CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 451

_id acadia10_263
id acadia10_263
authors Beaman, Michael Leighton; Bader, Stefan
year 2010
title Responsive Shading | Intelligent Façade Systems
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 263-270
doi https://doi.org/10.52842/conf.acadia.2010.263
summary As issues of sustainability gain traction for architects, methodologies for designing, analyzing, and calibrating design solutions have emerged as essential areas of research and development. A number of approaches have been pursued with regard to embedding data into the design process, most fall into one of two approaches to research. The first approach is to mediate environmental impact at the level of applied technology; the second alters building methods and material construction, generating efficient energy use. However, few approaches deal with the crafting of relationships between information and performance on an architectural level. We will examine an approach focused on understanding how crafting relationships between information and design can move architecture towards achieving sustainability. In developing this approach, we created a data-driven design methodology spanning from design inception to construction. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. By contextualizing the solutions generated, we were able design though a set of specific and controlled responses rather than as a singular solution. Information utilization requires a new kind of craft that moves beyond instances into relationships and offers performance sensitive issues in design a focused trajectory. We applied this method to the research and development of a responsive shading structure built in conjunction with a thermal testing lab for two test locations – Austin, Texas (Figure. 1 and 2) and Munich, Germany. The following paper chronicles the design and construction at the Texas site over an academic semester.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2010_027
id caadria2010_027
authors Fernando, Ruwan; Robin Drogemuller, Flora Dilys Salim and Jane Burry
year 2010
title Patterns, heuristics for architectural design support: making use of evolutionary modelling in design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2010.283
summary Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designer’s cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
keywords Design support; heuristics; generative modelling; parametric modelling; evolutionary computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
doi https://doi.org/10.52842/conf.acadia.2011.186
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia10_139
id acadia10_139
authors Miller, Nathan
year 2010
title [make]SHIFT: Information Exchange and Collaborative Design Workflows
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 139-144
doi https://doi.org/10.52842/conf.acadia.2010.139
summary This paper explores design processes requiring the invention and implementation of customized workflows for the optimization of design information exchange. Standard workflows in design software are typically dependent upon the use of proprietary file formats to communicate design intent across the design team. Software platforms promote “one-stop-shop” proprietary approaches to BIM where all team members and consultants ideally operate within a single model environment and store information within a single file format. While the ‘single model’ approach can be effective under some circumstances, this approach is often found to be limiting when the design process calls for the integration of other design toolsets and delivery processes. This is especially true for large complex projects where multiple participants with different software requirements need to collaborate on the same design. In these cases, various non-standard ways of working are often implemented, resulting in a new means of communicating design and building information across a team. This paper will outline the impact customized workflows have on the design process at NBBJ and evaluate their potential for leading to more innovative design and integrated teams. The first study will explore and evaluate the communication and collaborative process that took place in the design development and construction documentation stages of the Hangzhou Stadium. The second study will be an overview of ongoing investigation and experimentation into customized workflows for team and data integration.
keywords team integration, international practice, parametric methods
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2010_058
id ecaade2010_058
authors Oezener, Ozan Oender; Jeong, Woonseong; Haliburton, James; Clayton, Mark J.
year 2010
title Utilizing 4D BIM Models in the Early Stages of Design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.89-96
doi https://doi.org/10.52842/conf.ecaade.2010.089
wos WOS:000340629400009
summary Architectural design education can benefit from incorporation of 4D CAD techniques into a BIM-enabled process for rapid design and assessment of alternatives. Experimental courses conducted at two universities provide evidence that graduate students possessing modest skills with BIM software can adopt 4D CAD methods and integrate them into their design process with minimal effort. The method enables student teams to gain insight into the construction issues of their designs and iteratively improve design alternatives.
keywords BIM; 4D visualization; Design; Collaboration; Integrated project delivery
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2010_231
id ascaad2010_231
authors Turrin, M.; R. Stouffs and S. Sariyildiz
year 2010
title Parametric Design of the Vela Roof
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 231-240
summary Due to the increased request for representative structures and for spaces to be used independent of the weather conditions, contemporary cities increasingly integrate public covered spaces (shadowed squares and streets, courtyards, historic commercial galleries, etc.) in the urban fibre. Facing the design of large roof structures for semi outdoor spaces is increasingly common for architects and engineers. When focusing on large roofs, aesthetics, structural performance and economics often dominate the design process. However, the current increased emphasis on energy-related aspects generates new challenges. Particularly, the use of renewable energy resources needs to be confronted. In this paper we will address the subject through a case study whose design aimed at integrating performance evaluations in the very early stages of the process. The case study focuses on the so-called “Vela roof”. This roof is part of a larger project currently under construction in Bologna (Italy). The focus of the study concerns the use of on-site renewable climate (energy) resources with special attention given passive reduction of summer overheating and daylight. For these tasks a parametric model was developed to support the decision making process and the paper will present its potential with respect to performance-oriented design during the conceptual design phase of roof structure. The very first conceptual design developed by the architectural office was assumed as a starting point for the inclusion of performance criteria. In the preliminary design of the roof uncomfortable conditions were expected under the whole roof in the summer. Various strategies for improving the thermal comfort were investigated, involving a large set of combined systems. Not all of these will be detailed in this paper. Instead we will focus on the ones directly affected by the geometry of the roof. Those are mainly air flow for cooling and the reduction of solar gain, in combination with their effects on daylight. Their investigation was based on a chain of dependencies to be integrated in the design process. With respect to that, parametric modelling was used. Parametric modelling allows both geometrical entities and their relationships to be represented. These relationships are structured in a hierarchical chain of dependencies, established during the preliminary parameterization process. The independent properties of the model are usually expressed through independent parameters, and their variations generate different configurations of the model. By making use of this potential, three project scales were parametrically explored. At the large scale, parametric variations of the overall shape of the roof were investigated in relation to cooling through ventilation and here the parametric model allowed for the generation of both different configurations of the roof, including its structural morphology and variations of its structural tessellation. At the medium scale, the integration of openable modules was investigated in relation to air extraction for cooling; with respect to this, the parametric model allows exploring openings based on variations of size and distribution. At the small scale, various options were explored for the cladding system, in order to reduce the direct solar gain while still allowing the income of indirect natural light. The parametric model was used to investigate the configuration of self-shading modules and their integration in the structure. Specific emphasis will be given to the small scale. The advantages in design process and the current limits of the parametric modelling approach used here will be discussed in the paper.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_054
id caadria2010_054
authors Wong, Chit Kin D. and Yim Fun L. Cheung
year 2010
title Simply complex: a case study of construction-driven design using computational methods
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 585-594
doi https://doi.org/10.52842/conf.caadria.2010.585
summary This paper explores how fabrication-based criteria can be integrated into design processes through computational methods. Based on the ongoing project of the Library of the Bao’an Cultural Complex in Shenzhen, China (referred as ‘the Library’ in this paper hereafter), this paper discusses the process of the rationalisation of an intuitive architectural form and its subsequent tiling design based on the adaptation to the conventional fabrication techniques of the building façade industry in China. These objectives are followed by the establishment of robust computational systems of automation that provide a concrete basis for the visualisation, the development of envelope details, and the generation of the list of component data for fabrication. This integrative approach is markedly different from a more conventional one, in which computational systems serve as a priori solutions to unconstraint design sketches.
keywords Fabrication criteria; rationalisation; computation workfl ow
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2010_148
id ecaade2010_148
authors Joyce, Sam; Tabak, Vincent; Sharma, Shrikant; Williams, Chris
year 2010
title Applied Multi-Scale Design and Optimization for People Flow
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.633-639
doi https://doi.org/10.52842/conf.ecaade.2010.633
wos WOS:000340629400068
summary This paper presents an overview of the current developments in people flow analysis in Buro Happold’s analytical group SMART Solutions. The role of people flow analysis has become an established one, within many leading consultancy firms with their own specialist groups supporting the architects and planners in the design of buildings and urban spaces. This paper proposes that the key development in the progression of this work is a due to a change in emphasis, away from a passive analysis task where its key role is to validate assumptions of flow and alleviate areas of high concern to using the process as a design instigator/driver. The new paradigm emerging, involves calculating people flow at the conceptual stage of a project in collaboration with the respective architectural firm, and using this information as a primary design input. This paper describes and analyses the two objectives set out by Buro Happold’s SMART group in order to improve the process of design; firstly to make it more prominent in the design environment and secondly to see if it has the potential to work as a design driver. These objectives create a design methodology defined by people flow and suggest value in innovating and conceiving of robust simple methods of improving designs.
keywords People flow; Pedestrian flow; Multi-objective optimization; Masterplanning; Network analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2010_189
id ascaad2010_189
authors Allahaim, Fahad; Anas Alfaris and David Leifer
year 2010
title Towards Changeability
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 189-200
summary Many buildings around the world have undergone successive changes over their life cycles. Regardless of the type or size of a building there are usually requirements for change due to several unanticipated forces and emerging uncertainties that act upon them. These changes might be in the building’s spatial, structural or service systems. This can be due to changes in the needs of occupants, the market demand or technological advances. Although buildings undergo change, current design practice does not address this and buildings are still designed as if they will remain static. This paper proposes an Adaptable Buildings Design (ABD) Framework to address the issue of adaptability in building design. Using this methodology uncertainties and future changes are first identified. To increase the building’s longevity, flexibility options are embedded and design rules are formulated to trigger these options when necessary. The value of adaptability is then assessed by implementing several simulations using Real Options Analysis (ROA). To demonstrate the approach, the ABD is applied to a multi-use commercial building case study. Flexibility is embedded in the building’s design across several systems allowing it to change and evolve over time based on a set of design rules. The buildings adaptability is then assessed using ROA. Positive results demonstrate the strength of the proposed methodology in addressing future change and uncertaintie.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2010_43
id sigradi2010_43
authors Clayton, Mark J.; Ozener Ozan; Haliburton James; Farias Francisco
year 2010
title Towards Studio 21: Experiments in Design Education Using BIM
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 43-46
summary Explorations conducted in university - based design studios suggest that Building Information Modeling (BIM) technology invites the adoption of a dramatically different design process. In contrast to conventional process rooted in successive refinement of initial abstractions and dependence on tacit knowledge, the Studio 21 BIM - aided process relies upon a complete and comprehensive base case and subsequent alternative schemes that are subjected to explicit analysis to support choice of the final design. The Studio 21 process can boost the objective level of performance that is achieved. It is teachable and may be a better process for addressing 21st century imperatives.
keywords design, process, education, BIM, studio
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2010_021
id ecaade2010_021
authors Gil, Jorge; Beirao, Jose; Montenegro, Nuno; Duarte, Jose
year 2010
title Assessing Computational Tools for Urban Design: Towards a “city information model”
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.361-369
doi https://doi.org/10.52842/conf.ecaade.2010.361
wos WOS:000340629400038
summary This paper presents an assessment of a selection software tools for urban design confronting their capabilities with the goals of the CityInduction research project. The goal of this paper is the assessment of existing platforms for computer aided urban design to select one as the basis for implementing the urban design model proposed in the CityInduction project. This model includes three sub-models that support the formulation of design programs from contextual information, the exploration of designs solutions through a grammarbased generative approach, and the validation of designs against the program through the use of evaluation tools. To each of these sub-models corresponds a module in the envisioned platform and so, existing platforms are assessed in terms of their ability to support the implementation of each module. The current goal is a proof-of-concept implementation, but the final goal is the development of a complete platform for supporting urban design.
keywords Software review; Sustainable urban design; GIS; CAAD; BIM
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac20108105
id ijac20108105
authors Grobman, Yasha Jacob; Abraham Yezioro; Isaac Guedi Capeluto
year 2010
title Non-Linear Architectural Design Process
source International Journal of Architectural Computing vol. 8 - no. 1, 41-54
summary The introduction of the computer to the architectural design process have facilitated the possibility to examine a large number of design alternatives by allowing continuous variation between pre defined constraints. However, for the most part, evaluation and comparison of the alternatives is still handled manually in a linear fashion by the designer. This paper introduces a different approach to the architectural design process, which calls for a multithreaded or a non-linear design process. In a non-linear design process design directions and alternatives are generated, presented and evaluated simultaneously, and in real time. As an example for a non-linear design process the Generative Performance Oriented Design model and software tool (GenPOD) are presented and discussed. Moving towards non-linear modes of design arguably increases design creativity by allowing generating and evaluating a greater number and variation of design alternatives.
series journal
last changed 2019/05/24 09:55

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2010_051
id ascaad2010_051
authors Lim, Chor-Kheng
year 2010
title Towards a Framework for CAD/CAM Design and Construction Process in Freeform Architecture: A Case Study
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 51-64
summary The objective of this research is to apply the teaching of CAD/CAM media to basic design studios for 1~2 year undergraduate students. The research concludes a framework of “e-basic design studio” based on literature analysis and design studio observations, which including the new tectonics thinking and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
series ASCAAD
email
last changed 2011/03/01 07:36

_id cf2011_p016
id cf2011_p016
authors Merrick, Kathryn; Gu Ning
year 2011
title Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652.
summary Virtual worlds are multi-faceted technologies. Facets of virtual worlds include graphical simulation tools, communication, design and modelling tools, artificial intelligence, network structure, persistent object-oriented infrastructure, economy, governance and user presence and interaction. Recent studies (Merrick et al., 2010) and applications (Rosenman et al., 2006; Maher et al., 2006) have shown that the combination of design, modelling and communication tools, and artificial intelligence in virtual worlds makes them suitable platforms for supporting collaborative design, including human-human collaboration and human-computer co-creativity. Virtual worlds are also coming to be recognised as a platform for collective intelligence (Levy, 1997), a form of group intelligence that emerges from collaboration and competition among large numbers of individuals. Because of the close relationship between design, communication and virtual world technologies, there appears a strong possibility of using virtual worlds to harness collective intelligence for supporting upcoming “design challenges on a much larger scale as we become an increasingly global and technological society” (Maher et al, 2010), beyond the current support for small-scale collaborative design teams. Collaborative design is relatively well studied and is characterised by small-scale, carefully structured design teams, usually comprising design professionals with a good understanding of the design task at hand. All team members are generally motivated and have the skills required to structure the shared solution space and to complete the design task. In contrast, collective design (Maher et al, 2010) is characterised by a very large number of participants ranging from professional designers to design novices, who may need to be motivated to participate, whose contributions may not be directly utilised for design purposes, and who may need to learn some or all of the skills required to complete the task. Thus the facets of virtual worlds required to support collective design differ from those required to support collaborative design. Specifically, in addition to design, communication and artificial intelligence tools, various interpretive, mapping and educational tools together with appropriate motivational and reward systems may be required to inform, teach and motivate virtual world users to contribute and direct their inputs to desired design purposes. Many of these world facets are well understood by computer game developers, as level systems, quests or plot and achievement/reward systems. This suggests the possibility of drawing on or adapting computer gaming technologies as a basis for harnessing collective intelligence in design. Existing virtual worlds that permit open-ended design – such as Second Life and There – are not specifically game worlds as they do not have extensive level, quest and reward systems in the same way as game worlds like World of Warcraft or Ultima Online. As such, while Second Life and There demonstrate emergent design, they do not have the game-specific facets that focus users towards solving specific problems required for harnessing collective intelligence. However, a new massively multiplayer virtual world is soon to be released that combines open-ended design tools with levels, quests and achievement systems. This world is called Lego Universe (www.legouniverse.com). This paper presents technology spaces for the facets of virtual worlds that can contribute to the support of collective intelligence in design, including design and modelling tools, communication tools, artificial intelligence, level system, motivation, governance and other related facets. We discuss how these facets support the design, communication, motivational and educational requirements of collective intelligence applications. The paper concludes with a case study of Lego Universe, with reference to the technology spaces defined above. We evaluate the potential of this or similar tools to move design beyond the individual and small-scale design teams to harness large-scale collective intelligence. We also consider the types of design tasks that might best be addressed in this manner.
keywords collective intelligence, collective design, virtual worlds, computer games
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2010_025
id caadria2010_025
authors Meyboom, Annalisa; Jerzy Wojtowicz and Greg Johnson
year 2010
title ROBO studio: towards architectronics
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 259-268
doi https://doi.org/10.52842/conf.caadria.2010.259
summary Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects – kinetic architecture on control systems – challenge our understanding of what our built environment could be.
keywords Architecture; mechatronics; robotics; kinematics; design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

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