CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 549

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109202
id ijac20109202
authors van Embden, Maria Vera; Andres, Michela Turrin, Peter von Buelow
year 2011
title ARCHITECTURAL DNA: A genetic exploration of complex structures
source International Journal of Architectural Computing vol. 9 - no. 2, 133-150
summary The approach demonstrated in this paper uses Evolutionary Computation (EC) to enhance and modify structural form based on biological micro structures.The forms are modified to conform to new boundary conditions associated with architectural structures.The process is based on a Genetic Algorithm (GA) which visually exposes for the designer a range of good performing solutions within thedesign space. The application of the GA is combined with parametric software, in this case Generative Components (GC). The program described here as ParaGen (Parametric Genetic Algorithm), uses a Finite Element Analysis (FEA) to determine the structural performance of the forms.This allows the designer to manipulate and optimize a parametrically defined model based on predefined criteria and parameters.The opportunities and limitations of this design process are explored and evaluated based on an experimental case study using topologies based on radiolarian skeletons.The design procedure described includes user interaction in the exploration of solutions that perform well both for the explicitly defined programmatic criteria (structural) as well as for the implicit criteria provided by the designer (visual aesthetic).
keywords structural morphology, parametric design, genetic algorithm, structural optimization.
series journal
last changed 2019/05/24 09:55

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id cf2011_p092
id cf2011_p092
authors Bittermann, Michael S.
year 2011
title Sustainable Conceptual Building Design using a Cognitive System
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 297-314.
summary A cognitive system for conceptual building design is presented. It is based on an adaptive multi-objective evolutionary algorithm. The adaptive approach is novel and, in contrast with conventional multi-objective evolutionary algorithms, it explores the solution space effectively, while maintaining diversity among the solutions. The suitability of the approach for conceptual design of a multi-purpose building complex is demonstrated in an application. In the application, the goal of maximizing sustainability is treated by means of a model, which is established using neural computations. The approach is found to be suitable for treating the soft nature of the sustainability concept. Also, the capability of the approach to compare the performance of alternative solutions from an unbiased viewpoint, i.e. without committing a-priori to a relative importance among the performance aspects, is demonstrated.
keywords computational design, sustainable design, adaptive evolutionary algorithm, Pareto optimality, neural computation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id d90e
id d90e
authors Christenson, Mike
year 2011
title On the architectural structure of photographic space
source Architectural Science Review 54.2, 93-100.
summary The ambiguous relationship between photography and architecture is one of constructed and re-constructed identity. As a specific exploration into this relationship, this paper considers the construct of point-of-vew/field-of-view maps (or POV/FOV maps), that is, diagrams which register photographers’ positions, fields of view, and directions of view corresponding to a set of photographs of an existing work of architecture. A POV/FOV map can be expected to differ according to whether the set of photographs under consideration is (a) sampled from a image-sharing site such as Flickr; (b) published in an academic monograph; or (c) published in the popular press. This paper tests the extent and significance of these differences through a comparative study of Mies van der Rohe’s Crown Hall and Rem Koolhaas’s McCormick Tribune Campus Center, both at the Illinois Institute of Technology in Chicago, USA. In both cases, POV/FOV maps are used to compare sets of professional or academic photographs to sets of touristic and popular-press ones. Reflecting the tenuous nature of architectural identity as constructed through photography, the comparison both confirms and denies assumptions concerning differences between professional and amateur approaches. The paper concludes with the speculation that tools like Google Street View are likely to further erode traditional distinctions between modes of identity-construction, in particular, those distinctions which a POV/MAP can register.
keywords Photography, visualization, Mies, Koolhaas, flickr, Google
series journal paper
type normal paper
email
more http://www.informaworld.com/smpp/content~content=a938203017~db=all~jumptype=rss
last changed 2011/07/04 18:12

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p049
id cf2011_p049
authors Hii Jun Chung, Daniel; Chye Kiang Heng, Lai Choo Malone Lee, Ji Zhang
year 2011
title Analyzing the Ventilation Performance of Tropical High Density Residential Precincts using Computational Fluid Dynamics
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 351-366.
summary Major cities in the world are getting bigger as they continue to grow to cater for more population increase. These cities normally forced the urban planning to go high density. In the tropical context, high density cities like Singapore and Hong Kong do not have the luxury of space to go low rise and compact. These cities have to build to the floor area ratio of 4 and above to cater for the population. Their only solution is to go up, as high as possible, to the extent that the natural wind flow pattern will be altered, which brings environmental impact to the people. This is generally not good since wind flow helps to maintain the thermal comfort of the people as heat and pollutants are being channeled out of the city to avoid Urban Heat Island effect. In the tropical context, wind flow is crucial to maintain people’s comfort as the temperature is generally very high from the exposure of the sun for the entire year. Studies have shown that wind flow plays the most significant part in maintaining human comfort despite exposing to direct sunlight in the tropics. Therefore, wind flow analysis is extremely crucial to make the design sustainable and energy efficient, as people will not have to depend on mechanical ventilation to compensate for the lack of wind flow. Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment apart from wind tunnel tests. The availability of more powerful hardware for the mainstream computer users as well as the lowering costs of these computers made CFD more possible to be adopted in the design world today. This also means using CFD in the design process, especially to analyze the impact of the design to the current site conditions and annual wind patterns will help the new design to be more responsive to the site. The interest of this paper is to analyze the high density typologies to see how well they respond to the local wind flow pattern. A typology is considered acceptable when the wind flow going through the site is still maintaining acceptable wind speed. This means it does not block off the wind and create stagnant spaces. Different designs generate different typologies which will respond differently to the wind pattern. The study aims at comparing the local high density typologies in terms of their response to the wind. Changes to a typology can be explored too to see if the performance will be different. For a typology which is considered a total failure in terms of response to wind, it may improve its performance if the orientation is altered. The CFD software can also parametrically respond to the changes of the typologies’ dimensions. This is helpful to see how much more a typology can still be performing well before failure by increasing the floor area index. The easiest way to do this is to pump up the building height. In conclusion, designing in response to wind is extremely important as it is more sustainable and responsive to Urban Heat Island effect. A design which responds well to the wind patterns will help save cost of cooling load and fan expenditure. The people will also be more willing to use the outdoor spaces which will as a whole generate more vibrant city spaces. As a result, a high density city with huge population count can still enjoy good thermal comfort if the general urban planning and design respond well to wind.
keywords computational fluid dynamics, sustainability, high density, urban design, airflow, ventilation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p020
id cf2011_p020
authors Kabre, Chitrarekha
year 2011
title A Computer Aided Design Model for Climate Responsive Dwelling Roof
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 315-332.
summary Computer-Aided Design models have generated new possibilities in the sustainable design of buildings. Computer models assisting different aspects of architectural design have been developed and used for several decades. A review of contributions of computing to architectural design is given by Gero. Most of the conventional simulation computer programs do not actively support design development and optimization, specially at the formative design stages. It is well established that most decisions that affect comfort and building energy use occur during the formative design stages of the project. Furthermore, the efforts required to implement those decisions at the beginning of the design process are small compared to the effort that would be necessary later on in the design process. Therefore, if sustainable design issues are going to receive an appropriate level of consideration at the beginning of the design process, they must be presented in a way which is useful to the architect and fits with other things the architect is considering at that time. Design is seen as a problem-solving process of searching through a space of design solutions. The process of finding a solution to a design problem involves, identifying one or more objectives, making design decisions based on the objectives, predicting and evaluating the performance to find the acceptable decisions. Each of these activities can be performed inside or outside the formal model. In designing a roof, an architect or building designer has to make many decisions on the materials. The arrangement of these materials determines the aesthetic appearance of the roof and the house. Other considerations that affect the choice of roofing materials are thermal performance, rain, fire protection, cost, availability and maintenance. Recyclability of materials, hazardous materials, life-cycle expectancy, solutions, and design options as they relate to the environment also need to be considered. Consequently, the design of roof has become quite a complex and multifaceted problem. The principal need is for a direct design aid which can generate feasible solutions and tradeoff performance in conflicting requirements and prescribe the optimum solution. This paper presents a conceptual Computer Aided Design model for dwelling roof. It is based on generation and optimization paradigms of Computer Aided Design; which is diametrically opposite to conventional simulation. The design of roof (design goal) can be defined in terms of design objective as "control radiant and conduction heat." This objective must be satisfied to achieve the design goal. The performance variables, such as roof ceiling surface temperature or new thermal performance index (TPI*) must acquire values within certain ranges which will satisfy the objective. Given the required inputs, this computer model automatically generates prescriptive quantitative information to design roof to achieve optimum thermal comfort in warm humid tropics. The model first generates feasible solutions based on the decision rules; next it evaluates the thermal performance of the roof taking into account design variables related to the building’s roof and finally it applies numerical optimization techniques to automatically determine the optimum design variables, which achieve the best thermal performance. The rational and methodology used to develop the proposed model is outlined and the implementation of model is described with examples for climatic and technological contexts of India and Australia.
keywords Computer aided design, sustainable design, generation, optimization, dwelling roof, thermal performance
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_132
id acadia11_132
authors MacDowell, Parke; Tomova, Diana
year 2011
title Robotic Rod-bending: Digital Drawing in Physical Space
doi https://doi.org/10.52842/conf.acadia.2011.132
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 132-137
summary This paper details preliminary project-based design research that emphasizes the development of tools and processes in tandem with the development of ideas and forms. Amid increasingly mechanized fabrication processes, this project injects the human as code-writer and tool-builder, asserting authorship within the modes of production themselves. The initial output from this foray, wavePavilion is an architectural installation generated by computer algorithms and built using custom digital fabrication technology. Completed in June 2010, the project is located on the grounds of the University of Michigan Taubman College of Architecture and Urban Planning. wavePavilion has a footprint of 20x30 feet and stands 14 feet tall, containing over a kilometer of 1/4-inch diameter steel rod.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ijac20109101
id ijac20109101
authors Moloney, Jules; Bharat Dave
year 2011
title From abstraction to being there: mixed reality at the early stages of design
source International Journal of Architectural Computing vol. 9 - no. 1, 1-16
summary We discuss the use of multiple design representations to enhance decision making at the early stages of design. Our interest is how the context in which design decisions are made can be extended by two interrelated approaches: (1) the incorporation of the temporal; (2) through the concurrent evaluation of qualitative representations and quantitative information. Outcomes from a practice survey and observations from design studios are used to inform the development of mixed reality (MixR) technology, to enable the applications to reflect architecture specific modes of design praxis. We propose two approaches - studio MixR and site MixR - reflecting the distinction between typical studio based design process and the requirements of a formal design review by the design team and stakeholders. Prototype applications have been implemented and a number of projects have been undertaken to illustrate some of the potential of mixed reality for architecture and urban design. These focus on the early stages of design, from the abstraction of parametric design to on site design reviews undertaken with augmented reality visualization.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_107
id ecaade2011_107
authors Peters, Brady; Tamke, Martin; Nielsen, Stig Anton; Andersen, Søren Vestbjerg; Haase, Mathias
year 2011
title Responsive Acoustic Surfaces: Computing Sonic Effects
doi https://doi.org/10.52842/conf.ecaade.2011.819
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.819-828
summary Acoustic performance is defined by the parameter of reverberation time; however, this does not capture the acoustic experience in some types of open plan spaces. As many working and learning activities now take place in open plan spaces, it is important to be able to understand and design for the acoustic conditions of these spaces. This paper describes an experimental research project that studied the design processes necessary to design for sound. A responsive acoustic surface was designed, fabricated and tested. This acoustic surface was designed to create specific sonic effects. The design was simulated using custom integrated acoustic software and also using Odeon acoustic analysis software. The research demonstrates a method for designing space- and sound-defining surfaces, defines the concept of acoustic subspace, and suggests some new parameters for defining acoustic subspaces.
wos WOS:000335665500094
keywords Architectural Acoustics; Performance-Driven Design; Parametric Design; Digital Fabrication
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_023
id ecaade2011_023
authors Schneider, Sven; König, Reinhard; Pohle, Robert
year 2011
title Who cares about right angles?: Overcoming barriers in creating rectangularity in layout structures
doi https://doi.org/10.52842/conf.ecaade.2011.361
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.361-367
summary This paper examines methods for the generation of structures that exhibit rectangularity. Rectangularity in architectural and urban structures can be traced to various reasons, including facilitating the design process, since the use of rectangular geometry limits both the space of possible solutions and the operations necessary to search the solution space. With the help of computer-based methods it becomes possible to explore huge solution spaces, however most existing methods stick to traditional concepts for the generation of geometric structures, such as the use of predefined elements (rectangles). These approaches do not take into account geometric irregularities which the structure to be generated may be subject to. In this paper we present a method that makes it possible to create a nearly rectangular structure within a freely definable boundary.
wos WOS:000335665500041
keywords Rectangularity; Structures; Design Tool; Design Process; Evolutionary Optimization
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p095
id cf2011_p095
authors Shin, Dongyoun; Muller Arisona Stefan, Schmitt Gerhard
year 2011
title Crowdsourcing Urban Simulation Platform Using Mobile Devices and Social Networking Media Technologies
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 233-246.
summary Introduction and Research Questions The research area of urban simulation methods has grown notably in recent decades. Most of the research topics that concern urban simulation have concentrated on defining the complexities of urban environments with certain rules and algorithms. However, cities are getting more complex and changes to them are being made at greater speed. Therefore, current urban simulation modeling approaches based on rules and protocols are still struggling to reduce the gap between the virtual simulation environment and the real cities, since the behavior of citizens is frequently unpredictable and continuously adapting. In this context, research is necessary to develop more fundamental simulation methods that can handle these complexities and changes, leading to new design decision support systems. Therefore, this research was motivated with the following questions: What is the origin of the complexities and transformations of the urban environment? How can we approach the origin to deal with the urban complexities and transformations? To answer these questions, we hypothesize that the diverse human intentions are the origin of the issues that result from all of the complexities and changes of the cities. General Objectives As a result, we propose a participatory simulation environment that brings human intention into the urban simulator: a crowdsourcing [1] simulation platform that is operated by the people‚Äôs participation. To achieve this crowdsourcing urban sustainability simulation environment, we must address the following research issues: categorization of urban sustainability indicators and technologies, inducing mass participations, and an implementation of social network services. Furthermore, we aim at using mobile computing devices, such as smart phones, as a terminal to the simulation environment. Fundamental Goals Our goal is to enable people to share urban information at any time and to compare each other‚Äôs contributions through the crowdsourcing urban simulation platform. The information will be returned to the citizens to support their sustainability-aware life. The simulation platform also gives a chance not only to compare each other‚Äôs levels of sustainability, but also to give self-satisfaction through an altruistic contribution for a sustainable future. Thus, people shall utilize the simulator in order to predict their individual or cities‚Äô future sustainability. Meanwhile, the user data will be collected and delivered to the central server in order to analyze the urban sustainability. Consequently, we can measure the urban sustainability based on a real human interaction, and compare individuals as well as cities. The whole process of this research is presented as a new paradigm of an urban simulator that reflects the urban complexities and the inconstant human mind changes. Specific Objectives of This Paper This paper will represent strategies of the crowdsourcing urban simulation which can make a paradigm shift of urban simulation and shall define the customized sustainable indicators for the initial steps of this research. It shows how as system for can communicate with the public using the current technologies: high performance mobile media, social network services and wide-area geospatial information systems. Furthermore, for the first step of this research, the paper defines the urban sustainability indicators, and their categorization is generalized and translated into simpler ways to support the citizen‚ intuitive understanding.
keywords Crowdsourcing, Urban sustainability, Multi-agent based simulation, Social network services
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p098
id cf2011_p098
authors Bernal, Marcelo; Eastman Charles
year 2011
title Top-down Approach for Interaction of Knowledge-Based Parametric Objects and Preliminary Massing Studies for Decision Making in Early Design Stages
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 149-164.
summary Design activities vary from high-degree of freedom in early concept design stages to highly constrained solution spaces in late ones. Such late developments entail large amount of expertise from technical domains. Multiple parallel models handle different aspects of a project, from geometric master models to specific building components. This variety of models must keep consistency with the design intent while they are dealing with specific domains of knowledge such as architectural design, structure, HVAC, MEP, or plumbing systems. Most of the expertise embedded within the above domains can be translated into parametric objects by capturing design and engineering knowledge through parameters, constraints, or conditionals. The aim of this research is capturing such expertise into knowledge-based parametric objects (KPO) for re-usability along the design process. The proposed case study ‚Äì provided by SOM New York‚ is the interaction between a massing study of a high-rise and its building service core, which at the same time handles elevators, restrooms, emergency stairs, and space for technical systems. This project is focused on capturing design expertise, involved in the definition of a building service core, from a high-rise senior designer, and re-using this object for interaction in real-time with a preliminary massing study model of a building, which will drive the adaption process of the service core. This interaction attempts to provide an integrated design environment for feedback from technical domains to early design stages for decision-making, and generate a well-defined first building draft. The challenges addressed to drive the instantiation of the service core according to the shifting characteristics of the high-rise are automatic instantiation and adaptation of objects based on decision rules, and updating in real-time shared parameters and information derived from the high-rise massing study. The interaction between both models facilitates the process from the designer‚Äôs perspective of reusing previous design solutions in new projects. The massing study model is the component that handles information from the perspective of the outer shape design intent. Variations at this massing study model level drive the behavior of the service core model, which must adapt its configuration to the shifting geometry of the building during design exploration in early concept design stages. These variations depend on a list of inputs derived from multiple sources such as variable lot sizes, building type, variable square footage of the building, considerations about modularity, number of stories, floor-to-floor height, total building height, or total building square footage. The shifting combination of this set of parameters determines the final aspect of the building and, consequently, the final configuration of the service core. The service core is the second component involved in the automatic generation of a building draft. In the context of BIM, it is an assembly of objects, which contains other objects representing elevators, restrooms, emergency stairs, and space for several technical systems. This assembly is driven by different layouts depending on the building type, a drop-off sequence, which is the process of continuous reduction of elevators along the building, and how this reduction affects the re-arrangement of the service core layout. Results from this research involves a methodology for capturing design knowledge, a methodology for defining the architecture of smart parametric objects, and a method for real-time-feedback for decision making in early design stages. The project also wants to demonstrate the feasibility of continuous growth on top of existing parametric objects allowing the creation of libraries of smart re-usable objects for automation in design.
keywords design automation, parametric modeling, design rules, knowledge-based design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p168
id cf2011_p168
authors Ciblac, Thierry
year 2011
title Parametric Design with Standard Elements for Non-Standard Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 119-132.
summary The development of non-standard architecture is often combined with the use of non-standard elements. But for economical or sustainable reasons, the use of standard elements may be particularly useful. The introduction of standard elements adapted to geometries far from parallelepipeds and freely designed raises a specific problem. The aim of this paper is to explore some ways offered by computing tools in order to help architects in the design process of non-standard shapes using standard elements. An approach is proposed for a specific typology of systems composed of constant length elements. The method used herein is based on parametric modeling associated with constraint resolution algorithms. (short abstract because full paper already written)
keywords parametric modeling, non-standard architecture, standardization, form finding
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_004
id caadria2011_004
authors Coorey, Benjamin P. and Julie R. Jupp
year 2011
title Parametric modelling and design processes: Exploringsynthesis and evaluation using a Function-Behaviour-Structure perspective
doi https://doi.org/10.52842/conf.caadria.2011.039
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 39-48
summary In an attempt to extend our understanding of the design process in the context of computational parametric design tools, this paper explores the relationship between and interaction of synthesis and evaluation. In establishing the importance of their coupling in parametric design the paper then explores its consequence on the design process relative to existing models of designing. A tension between designing as planning, search and exploration in parametric design is highlighted together with a conceptual framework, which draws from a situated Function-Behaviour-Structure model of design. The purpose of the framework is to facilitate these different modes of designing and is targeted at the use of parametric tools.
keywords Design processes; parametric design; evaluation; synthesis, design models
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

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