CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2011_021
id caadria2011_021
authors Lowe, Russell; Jules Cromarty and Richard Goodwin
year 2011
title Real time modelling: A solution for accurate, updatable and real-time 3D modelling of as-built architecture
doi https://doi.org/10.52842/conf.caadria.2011.219
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 219-228
summary This paper describes a means for 3D modelling that sources photogrammetry data from publically available databases and integrates this data with a real time computer game application to construct point clouds. As the databases receive more data or as the data is updated the 3D visualisation within the computer game environment is capable of remodelling itself to reflect the changes, providing accurate representations of as-built infrastructure within an immersive 3D environment that can be interrogated and analysed in real time.
keywords Real-time; photogrammetry; computer game; visualisation; point cloud
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2011_022
id caadria2011_022
authors Lowe, Russell; Mark Hedley and Richard Goodwin
year 2011
title Real-time porosity: Combining a computer game engine with environmental sensors to better understand pedestrian movement in public/private space and in real-time
doi https://doi.org/10.52842/conf.caadria.2011.229
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 229-238
summary This paper describes the theoretical context, design, implementation and evaluation of a novel method for understanding pedestrian movement in public/private space. It examines the pedestrian counting and tracking methodologies of Space Syntax and proposes an alternative methodology that links sensors embedded in real-world environments and carried by pedestrians with an environment and avatars in a contemporary computer game. In this way observers are able to closely trail pedestrians without affecting their decision making. Results from a field trial are presented where the sensors and computer gaming technology were tested within a challenging real-world environment.
keywords Pedestrian movement; public/private; Space Syntax; environmental sensors
series CAADRIA
email
last changed 2022/06/07 07:59

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