CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p042
id cf2011_p042
authors Schneider, Sven; Braunes Joerg, Thurow Thorsten, Tonn Christian, Koenig Reinhard
year 2011
title Design Versioning – Problems and Possible Solutions for the Automatic Management of Distributed Design Processes
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 669-681.
summary Designing is a complex process. Where this process involves multiple participants located in different places, digital tools for supporting this process are indispensable. However, the use and creation of tools for supporting design processes necessary entails intervening in or manipulating the process it intends to support. For design collaboration tools the coordination mechanisms employed are a crucial aspect. To make these mechanisms as flexible as possible, the technical challenge lies in devising an adequate concept for storing the actions that happen during designing. This paper deals with the issue of versioning in computer-supported collaborative design environments. The paper examines the technical and conceptual problems of versioning and discusses possible solutions.
keywords Collaborative Design, Building Information Modeling, Design Coordiation, Versioning, Design Process
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_023
id ecaade2011_023
authors Schneider, Sven; König, Reinhard; Pohle, Robert
year 2011
title Who cares about right angles?: Overcoming barriers in creating rectangularity in layout structures
doi https://doi.org/10.52842/conf.ecaade.2011.361
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.361-367
summary This paper examines methods for the generation of structures that exhibit rectangularity. Rectangularity in architectural and urban structures can be traced to various reasons, including facilitating the design process, since the use of rectangular geometry limits both the space of possible solutions and the operations necessary to search the solution space. With the help of computer-based methods it becomes possible to explore huge solution spaces, however most existing methods stick to traditional concepts for the generation of geometric structures, such as the use of predefined elements (rectangles). These approaches do not take into account geometric irregularities which the structure to be generated may be subject to. In this paper we present a method that makes it possible to create a nearly rectangular structure within a freely definable boundary.
wos WOS:000335665500041
keywords Rectangularity; Structures; Design Tool; Design Process; Evolutionary Optimization
series eCAADe
email
last changed 2022/05/01 23:21

_id eaea2009_schneider_petzold
id eaea2009_schneider_petzold
authors Schneider, Sven; Frank Petzold
year 2011
title Digital & Analogue – Seamlessly Integrating Freehand-Sketching in a Digital Design Environment
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 135-146
summary In last decade the computer has turned from a simple “drawing machine” into a broad “design medium”. Digital tools offer possibilities for simulation, analysis or research. Using these tools in addition to the creative process new synergies can arise in dialog with the computer. Nevertheless, this potential is currently not exhausted. Reasons for this dilemma originate to large parts from the complicatedness of the programs which prevent a creative usage with the arising possibilities the complex digital design brings along with. To guarantee a smooth dialog between the computer and the designer and between distributed working design teams, we are investigating in the conception of an ideal computer-based design environment (ICBDE). Therefore we developed a prototypical design platform, where we try to consider the peculiarities of the design process in an integrated “digital chain”. Core concept of this ideal-framework is the seamless coupling of digital design tools to permit a back-coupling work in a comprehensive design environment. In this context the paper outlines sketching as one part of this ICBDE. Freehand-sketching is still one of the most important design tools. It is used in all phases of the design process and helps to turn the invisible thoughts fast and intuitively into workable artifacts. In contrast to the precise virtual models, the vagueness of sketches helps the designer to remain flexible in his decision- making and to keep the orientation in complex design tasks.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

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