CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 544

_id sigradi2011_382
id sigradi2011_382
authors Pimentel, Diego; Causa, Emiliano; Cataldi, Mariano; Braida, Santiago
year 2011
title Mundo Circular. Ejemplo low-tech de realidad aumentada e interfaces tangibles [Mundo Circular. Tangible interfaces and low-techaugmentedreality]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 294-297
summary This work is about the relationship between socio-political matters and communications aspects in every country around the world. The data collected from ITU (International Telecommunication Union), UN, UNESCO, FAO (Food and Agriculture Organization), WTO and World Bank, show contrast among countries with more available resourcesand those who hasn't. The interface use augmented reality patterns to allow the user know the differences between the values expressed by each country, in a visual and intuitive way.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
doi https://doi.org/10.52842/conf.acadia.2011.082
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia11_284
id acadia11_284
authors Ogrydziak; Luke
year 2011
title Tetrahedron Cloud
doi https://doi.org/10.52842/conf.acadia.2011.284
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 284-291
summary The research project, tetrahedron cloud, explores agent-based stochastic behavior as a design tool. It investigates the possibilities for producing volumetric tetrahedral meshes based on the interactions of individual stochastic agents. The research situates itself at the intersection of the visual arts, the physical sciences, and computer science. The basic interest in stochastics comes from the visual arts; the growth simulation approach is borrowed from the natural sciences; and the use of a tetrahedral mesh within C++ comes from computer science. But more generally, the project focuses on architecture’s ongoing engagement with stochastic systems. By embedding extremely specific tendencies within an agent’s behavior, while also allowing for stochastic variation, we can create larger systems that are both in and out of our “control”. This sidesteps the typical limitations of many computational geometry and parametric methods, where there is often an overly deterministic relationship between the input and output of a given system. Such a shift from optimization to behavior inevitably brings up troubling questions of style. Abandoning the search for a “best” solution, or even the articulation of the criteria for such a task, re-opens computational architecture at its deepest levels as a site for design speculation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id cf2011_p098
id cf2011_p098
authors Bernal, Marcelo; Eastman Charles
year 2011
title Top-down Approach for Interaction of Knowledge-Based Parametric Objects and Preliminary Massing Studies for Decision Making in Early Design Stages
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 149-164.
summary Design activities vary from high-degree of freedom in early concept design stages to highly constrained solution spaces in late ones. Such late developments entail large amount of expertise from technical domains. Multiple parallel models handle different aspects of a project, from geometric master models to specific building components. This variety of models must keep consistency with the design intent while they are dealing with specific domains of knowledge such as architectural design, structure, HVAC, MEP, or plumbing systems. Most of the expertise embedded within the above domains can be translated into parametric objects by capturing design and engineering knowledge through parameters, constraints, or conditionals. The aim of this research is capturing such expertise into knowledge-based parametric objects (KPO) for re-usability along the design process. The proposed case study ‚Äì provided by SOM New York‚ is the interaction between a massing study of a high-rise and its building service core, which at the same time handles elevators, restrooms, emergency stairs, and space for technical systems. This project is focused on capturing design expertise, involved in the definition of a building service core, from a high-rise senior designer, and re-using this object for interaction in real-time with a preliminary massing study model of a building, which will drive the adaption process of the service core. This interaction attempts to provide an integrated design environment for feedback from technical domains to early design stages for decision-making, and generate a well-defined first building draft. The challenges addressed to drive the instantiation of the service core according to the shifting characteristics of the high-rise are automatic instantiation and adaptation of objects based on decision rules, and updating in real-time shared parameters and information derived from the high-rise massing study. The interaction between both models facilitates the process from the designer‚Äôs perspective of reusing previous design solutions in new projects. The massing study model is the component that handles information from the perspective of the outer shape design intent. Variations at this massing study model level drive the behavior of the service core model, which must adapt its configuration to the shifting geometry of the building during design exploration in early concept design stages. These variations depend on a list of inputs derived from multiple sources such as variable lot sizes, building type, variable square footage of the building, considerations about modularity, number of stories, floor-to-floor height, total building height, or total building square footage. The shifting combination of this set of parameters determines the final aspect of the building and, consequently, the final configuration of the service core. The service core is the second component involved in the automatic generation of a building draft. In the context of BIM, it is an assembly of objects, which contains other objects representing elevators, restrooms, emergency stairs, and space for several technical systems. This assembly is driven by different layouts depending on the building type, a drop-off sequence, which is the process of continuous reduction of elevators along the building, and how this reduction affects the re-arrangement of the service core layout. Results from this research involves a methodology for capturing design knowledge, a methodology for defining the architecture of smart parametric objects, and a method for real-time-feedback for decision making in early design stages. The project also wants to demonstrate the feasibility of continuous growth on top of existing parametric objects allowing the creation of libraries of smart re-usable objects for automation in design.
keywords design automation, parametric modeling, design rules, knowledge-based design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p165
id cf2011_p165
authors Chasznar, Andre
year 2011
title Navigating Complex Models in Collaborative Work for (Sustainably) Integrated Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 619-636.
summary Increasingly intensive use of computational techniques such as parametric-associative modeling, algorithmic design, performance simulations and generative design in architecture, engineering and construction are leading to increasingly large and complex 3D building models which in turn require increasingly powerful techniques in order to be manipulated and interpreted effectively. Further complexities are of course due also to the multi-disciplinary nature of building projects, in which there can be significant variation and even conflict among the aims of architects, engineers and builders, as well as owners, occupants and other stakeholders in the process. Effective use of model information depends to a large extent on sense-making, which can in some ways be helped but also hindered by schemes for organizing the information contained. Common techniques such as layering, labeling (aka ‘tagging’) and assignment of various other attributes to model objects have significant limitations – especially those arising from general problems of language, ontology and standardization, as well as but distinct from issues of interoperability – both with respect to locating the desired items in a 3D building model and also with respect to displaying the objects in informative ways which effectively assist collaborative design and decision-making. Sustainable design in particular is an area generally requiring a high level of inter-disciplinary collaboration to achieve highly integrated designs which make multiple use of the elements and systems incorporated (though integrated design may also be pursued without explicit aims of sustainability). The proposed paper describes ongoing research concerning alternatives to the currently common techniques for locating and displaying information in 3D building models in support of sense-making to promote collaborative and integrated design. These alternatives comprise on the one hand interactive geometric-content-based methods for search and classification of model objects – as an alternative or complement to common assigned-attribute-based methods – and on the other hand visual analytic techniques – in contrast to existing, relatively static tabular and "physical" views – which can help to increase the informativeness of the geometric data within the model, as well as the non-geometric data that is attached to geometric objects (e.g. as in the cases of BIM and various types of CAE performance simulations). Tests undertaken with architects and engineers in practice and academia to evaluate the proposed methods are also described. Finally conclusions are drawn regarding these methods’ positive present performance and some of their shortcomings, as well as indicating directions for future research concerning the methods’ refinement and extension to help 3D building models become more effective components of the design process than they are at present, both with respect to these models’ present levels of complexity and especially with respect to their anticipated increasing complexity in future.
keywords CAD/CAE/BIM, content-based search, visual analytics
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_101
id ecaade2011_101
authors Colakoglu, Birgul
year 2011
title Introduction to Architecture Studio: Geometry, Rules and Patterns
doi https://doi.org/10.52842/conf.ecaade.2011.745
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.745-750
summary Introduction to architecture studio introduces students of architecture with fundamentals of design and design thinking. Here, the students learn: analytical thinking by constructive analysis of precedents; language of design by using basic geometric elements and operational/transformational principles among them; and principles of form making by engaging in constructing the form. The paper explains the process of the studio in which shape grammar methodology is utilized in teaching analytical thinking, language of design and principles of form making to architecture students.
wos WOS:000335665500086
keywords Architecture Studio Education: Shape Grammars: Rule Based Design
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_301
id sigradi2011_301
authors Cáceres Corvalán, Katherine; Calvo Castillo, Francisco
year 2011
title Pieles Responsivas: Desarrollo de Infraestructuras Adaptables a su Entorno [Responsive Skins: Development of environment adaptable infrastructures]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 139-142
summary This paper describes the authors' experience in the development and implementation of five academic instances linked to the research of design protocols based on parametric modeling and manufacturing techniques. The theme developed focus on the responsive skins, understood as a new kind of infrastructure capable of adapting to different geometric and topological configurations influenced by the information supplied from the environment at a specific time.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 26ce
id 26ce
authors Facklam, Ferdinand; Pecegueiro Curado, Felipe
year 2011
title Data Driven Parametric Design
source PARC Journal - Issue 7
summary In the case study “Live Building” explains a sensory process. The project shows how to collect data,transformed and transported into a shape. Innovation is not only the approach of the draft, but the systematic procedure and the resulting diversity of solutions. The search for the geometric shape and the key to the concept will be answered in detail.
keywords Architecture, Computer Systems, Parametric Design, Sensor Technology, Urban Development
series journal paper
type normal paper
email
more http://www.fec.unicamp.br/~parc/vol2/n7/parc07_facklan.pdf
last changed 2011/10/28 11:01

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_008
id acadiaregional2011_008
authors Krietemeyer,Elizabeth A.; Anna H. Dyson
year 2011
title Electropolymeric Technology for Dynamic Building Envelopes
doi https://doi.org/10.52842/conf.acadia.2011.x.s0s
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Human health and energy problems associated with the lack of control of natural light in contemporary buildings have necessitated research into dynamic windows for energy efficient buildings. Existing dynamic glazing technologies have made limited progress towards greater energy performance for curtain wall systems because they are still unable to respond to dynamic solar conditions, fluctuating building demands, and a range of user preferences for visual comfort and individual control. Recent breakthroughs in the field of information display provide opportunities to transfer electropolymeric technology to building envelopes that can achieve geometric and spectral selectivity in concert with pattern variation within the façade. Integrating electroactive polymers within the surfaces of an insulated glazing unit (IGU) could dramatically improve the energy performance of windows while enabling user empowerment through the control of the visual quality of this micro-material assembly, in addition to allowing for the switchable patterning of information display. Using parametric modeling as a generative design and analysis tool, this paper examines the technical intricacies linking system variables with visual comfort, daylight quality, and pattern design of the proposed electropolymeric dynamic facade technology.
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_98
id acadia11_98
authors Kudless, Andrew
year 2011
title Bodies in Formation: The material evolution of flexible formworks
doi https://doi.org/10.52842/conf.acadia.2011.098
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 98-105
summary Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre-cast architectural assemblies produced using flexible formwork techniques suggest integrative design strategies that acknowledge the intricate associations between form, fabrication, and material behavior. This tripartite synthesis between geometry, making, and performance has emerged as one of the central themes of contemporary architecture and engineering. Borrowing ideas of morphology from biology and physics, 20th century architectural innovators such as Antoni Gaudi and Frei Otto built a legacy of material practice that incorporated methods of making with material and geometric logics. The emergent effects (and affects) produced through these highly integrative practices serve as the basis of much of the research and design at Matsys. Building on the flexible formwork research of Miguel Fisac in the 1970s, the P_Wall series by Matsys explores the use of digital tools in the generation and fabrication of these bodies in formation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2011_069
id ecaade2011_069
authors Lee, Seongki
year 2011
title Feasibility Computation of the Perimeter Block Housing in Early Design Process: A Perimeter Block Housing Design based on Zone Ordinance of Seoul
doi https://doi.org/10.52842/conf.ecaade.2011.235
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.235-244
summary The goal of this paper is to present the feasibility computing tool for the perimeter block housing design in early design process. Firstly, the paper describes briefly issues of perimeter block housing focusing on block design cases of Seoul. Secondly, constraints and requirements of perimeter block housing are analysed and formulated based on specific zone ordinance and regulation. Thirdly application of half-edge data structure is presented for interconnected geometric problem solving. Fourthly, multi-objective optimization algorithm developed is shortly explained as problem solving method. Finally, feasibility-computing software using Java object oriented programming is developed. This can contribute to the tool development that can generate, optimize, evaluate and visualize perimeter block housings in early phases of design process by providing reliable design solutions for stakeholders.
wos WOS:000335665500026
keywords Perimeter block housing; design-constraints; parametric design; multi-objective optimization problem; design support system
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
doi https://doi.org/10.52842/conf.caadria.2011.443
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia11_396
id acadia11_396
authors Lim, Jason
year 2011
title Let’s Work Together: A Stigmergic Approach to Acoustic Design
doi https://doi.org/10.52842/conf.acadia.2011.396
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 396-403
summary This paper explores the application of agent-based modeling techniques to the domain of acoustics design. Concepts derived from Stigmergy, which is a class of mechanisms that mediate interactions between social organisms, are applied to a custom implementation of a raytracing based acoustics simulator. Rays are given the agency of changing the geometric and material properties of the surfaces they come in contact with during the raytracing phase. The acoustic simulation process is an active one, where the modeled room environment is adapted while being evaluated. Given performance criteria as input, the simulation process is applied to an auditorium example. The auditorium is adapted and its eventual emergent design has improved acoustic performance. It is hoped that this work will demonstrate the potential of coupling multi-agent systems with simulation processes in order to create new design tools.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:59

_id acadia11_196
id acadia11_196
authors Lopes, José; Leitão, António
year 2011
title Portable Generative Design for CAD Applications
doi https://doi.org/10.52842/conf.acadia.2011.196
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 196-203
summary Most CAD applications provide programming languages for automation and generative design. However, programs written in these languages are not portable because they execute only in the family of CAD applications for which they were originally written. Consequently, users are locked-in to one family of CAD applications and they cannot reuse programs written for other families. In this paper, we propose a solution to this problem: Rosetta, a programming environment that is compatible with several CAD applications. Rosetta is composed of (1) an abstraction layer that allows portable and transparent access to several different CAD applications; (2) back-ends that translate the abstraction layer into different CAD applications; (3) front-end programming languages in which users write the generative design programs; and (4) an intermediate programming language that encompasses the language constructs essential for geometric modeling and that is used as a compilation target for the front-ends.Rosetta allows users to explore different front-ends and back-ends, in order to find a combination that is most suitable for the problem at hand. As a result, users have access to different programming languages, namely, visual and textual, which can be used interchangeably to write generative design programs, without breaking portability. Furthermore, Rosetta ensures that a single program can be used to create identical geometric models in different CAD applications. This approach promotes the development of programs that are portable across the most used CAD applications, thus facilitating the dissemination of the programs and of the underlying ideas.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ijac20109203
id ijac20109203
authors Martini, Kirk
year 2011
title Optimization and parametric modelling to support conceptual structural design
source International Journal of Architectural Computing vol. 9 - no. 2, 151-166
summary The paper describes software combining parametric geometric modeling with a version of the harmony search method, modified to support multimodal structural optimization. Researchers have recognized the potential of population-based optimization methods, such as genetic algorithms, to support multimodal optimization: that is, generating a diverse range of good alternative solutions, rather than a single best solution. Among these methods is the harmony search method, which has been demonstrated to be efficient in many unimodal structural optimization problems. The paper describes a new version of the harmony search method, implemented as an assembly within Bentley's Generative Components, enabling high-level control of geometry. The new method is demonstrated on an bridge supported by two inclined parabolic arches, a structure where GC controls a complex geometry with a single variable. Comparative studies of the example find that the new method is more effective than conventional harmony search in consistently finding multiple good solutions.
series journal
last changed 2019/05/24 09:55

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_300
id acadia11_300
authors Ruffo Calderon, Emmanuel; Schimek, Heimo; Wiltsche, Albert
year 2011
title Seeking Performative Beauty
doi https://doi.org/10.52842/conf.acadia.2011.300
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 300-307
summary With digital design and fabrication becoming ever more common in architectural design, the computational geometry topic of discretizing freeform surfaces into flat panels has become a common challenge. At the present, most approaches to the issue of preserving a 2D-tessellation on a freeform surface are focused on optimizing the shape of the structure by approximating geometric “equally-sized” flat patterns. In doing so, these strategies treat the approximation of the desired shape as the primary goal, leaving aside the aesthetical aspect of the paneling, which can be seen as having an ornamental quality. In contrast to these common strategies, the project presented in this paper pursues a more holistic approach that tries to integrate aesthetical as well as structural issues by using more complex as well as more performative patterns for the discretization. In the present paper, we present algorithmic strategies that were designed to integrate from the aesthetics of an exposed timber structure, through analysis of structural loading feedbacks to a detailed level of the physical joint system, as part of the fundamental early design decisions. The consequence of the overall negotiations relies fully on their physical integration through computational design. The present paper discusses both the algorithmic techniques and the joint systems through a series of case studies. At the end of the paper we provide an overview to upcoming tasks including the production of a major structure.
keywords digital architecture; mathematics in architecture; higher-dimensional objects in architecture; design computation and mathematics
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2011_125
id ecaade2011_125
authors Sarhan, Ahmed; Rutherford, Peter
year 2011
title Environmental Design eTutor: Utilizing Games Technology for Environmental Design Education
doi https://doi.org/10.52842/conf.ecaade.2011.699
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.699-708
summary The design paradigm has shifted from addressing geometric masses and social spaces to integrate a whole new set of variables and criteria evolving from the environmental aspect of the design. Architectural design is confronting a mounting challenge with the ever-growing complexity of design concepts and the increasing pressure to incorporate aspects of energy preservation and sustainability. Such challenge is clearly noted and sensed within the pedagogical realm. There are many calls to bridge the gap through assisting design students to assimilate environmental analysis data in their design and decision making process. This paper presents a framework for a proposed method and relating tools aiming to utilize games technology with multi-agent systems and data mining techniques to assist design students and untrained professionals in comprehending various aspects of environmental design, with guidelines to incorporate these aspects in their design iteration process.
wos WOS:000335665500081
keywords Environmental Design Education; Building Performance Simulation; Games Technology; Multi-Agent Systems; Data Mining
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_034
id ecaade2011_034
authors Schirmer, Patrick; Kawagishi, Noboru
year 2011
title Using shape grammars as a rule based approach in urban planning - a report on practice
doi https://doi.org/10.52842/conf.ecaade.2011.116
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.116-124
summary With the development of user friendly software, using procedural shape grammars has become productive for urban planning projects. Little about the experience of their use by architects and urban planning agencies has been reported yet. This paper will thus discuss the experience gained with the use of shape grammars in the projects of KCAP. We will show how the different scales of urban planning and urban design can be handled and how design concepts can be integrated into the procedural “pipeline” using the software “CityEngine”. We will also present an approach of “typological testing” that allows to test various design concepts for their possible developments. This work is the base for current research at ETH, integrating geometric aspects into behavioural simulation processes of urban simulation.
wos WOS:000335665500013
keywords Shape grammars; Urban planning; Urban Simulation; Urban Typologies
series eCAADe
email
last changed 2022/05/01 23:21

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