CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 452

_id 9eef
id 9eef
authors Christenson, Mike
year 2010
title Registering visual permeability in architecture: Isovists and occlusion maps in AutoLISP
source Environment and Planning B: Planning and Design 37(6): 1128–1136
summary In this paper the design and execution of a simple AutoLISP routine for generating a map of plan isovists (in the sense of Benedikt) are discussed. Such a plan field of isovists is a registration of visibility from multiple station points within and around a building. More precisely, the plan field records the cumulative effect, over a spatial matrix, of occluded vision of a distant horizon. Thus, the plan field is termed an occlusion map. An occlusion map registers the effect which an observer's position in space has on their perception of architecture's visual permeability. Occlusion maps are shown here to be an important tool for comparing existing buildings in a historical sense and also as an effective design tool, particularly when an addition to an existing building is being contemplated, as an addition invariably affects the visual permeability of its host.
keywords AutoLISP, visibility, isovist
series journal paper
type normal paper
email
more doi:10.1068/b36076
last changed 2011/04/13 16:58

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2010_096
id ecaade2010_096
authors Juvancic, Matevz; Verovsek, Spela; Jutraz, Anja; Zupancic, Tadeja
year 2010
title Developing Shared Urban Visions Through Participation Supported by Digital Tools
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.667-676
doi https://doi.org/10.52842/conf.ecaade.2010.667
wos WOS:000340629400072
summary The authors base their efforts on the assumption that future cities will only be called ‘advanced’ and ‘sustainable’ if they evolve as a shared vision between the city users / dwellers (general public) and urban designers, planners, architects, engineers (experts). For visions to be shared and planning processes to be inclusive the involvement of all (urban) actors is paramount. With the increasing urban complexity and the interrelation of phenomena there is also an increasing demand for updated, advanced and re-thought digital tools that could help in forming and enabling such common urban visions. The paper outlines the agenda and connects our on-going research efforts with the fields deemed most crucial for inclusive-for-all, successful participation that can lead to shared visions of future cities. Standing out in interchangeable order and never-ending cyclic process are: (1) education, (2) communication and (3) collaboration.
keywords Urban design; Education; Visual communication; Collaboration; Digital tools
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2010_040
id caadria2010_040
authors Neisch, P.
year 2010
title Thai children’s participation in development of 3D virtual village
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 423-431
doi https://doi.org/10.52842/conf.caadria.2010.423
summary This paper present the process of virtual world’s adaptation to the vision of the real environment designed by the children of two primary Thai schools – a state school and a private school. The main point of the present paper is presentation of empirical research that is an analysis of four exercises – inquiries in which I asked children to draw the elements of their city and social life. The first task was to represent a route from home to school. Next, children were asked to draw the plan of their school, on which they had to differentiate the places dedicated to them, the common spaces and the spaces for another people. The last exercise done at school was related to the description of their family and their closest friends. At the end, the children were asked to draw an inside of their houses with the maximum of details. The results of representations of the daily life environments analysed and synthesised were rebuilt with the graphic computer tools. They will serve as the base of the conception of a 3D virtual village dedicated to the Thai children.
keywords Virtual / real; children; inquiry; drawing; pedagogic platform
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_47
id sigradi2010_47
authors Angulo, Antonieta; Mounayar Michel
year 2010
title Virtual Sets: A Mixed Reality Application for an Old Practice
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 47-50
summary This paper chronicles the implementation of state - of - the - art virtual set technology through the teaching of an independent study course at Ball State University. The paper describes the use of independent study formats as a means to initiate teaching of emergent media that does not fit neatly into specific academic silos. In addition to its learning potential this technology offers a new practice area for architects and designers that have an understanding of communication studies and space design at the crossroads of imagination. The creative realm for new emergent media and markets requires new teaching formats, opportunities and challenges for future implementation.
keywords virtual sets, design communications, 3D modeling, design, mixed reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20108202
id ijac20108202
authors Apollonio, Fabrizio I.; Cristiana Corsi, Marco Gaiani, Simone Baldissini
year 2010
title An Integrated 3D Geodatabase for Palladio's Work
source International Journal of Architectural Computing vol. 8 - no. 2, 111-133
summary The paper presents a novel digital 3D GIS web-based system entirely founded on Google Earth, built to offer a deep insight into Palladio's opera for restitution of its architectural surveys, reconstruction for historical reasons, analysis for structural and other options, and assembly and presentation of all certified Palladian documentation.The development of the application follows the philosophy of visual computing and it is based on an architectural knowledge representation.The information system is conceived as a typical Rich Internet Application and it is based on the digitalization of the complete Palladian corpus documentation implemented by the Centro Internazionale di Studi di Architettura Andrea Palladio (CISAAP).The 3D geodatabase system is, actually, in use at the Centro as the Palladian information system for researchers and in two expositions at Barbaran da Porto Palace in Vicenza, and at Villa Poiana at Poiana Maggiore, where is widely used by tourists for virtual visits to Palladian buildings.
series journal
last changed 2019/05/24 09:55

_id acadia22_128
id acadia22_128
authors Azel, Nicolas; Pachuca, Brandon; Wilson, Lucien
year 2022
title Closing the Gap
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 128-137.
summary This paper shares KPF Cloud Tools, a platform for using Rhino Compute (McNeel’s REST API for RhinoCommon and Grasshopper) to run a library of Grasshopper tools through a cloud server via a Rhino plugin with a procedurally generated user interface, making it quick to deploy new tools (Robert McNeel & Associates 2010). We describe the professional challenges that the KPF Cloud Tools platform solves, document the technical implementation of the platform, and illustrate its benefit through the impact on a large architectural practice.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ecaade2010_074
id ecaade2010_074
authors Droste, Stephan
year 2010
title Extreme Designing: Proposal for the transfer of concepts from the agile development to the architectural design process
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.661-666
doi https://doi.org/10.52842/conf.ecaade.2010.661
wos WOS:000340629400071
summary Obviously, design collaboration, the design process, and its methods are strongly interdependent. In order do understand collaborative processes and their requirements, methods of design process are focused prelimarly. After the hype during the last decades collaborative design seems to remain in a selfcentred discourse with little concrete application outside the academic world, while in the same time collaboration is omnipresent in conventional architectural design. Interestingly, the initiation of the so called agile methods in software design were initiated by new tools and paradigms in software design and on the other hand defective conditions in the collaborative process, corresponding widely to the challenges of the architectural design process. This paper opposes principles of software development to the architect’s approach to (early) design. Subsequently some implications for the extension of (collaborative) design tools are suggested.
keywords Design process; Collaborative design; Design methods; Agile processes; Software development
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac20108404
id ijac20108404
authors Erhan, Halil; Nahal H. Salmasi, Rob Woodbury
year 2010
title ViSA: A Parametric Design Modeling Method to Enhance Visual Sensitivity Control and Analysis
source International Journal of Architectural Computing vol. 8 - no. 4, p. 461
summary The ability of parametric computer-aided design systems to generate models rapidly enables designers to explore the downstream impacts of changes to key design parameters. However, the typical modeling functions provided in the parametric systems can become insufficient when such exploration is needed for increasingly complex parametric design models. Main challenges for exploration that we observed are control and analysis of changes on the design model and in particular, when they are introduced continuously. The system interfaces and the human-visual perception system alleviate these challenges. In this study, we demonstrate ViSA, a Visual Sensitivity Analysis method that aims to make the effects of change within a parametric model controllable, measurable and apparent for designers. The approach aims to improve visually analyzing the sensitivity of a design model to planned parametric changes. The method proposes customizable control and visualization features in the model that are decoupled from each other at the design level, while providing interfaces between them through parametric associations. We present findings from our case studies in addition to the results of a user study demonstrating the applicability and limitations of the proposed method.
series journal
last changed 2019/05/24 09:55

_id acadia10_103
id acadia10_103
authors Flöry, Simon; Pottmann, Helmut
year 2010
title Ruled Surfaces for Rationalization and Design in Architecture
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 103-109
doi https://doi.org/10.52842/conf.acadia.2010.103
summary In this work, we address the challenges in the realization of free-form architecture and complex shapes in general with the technical advantages of ruled surfaces. We propose a geometry processing framework to approximate (rationalize) a given shape by one or multiple strips of ruled surfaces. We discuss techniques to achieve an overall smooth surface and develop a parametric model for the generation of curvature continuous surfaces composed of ruled surface strips. We illustrate the usability of the proposed process at hand of several projects, where the pipeline has been applied to compute NC data for mould production and to rationalize large parts of free-form facades.
keywords geometry processing; architectural geometry; ruled surface; strip model; surface fitting
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ascaad2010_127
id ascaad2010_127
authors Hubers, Hans
year 2010
title Collaborative Parametric BIM
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 127-134
summary The paper will be focussing on a number of digital design tools used in [our groups credentials]. A new laboratory called […] is developed with Virtual Reality for collaborative architectural design. A brief description of the systems and how they are used to support a design team is given. Synchronic and a-synchronic, local and inter-local communication is made possible. Methods for introducing sustainability in the digital design process and user participation over the Internet will be discussed. The results of the author’s PhD research “Collaborative architectural design in virtual reality” are used to develop a new approach in which team members use their own specific software. Swarm design applications developed in Virtools are used at the start of a project. The objects in the swarm can be urban and architectural functional volumes. Examples of the first are houses, offices, factories, roads and water ways. Examples of the second are working, dining, shopping and waiting spaces. Relations between the functional volumes with or without constraints make the functional volumes swarm to find equilibrium. Everything is dynamic, meaning that relations and functional volumes can change any time. Alternatives can be developed using different values for these parameters and by top-down intervention. When the final global layout has been chosen, using a criteria matrix with sustainability criteria to be judged by all participants, including the future users, a next phase is started amongst professionals using parametric design software. A study into different types of parametric design software makes clear why object parametric software can be used for IFC based BIM, while the more interesting process parametric software can not. To make this clear a pragmatic description of the IFC format is given with a simple example of such a file. Future research will be proposed in which applications of different disciplines are connected through the application programming interfaces, while integrating as much as possible the building information and knowledge in the IFC format.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:48

_id sigradi2010_286
id sigradi2010_286
authors Kang, Julian
year 2010
title BIM Class Project for Learning by Doing
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 286-289
summary Due to the lack of trained individuals in the construction industry and to its potential impact on construction planning, Building Information Modeling (BIM) has been one of the popular topics taught in academic institutions in the U.S. in recent years. Although it is necessary to master multiple BIM applications in order to fully employ BIM in construction, teaching college students all of these applications in one semester is challenging. This paper presents an industry - sponsored class project developed to help students learn the principles of BIM in a short time. It also presents the opportunities and challenges you may encounter in implementing this class project.
keywords BIM, Construction Management
series SIGRADI
last changed 2016/03/10 09:53

_id sigradi2010_372
id sigradi2010_372
authors Karakiewicz, Justyna
year 2010
title Data Driven Urban Design
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 372-375
summary Increasingly, interest in urban design challenges is being tied to research agendas in which data are generated of relevance to design intent. This paper addresses consequent opportunities for those engaged in urban design and discusses opportunities in parametric urban design to move beyond common engagement in description. The paper describes how parametric systems have been used to help students to bridge the gap from conceptual design to propositions and describes models used to develop diagrams of site potential. The paper illustrates the power of diagram in both mapping existing conditions as well as in projecting possible urban futures.
keywords diagrams, parametric design, urban design, emergence, adaptive systems
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2010_30
id sigradi2010_30
authors Kaufmann, Stefan; Schubert Gerhard; Petzold Frank
year 2010
title Escaping the Model’s Scale
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 30-34
summary Over the last five years, the use of computer - controlled machinery in the building process has expanded immensely. With the help of parametric software, it has become possible not only to manage ever more complex structures but also to realize them using digital fabrication processes. These increased possibilities in turn place new demands on architectural teaching and its underlying didactic concepts. Taking the “WAVE 0.18” project as an example, this paper demonstrates the possibilities as well as the challenges of new didactic concepts and their practical application at the Chair for Architectural Informatics at the TU Munich.
keywords didactics, parametric design, digital fabrication, CAM, Scale 1:1.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2010_210
id ecaade2010_210
authors Lassance, Guilherme; Klouche, Djamel; Izaga, Fabiana; Duarte, Gabriel
year 2010
title Contemporary Metropolitan Conditions: New challenges for design education
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.157-166
doi https://doi.org/10.52842/conf.ecaade.2010.157
wos WOS:000340629400017
summary This paper aims to address design education issues, with a focus on the way the contemporary metropolis is conceived. We understand the reality of the contemporary metropolis as an amalgam of specific issues that transcend local and regional contexts, converging into the categories of the so-called ‘global cities’. These new urban realities derive from territories originally controlled by other logics, and are now in new stages of post-industrial development. Thus, we notice the presence of large peripheral areas where existing industrial activities initially took place, which were later transformed and migrated, leaving behind urban fragments that are taken over by informal activities. Such sites are often crossed, when not ‘on-winged’, by transport infrastructure, increasingly essential to the growing intensity of metropolitan flows. Working with this new reality clearly means first and foremost to reexamine the tools and traditional methods of design and representation of the architect and urban planner.
keywords Design process; Design education; Contemporary metropolis
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2010_88
id sigradi2010_88
authors Lopes, Júnior Sérgio; da Cruz Fagundes Thêmis; Ripper Kós José
year 2010
title Mapas conceituais e o projeto colaborativo para arquitetura sustentável: ensaios para habitação de interesse social no Brasil [Concept mapping and the collaborative project for sustainable architecture: social housing testing in Brazil]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 88-91
summary The concept maps built and shared on the internet through the CmapTools software resources were used in this exploratory study to follow and analyze the process of collaborative design in public school learning situations. The samples, taken from a Brazilian architectural graduate public school, were maps built in housing design projects developed in a digital environment. A constructivist approach supports the learning method in the use of the net environment for collaborative design of sustainable social housing. This is the base for further development of alternative methodological - theoretical approaches in the context of teaching sustainable design.
keywords collaborative architecture, conceptual map, information technology, education, social inclusion
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_129
id sigradi2010_129
authors Lyon, Gottlieb Arturo; García Alvarado Rodrigo
year 2010
title Variaciones intensivas: diseño paramétrico de edificios en altura basado en análisis topológico [Intensive variations: parametric design of tall buildings based on topological analysis]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 129-132
summary Several building works have demonstrated the possibilities of architectural design based on structural performance. This work discusses some examples and digital design strategies that approach this issue, as well as an exercise for a tower generated through topological optimization. That experience presents alternatives for a traditional office tower in Santiago, Chile, the Torre Santa Maria, based on generative design strategies for the incorporation of structural and environmental requirements to define parametric models. The experience and the capabilities studied reveal an intensive variation of architectural shape. This approach challenges conventional building regularity and suggests new ways of designing based on material performance.
keywords parametric design, topological analysis, tall buildings, environmental performance, structural performance
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2011_p016
id cf2011_p016
authors Merrick, Kathryn; Gu Ning
year 2011
title Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652.
summary Virtual worlds are multi-faceted technologies. Facets of virtual worlds include graphical simulation tools, communication, design and modelling tools, artificial intelligence, network structure, persistent object-oriented infrastructure, economy, governance and user presence and interaction. Recent studies (Merrick et al., 2010) and applications (Rosenman et al., 2006; Maher et al., 2006) have shown that the combination of design, modelling and communication tools, and artificial intelligence in virtual worlds makes them suitable platforms for supporting collaborative design, including human-human collaboration and human-computer co-creativity. Virtual worlds are also coming to be recognised as a platform for collective intelligence (Levy, 1997), a form of group intelligence that emerges from collaboration and competition among large numbers of individuals. Because of the close relationship between design, communication and virtual world technologies, there appears a strong possibility of using virtual worlds to harness collective intelligence for supporting upcoming “design challenges on a much larger scale as we become an increasingly global and technological society” (Maher et al, 2010), beyond the current support for small-scale collaborative design teams. Collaborative design is relatively well studied and is characterised by small-scale, carefully structured design teams, usually comprising design professionals with a good understanding of the design task at hand. All team members are generally motivated and have the skills required to structure the shared solution space and to complete the design task. In contrast, collective design (Maher et al, 2010) is characterised by a very large number of participants ranging from professional designers to design novices, who may need to be motivated to participate, whose contributions may not be directly utilised for design purposes, and who may need to learn some or all of the skills required to complete the task. Thus the facets of virtual worlds required to support collective design differ from those required to support collaborative design. Specifically, in addition to design, communication and artificial intelligence tools, various interpretive, mapping and educational tools together with appropriate motivational and reward systems may be required to inform, teach and motivate virtual world users to contribute and direct their inputs to desired design purposes. Many of these world facets are well understood by computer game developers, as level systems, quests or plot and achievement/reward systems. This suggests the possibility of drawing on or adapting computer gaming technologies as a basis for harnessing collective intelligence in design. Existing virtual worlds that permit open-ended design – such as Second Life and There – are not specifically game worlds as they do not have extensive level, quest and reward systems in the same way as game worlds like World of Warcraft or Ultima Online. As such, while Second Life and There demonstrate emergent design, they do not have the game-specific facets that focus users towards solving specific problems required for harnessing collective intelligence. However, a new massively multiplayer virtual world is soon to be released that combines open-ended design tools with levels, quests and achievement systems. This world is called Lego Universe (www.legouniverse.com). This paper presents technology spaces for the facets of virtual worlds that can contribute to the support of collective intelligence in design, including design and modelling tools, communication tools, artificial intelligence, level system, motivation, governance and other related facets. We discuss how these facets support the design, communication, motivational and educational requirements of collective intelligence applications. The paper concludes with a case study of Lego Universe, with reference to the technology spaces defined above. We evaluate the potential of this or similar tools to move design beyond the individual and small-scale design teams to harness large-scale collective intelligence. We also consider the types of design tasks that might best be addressed in this manner.
keywords collective intelligence, collective design, virtual worlds, computer games
series CAAD Futures
email
last changed 2012/02/11 19:21

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