CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 479

_id ecaade2011_017
id ecaade2011_017
authors Achten, Henri; Koszewski, Krzysztof; Martens, Bob
year 2011
title What happened after the “Hype” on Virtual Design Studios?: Some Considerations for a Roundtable Discussion
doi https://doi.org/10.52842/conf.ecaade.2011.023
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.23-32
summary The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
wos WOS:000335665500001
keywords Education; architectural curriculum; blended learning; collaborative design; VDS
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_099
id ecaade2011_099
authors Ahlquist, Sean; Menges, Achim
year 2011
title Methodological Approach for the Integration of Material Information and Performance in the Design Computation for Tension-Active Architectural Systems
doi https://doi.org/10.52842/conf.ecaade.2011.799
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.799-808
summary As computational design processes have moved from representation to simulation, the focus has shifted towards advanced integration of performance as a form defining measure. Performance, though, is often assessed purely on the level of geometry and stratified between hierarchically independent layers. When looking at tension-active membrane systems, performance is integrated across multiple levels and with only the membrane material itself, defining the structural, spatial and atmospheric qualities. The research described in this paper investigates the integrative nature of this type of lightweight structure and proposes methodologies for generating highly articulated and differentiated systems. As material is a critical component, the research focuses on a system-based approach which places priority on the inclusion of material research and parameterization into a behavior-based computational process.
wos WOS:000335665500092
keywords Material behavior; material computation; system; gestalt; tension-active system
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
doi https://doi.org/10.52842/conf.acadia.2011.082
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2011_117
id ecaade2011_117
authors Albayrak, Canan; Tunçer, Bige
year 2011
title Performative architecture as a guideline for transformation: Defense Line of Amsterdam
doi https://doi.org/10.52842/conf.ecaade.2011.501
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.501-510
summary Performance as an architectural design paradigm has been emerging during the recent years. We have developed an understanding that we formalized as a taxonomy for performative architecture that considers performance from three points of view: health, safety and security performance; functional and efficiency performance; and psychological, social, cultural, and esthetic performance. This paper focuses on a design project that explores these ideas as a performative architecture proposal. The project focuses on the architectural transformation of the Defense Line of Amsterdam, 41 forts, as a green belt. This transformation considers a holistic approach of defining a general method and guideline. We developed a series of parametric models for the definition and generation of designs. The first model computes an urbanization level for each fort. Consequently, models are developed in 4 stages: regional design, urban design, building design, and production of a scale model, and these are applied in an iterative manner to reach design outcomes for the project.
wos WOS:000335665500058
keywords Performative architecture; performance evaluation; taxonomy; parametric modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_009
id caadria2011_009
authors Anderson, Jonathon and Ming Tang
year 2011
title Form follows parameters: Parametric modeling for fabrication and manufacturing processes
doi https://doi.org/10.52842/conf.caadria.2011.091
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 91-100
summary As the architectural field continues to explore the possibilities of parametric design it is important to understand that architectural computation has evolved from representations to simulation and evaluation. This paper explores the digital processes of parametric scripting as a way to generate architectural artefacts that can be realized in the physical landscape through various digital fabrication and industrial manufacturing techniques. This paper will highlight the important discoveries of the geometries and the implications the script has on the construction processes. One benefit of using parametric modelling as a component to the manufacturing pipeline is being able to explore several design iterations in the digital realm before ever realizing them in the physical landscape. Furthermore, parametric modelling allows users to control the production documentation and precision needed to manufacture. As a result, the design pipeline presented in this paper seeks to eliminate the construction processes that hinder the physical act of making architecture.
keywords Manufacturing process; parametric modelling; 3D printing, plastic casting; mould making
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2011_145
id ecaade2011_145
authors Araújo, Leandro; Andrés, Roberto
year 2011
title BIM.BON . A BIM system for architectural practice in Brazil
doi https://doi.org/10.52842/conf.ecaade.2011.439
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.439-443
summary This article discusses the difficulties faced by the BIM (Building Information Modeling) systems to be widely adopted among most part of architecture and engineering professionals in Brazil. A revision of the issue and investigation of possibilities for improving the practice of architecture were made by creating a new model of BIM software addressed to a wider audience. It lists the main critical points in the usability of BIM software, based on a survey made with 300 professionals. The analysis is followed by a study of a new BIM software that could reach a wider audience of architects by implementing a tool that directly links the users to the construction materials market, also including a tool for easy budgetary calculations.
wos WOS:000335665500050
keywords BIM Software; Architectural design; Architecture in Brazil; ICT; Collaborative design
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
doi https://doi.org/10.52842/conf.ecaade.2011.716
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
wos WOS:000335665500083
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2011_053
id ecaade2011_053
authors Barros, Mário; Duarte, José P.; Chaparro, Bruno
year 2011
title Digital Thonet: An automated system for the generation and analysis of custom-made chairs
doi https://doi.org/10.52842/conf.ecaade.2011.521
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.521-529
summary A system is presented to support the designer in creating custom versions of chairs within a predefined design language using Thonet chairs as a case study. The system consists of parametric models based on shape grammars linked to structural analysis to provide an integrated generative process for mass customization in the furniture industry.
wos WOS:000335665500060
keywords Thonet; furniture design; finite element method; parametric design; mass customization
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_050
id ecaade2011_050
authors Beirão, José N.; Nourian, Pirouz; Mashhoodi, Bardia
year 2011
title Parametric urban design: An interactive sketching system for shaping neighborhoods
doi https://doi.org/10.52842/conf.ecaade.2011.225
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.225-234
summary In this paper we show the structure of an urban design parametric system. The system is dynamic and builds an interactive relation with the designer updating the layout and related data at each input change. The responsiveness of the system allows the designer to gain awareness on the qualitative consequences of each design move by comparing a design state with a set of urban indicators and density measures which are automatically calculated along with the geometrical updates.
wos WOS:000335665500025
keywords Parametric urban design; city modelling; urban planning
series eCAADe
email
last changed 2022/05/01 23:21

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_002
id caadria2011_002
authors Bernal, Marcelo
year 2011
title Analysis model for incremental precision along design stages
doi https://doi.org/10.52842/conf.caadria.2011.019
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 19-18
summary With current energy analysis tools, architects and engineers cannot rely on the results of energy analyses because they do not report their level of precision. In addition, current tools also do not deliver feedback in real time. Thus, this research addresses the challenge of obtaining feedback in real-time while gradually increasing precision along design stages. For this purpose, this study merges parametric modelling (PM) technologies and the performance-based design (PBD) paradigm into a general design model. The model is based on a parametric and an energy analysis model that share the parameters of a building. The modular architecture of the model involves four main function types: an input processor, optional analysis functions embedding different calculation methods, a decision-maker, and a report generator function. For every step of the design evolution, the decisionmaker function generates a specific tree of analysis functions.
keywords Performance; decision-making; extensibility; knowledgebased design; design automation
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2011_p098
id cf2011_p098
authors Bernal, Marcelo; Eastman Charles
year 2011
title Top-down Approach for Interaction of Knowledge-Based Parametric Objects and Preliminary Massing Studies for Decision Making in Early Design Stages
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 149-164.
summary Design activities vary from high-degree of freedom in early concept design stages to highly constrained solution spaces in late ones. Such late developments entail large amount of expertise from technical domains. Multiple parallel models handle different aspects of a project, from geometric master models to specific building components. This variety of models must keep consistency with the design intent while they are dealing with specific domains of knowledge such as architectural design, structure, HVAC, MEP, or plumbing systems. Most of the expertise embedded within the above domains can be translated into parametric objects by capturing design and engineering knowledge through parameters, constraints, or conditionals. The aim of this research is capturing such expertise into knowledge-based parametric objects (KPO) for re-usability along the design process. The proposed case study ‚Äì provided by SOM New York‚ is the interaction between a massing study of a high-rise and its building service core, which at the same time handles elevators, restrooms, emergency stairs, and space for technical systems. This project is focused on capturing design expertise, involved in the definition of a building service core, from a high-rise senior designer, and re-using this object for interaction in real-time with a preliminary massing study model of a building, which will drive the adaption process of the service core. This interaction attempts to provide an integrated design environment for feedback from technical domains to early design stages for decision-making, and generate a well-defined first building draft. The challenges addressed to drive the instantiation of the service core according to the shifting characteristics of the high-rise are automatic instantiation and adaptation of objects based on decision rules, and updating in real-time shared parameters and information derived from the high-rise massing study. The interaction between both models facilitates the process from the designer‚Äôs perspective of reusing previous design solutions in new projects. The massing study model is the component that handles information from the perspective of the outer shape design intent. Variations at this massing study model level drive the behavior of the service core model, which must adapt its configuration to the shifting geometry of the building during design exploration in early concept design stages. These variations depend on a list of inputs derived from multiple sources such as variable lot sizes, building type, variable square footage of the building, considerations about modularity, number of stories, floor-to-floor height, total building height, or total building square footage. The shifting combination of this set of parameters determines the final aspect of the building and, consequently, the final configuration of the service core. The service core is the second component involved in the automatic generation of a building draft. In the context of BIM, it is an assembly of objects, which contains other objects representing elevators, restrooms, emergency stairs, and space for several technical systems. This assembly is driven by different layouts depending on the building type, a drop-off sequence, which is the process of continuous reduction of elevators along the building, and how this reduction affects the re-arrangement of the service core layout. Results from this research involves a methodology for capturing design knowledge, a methodology for defining the architecture of smart parametric objects, and a method for real-time-feedback for decision making in early design stages. The project also wants to demonstrate the feasibility of continuous growth on top of existing parametric objects allowing the creation of libraries of smart re-usable objects for automation in design.
keywords design automation, parametric modeling, design rules, knowledge-based design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2018_1359
id sigradi2018_1359
authors Bertola Duarte, Rovenir; Ziger Dalgallo, Ayla; Consalter Diniz, Maria Luisa; Romão Magoga, Thais
year 2018
title A window to the autism: the political role of the difference of an objectile in the homogeneous school
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 848-853
summary This paper approaches the insertion of an objectile in the homogeneous space of a school, looking to bring flexibility and responsiveness to assist a user with Autism Spectrum Disorder (ASD). The research concerns with photosensitivity, a problem faced by almost 25% of the children with autism (Miller-Horn; Spence; Takeoka, 2011). The study is based on the theories for ASD environments that speak of ‘sensorial perception’ and ‘thinking with imagery’ (Mostafa, 2008), and the coexistence of Sensory Design Theory and Neuro-Typical Method (Pomana, 2015). The result consists of a gadget developed in MIT App Inventor tool and a curtain that interact responsively through an Arduino code, for a new connection between the user and his surroundings.
keywords Objectile; Responsive Architecture; Architecture and autism; ASD; Inclusive school
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2011_409
id sigradi2011_409
authors Bertoni, Griselda; De Monte, Andrea
year 2011
title Mediaciones perceptivas. Desafíos en la incorporación de la tecnología como instrumento potenciador del proceso de aprendizaje en el TCG [Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 472-475
summary This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
email
last changed 2012/02/11 19:21

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