CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
doi https://doi.org/10.52842/conf.caadria.2010.599
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia10_45
id acadia10_45
authors Saggio, Antonino
year 2010
title Information is the Raw Material of a New Architecture
doi https://doi.org/10.52842/conf.acadia.2010.045
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 45-48
summary The brief of this 2010 Acadia conference is Life in Formation: On Responsive Information and Variations in Architecture, and it will discuss “on the influence of computing and its impact on the changing nature of information.” But at this point an interesting question should be answered. What is information? What is its specific significance in the area of information technology? How could information be considered the “raw material” in the most advanced architectural experimentation over the past few years? This essay wants to demonstrate the effectiveness of the affirmation: Information is the Raw material of a New architecture. To further expand the thesis and to access bibliography and notes, see the many books of the “IT revolution in Architecture Book Series” Birkhäuser (Basel, Boston) and EdilStampa (Rome) and the last book of the author “The IT Revolution In Architecture, Thoughts on a Paradigm Shift” Carocci,(Rome) 2007 translated in English in ITool and distributed by Lulu.com.
series ACADIA
type panel paper
email
last changed 2022/06/07 07:56

_id sigradi2010_294
id sigradi2010_294
authors Germen, Murat; Kavlak Emrah
year 2010
title Future Users, Future Cities: Dwellers as Designers
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 294-297
summary As technology advances, users become more detached from the way things work and are produced. Users end up being pure consumers and leave their positions as decision makers behind. Before the architectural and building processes were industrialized, most practitioners of so - called vernacular architecture were in fact the inhabitants of what they built, which easily met their specific personal needs because they were in total control of the building process. This paper will focus on the possibility of non - architect users of architecture as decision - makers in order to establish designs that satisfy their individual needs.
keywords user - driven architecture, architecture without architects, architecture as interface, sustainability, user involvement
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2010_029
id ecaade2010_029
authors Germen, Murat; Kavlak, Emrah
year 2010
title Future Users, Future Cities: Dweller as Designer
doi https://doi.org/10.52842/conf.ecaade.2010.057
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.57-64
summary As technology advances, users get more detached from the way things work and are produced. Users end up being pure consumers and leave their positions as decision makers behind. Before the architecture and buildings processes were industrialized, most practitioners of the so-called vernacular architecture were in fact the dwellers of what they built and they easily met the specific personal needs since they were in total control. Some “architectural theorists have turned to vernacular construction with the conviction that such buildings and settlements express the interconnectedness between humans and the landscapes they live in.” (Beesley and Bonnemaison 2008). Considering the present day intense building activity, such relationship of dweller and architecture seems not possible excepting a very few examples to later referred to. This paper will instead focus on the possibility of the non-architect users of architectures as decision makers in order to reach designs that meet the requirements of their addressees.
wos WOS:000340629400005
keywords User driven architecture; Architecture without architects; Architecture as interface; Sustainability; User involvement
series eCAADe
email
last changed 2022/06/07 07:51

_id 62b9
id 62b9
authors Koutamanis, A.
year 2010
title Mobile information processing in architecture and building
source Multi-Science / ISBN 978-1-907132-17-9
summary This book outlines the applications of mobile devices such as smartphones and PDAs to architecture and building. It offers an overview of the possibilities and limitations of what is likely to become a major development in their field. The book addresses general use issues as well as specifically architectural applications - sketching, CAD, and project management. There is a critical overview of the reasons why one might use mobile devices for each specific purpose; of the possibilities and limitations of these devices; of the skills and facilities required for using them effectively and efficiently; and of the relation between mobile applications and general computerization in architectural practice (in terms of both technology and organisation).
series book
type normal paper
email
more http://www.multi-science.co.uk/mobile-info.htm
last changed 2011/04/21 07:30

_id caadria2010_025
id caadria2010_025
authors Meyboom, Annalisa; Jerzy Wojtowicz and Greg Johnson
year 2010
title ROBO studio: towards architectronics
doi https://doi.org/10.52842/conf.caadria.2010.259
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 259-268
summary Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects – kinetic architecture on control systems – challenge our understanding of what our built environment could be.
keywords Architecture; mechatronics; robotics; kinematics; design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2010_022
id caadria2010_022
authors Ambrose, Michael A. and Lisa Lacharité-Lostritto
year 2010
title Representation in a time of re-presentation: design media processes in architectural education
doi https://doi.org/10.52842/conf.caadria.2010.229
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 229-238
summary This paper examines what is appropriate and valuable to include in architectural education in light of changing representational conventions and techniques. Architecture finds itself at a unique moment in time where the means of production for the profession, and indeed the entire discipline, are transforming and fundamentally undermine the existing models of education, production and understanding. The threat to architecture education is that architecture becomes learned techniques rather than a way of operating within a body of knowledge that grows and responds to its context. These digital media processes offer contemporary education new and challenging ways to communicate ideas, sometimes subverting the imperative for “drawing” as the representation does not refer to information in the abstract, but IS the information quite literally.
keywords Design education; design theory; digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2010_005
id caadria2010_005
authors Anay, Hakan
year 2010
title Computational aspects of a design process: Mario Botta’s single-family house in Breganzona
doi https://doi.org/10.52842/conf.caadria.2010.049
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 49-58
summary The present study aims to foreground and investigate computational aspects of the design process of Mario Botta’s single-family house in Breganzona. Through the selected case, it mainly addresses the research question, “what are the computational aspects of the examined design process and what is the nature of such aspects?” or, otherwise formulated, “what aspects of such a design process could be formalised, and thus, represented or explained in computational terms?” The study primarily involves analysis and investigation of the “material”; the sketches and the drawings produced during the design process and through this material, reinterpretation, and hypothetical reconstruction of the process. The material is taken as the container of design ideas / concepts and operations, and a formal / conceptual analysis is employed to foreground and extract this content.
keywords Design process; design analysis; design computation; design knowledge
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2010_320
id sigradi2010_320
authors Ariel, Moreira Alejandro
year 2010
title Modelos digitales de representación de lo real como estrategia de management alternativo en la práctica profesional arquitectónica [Digital models of representation of reality as an alternative management strategy in architectural practice]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 320-323
summary An architectural project is designed in weeks or months—sometimes in places far from the construction site—and is built in years. The challenge of design is more than creating a three - dimensional digital (3D) model that includes all available information; visualization and communication throughout the entire process is crucial due to the global nature of contemporary architectural practice. This study asks: What tool would satisfy this need for communication? The objective of this paper is to explore these issues and propose an answer to this query based on flexible management to solve them.
keywords technological integration, BIM, IPD, knowledge management, digital model of reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_419
id sigradi2010_419
authors Canuto, da Silva Robson; do Eirado Amorim Luiz Manuel
year 2010
title Da arquitetura paramétrica ao urbanismo paramétrico [Of parametric architecture and parametric urbanism]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 419-422
summary In recent decades, there has been an extraordinary advance in the development of parametric design tools, in which the parameters of a particular object are defined, but not the objects’ shape. These technologies have been transferred from design industries to architecture and urbanism to constitute what is known as parametric urbanism, a new trend of urban design development exemplified in the work of Zaha Hadid, whose large scale urban design proposals have frequently applied parametric design tools. This paper analyses the emergence of this new urban theory in order to identify its limits and to introduce future improvements.
keywords parametric urbanism; parametric architecture; parametric design; urban design; space syntax
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia10_117
id acadia10_117
authors Crotch, Joanna; Mantho, Robert; Horner, Martyn
year 2010
title Social Spatial Genesis: Activity Centered Space Making
doi https://doi.org/10.52842/conf.acadia.2010.117
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 117-124
summary Digital technologies and processes have been used to generate architectural form for over two decades. Recent advances in digital technologies have allowed virtual digital environments to be constructed from physical movement. But can a bridge that connects the physical and virtual realms be developed? Can this, currently arbitrary form making be grounded in human activity and subsequently be integrated in to real time, space, and place. This research asks how space generated from the process of digital morphogenesis can be related to meaning beyond just the creation of form. Existing research asks how new form can be discovered, or what material and structural possibilities can be derived from form, through these morphological processes. The aim of this research project is to complete the loop, physical–virtual–physical, and to connect these digital processes to meaning through human activity. Its aim is to discover the consequences of generated spatial envelopes that are manipulated through digital morphogenesis and related to specific human activity, in the pursuit of possibilities for a digitally generated architecture that is socially engaged. This is not random form finding, wherein architecture tries to imitate biological processes or form, but form finding that is connected to a primary architectural concern, how is the architecture being used by humans.
keywords Social digital morphogenesis, event based, motion capture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2010_000
id caadria2010_000
authors Dave, Bharat; Andrew I-kang Li, Ning Gu and Hyoung-June Park
year 2010
title CAADRIA2010: New frontiers
doi https://doi.org/10.52842/conf.caadria.2010
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, 644p.
summary The ideas and projects described in papers on the following pages provide one snapshot of current research in computer-aided architectural design from around the world. The papers explore the field from diverse perspectives, emphasise different foci, employ a range of methodologies, and demonstrate many different ways in which designs and designing can be construed, understood and supported using digital tools and technologies. The notion of frontiers in this collection of papers reflects not just a quest for new problems but also a reassessment of what we already know, not just what is conventionally understood as design in terms of tangible material configurations but also what may exist only as processes or as immaterial and virtual representations.
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2013_228
id caadria2013_228
authors Gün, Onur Y. and Elliot E. Greenblatt
year 2013
title Tran[s] Quillity: The Dynamically Mediated Façade
doi https://doi.org/10.52842/conf.caadria.2013.955
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 955-964
summary Media façades grant infinitely many faces to a building and can change the architectural meaning of what a façade is. They can also help to transform the face of the building into an over-size communication device for public (Borras, 2010). Contemporary media façades mostly rely on the content of their screens, and only a small number of them physicality of the screen itself. Precedent building façades that incorporate moving componentsareunable to function as displays. In this paper we present a media façade design, titled“Tran[s]quillity”, in which we fuse reconfigurable building com-ponents with display technologies to achieve a unique design. As well as fulfilling the function of a regular media wall -as a crisp screen- we imagine Tran[s]quillity as a transformable kinetic sculpture that can act as a screen of physical depth to introduce greater functionality and interactivity. 
wos WOS:000351496100098
keywords Media, Façade, Kinetic, LED, Image processing, Digital, Design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2010_109
id ascaad2010_109
authors Hamadah, Qutaibah
year 2010
title A Computational Medium for the Conceptual Design of Mix-Use Projects
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 109-116
summary Mix use development is receiving wide attention for its unique sustainable benefits. Nevertheless, the planning and designing of successful mixed use projects in today's environment is a complex matrix of skill sets and necessary collaborations between various stakeholders and design professionals. From a design point of view, architects are required to manage and coordinate large information sets, which are many time at odds with one another. The expansive space of knowledge and information is at its best vague and substantially ill-structured. A situation that continues to overburden architects mental and intellectual ability to understand, address and communicate the design issue. In the face of this complex condition, designers are gravitating towards information modeling to manage and organize the expansive data. However, is becoming increasingly evident that current building information modeling applications are less suited for early design activity due to their interrupted and rigid workflows. Against this background, this paper presents a theoretical framework for a computational medium to support the designer during early phases of exploring and investigating design alternatives for mix-use projects. The focus is on the conjecture between programming and conceptual design phase; when uncertainty and ambiguity as at its maximum, and the absence of computational support continues to be the norm. It must be noted however, the aim of the medium is not to formulate or automate design answers. Rather, to support designers by augmenting and enhancing their ability to interpret, understand, and communicate the diverse and multi-faceted design issue. In literature on interpretation, Hans-Georg Gadamer explains that understanding is contingent on an act of construction. To understand something is to construct it. In light of this explanation. To help designers understand the design issue, is to help them construct it. To this end, the computational medium discussed in this paper is conceived to model (construct) the mix-use architectural program. In effect, turning it into a dynamic and interactive information model in the form of a graph (network). This is an important development because it will enable an entirely new level of interaction between the designer and the design-problem. It will allow the designer to gather, view, query and repurpose the information in novel ways. It will offer the designer a new context to foster knowledge and understanding about the ill-structured and vague design issue. Additionally, the medium would serve well to communicate and share knowledge between the various stakeholders and design professionals. Central to the discussion are two questions: First, how can architects model the design program using a graph? Second, what is the nature of the proposed computational medium; namely, its components and defining properties?
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_017
id ecaade2010_017
authors Hemsath, Timothy L.
year 2010
title Searching for Innovation Through Teaching Digital Fabrication
doi https://doi.org/10.52842/conf.ecaade.2010.021
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.21-30
summary The use of digital fabrication in the discourse and education of architectural students has become a common skill in many schools of architecture. There is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, programming and fabrication knowledge in student education. The relevance of fabrication tools for architecture and design education goes beyond mere competence and can pursue innovation in what Branko Koleravic (2003) observed, “The digital age has radically reconfigured the relationship between conception and production, creating a direct digital link between what can be conceived and what can be built through “file-to-factory” processes of computer numerically controlled (CNC) fabrication”. However, there has been very little written about what students are actually learning through digital fabrication courses and the relevance of the skills required for innovation in the field of digital fabrication.
wos WOS:000340629400001
keywords CAD; CAM; Pedagogy; Curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2010_133
id sigradi2010_133
authors Herrera, Pablo; Dreifuss Cristina
year 2010
title Visualización y diagramas de material bibliográfico complejo [Visualization and diagrams of complex bibliographic material]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 133-136
summary In this paper we present a method of synthesizing data in the narrative discourse of two architecture publications, in order to analyze, compare and explore to what extent it is possible to understand a book on different abstract levels using static data. The information in the book is reorganized and shown in different diagrams, used as a didactic visualization method. This allows the representation of a set of kinetic information that cannot be perceived simultaneously.
keywords diagrams, visualization, data base, information architecture
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2010_013
id caadria2010_013
authors Hewett, B. and A. Burke
year 2010
title Open tower: developing design research practice
doi https://doi.org/10.52842/conf.caadria.2010.137
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 137-146
summary This paper critically reflects on computational methods of design in relation to social and environmental sustainability design research within contemporary and future tall building typology. It develops the author’s experience in large-scale building design practice into academic design research. The analysis of tall building typology is presented initially in the context of practice, followed by its development in an architectural master’s studio. The authors discuss their design research within a practice context that determined the question: what opportunities do computational processes offer to the conception of the tall building typology? Its transference to an educational research context allowed for the deeper exploration and development of a position on algorithmic and parametric methods, their relevance to the typology of the contemporary tall building and complex architectural scenarios.
keywords Computational; tower; practice; research; typology; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2010_179
id ascaad2010_179
authors Jones, Charles; Kevin Sweet
year 2010
title Over Constrained
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 179-188
summary Parametric software has fundamentally changed the way in which architecture is conceptualized, developed and even constructed. The ability to assign parameters or numeric variables to specific portions of a project has allowed designers the potential to test variations of their design. Small changes to a single parameter can have an exponential effect on the designed object and alter its appearance beyond original preconceptions in both positive and negative ways. Parametric software also has the ability to constrain or restrict geometry to set values, parameters or conditions. This has the benefit of allowing portions of a form to remain constant or unchanged while simultaneously allowing for a great degree of flexibility in response to a design intent. Constraining portions of a design allows architects to respond to existing or unalterable conditions by ""locking down"" information within a project and then explore those portions that can change more freely. This programmed relationship between the parameter and the form, once established, can give the illusion of minimal effort for maximum output. The ease in which geometrical form can be altered and shaped by a single variable can mislead beginning designers into thinking that the software makes these relationships for them. What is hidden, is the programming or connections needed between the parameters and the geometry in order to produce such dramatic change. Finally, thinking parametrically about design reintroduces the concept of a rigorous, intent driven, fabrication oriented practice; a practice lost in a digital era where the novelty of new tools was sufficient to produce new form. Because parametric models must have established relationships to all parts of the design, each component must have a purpose, be well thought out, and have a direct relationship to a real world object. The introduction of parametric design methodologies into an architectural pedagogy reestablishes architectural praxis in an academic setting. Students are taught to design based on creating relationships to connected components; just as they would do in a professional architectural practice. This paper outlines how Digital Project – a parametric based software – was introduced into an academic setting in an attempt reconnect the ideologies of academia with the practicalities of professional practice. In order to take full advantage of Digital Project as a parameter based software, a project that creates modular, flexible geometries was devised. Produced over one semester, the project set out to find ways of controlling designed geometry through variable parameters that allowed the initial module to be instantiated or replicated into a wall condition: maintaining a unified whole of discrete components. This paper outlines this process, the results and how the outcomes demonstrates the parametric ideologies described above.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id caadria2010_007
id caadria2010_007
authors Kwee, V.
year 2010
title A future through an architectural past? Designing an online information package for Al Jahili Fort
doi https://doi.org/10.52842/conf.caadria.2010.073
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 73-82
summary This paper details the process that students of UAE University’s Department of Architectural Engineering have undergone in packaging architectural heritage data online. Facilitated by the Abu Dhabi Authority for Cultural Heritage, students were introduced to historical data. They digitally reconstructed a historical fort in Al Ain, UAE – Al Jahili Fort – and investigated methods of packaging the gathered information online. Some observations and assessments (strengths and weaknesses) pertaining to the unique historical information packaging are highlighted in this paper. In addition to acquiring skills in producing architectural abstractions and graphic composition, students assessed several online interactive techniques. A set of rules or patterns were prescribed to enhance the clarity of chosen data. While providing insights to the processes of and considerations in designing an online information package for an architectural heritage project, the underlying objective is to question the possibilities and role necessary in sculpting the future of CAAD education to propel the discipline forward through the medium. What would be the implications? It also asserts the notion that digital space may be architectural education’s imminent next ‘final’ frontier.
keywords CAAD Education; Information Packaging; Architectural Heritage; Online Presentation
series CAADRIA
email
last changed 2022/06/07 07:51

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