CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_100
id ecaade2011_100
authors Hakak, Alireza M.; Biloria, Nimish
year 2011
title New perception of virtual environments, Enhancement of creativity: Increasing dimension of design starting point
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.967-975
doi https://doi.org/10.52842/conf.ecaade.2011.967
wos WOS:000335665500111
summary The digital era allows for a new domain of architectural experience. Within a virtual environment designs can be created that go beyond the mere accommodation of literal functions, and that affect and contribute to the human experience by dynamically interacting with and affecting the inhabitants’ life. A key point in “creativity”, considering different disciplines, is the role of previously gained experiences, which cause the emerging of intuition. Accentuating the role of new experiences in enhancing the intuition, by designing in an imaginary world, stands to be an interesting move. Detached from the real one in sense of time and matter, the imaginary world enables the designer to cross the borderline of reality. The hypothesis underlying this ongoing research, from a cognitive point of view, is that the extensiveness of experiences gained by exploring unconventional virtual environments relates positively to both creative performance (enhancing interactivity, lateral thinking, idea generation, etc) and creativity-supporting cognitive processes (retrieval of unconventional knowledge, recruitment of ideas from unconfined virtual environments for creative idea expansion). Practically, the authors propose starting the design from a point cloud in a virtual environment that can be manipulated by the designer immersing in this environment.
keywords Virtual Environment; Experience; Enhancing creativity; Point cloud
series eCAADe
email
last changed 2022/05/01 23:21

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