt, Ludger; Van Gool, Luc; Bosché, Frédéric; Burkhard, Remo; Colemann, Suzanne; Halatsch, Jan; Hansmeyer, Michael; Konsorski-Lang, Silke; Kunze, Antje; Sehmi-Luck, Martina (eds.)
year 2010
title FUTURE CITIES
source 28th eCAADe Conference Proceedings [ISBN 978-0-9541183-7-2], ETH Zurich (Switzerland) 15-18 September 2010, 904 p.
doi https://doi.org/10.52842/conf.ecaade.2010
summary Future Cities – the title of the 2010 eCAADe Conference describes one of the major challenges of the 21st century. The conference theme is a logical evolution from previous years in that it expands the focus of interest from the building to larger scales and higher complexity. The conference contributions describe methods and instruments that were developed in the last three decades and apply them to city and territorial planning. The eCAADe proceedings demonstrate that CAAD research and education of the past prepared the ground for the future and for the increased responsibility of the CAAD community. The population of cities has developed worldwide from a minority to the majority. Cities are the largest, most complex and most dynamic man-made systems. As vibrant centres of cultural life and of mega events, they are engines that drive local and global economies. However, their growth was in the fewest cases determined by sustainability goals. As a result, contemporary metropolitan territories are often environmentally, socially and economically unsustainable entities placing increasing pressure on the surrounding rural areas. No longer do traditional methods support the planning and managing of large cities – these methods have reached their limits. Parallel to the revolution in the design of buildings, we need a radical re-thinking of the planning, design, development and management process of cities and urban-rural systems. Compared to buildings, urban and rural systems involve a much higher number of stakeholders and decision makers. We need to study and simulate the effects and side effects of urban-rural planning or re-development much earlier in the process than normally done today. The goal seems clear: the transformation of existing and the planning of new sustainable urban-rural systems. As ordering principles we can build on experiences with building architecture. Complexity, dynamics, scale, and the urban metabolism evolve as promising research and education areas.
series eCAADe
email
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